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Kastagir

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  1. The animobjects you're referring to aren't included in this pack, likely because they don't belong to the author.
  2. Read the FAQ. You are missing requirements.
  3. You mean when you played through the intro? How many mods did you have then? And how many do you have now? This has nothing to do with your Windows version. You have too many mods installed. The startup sequence may seem boring to you but the game is doing a great deal of work under the hood. It is initializing scripts and quests, loading menus and animations, processing sequences of actor dialog and behavior on a level that isn't often encountered in the game. The more mods you have installed the more instability this causes. This is why saving your game before you've exited the cave under Helgen is a sure way to corrupt your save. Your solutions are to either wait until you leave Helgen before installing/activating your larger mods or find a mod that allows you to skip the Helgen intro entirely.
  4. I don't see a changelog here but this is taken from the changelog on Nexus:
  5. Read the FAQ in the first post. That's why it's there.
  6. They (Nexus staff) decided to fix something that wasn't broke. They've since fixed the fix. This thread is no longer relevant as it refers to Nexus download behavior that no longer occurs.
  7. You're not doing it right, then. And on a side note, WHY ARE SEEKERS CONSIDERED HUMANOIDS, @Billyy?
  8. This is the LE/Regular Skyrim forum for tech support. For Skyrim VR/SE, post in the appropriate forum: https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/
  9. The default femalehead.nif had this problem - the UV is not symmetrical, most notably around the eyes. There were mods for LE that fixed this (I think the femalehead.nif included in ECEE, for example). High Poly Head does not really have this problem to the same extent. This looks like a preset that was morphed from the low poly default head to the High Poly Head. That would inherit the asymmetry around the eyes. As @Andy14 said, it's not a texture issue. The polygons around one eye are stretched and the texture follows the polygons. Fix the mesh and you fix the problem.
  10. You mean the author of 3BA, who only makes absurdly proportioned anime characters with ridiculous physics wants us to adopt their new physics framework so we can all inhabit the same twisted, persistent adolescent nightmare they can't seem to grow out of? No, thank you.
  11. First of all, this is the LE technical support section. For Special Edition, you should post in the forum that is dedicated to that game version: https://www.loverslab.com/forum/73-technical-support-skyrim-special-edition/ Second, you can't use a .nif exported from Racemenu as a facegen .nif. The .nif structure and shape names will not match what is referenced in the .esp. You haven't provided a screenshot of what your NPC faceparts are named, so I can't offer more specific help. You'll need to export facegen from the CK and then use your .nif exported from Racemenu to make corrections to that exported facegen .nif. Perhaps if you watch this video tutorial it will help you understand and correct the issue.
  12. If you're still getting a border or if you're trying to use a resolution (iSize) that doesn't match your native resolution you can use something like Simple Runtime Window Editor to force any application to take up the full screen (or force it into a window of any size, any position on the screen, etc.): https://github.com/dtgDTGdtg/SRWE Why don't you just disable the game bar? Windows-I for settings, Gaming, and toggle the Game Bar off.
  13. In LE, you can force windowed mode fullscreen without any additional programs. SkyrimPrefs.ini: enblocal.ini:
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