Jump to content

Sunja44

Members
  • Posts

    692
  • Joined

  • Last visited

2 Followers

Profile Information

  • Gender
    He/Him
  • Location
    Skyrim

Recent Profile Visitors

1912 profile views
  1. Actually I never had that CTD issue but this fix at last makes my Sexlab v.1.62 installation work without height scaling during animations. At last my custom follower heights of less than 1.0 make sense again. Thx.
  2. Same as above. The K4 animations are superb for futa and normal anal encounters and of unquestionable quality.
  3. Just changed the slot number, because it conflicted with SexLab Squirt. I can't create meshes my own or change x/y/z adjustments. As I found out that morphing the butt in a special way on my player char (buttshape and butt crack sliders) fixed the issue, there is no need for me anymore to change anything else.
  4. Here the mod with slot 54 occupied instead of slot 48: http://www.mediafire.com/file/2bp6ads0ilp8j8g/Rosebutt_V2_%28ReExploded_Slot_54%29_v2.1.7z Feel free to download it and add it to your download section here. I did a lot of such slot changes with other mods too, it's actually pretty repetitive and easy. Once you encountered the "invisible item" bug and solved it you can do it anytime. 1) You just have to change the slot type for ALL items in the Creation Kit (look up ALL item references called "rosebutt" or similar there, in this case you will have 6 in total, 3 armor items and 3 armor addon items). Change the slot number and save your mod to CK. 2) change the nif reference in Nifskope by using this guide: http://wiki.tesnexus.com/index.php/Skyrim_bodyparts_number Otherwise the item will be equipped in the right slot, but invisible ingame. You don't have to be an expert in using Nifscope, just being able to follow instructions. Just click on the Body Part property delete the whole entry and type the slot number (54 or what else you wish) and Nifscope automatically generates the correct entry. I am just able to change some basics in Nifscope but it's so helpful when it comes to changing body slots or texture paths which are connected to meshes in Nifskope (in example: for creating standalone followers).
  5. I tested some settings with the buttshape2 slider in CBBE and if you use buttshape2=0 it fits. Just have to change the slot now back to 54 in CK. Slot 48 conflicts with SexLab Squirt.
  6. Yep he has the SoS underwear bug in that moment when he equips a whip. Aim at him with your Sexlab target key (default N ?) go into SoS MCM and change schlong type once and back again.
  7. I was always wondering about that too and how you could even escape at all since the collar should just magically teleport you back to the jailer who would then punish you for attempting escape before tacking more time onto your sentence and throwing you back into your cell. That and it would be hard to open any doors at all with your hands shackled behind your back. One thing I think should be done though is that if someone is dumb enough to take the bit out of your mouth you should be able to shout since shouting costs no magicka and would not be affected by the magicka drain enchantment I am assume the collar has on it (among other things). I notice that when you are in the cell, even with your hands restrained you can still get a pop-up on the door. In Windhelm jail (not the jailer's place) it is ridiculously easy to escape just by either pick-pocketing the city guard as he walks by your cell door and taking his key. Even if you fail he will open your cell door to attack you if you resist arrest (always thought that was nuts- resisting arrest while already in jail) and you can run out and past him and escape that way. Also there's a bucket outside your cell that you can steal while in plain sight while not sneaking that will have the same effect. I just upgraded from patch 8o though so maybe some of these things have been changed. Already killed the first "Bounty Hunter Boss" Glad to see they still have pretty much the same inventory. That Home Cooked Meal really hits the spot, especially when you're using a needs mod. How did you manage to kill the BH? I'm doing fairly well until he/she calls for backup. Then we're of to jail. Windhelm jail has changed a lot. You do need to clean your save for the changes to take place though. Not sure if it's the same but it sounds similar to the bug I reported a few pages back which Inte's fixed in 8u. When it happens if you look at the Player Controls in ZAP Fighting is set to "No" when it should be "Yes". I first noticed it was happening after a Flashbang event from DCL but other things may trigger it as well Workaround for now is to restart ZAP (assuming it is the same bug) or drop back to POP 8s Yep, sounds like the same thing. I just forced/restored player control in ZAP, but I have to do it on a regular base. Does restarting ZAP fix it totally ? I don't know I'm afraid. After I tested the once for Inte I reverted back to 8s It's permanent, at least until the next arrest anyways. No issue, deinstalling + Save Game Script Cleaner are my friends. The author of the later mod has earnt 1 million endorsements for this on Nexus.
  8. Not sure if it's the same but it sounds similar to the bug I reported a few pages back which Inte's fixed in 8u. When it happens if you look at the Player Controls in ZAP Fighting is set to "No" when it should be "Yes". I first noticed it was happening after a Flashbang event from DCL but other things may trigger it as well Workaround for now is to restart ZAP (assuming it is the same bug) or drop back to POP 8s Yep, sounds like the same thing. I just forced/restored player control in ZAP, but I have to do it on a regular base. Does restarting ZAP fix it totally ?
  9. That's patched in POP 8u. Cool. ...and maybe another bug for the list. After finishing my arrest I let POP installed just to watch how general performance pressure is with that mod (no bounty, no bounty hunters). After a while I realized that I lose control over weapon equipping and sheathing (combat) on a regulary base. It's restorable with the ZAP menu for player controls but it's somehow annoying.
