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Teruke

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  1. None of them seem to be overwritten by anything, unless I'm misunderstanding something.
  2. Yep, says one or more actors could not be resolved.
  3. Oh ye, update, did you enable debug messages? Or have a script i could replace to enable that, i want to find out why it wasn't working.
  4. Is that different from the Anga's Mill guys, cause those 2 worked once I used BEES in my load order.
  5. Yep there we go, I did not have animations with those secondary tags active. Mikael and Sinmir now work. Still not sure what's going on with the Greybeards. They're not teleporting, only Arngeir is in the options from the second dialogue branch, but he's also the one I'm talking to anyway. The first branch still forces a solo scene to happen. And I still have to check the rieklings, scenes with them do not start, i have animation for them enabled and active, but if Mikael and Sinmir are anything to go by, that would suggest the script is asking for a combination of tags for which no animations exists?
  6. I did change the header. I reinstalled and used BEES as you suggested and it worked, at least for the Anga's Mill guys. I don't get why it works though, BEES to my understanding is a mod that's used for people who are not on the latest version of Skyrim SE but would still want to use mods for the latest one. Before BEES that was not possible, many people were using version 1.5.94 and were locking themselves out of the newer stuff by doing that. For the Greybeards the same thing is happening, the initial branch still leads to a solo scene, and the subsequent choices only make use of Arngeir. Yep, lost of inconsistent results, the rieklings and Mikael and Sinmir in Whiterun don't trigger scenes at all.
  7. Ye that would make sense, scripts not working proper on SE. What a shame, I wanted a mod like this for a while.
  8. Tried the 2 at Anga's Mill, I get solo animation at the end of the initial dialogue branch, and same for the 6h cooldown one after. loadorder.txt
  9. I'll check once I get back home, but yes, they were not teleporting, don't think i have mods that interfere with them, at least if i open all my plugins in SSE Edit, they look unaffected by anything else.
  10. Okay, i have proper packs active, the greybeards are moving about the place or are in different places inside the same interior, does it matter how far apart they are, do they get selected in a specific order? cause right now I lean more towards the game not being able to fill the aliases properly. Doesn't seem like I have any mods that interfere with these npcs either. For the other topic of dialogues not popping up after a line, those lines are flagged as goodbyes, that's why there's nothing after them and the npc stops the conversation. The greybeards had the same thing happening but i could edit that myself.
  11. I only tested a few so far, but I'm also having trouble understanding the way the mod does scenes. For the Greybeards, the initial tree suggests it will be more people involved, but my character performs a solo scene, then the second tree, with the repeatable scenes, has 2p, 3p or 4p options, but no matter which i pick I end up with a 2p scene.
  12. Is someone going to use this to make a degenerate mod, like hand holding?
  13. okay, then i will wait no, that command did not help, what you wrote is what i did here
  14. does your tool include an entire python version baked into it, when i try to install the supporting packages it tells me writing is not possible so then it installs them in a different location and then the tool can't read/access them, it acts as if i don't have them, can you bake those in too?
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