9tailedfox Posted May 4, 2018 Posted May 4, 2018 When i try to rebuild patch in wyre bash i get an error, wyre bash unchecks some of the mods since they are the ones that are mergable, then it complains about missing masters so i have to recheck everything.. My mods: skyrim update dawnguard hearthfire dragonborn SOS skytest sexlab framework zazanimations unofficial skyrim LE creature framework sexlab aroused wm flora fixes Fnis creature------dont really need this cause of creature framework fnis werewolf beast run xp32 skeleton beeing female book covers lost library book covers legendary weapons and armor fixes immersive armors killer keos skimpy armors skyrim hd helgen reborn-----i liked it bandolier clothing and clutter fix immersive jewelry konahrik accoutrements deadly mutilation----which is better, this or violens? violens ------i use them both because i think they can work together wildcat inigo ----follower i like mrissi-----follower i like my home is your home 2 sofia---follower i like arissa----follower i like vilja of skyrim--- havent seen yet creature framework 83 willows101 bugs animallica chaos dragons tame the beasts of skyrim 2 vivid weather dark brotherhood reborn fuz ro doh achieve that andromeda bloody cannibalism------I know this has a script that plays so it probably can cause a crash but i like it as its immersive during werewolf play Brg the gourmet cloaks of skyrim complete crafting overhaul realistic ragdoll and force skyrim community uncapper trade and barter trade routes the eyes of beauty hentai creature berts hearthfire hunterborn realistic needs and diseases realistic nights black horse courier reborn skyrim enhanced camera skyrim coin replacer redux the people of skyrim imperious exchange currency wearable lanterns apocalypse apocolypse and ordinator patch ordinator complete alchemy and and cooking radiant and unique potions and poisons milk mod economy missives jcontainers calientes beautiful bodies covereyes coverkhajiits feminine argonian/khajiit textures gemling queen jewelry kj tattoos leanwolfs better shaped weapons masculine argonian/khajiit textures WICO women of skyrim morenastycritters AFT ASIS HDT physics moonlight tales more perk points piercings for cbbe pirates of skyrim---------couldnt decide which house mod is the best fyr manor------another house mod predator vision project AHO ride sharing sexlab werewolf signs of skyrim skyrim immersive creatures skyrim unique treasure skysightskins male texture sex lab defeat---------should i use this or are there better options? smithing perks overhaul fantasy soundtrack------im not sure if compatible with sounds of skyrim sounds of skyrim------ above notes thunderchild atlas map markers display enemy level floating damage unique flowers and plants jaxonz positioner heavy armory immersive weapons zims immersive artefacts------do i need? These are my activated mods which probably are script heavy, it crashes when i try to go to the shop to get the golden claw mission and try to activate the vendor. Is there any bad mods or is there a mod that isnt needed because another mod does the same and more?
Guest Posted May 4, 2018 Posted May 4, 2018 Some comments on your notes on the list (and - congrats - it is well done) FNIS creature --> Use it only if you need custom animations for creatures. But be aware Werevolves ARE creatures. Sex Lab Defeat has alternatives. But it mostly depends on how much you like the mod. And Defeat is a good mod. Fantasy soundtrack and Sounds of Skyrim will replace the same vanilla files. So, together, are useless. (Sounds of Skyrim has a file more than the other)
KoolHndLuke Posted May 4, 2018 Posted May 4, 2018 I have used both fantasy soundtrack and sounds of Skyrim together and never had any problems. One replaces the music and the other replaces ambient sounds. Try re-sorting your load order with Loot- it doesn't look right for some reason. Test on a new game.
Crooltool Posted May 4, 2018 Posted May 4, 2018 make sure your bash patch is not checked when rebuilding it. As for a missing master, you should be able to see what master or masters are missing, just don't uncheck those. Sometimes Wryebash will uncheck a mod listed as mergable, BUT if another mod has that mod listed as a Master, you will get the missing master error, just don't bash the mod that the other mod needs as a master. This sometimes happens when you have a particular mod that Wryebash says is mergable, BUT you have a patch for that mod so it works with another mod, when Wryebash unchecks the mod to merge it, the patch is now missing its master. If that happens, just put the check back into the mod and create the patch. Just because Wryebash says its mergable, doesn't mean you should.
