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[DOA5LR] H-LOD Nude Mod (curvy body)


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I hope the next time you can share yours motion data sample every character, stage mod and camera mod  :D  :D  :D

Damn, just going through your screenshot albums I wish I had access to that DOAX3 motion data and fancy ass stage.......lol

 

Well, I think I can share my custom zack island stage (code name: "shitty island") used on my screenshots... but is not so fancy as it seems.

shitty%20island.jpg

Main features:
  1. Removed rocks and useless floating palm tree leaves.
  2. Relaxing chairs and straw parasol (sorry, I don't know the exact name of these).
  3. Some moved objects. I like to to move objects.
  4. Oversized dock (can be used as runway).
  5. Useless pole dance pole (the bastard tends to dissapear).
  6. Nude Nyotengu. Yummy (not included).
 
Warning, as I've commented before, this stage is very buggy and I don't have plans for fixing it (the dock is invisible from the beach, the chairs are visible only under certain point of view, some floating palm tree leaves). But it's somewhat useful for screenies with doax3 motions, like these ones:
_ayane%20chair.jpg
calm%20before%20splash.jpg
helena%20relaxing.jpg
 
 
DOWNLOAD:
 
 
Use at your own risk.

 

can you given info centrer point of pole, dock, chair plz

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That's great.

We need modified stages like that.

 

Reason why objects tend to disappear is, they are made to be disappeared  when they got out of your sight.

And the original positions of them were decided by something different  factors. (may be bone?)

 

So if you have moved visible objects only,

when their original points are got out of your sight, they will be disappeared.

 

There are 2 solutions for that.

1) moving 'the points ' together. I didn't try that.

 

2) should find an object that never disappears.

One thing I found was sky dome.

 

if you use your new objects within that kind of object, they will not disappear.

 

And bad thing about the sky dome was it didn't received body's shadow.

If you can find better object, I hope you can share the information. :)  :)  :)

 

 

*********************************

 

using blender plug-in will change body size of the animation due to the dummy model you were using.

knowing this will help you, I guess.

 

if you drag your .csv files into Motion CSV Controller, it will tell the center-point coordinate below.

they can be used for handy relocation for another csv files. 

 

or X,Y,Z of the HIP00 in first frame means center point.

 

 

Bad thing about my tool is, the object can't be rotated. it can only be moved.

I tried that,.. but it was very challenging mathematically..

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That's great.

We need modified stages like that.

 

Reason why objects tend to disappear is, they are made to be disappeared  when they are out of your sight.

And the original position of them was decided by something different  factors. (may be bone?)

 

So if you have moved visible objects only,

when their original points are got out of your sight, they will be disappeared.

 

There are 2 solutions for that.

1) moving 'the points ' together. I didn't try that.

 

2) should find an object that never disappears.

One thing I found was sky dome.

 

if you use your new objects within that kind of object, they will not disappear.

 

And bad thing about the sky dome was it didn't received body's shadow.

If you can find better object, I hope you can share the information. :)  :)  :)

 

 

That's makes a lot of sense... now that you mention it, those chairs are only vissible from its right side (originally located behind the fight stage). And the dock was originally located far behind "the point 1", so that's why is only vissible from this particular POV....

There's another dock on the other side of the beach, maybe could be possible to mix both in order to combine both POV, who knows.

Well, I'm not sure if I'm going to keep modding this stage, but if I do, I'll share my findings. In the meantime, feel free to modify/improve this stage ;)

 
edit:
 

 

 

using blender plug-in will change body size of the animation due to the dummy model you were using.

knowing this will help you, I guess.

 

if you drag your .csv files into Motion CSV Controller, it will tell the center-point coordinate below.

they can be used for handy relocation for another csv files. 

 

or X,Y,Z of the HIP00 in first frame means center point.

 

 

Bad thing about my tool is, the object can't be rotated. it can only be moved.

I tried that,.. but it was very challenging mathematically..

 

 
About the blender script, I haven't noticed changes on body sizes, they remain unchanged (if you look at the "small nyotengu" on the picture, i'ts only because the dock it's too oversized :lol: ),
edit Now I realize what you mean!. Well, I always make sure to use the right animation file (SS, S, L), for its corresponing armature, since using SS motions on Helena (for example), will afect the motion indeed.
I'm agree about the rotational axis, in blender is also tricky, since it's necessary to combine the movements on them in a very special way in order to don't screw up the entire animation... but yet, the animation ends diferent to the original.
 
