Jump to content

[mod] [Stellaris] Tons of Tits


srx47

Recommended Posts

Posted

yeah, i explained why :) took me

1) download photoshop

2) make a automation crop script [too bad paint.net lack this function] 

Spoiler

image.png.de411740cc001097ac06ee9b85eaa299.png

3) some time to process batch of files

Posted

So, I'm having an issue where all the pops have the same exact picture for them, whereas other vanilla and modded empires use different pictures for each pop. Is there something in the file I need to fix or is it just my modlist being weird?

Posted

Moncoyoule42

no, its supposed to look this way

vanilla pops have different color or clothes, cant actually do that with static pics right? i can add more color variations if need tho

 

Blanchimont

will do.i installed proper nvidia plugin for ps and will make HQ pack of cropped portraits on next update

Posted
On 5/17/2018 at 7:22 AM, srx47 said:

My sex mod, currently in development but should be safe to play.

So in general:

- 1 civics for regular (+1 for corporate)

- 13 buildings (+ 4 upgraded versions of some)

- 7 branch office buildings

- 10 jobs (1 ruler, 5 specialist, 4 worker)

- 1 district for each type of dwelling (regular, habitat, ringworld, ecumenopolis)

- 1 starbase module and 1 building

- 1 trait for robots

- leader gender policy (for anyone)

- lot of policies for sex jobs (for those with new civics)

  Hide contents

image.png.f7934b42080281152314f823f0cccf79.png

image.png.2df2e9a0028d1836886b24af5370be05.png

image.png.f5075366fc10d6a93e7c259cf1827738.png

image.png.7f33ea000cca41ae6849ab03cd145f48.png- 

image.png.27a781254f86d003faa1c080db525b26.png

 

Some things had to be hardcoded so its not mod friendly

/common/buildings/00_capital_buildings.txt | make capitals flip to sex capital on civic detection

/common/scripted_effects/01_start_of_game_effects.txt | to support generation of new buildings for civic and origins (not critical, capital will flip in 30 tics)

/common/scripted_triggers/01_scripted_triggers_buildings.txt | to tell that capital is upgraded

 

Also not intended for AI to use, so buildings have no AI wight

sex_mod_0.9.zip 541.78 kB · 124 downloads

One has to wonder how these women get anything done. So many lewds are injected into everything they do, I'm surprised they got into space.

Posted
1 hour ago, srx47 said:

Moncoyoule42

no, its supposed to look this way

vanilla pops have different color or clothes, cant actually do that with static pics right? i can add more color variations if need tho

 

You can, actually. Like I said, my other modded species do it. While yours seemingly do not.

20200405144639_1.jpg

20200405145041_1.jpg

Posted

Moncoyoule42

well good for you? i just dont see a point, any picture with lot of details looks like shit on downscale thats why i use separate images for pop 

image.png.a4c3d6932aaad0b09cc0e6669650abd0.png

image.png.ceb28179a62e19159608fee5b152ab22.png

 

its also impossible to tell them apart if they look so different, there is 280 (!) images in first two packs

Posted

Run into this issue with your building mod, no one wants to be sex slaves, even if i made it a priority. Mind taking a look at it?

 

Edit: Further tested it without the 'Lustful Void' mod, the only other mod I use with sexual gameplay, same result.

 

 

no slaves.png

Posted
3 hours ago, Blanchimont said:

Run into this issue with your building mod, no one wants to be sex slaves, even if i made it a priority. Mind taking a look at it?

 

Edit: Further tested it without the 'Lustful Void' mod, the only other mod I use with sexual gameplay, same result.

 

 

no slaves.png

Sex slaves are only avalible for an enslaved species.

Posted

replace of what? o_O

looks like AI don't give a shit about weight = 0 on buildings...

will add "random_weight = { base = 0 }" on civics with next update

Spoiler

 

image.png.b0268b64c4db26e192572443fc6516ca.png

 

Posted
On 4/9/2020 at 1:34 PM, Myusenamehere said:

Sex slaves are only avalible for an enslaved species.

The 'Cowgirl' species were slaves in that playthrough, does it have to be chattel slavery?

Posted
34 minutes ago, Blanchimont said:

The 'Cowgirl' species were slaves in that playthrough, does it have to be chattel slavery?

Maeby? i only noticed because i enslaved an entire species for declaring war on me, and default slave setting is Chattel

 

Edit: I did put them on the entertainment slave mode now that i remember, so might have to be that then? But i had them working as sex slaves
(Tho i'd love for Sex slaves to be avalible for non slave races)

Posted

made machine servitors a little happier :D

Spoiler

Untitled2.png.d7f2e981ae769773f816c310b9b33c2c.png

will probably do something for machine empires on next update

Posted

@Myusenamehere

fear not. i heard your plea ?

	possible = {
			OR = {
			has_citizenship_type = { type = citizenship_limited }
			has_citizenship_type = { type = citizenship_slavery }
			has_trait = trait_sexbot
			}
	}

huh, actually that made impossible to work enslaved primary species (with slavery civic)

gonna add

Quote

is_enslaved = yes

on next update >_>

Posted

I think that's sketchy.  The way it's worded and presented, the bio-trophies are being used as living dildos for the robots.  Which a true Servitor would balk at.  Of course, it seems this thing is not restricted to servitors?

Posted

it does restricted to sex deviants civic (which requires servitor civic)

i'm not good with descriptions ?and english in general

 

p.s.

Spoiler

sample_096963b90d7465d4dfaf9277d5874512b9d7c587.jpg.b83ed8bd7aa226c123fc8404c06594b0.jpg

 

Posted

nah, i killed it.

decided to make it from scratch since 2.6.3 now has hardcoded building cap... currently its not much:

- i tried to integrate new jobs into existing categories

- also tried to make stats not so much cheat :D 

- underground city now have proper triggers

- doesn't replace any vanilla files

 

Spoiler

image.png.e8a0ceb63f68af2c1ef688385fac026f.pngimage.png.4bde3869d3b3885be53f9f9bcb2de4f2.png

image.png.46a400593746fcca8c19a575643c5c51.pngimage.png.6a89952c7fea474e315ccd3e98f4668e.pngimage.png.ebd19c317e2ba65506bf297b1b42b303.pngUntitled.png

 

sex_mod_0.9.5.zip

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...