Bloodly Posted April 19, 2020 Posted April 19, 2020 decided to make it from scratch since 2.6.3 now has hardcoded building cap... Hmm? POPS_BUILDING_SLOTS = 5 # The amount of pops needed to unlock a new building slot BASE_PLANET_BUILDING_SLOTS = 1 MAX_PLANET_BUILDING_SLOTS = 16 POPS_BRANCH_OFFICE_BUILDING_SLOTS = 25 # The amount of pops needed to unlock a new branch office building slot BASE_PLANET_BRANCH_OFFICE_BUILDING_SLOTS = 0 MAX_PLANET_BRANCH_OFFICE_BUILDING_SLOTS = 4 These lines are still present in defines. Are you saying they do nothing now?
srx47 Posted April 19, 2020 Author Posted April 19, 2020 there is no more scroll bar in building section, so 36 building is max atm.
srx47 Posted April 28, 2020 Author Posted April 28, 2020 so i remade most of stuff and all seem to be working fine after few hours of testing 1
darkestdragon Posted April 29, 2020 Posted April 29, 2020 are you use any mod to expand the planet view to see all the districts? because is not able to see the farming one
srx47 Posted April 29, 2020 Author Posted April 29, 2020 https://steamcommunity.com/sharedfiles/filedetails/?id=1623423360
darkestdragon Posted April 29, 2020 Posted April 29, 2020 thought it was that thanks for the conformation
StarchildKiss Posted May 13, 2020 Posted May 13, 2020 4 hours ago, poplan said: Now the wait for 2.7 tits! I don't think 2.7 changed any mechanics for portrait mods or did it?
poplan Posted May 13, 2020 Posted May 13, 2020 10 hours ago, StarchildKiss said: I don't think 2.7 changed any mechanics for portrait mods or did it? No idea, they revamped quite a bit.
thelordofroses Posted May 13, 2020 Posted May 13, 2020 my yorha 2.5.2 portraits still work. so dont think their was any major changes . though i dont seem to see the sexy_ai species odd. 1
poplan Posted May 14, 2020 Posted May 14, 2020 I edited the descriptor to allow it as 2.7.* and it *seems* to be working fine.
Heavy147 Posted May 31, 2020 Posted May 31, 2020 On 3/19/2020 at 1:53 AM, NebulaFox4427 said: For everyone confused about why this mod is bugging out their launcher, simply open the .mod file (tot.mod, not the descriptor.mod file) in something like notepad or notepad++ and change the path line from path="/mod/tot" to path="mod/tot" A simple change makes a world of difference in parsing. Edit: To be on the safe side, delete "mods_registry" "game_data" and "dlc_load" in your Documents/Paradox Interactive/Stellaris folder (or wherever you've had your game rerouted to) to prevent duplicate mods from being created when you do this. The first time I did this it created a duplicate mod of all my steam mods, but deleting the aforementioned files fixed it, as soon as you start the launcher back up, it'll recreate them and everything should work just fine, no need to dick around with the mod tool button. i'm still kinda confused because of how my path is set up it's Documents/Paradox Interactive/Stellaris/mod/Gynoid" do i just get rid of the thing between mod and Stellaris? call me an idiot but i'm just being cautious
NebulaFox4427 Posted June 3, 2020 Posted June 3, 2020 On 5/31/2020 at 12:02 PM, Heavy147 said: i'm still kinda confused because of how my path is set up it's Documents/Paradox Interactive/Stellaris/mod/Gynoid" do i just get rid of the thing between mod and Stellaris? call me an idiot but i'm just being cautious You can if you want. If you're truly concerned with it, try each method one at a time, and whenever you make your change, save it and try to launch Stellaris and see if it works. If it doesn't, try the next one, etc. Sometimes writing out a file path in full without having the disk it's located on in the file path causes it to not work, so /mod/ usually works for this purpose, but if you want to write out the full file path name, make sure to have the disk in there too, like C:/ or (insert disk name here):/
Ancient Shelter Posted August 29, 2020 Posted August 29, 2020 What different between normal 2.6.3 and cropped version?
Bloodly Posted February 22, 2021 Posted February 22, 2021 So, we have the Lewd Mind civic. The Sex Palace goes anywhere, but the Sex Hub is capital-only? The Soldier and Enforcer jobs state they spawn defence armies. Although the Sex Palace building says it does, the Mistress Job doesn't mention it. What's the truth?