Is not like I ddin't wanted to use your tool before, is just that I was using blender from the start for making the relocations. But I just read that with your tool, is now possible to make the camera follow the animation (auto cam), so I'm going to take a look at your tool for sure (I really suck making camera motions :lol:  )
 
 
edit2: for those interested on my animations used on these screenies, I could share them, but I would need to ask for some permissions first.
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I hope the next time you can share yours motion data sample every character, stage mod and camera mod  :D  :D  :D

Damn, just going through your screenshot albums I wish I had access to that DOAX3 motion data and fancy ass stage.......lol

 

Well, I think I can share my custom zack island stage (code name: "shitty island") used on my screenshots, but is not so fancy as it seems.

shitty%20island.jpg

Main features:
  1. Removed some rocks; the "hidden volleyball court" is now "more" visible from the main zone (beware of the floating palm tree leaves).
  2. Relaxing chairs and straw parasol (sorry, I don't know the exact name of these).
  3. Some moved objects. I like to to move objects.
  4. Oversized dock (can be used as runway).
  5. Useless pole dance pole (the bastard tends to dissapear).
  6. Nude Nyotengu. Yummy (not included).
 
Warning: as I've commented before, this stage is very buggy and I don't have plans for fixing it (the dock is invisible from the beach, the chairs are visible only under certain point of view, some floating palm tree leaves). But it's somewhat useful for screenies with doax3 motions, like these ones:
_ayane%20chair.jpg
calm%20before%20splash.jpg
helena%20relaxing.jpg
 
 
DOWNLOAD:
 
 
Use at your own risk.
 
 
edit: I can also share the animations that I've used on my screenshots, but I would need to ask for some permissions before.

 

WT... so beautiful !!! Is that for DoA5LR or DoA3X ? How can i use it ?

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WT... so beautiful !!! Is that for DoA5LR or DoA3X ? How can i use it ?

It's for doa5lr, PC. how to use it:

Quick lnk reshuffle stage swap tut.

 

0 - Open lnk reshufle (more info in google)

1 - Go to stage browser (click)

2 - Click over the "island" text

3 - Click again (first for TMC)

4 - Click, then choose TMC file

5 - Click

(repeat for TMCL)

 

LNK_ReShuffle%205.3.jpg

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It's for doa5lr, PC. how to use it:

Quick lnk reshuffle stage swap tut.

 

0 - Open lnk reshufle (more info in google)

1 - Go to stage browser

2 - Click on island

3 - Click again (first for TMC)

4 - Click, then choose TMC file

5 - Click

(repeat for TMCL)

 

 

 

 

 

How is it possible to click on an island!?

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How is it possible to click on an island!?

 

 

By using the left click on your mouse (*).

You can also use your finger, (preferably the index one) in case you're using a touchscreen system.

 

 

 

* The mouse has to have IP57 certification at least, (you know, sand?, water?)

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WT... so beautiful !!! Is that for DoA5LR or DoA3X ? How can i use it ?

It's for doa5lr, PC. how to use it:

Quick lnk reshuffle stage swap tut.

 

0 - Open lnk reshufle (more info in google)

1 - Go to stage browser (click)

2 - Click over the "island" text

3 - Click again (first for TMC)

4 - Click, then choose TMC file

5 - Click

(repeat for TMCL)

 

LNK_ReShuffle%205.3.jpg

 

i followed this step but the pole is invisible, how can?

Link to comment

 

 

WT... so beautiful !!! Is that for DoA5LR or DoA3X ? How can i use it ?

It's for doa5lr, PC. how to use it:

Quick lnk reshuffle stage swap tut.

 

0 - Open lnk reshufle (more info in google)

1 - Go to stage browser (click)

2 - Click over the "island" text

3 - Click again (first for TMC)

4 - Click, then choose TMC file

5 - Click

(repeat for TMCL)

 

LNK_ReShuffle%205.3.jpg

 

wow ...

Link to comment

 

 

WT... so beautiful !!! Is that for DoA5LR or DoA3X ? How can i use it ?

It's for doa5lr, PC. how to use it:

Quick lnk reshuffle stage swap tut.

 

0 - Open lnk reshufle (more info in google)

1 - Go to stage browser (click)

2 - Click over the "island" text

3 - Click again (first for TMC)

4 - Click, then choose TMC file

5 - Click

(repeat for TMCL)

 

LNK_ReShuffle%205.3.jpg

 

i downloaded Lnk Reshuffle here ...

http://www.loverslab.com/topic/54820-doa5lr-a-few-modding-tools-updated-61816/

but i really do not know what to do with it  :D  :D  :D  :D  :D  :D  :D  :D  :D....

