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zensunniwanderer

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  1. I finally got a chance to play this all the way through. It was wonderful (if not absolutely harrowing). I can't see any way to play this and not feel like a complete monster afterwards. There were quite a few places in the story where I just wanted to bug out. Note that I don't necessarily consider this a "bad" thing, just that it made me feel like I was instrumental in someone's death without having any other option. Oh, one major bug (I think):
  2. I will add a button in startup to disable it or i need to find out what the problem is. ions. Any word on when the new release is anticipated? I'm dying to give this mod a try, but still haven't found a way around that "Skyrim not running" issue. Unrelated Question: is there a cheap and easy way anyone can think of to use multiple controllers? I noticed that the mod will recognize four, but the thought of buying multiple controllers, just to tear them apart, fills my wallet with sadness. But the idea of having multiple "channels" for input IS tantalizing. If anyone has figured out a better solution, please share! I built a custom interface initially based around an arduino. It has potentially many outputs but I currently have two wired that have standard plugs for bullet vibes. Unfortunately I'm pretty sure it would be cost prohibitive for me to create them in small numbers for sale at what most people would want to pay for.
  3. I've noticed a few of the effects are very brief and are hard to notice. Try the patch I've attached to this post. Put it in your MO list after Squirt reborn. It has additional debugging and will write to your papyrus log to tell you what effect was applied. NOTE: Be sure to activate the Debug thingie in the squirt reborn menu or you won't see any messages in the log! squirt_for_boys.zip
  4. Can anyone who tested my version please comment if it works for you.
  5. Here you go. I put the modified version below squirt reborn in MO. I tested each one and every drip/squirt tested fine when I pressed the key. squirt_for_boys.zip
  6. I appear to have got my boys squirting! First I modified p71_slsqr_main.psc to return true for all female checks: Bool Function IsFemale(Actor akA) ; Return akA.GetLeveledActorBase().GetSex() == 1 Return 1 EndFunction Then I modified the ArmorAddon items in CreationKit (e.g. SlSqDrip01AA). The male mesh pointed to a helmet nif so I pointed it to the same squirty nif as the female ones. I've NO idea if this is the best way to go about this as I'm absolutely clueless as to how all of this stuff works together but it works in-game. Is there a way to upload the files?
  7. I've just installed your version (after trying and failing to get the original version to play nice with SAM + SOS) so please don't take lack of feedback as a bad thing. I very much appreciate your efforts on this. Remember what they say - most people only speak up to complain! Point well made. I wasn't fishing for praise, but I did want to have a sense of whether anyone is using it or not. Also, are you using the original with SOS ripped out, or the tweaked one with SOS still included? I ask because I'd love to know if my ugly method of taking SOS out actually works or not. I'm still in the process of building a stable install of SL1.6 and all of the mods I want for a full play-through so I've not ventured out of Riverwood. It might be a while before I can provide any useful feedback.
  8. That is only true for mods that do not expect the zzEstrus.esm file to be a master. Also, I will stress again that I have had no issues with Estrus in any version of SL, it works well for me, animations play for both genders as a result of shouts. I have used only the model and animation assets from Estrus when testing EC+ under SL 1.6 with exactly the same results I have previously documented. EC+ worked well for me in SL 1.5
  9. Alas, one of the mods I really want to try out (Isle of Mara) requires Estrus. I would say though that Estrus alone works well for me, I've had no issues with it when using it with SL 1.6 Still, other people have reported success with EC+ and SL 1.6 so obviously it's a peculiarity with how my mods are set up. Also, apologies, I tried to post the message twice with spoiler tags but it wouldn't work. I'm wondering if it's because I used spoiler and code tags.
  10. I installed hotfix 2 (another vanilla save) and the animations are working now. Glad it's resolved even if I'm not really any more informed on what caused the problem. EDIT: Spoke too soon. Animations play sometimes, otherwise I get stuck in a static pose after stripping or after the animations conclude. No impregnation occurs.
  11. I've just installed your version (after trying and failing to get the original version to play nice with SAM + SOS) so please don't take lack of feedback as a bad thing. I very much appreciate your efforts on this. Remember what they say - most people only speak up to complain!
  12. More testing. I uninstalled all of my sexlab related mods in Mod Organiser then installed only SL 1.6 Estrus and EC+ with all of its requirements. I verified that EC+ was detecting the required mods in the MCM. All of this was done with a fresh save (vanilla game, installed mods in Riverwood). I had a mixture of CTDs and stripping with no animations. I was concerned that Estrus may not have been working so I ran the game with EC+ deactivated and Estrus activated. I was able to successfully start a number of animations on both genders. Is there anyone else who has tested EC+ with SL1.6 and is there any additional information I can provide?
  13. Since the release of 4.20 pregnancy should not be lost when you exit a cell. In my tests and playthroughs pregnancy is maintained and there have been no other reports of issues with this since the release. Is this a new game or did you upgrade? I am using SL1.60 and EC4.20a is working OK for me. I haven't been able to reproduce your error. Anyone else getting the same thing? I should add that I tried from a new save and a clean install rather than an upgrade of all mods including sexlab in case that makes a difference. I spawned a couple of chaurus and set the spit attack to 100% probability in the EC+ menu. I and a few of the unfortunate female villagers in riverwood were hit by multiple spit attacks. For each of the spit attacks the error I noted earlier was shown in the papyrus log. Sometimes the victim would strip but no animations play.
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