  10. I realized there are 2 cage scenario locations in Whiterun, one in Dragonsreach, one in Jorrvaskr. Is it normal that the cage in Jorrvaskr will stay after finishing an arrest with the prisoner and all nobles around ? The one in Dragonsreach is gone though. Noticed no broken stuff though yet in the Companions quest line.
  11. Stumbled over this mod, installed it and have to say it's amazing. I started with a simple "follower anal rapes player" after asking for sex and gets a denial. Filters are naked /armor values, slot edits) and arousal value. It works about perfect, I just haven't understood yet how to link certain animations to a denial if Scent counts the whole rule as aggressive. It always plays all 53 anal animations (which are all aggressive by default), but not always one of the 12 favorites I chose. If this mod would even deliver the "Lover's Victim" debuff, it would be the perfect replacement. Ever thought to add that ? Lover's Victim might still work for PC/NPC, but in my game I think it kills animation adaption after a while (actor 1 and actor 2 aren't snychronized anymore and just a complete restart of Skyrim will fix that). I have a few questions though: - Is it possible to define a follower rule which works even when the follower is not in follower status right now (total dismiss, AFT "light" dismiss) - Is it possible to edit the interaction phrases (where sources/targets ask for sex or else) without causing major issues ? and where are they stored ?
  12. I run the newest SexLab and SeLabStatsManipulator. How anal, vaginal, oral experience and purity/perversion are detemined/calculated is still a complete miracle for me, but it bothers me as I am interested how those things work. All sources I could google lead to a SexLab development site which doesn't exist anymore: http://git.loverslab.com/sexlab/framework.git Anybody has an information source for this ?
  13. I dare to play this currently with a follower and I discovered some bugs: -the wrist bindings and the ring sometimes just vanish from the foilower (it's a generic custom made follower, no special AI packages or other exotic stuff, just the visuals were interesting for me). Maybe it's AFT. -POP tries always to play 3-actor sex scenes or tries but fails the Zaz POP Doggy when I shut all 2+ actor scenes off in the SexLab menu. Any possibility to activate 2 actor scenes too (random victim, player or follower)? Another bug in the cage scenario: The jailor talks to you in the beginning something about a gag and that I could imagine what use it will have. Actually my PC gets stripped from the former Inox ring and has the gag animation thereafter (open mouth), but no gag equipped. EDIT: Ok, I started a new arrest without a follower. As I play this now on another (freshly created clean) save I realized that I had other POP, ZAP and SexLab options. Needed some time to get that sorted again. In the meanwhile I found the three most important settings for POP if you want to see more SexLab scenes (I just switched to SLAL and have now a bit over 6000 animations, would be a shame to not use those with that mod). POP: -Use POP animations -> off -Use POP SexLab -> on and now the most important in ZAP: -> SexLab tab: Override other animations -> off or you won't be able to switch animation setups during an animation. I can live with a throne in my cell for an anal doggy. It does not hurt my immersion. Otherwise POP/ZAP seem to force ZAP and ZAP POP animations (and you won't be able to switch animation setups during an animation by the SexLab control key) and there is not that much variability and in addition POP/ZAP seem to ignore your set tags. SexLab scenes on the other side always follow your determined tags.
  14. Nope you're fine for now Ah, fine to have an issue and already get the answer in the last post :-) I assume those animations aren't finished yet ? maybe still some stages missing ?
  15. well technically the "Dragoness Multi Toying" animation from my own SLAL Pack, but apart from that i can't recall. there is a fare number of SLAL Packs available: http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ MNCv10 enabled some extra races to be usable, and changed what some races can be registered as. some SLAL Packs are now using these changes, so without MNCv10 some animations won't be usable, Eg: animations for Dragon Priests, Dwarven Spiders , or Dog & Wolf animations registered as "Canines" won't work in MNCv9. most if not all double entries in MNCv10 have now been removed, so if it can be found in another SLAL Pack it won't be found here. Ok, as it seems to be an upgrade I gave it a try and have to say it works flawlessly, no update issues (over a clean save managed with Script Save Game Cleaner -> I just deleted the orphine scripts and fixed script instances from the old CF, SNC and HC) and now with SLAL you have a very nice overview over all your animations (these one included) and you have the option to change/adept animation settings fast. Disabling Nude Creatures Werewolf Schlongs works fine too (I prefer SoS regular for that in combination with Mighty Werewolf meshes). One last question: SexLab Nude Creatures gets recognized without any issues (no API error), I just had to reregister all mobs in the Creature Framework once, then arousal, schlongs and animations worked fine. In v9.3 Nude Creatures had an extra MCM menu slot, I realize this one is gone now (or not appearing, I waited some longer time in game). As you are able to control everything over the Creature Framework anyways (especially optional dog/wolf schlongs and such stuff), I assume this is correct as it is ? If so, fine, one menu less to take care of. PS: At last Nude creatures etc .esps have the correct default Skyrim.esm / DG.esm / DB.esm master load order, congrats :-)
×
×
  • Create New...