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i downloaded Lnk Reshuffle here ...

 

http://www.loverslab.com/topic/54820-doa5lr-a-few-modding-tools-updated-61816/

but i really do not know what to do with it  :D  :D  :D  :D  :D  :D  :D  :D  :D....

 

Oh man, but I just explained the process for you  :(

google about how to install LRS.

 

edit: LRS: Link ReShuffle

 

(@timmy:  *flipping my table* lol)

 

 

i followed this step but the pole is invisible, how can?

 

the island is very buggy, as I've told using some written words :(

try to put the camera, watching "from the sea"

 

 

Buggy the island? I wait for a update. We need is a mod to move those dolls ingame if Koei can´t even release a Paradise Island for US :(

Fair enough.  

 

Thank you Saaf for CS-HLOD! =)

 

I go on vacation and come back to find a goodie! 

 

you're welcome pringles! I'm glad you liked this pack ;)
 

thanks for shitty island mod   :lol:    :lol:    :lol: 

next time motion data sample every characters brother    :D    :D    :D

 
You're welcome ;). About the anims, I'm still on the process of the "permissions". 

 

 
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Excellent, excellent work on the stage, SaafRats! !!! !!! !!!

 

In a perfect world once we've cracked the extent of what the movie tool can do I could see it being used as the default standard we all have master movie paradise movie mod packs of each girl's animations' automatically warping them to each prop (hammock, poolside, chair, stripper pole, etc)!

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Excellent, excellent work on the stage, SaafRats! !!! !!! !!!

 

In a perfect world once we've cracked the extent of what the movie tool can do I could see it being used as the default standard we all have master movie paradise movie mod packs of each girl's animations' automatically warping them to each prop (hammock, poolside, chair, stripper pole, etc)!

 

I know that this island is not perfect (as I've warned a couple of times), so I really appreciate your comment, thanks :)

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Damn, just going through your screenshot albums I wish I had access to that DOAX3 motion data and fancy ass stage.......lol

thanks for shitty island mod :lol:  :lol:  :lol: 

next time motion data sample every characters brother  :D  :D  :D

 

Here's a little motion data sample, the same ones I've used on this screenshots:

 

 

_ayane%20chair.jpg
calm%20before%20splash.jpg
helena%20relaxing.jpg

Ready for use with shitty island (Helena and Ayane motions are different btw)
Thanks to ADL_LBC for giving me the original motion dumps :)

motion_samples.7z

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Damn, just going through your screenshot albums I wish I had access to that DOAX3 motion data and fancy ass stage.......lol

thanks for shitty island mod :lol:  :lol:  :lol: 

next time motion data sample every characters brother  :D  :D  :D

 

Here's a little motion data sample, the same ones I've used on this screenshots:

 

 

_ayane%20chair.jpg
calm%20before%20splash.jpg
helena%20relaxing.jpg

Ready for use with shitty island (Helena and Ayane motions are different btw)
Thanks to ADL_LBC for giving me the original motion dumps :)

 

thank you brother great mods  :cool:  :shy:  :cool: 

i love you kokoro  :heart:  :heart:  :heart:

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HAIRY UPDATE

Good news for people who prefer some bush down there, "BUSH" HLOD is here!

bushlod_small.jpg

 

Here's an important update for the HLOD family, I'm talking about the inclusion of pubic hair (mesh) for all the current HLOD variations. For my part I never had big interest on doing this, actually I had some pubic hair options stored since some time, but after receiving a message from Juliojakers, who offered me a nice pubic hair mesh from skyrim... I just had to do it. I can admit that the result it's interesting :D

 


Features:

-Ready to use with AutoLink.

-Available for all body variations (HLUD, NRM, HLOD, ULTRA, LETHAL and CS-HLOD)

-The pubic hair used here it's a mesh that I've imported from skyrim game files, with some modifications.

-Every girl have its own custom pubic hair color.

-This pack can be used simultaneously with all previous released packs without any conflicts.

-"Bushy" Alpha 152 is also included, but she lacks transparency effects when used with autolink.


 

Many thanks again to Juliojakers for providing me the pubic hair mesh files, and to the original author of this great mesh of course :)

 


EDIT: If the download link isn't working, download the pack here: http://www.loverslab.com/files/download/2627-doa5lr-h-lod-nude-mod-curvy-body/)

 

 

Some bushy shots:


Screenshot10901.jpgScreenshot82883.jpgScreenshot14211.jpg

Screenshot31783.jpgScreenshot14201.jpg


 

More here:


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