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Derpakiin

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  1. Hello again buddy, I have another bug to report and it is also reproducible. Culprit: SexLab Utility Plus v20240407 Bug: Causes the Sexlab Hotkey to switch animations to fail. Default key = 'O'. Changing hotkey does not solve the issue. Reverting to SexLab Utility Plus v20231003 fixes this and the hotkeys function as normal. Testing on a new character and new save. Problem is reproducible when switching between the two.
  2. Looks like it's working now, thanks for the update!
  3. I have some feedback. Took me a while to figure out what was going on but I've managed to narrow the problem down and also reliably reproduce this bug: Problem: Sexlab Voices no longer registering. The voice section is now blank. Tested on new game and also attempted to re-register voice. Culprit: SexLab sslAnimationSlots 3000 SE v5.1 Fixed by reverting to SexLab sslAnimationSlots 2000 29112020 v2.0.1 It's strange because the only script in v5.1 is sslAnimationSlots.psc, but as far as I know it doesn't touch the voice registration. I am guessing that there's something in that script that is getting stuck and then by proximity, getting the voice registration process stuck as well.
  4. I'm still messing with grass mods but I think I've found a good place to start committing to Dyndolod.
  5. I am currently testing some grass mods. I used to use Verdant grass, but then shifted to Folkvangr for many years. I think after seeing some of my old Skyrim LE screenshots with Verdant it made me decide to revisit that grass style and I now consider using Voluptuous Grasses, which looks almost exactly like Verdant, but with more grass variety.
  6. I think back in the day the dragon attacks were happening frequently enough that they were killing quest related NPCs. One of the earliest mods 'run for your life' was made to get NPCs out of the way. If you look in the creation kit, you can still see remnants of where dragon attacks were meant to happen in cities, you can even see dragon perch markers on the roofs of houses in Whiterun. It might be me, but I think SE may have also fixed that dreaded dragon skeleton following you around and ragdolling somewhere in the distance.
  7. Hello friends. I am noticing some terrain texture issues when walking about, they appear as polygonal triangle patterns, as if they are mapping out the mesh the texture is on. When I switch off my ENB it's less noticeable which leads me to think that the SSAO might be a bit too aggressive. On the flip side, I am also wondering if this could be an actual terrain texture issue or even a parallax bug. I don't specifically run mods for snow terrain, but I do run VRAMr to optimize textures. Could this also be the issue?
  8. I'm making some adjustments with optimizing performance and changing the color balance.
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