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[mod] [Stellaris] Tons of Tits


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[Stellaris] Tons of Tits


 

logo_tot.png.c943f05d6f45db8d400bd42170a71168.png

Mod contains:

- tits (tons of them)

- 700+ portraits of leaders and rulers

 

Installation:

- Extract archive into /mod/ folder

- Enable mod in launcher

- Not working? Here is 10 step guide

 

Requirements:

- Stellaris 2.6.x

 

Recommendation:

Use "UI Overhaul Dynamic", because its awesome.

Try my other mod.

 

Why those tits looks like this?

Spoiler

Cropping error.png

- mostly because other portraits mods, use crop version

 

Why i cant find those tits?

- mostly because tot\common\species_classes\00_species_classes.txt replaces vanilla file and been replaced with other mod

- you can delete it and add my portraits manually. those are: 

"sexy_a" #(nudes) 
"sexy_b" #(mostly nudes) 
"sexy_c" #(futa) 
"sexy_d" #(lewd) 
"sexy_ai_a" #same as sexy_a but with robot pics for species and pops
"sexy_ai_b" #same as sexy_b but with robot pics for species and pops
"sexy_ai_c" #(lewd)

thumbs can be found below
Spoiler

sexy_a

sexy_01.thumb.png.2540e3609de9f31bb7b37c0c3e72d871.png

sexy_b

sexy_02.thumb.png.db8ccf14b3f966747b8414a8a93ae964.png

sexy_c

sexy_03.png.b17aa515b3952bca0034ff758f037cb9.png

sexy_d

sexy_04.thumb.png.ee31eca81cc1a877cecd2fa23a90a5a2.png

sexy_ai_c

sexy_05.png.57e7dd44fb69867df211348095fb2c06.png

 


 

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Mod content:

- Simple gender policy

Spoiler

gender.png.aa8d150d69cb5158134e037262c2cb7a.png

Why? Because i have portraits mod with only females that i use in HUM category.

So  sex\common\policies\00_policies_genders.txt have those

Spoiler

	option = {
		name = "gender_policy_female"
		policy_flags = {
			gender_policy_female
		}
		modifier = {}
		ai_weight = {
			weight = 1
			modifier = {
				factor = 10
				OR = {
					species_portrait = human
					species_portrait = huwoman
					species_portrait = nudes
					species_portrait = dryad
					species_portrait = tits
					species_portrait = gynoid
				}
			}
		}
	}

feel free to remove/add/edit that list

also probably should change weight to 2 to overweight equal option for sure

- Decision for deposit (only for regular planets)

Spoiler

decision.png.0133135b524d988b14f1e0e413790ad1.png

There is one known bug: when restoring ecumenopolis it will erase everything so before doing so

decision2.png.b13e33ff14c2c8536e8727b295f30921.png

said deposit

dep.png.cba2d421044fbe74537405e22bc96c6e.png

 

- one scientist trait (very rare)

Spoiler

trait1.png.226dcb06d10f440a3fef800848c16584.png

- one robot trait (costs 2 points) 

Spoiler

trait2.png.c52b196c93a4db301666e0163315045e.png

- five buildings (or 3 + 2 upgrades)

Spoiler

image.png.c6bf28860bef86cd7ce1a70a777a114f.png

^ capital only

building2.png.c279c4c8c46f92e07ef98c6df52db604.png

and

image.png.4dfd81a39b8356f5e57cd3364496615c.png

with upgrades

Spoiler

image.png.9bc1fc117b94cab76dbf662adbceffd3.png

image.png.4e094576e498770c912ced13c4c1c58a.png

 

 

- two branch buildings

Spoiler

building5.png.3ad253d2a9e71eb4f0cc0a39eda57f28.png

image.png.4e0a76bc57c284020d72a70c7da3003c.png

 

- four jobs (all have 10% happiness boost for those who works on them, also numbers not exact because of modifiers)

Spoiler

job1.png.daa25169251208599a6d646ee73c90f4.png

regular ruler check + bonus against crime when strong/very_strong/robust

image.png.9d656076342b0b79bff468721add3821.png

almost same as head researcher

image.png.04fe6c545ab9bad4b6671cc1db2c6a77.png

regular entertainers check OR sexbot trait + bonus for charismatic/thrifty/sexbot

job3.png.1791af6a3538aa7b05ac670ae7228e53.png

that's a tricky one, i tried to make something like servant job so there is some limitations

its possible to:

- sexbots

- slaves with indentured servitude slavery

- primitives (?)

Spoiler

primitive.png.3441ddabac836d5ba94cc01a224f47a1.png

also charismatic/thrifty/sexbot doubles trade value

mostly intends for unemployed pops

 

- set of four districts

Spoiler

urban

image.png.c3dcd24b1f00423b7eebbd444060c2e8.png

 

ring world

image.png.003fec7eb191fe8d831de46fca993f5e.png

habitat

image.png.4c8f6b222482ee6c37b3b211fd9fecbc.png

 

ecumenopolis

image.png.faed50407fd5b2a156417e5c97f6241b.png

All stuff have weights and AI weights but still highly depends on AI economy plan and behavior 

Also all of those only works for regular empires (no love for gestalt ?)

 

 

sex_mod_0.9.6.zip

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Hehe, yeah, I was thinking "large vagina is a good thing?" But then, I guess fetishes for tiny dicks must also exist. I should really seperate out the part of my selfmod that makes all species humanoids and post it here, then you can really have tits everywhere... :smiley:

 

Nice mod by the way, thanks.

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A race of hermaphrodites wouldn't be limited to only half its species carrying and giving birth. The whole race would capable of that. It would double the number births. As both parents could impregnate each other and each carry a child to birth.

 

 

Davidchan: They are only sterile if it's unnatural for that species to produce a hermaphrodite. Slugs for instance are all Hermaphrodites. They get along just fine.

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i should change something? i'm pretty busy with my real life: as proper russian i need to bury potato, plant tomato and stuff like this :D

 

---

ok i did some research on that topic... how about: 

 

Cost: 0

Pop growth reduction -20%

Pop growth speed +20%

Energy credits -10% (organism need to supply two reproduction system)

Leader lifespan -10 years (second reproduction system use energy from immune system)

 

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  • 2 weeks later...
On 6/2/2018 at 2:59 AM, srx47 said:

i should change something? i'm pretty busy with my real life: as proper russian i need to bury potato, plant tomato and stuff like this :D

 

This sounds offensive. No proper russian will make vodka from tomato. Clearly you are only polish cyka blyat ~~~

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  • 2 weeks later...
On 6/10/2018 at 5:09 PM, Alkpaz said:

Can confirm. I turn off the mod it works, turn it back on and it does as xazex says, I tried what he/she did and no dice. I did like the added traits. 

In my case, I fixed it.

 

graphical_culture = "no" into graphical_culture = mammalian_01

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  • 2 weeks later...

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