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4 hours ago, Roggvir said:

I was afraid that would be the case. Looks like i've no other options than to remake the txt myself :(

if it helps here is a example of the newer SLAnimGenerate commands in use:

Animation(
    id="ratfucker",
    name="Rat Fucker",
    tags="Bestiality,Skeever,Blowjob,Oral,Anal,HandJob",
    sound="SexMix",
    actor1=Male(add_cum=Vaginal, animvars="AVbHumanoidFootIKDisable"),
    actor2=CreatureMale(race="Skeevers", add_cum=VaginalOralAnal),
    a1_stage_params= [
        Stage(7, open_mouth=True),
    ],
    a2_stage_params= [
        Stage(7, object="HCOSRatFuckerS7&10"),
        Stage(8, object="HCOSRatFuckerS8&9&11"),
        Stage(9, object="HCOSRatFuckerS8&9&11"),
        Stage(10, object="HCOSRatFuckerS7&10"),
        Stage(11, object="HCOSRatFuckerS8&9&11"),
    ],
    stage_params = [
        Stage(1, timer=4.0, sound=NoSound),
        Stage(3, timer=6.0, sound=NoSound),
        Stage(5, timer=4.0, sound=NoSound),
        Stage(8, timer=3.3, sound=NoSound),
        Stage(9, sound=NoSound),
        Stage(10, sound=NoSound),
        Stage(11, timer=15.0, sound=NoSound),
    ]
)

Warning: use footik sparingly, when billyy tried adding it to everything it made his game crash more frequently, so only use it on animations that you know need it.

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2 hours ago, MadMansGun said:
Spoiler

if it helps here is a example of the newer SLAnimGenerate commands in use:



Animation(
    id="ratfucker",
    name="Rat Fucker",
    tags="Bestiality,Skeever,Blowjob,Oral,Anal,HandJob",
    sound="SexMix",
    actor1=Male(add_cum=Vaginal, animvars="AVbHumanoidFootIKDisable"),
    actor2=CreatureMale(race="Skeevers", add_cum=VaginalOralAnal),
    a1_stage_params= [
        Stage(7, open_mouth=True),
    ],
    a2_stage_params= [
        Stage(7, object="HCOSRatFuckerS7&10"),
        Stage(8, object="HCOSRatFuckerS8&9&11"),
        Stage(9, object="HCOSRatFuckerS8&9&11"),
        Stage(10, object="HCOSRatFuckerS7&10"),
        Stage(11, object="HCOSRatFuckerS8&9&11"),
    ],
    stage_params = [
        Stage(1, timer=4.0, sound=NoSound),
        Stage(3, timer=6.0, sound=NoSound),
        Stage(5, timer=4.0, sound=NoSound),
        Stage(8, timer=3.3, sound=NoSound),
        Stage(9, sound=NoSound),
        Stage(10, sound=NoSound),
        Stage(11, timer=15.0, sound=NoSound),
    ]
)

Warning: use footik sparingly, when billyy tried adding it to everything it made his game crash more frequently, so only use it on animations that you know need it.

Thanks, i recreated it according to what was in the original K4 json and what was in the FNIS txt files.

Used IK disable exactly where it was in the original FNIS files.

 

As far as i can tell, the only difference is that all animation ids in the resulting json and FNIS txt files have the "K4" prefix, while in the original only some anims had that prefix.

This is because the author was (no ofense) inconsistent with naming the files, so if i hadn't specified animation id prefix "K4" in the source TXT, the python script wouldn't be able to find the animation files that had the prefix in the filename (as you surely know, if you specify a prefix, the script will find both the files that have it as well as those that dont).

As a result, if some mod would want to use the animations directly (not through SexLab) using the old name (ie. Debug.SendAnimationEvent(_actor, "falmerorgy_A1_S1"), it would not work anymore, it would have to use the new name K4falmerorgy_A1_S1).

But i doubt there are any mods that are using specifically these animations this way - if they use the anims through SexLab using keywords, there wont be a problem.

 

Here is the file if somebody wants it:

(NOTE: you may need the altered SLAnimGenerate.pyw from the MCM animation pack or how is it called - i dont have it myself, i made my own alterations to the script to make everything work, but i do not have permission to share it, so just find that MCM anim pack - ask around or search for it).

K4Anims.txt

 

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