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An idea for the bench cowgirl that I mentioned in an earlier post could be made as in the link below.

 

Between 13.24 and 13.54 in the video there is a hot sequence. Could be epic with your touch.

 

http://porneq.com/video/176682/bluecity-wetandreadybabes-dillion-harper-pussy-payment-feb-21-2015-dillion-harper-pussy-payment/ 

 

That is really good ... reference material *fap*

 

I'm working on a couple of things, but it'll take some time until any new animations will surface. Here's a teaser:

post-365940-0-36220500-1479968564_thumb.gif

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An idea for the bench cowgirl that I mentioned in an earlier post could be made as in the link below.

 

Between 13.24 and 13.54 in the video there is a hot sequence. Could be epic with your touch.

 

http://porneq.com/video/176682/bluecity-wetandreadybabes-dillion-harper-pussy-payment-feb-21-2015-dillion-harper-pussy-payment/ 

 

That is really good ... reference material *fap*

 

I'm working on a couple of things, but it'll take some time until any new animations will surface. Here's a teaser:

attachicon.giftest.gif

 

 

Wow you have great skills. Really nice.

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HOLY Sh- !!!

My char isnt a futa either but even so , I HAVE TO ADMIT Yours is my Fav Dog animation yet !

I can't even imagine how awesome its gonna be if you  create more dog and horse animations :DDD
So hyped ^^  Please grant my wish new awesome animator !  \o/
 

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Thats some impressive technical display with the chair there. May i ask how you did it? Is it animated mesh, or chair atached to her hands and following their movement. Or something completly diffrenta swell?

 

The chair is just a NIF that uses the animObjectB joint (bone) of the skeleton to drive it's animation. The joint can be freely animated. This is a feature of FNIS (https://forums.nexusmods.com/index.php?/topic/1589759-3ds-max-adding-items-to-an-animation/).

 

Rigging wise it's a hierarchy of dummy objects that allow for what you could call multiple pivots. The character's arms and knee are constrained to the movement of the chair.

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Thats some impressive technical display with the chair there. May i ask how you did it? Is it animated mesh, or chair atached to her hands and following their movement. Or something completly diffrenta swell?

 

The chair is just a NIF that uses the animObjectB joint (bone) of the skeleton to drive it's animation. The joint can be freely animated. This is a feature of FNIS (https://forums.nexusmods.com/index.php?/topic/1589759-3ds-max-adding-items-to-an-animation/).

 

Rigging wise it's a hierarchy of dummy objects that allow for what you could call multiple pivots. The character's arms and knee are constrained to the movement of the chair.

 

 

Hmm, did you tested if that works in game? I have my doubts if SLAL allows that. It might be situations like with leitos double dildo anims. They work in nsap but dildo did not work when using slal packs.

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...

 

Hmm, did you tested if that works in game? I have my doubts if SLAL allows that. It might be situations like with leitos double dildo anims. They work in nsap but dildo did not work when using slal packs.

That video snippet sure looks like it came from the game, did you miss seeing that?

 

 

Uh sorry , I brainfarted there. For some reason i coded in my head that it was a 3ds max preview.

 

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Finally we have some SL animations for futa girls. More animations for futa please! Great work!

 

Just in case you don't know and would want to, Anub has one in his SLAL pack that fits a futa in the female position. It also works just as well with a guy in that position, with a handjob as part of the anim on a couple stages and hand over the receiver's face in the final stage.

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