SimsFanMSia Posted August 16, 2021 Posted August 16, 2021 I follow the instructions to the letter but no luck. What am I doing wrong ? 1
Mati17 Posted September 19, 2022 Posted September 19, 2022 Hi I need help with your mod. I do all thing you recommended but nothing. If you help me I will be very gratefull. I forgot problem is with black slots
stronggater Posted November 28, 2022 Posted November 28, 2022 (edited) On 9/19/2022 at 11:57 AM, Mati17 said: Hi I need help with your mod. I do all thing you recommended but nothing. If you help me I will be very gratefull. I forgot problem is with black slots So this is a fixed version, just make sure its on the bottom of the load order. If the creator comes back, I'll take this down. If you have empires with the portraits from before, you may have to reset them as I moved them to their own category, thus making it compatible with SE humans too. If there's any problems let me know, as I've not tried playing as one of them yet. tot.zip Edited November 28, 2022 by stronggater
Catspam Posted December 9, 2022 Posted December 9, 2022 I copied your file into the mods folder and activated it in the launcher. There are however no pics appearing. Do I need something from the original mod?
regenus Posted June 7, 2024 Posted June 7, 2024 (edited) Here is an updated version of this mod after the most recent update broke most portrait mods. All that was changed was adding the new portrait category and portrait sets folders along with their respective files. NOTE: I am not completely certain about the changes for the robotics and am not 100% certain they will work correctly, but at least the species you can play as at the start of the game appear to be working correctly. Edit: changed mod file path. tot.zip Edited June 7, 2024 by regenus 1
tprtmqhwl Posted June 24, 2024 Posted June 24, 2024 On 2020. 4. 1. at 오후 4시 6분, srx47 said: 글쎄, 젠장 여기는 600x375 버전으로 잘렸습니다(기본 포토샵 압축을 사용하여 어떤 것인지 모르겠습니다). tot.zip 15.67MB · 79 다운로드 Wow, thank you. Did you revise each one by hand?
Elanora Fowl Posted July 4, 2024 Posted July 4, 2024 Quote Here is an updated version of this mod after the most recent update broke most portrait mods. All that was changed was adding the new portrait category and portrait sets folders along with their respective files. NOTE: I am not completely certain about the changes for the robotics and am not 100% certain they will work correctly, but at least the species you can play as at the start of the game appear to be working correctly. Edit: changed mod file path. tot.zip92.8 MB · 14 downloads Edited June 6 by regenus I wasn't able to get this to work. Something about sexy_a_species_sexy_a.txt was broken. At first it looked like a "}" misplacement on line 1042 (according to Irony). I tried to edit the file myself to see if I could get it to work, rearranging the brackets, but then I saw that the other files around it had extra stuff at the top and this one didn't. Would someone who has more experience than me mind taking a second look at this to see if we can get this resolved? :3 plz and thx!
regenus Posted July 4, 2024 Posted July 4, 2024 (edited) On 7/4/2024 at 11:50 AM, Elanora Fowl said: I wasn't able to get this to work. Something about sexy_a_species_sexy_a.txt was broken. At first it looked like a "}" misplacement on line 1042 (according to Irony). I tried to edit the file myself to see if I could get it to work, rearranging the brackets, but then I saw that the other files around it had extra stuff at the top and this one didn't. Would someone who has more experience than me mind taking a second look at this to see if we can get this resolved? :3 plz and thx! I have looked into the files and found a few items of note. Firstly, it appears that the sexy_a_species_sexy_a.txt file, as well as the other files with the same format in that folder, were originally taken from the more futa mod as they reference the portraits domme0 through domme133 which are the portrait names for the more futa mod. Secondly, it appears that these files were introduced when Stronggater made a fix for this mod back in November 2022. Thirdly, you are correct that there are errors in this text file concerning excess closing brackets. It appears that there was an extra closing bracket at the end of each section in the sexy_a file which resulted in four more closing brackets than were necessary for this file to work properly. Fourth, I am not certain that this file, or any of the files that have this same naming convention in this mod, are actually needed for the mod to function properly. The 01_portraits_sexy.txt file contains the proper format for referencing the portraits in this mod and seems to take priority over the other files in this folder. In a test case I was able to delete the sexy_a_species_sexy_a through sexy_d_species_sexy_d text files and the portraits still loaded correctly for me in my game. however, during this I discovered an issue that had gone unnoticed when I was previously working on this mod. There was an issue with the 01_portraits_sexy.txt file that caused the portraits for individual pops to appears as the default image and not use any other images. I have since edited the 01_portraits_sexy.txt files and this issue is no longer occurring for me. This test was done with only the ToT mod loaded to make sure no other mods conflicted with this one. Attached is the updated file without the sexy_a_species_sexy_a through sexy_d_species_sexy_d text files along with the fixed 01_portraits_sexy.txt file. If you were experiencing an issue other than the one related to the pop portraits, please let me know what it was so I can take a further look into the issue. EDIT 07/23/2024 This version of the mod is no longer the most recent version. Check further down in the thread for an updated version that has a fix for the humanoid portraits not showing up during empire creation. tot.zip Edited July 23, 2024 by regenus notification of bug fixes.
ravensm785 Posted July 23, 2024 Posted July 23, 2024 some how this mod removes "humanoids" from the "create race" section. using "regenus" uploaded fix on july 4. is this normal?
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