9tailedfox Posted May 5, 2018 Author Posted May 5, 2018 5 hours ago, Crooltool said: make sure your bash patch is not checked when rebuilding it. ....Just because Wryebash says its mergable, doesn't mean you should. I didnt even know i had the bashed patch checked--this fixed it. Thank you. ill see what happens because when they were not checked when i first tried it, the prompt said missing masters, and if these mods need these files, i better not mess with them then. 5 hours ago, CPU said: Some comments on your notes on the list (and - congrats - it is well done) FNIS creature --> Use it only if you need custom animations for creatures. But be aware Werevolves ARE creatures. Sex Lab Defeat has alternatives. But it mostly depends on how much you like the mod. And Defeat is a good mod. I already have sexlab werewolves plus creature framework and hentai creature/sexlab framework so I probably dont need it then ill just keep defeat, it seems the more wholesome mod. 5 hours ago, KoolHndLuke said: I have used both fantasy soundtrack and sounds of Skyrim together and never had any problems. One replaces the music and the other replaces ambient sounds. Try re-sorting your load order with Loot- it doesn't look right for some reason. Test on a new game. 5 hours ago, CPU said: Fantasy soundtrack and Sounds of Skyrim will replace the same vanilla files. So, together, are useless. (Sounds of Skyrim has a file more than the other) Hmm so when i last played, i had them both ( Sounds of skyrims has a plugin but not fantasy soundtracks) and i can hear the sounds of skyrim mod but it sounded like the music was turned off and i know Sounds of skyrim effects certain areas. This maybe dumb but my hypothesis is that they possibly can work together perfectly for others but something weird happened for us few that have problems in which they do work but may alternate use depending on what was enabled instead of playing together simultaneously. Ill try sounds first the fantasy in load order then the opposite and see what happens. Maybe fantasy is being overwritten by a mod i dont know about. If not Ill have to choose between the two.
MadMansGun Posted May 5, 2018 Posted May 5, 2018 42 minutes ago, 9tailedfox said: I already have sexlab werewolves plus creature framework and hentai creature/sexlab framework so I probably dont need it then ill just keep defeat, it seems the more wholesome mod. Creature Framework and FNIS Creature Pack are not the same thing: Creature Framework is for adding dicks onto creatures when creature based sex animations start. FNIS Creature Pack is for adding new creature based animations into Skyrim. without the FNIS Creature Pack having Creature Framework installed is completely pointless because you wont be able to use any creature animations. so your messing up the creature stuff big time: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
9tailedfox Posted May 5, 2018 Author Posted May 5, 2018 57 minutes ago, MadMansGun said: Creature Framework and FNIS Creature Pack are not the same thing: Creature Framework is for adding dicks onto creatures when creature based sex animations start. FNIS Creature Pack is for adding new creature based animations into Skyrim. without the FNIS Creature Pack having Creature Framework installed is completely pointless because you wont be able to use any creature animations. so your messing up the creature stuff big time: https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/ I see what you mean so ive added it even though it doesnt show up in plugins unless i did it wrong. Now i have 127 plugins active and know to see if it will work.
MadMansGun Posted May 5, 2018 Posted May 5, 2018 1 hour ago, 9tailedfox said: I see what you mean so ive added it even though it doesnt show up in plugins unless i did it wrong. Now i have 127 plugins active and know to see if it will work. it's not directly used by the game, the FNIS Creature Pack is basically just a extra set of commands for the GenerateFNISforUsers.exe to read. https://www.youtube.com/watch?v=iukqiPz7XuU
9tailedfox Posted May 5, 2018 Author Posted May 5, 2018 I'll see what happens, so far it's just infinite screens. I do believe I'm under the plugins cap but right now the hardest thing to get past is a ctd upon load, possibly an infinite screen/long load times or me crashing at the trader inventories Edit something wrong happened, the load screen had a white blade with no texture, it must be some really bad mod conflict It let me in the game, it's laggy but I'll see what happens, I'll let everything load first before I move I walked a little bit before it froze near the guardian stones after you leave helgen. I wonder if killer keos skimpy armor should still be in my mod list, it's no longer updated so it's kinda a risky venture. Skyui could be causing a crash because it's being a lot of mod with configuration menus? Resources could also be a problem if the mods use up a lot since these are big mods. Some sort of error in load order? It could also be the mods use more resources than my computer can handle so it's causing the stutters and lag on the game. If that is the case then I'll make it on my list of upgrades for my computer. I think my computer has a limit but I don't know what it is, I do know having this many won't be playable which sucks. I wouldn't know what mods to get rid of, I like them all and all of them fill something that I want in my play through. I've never really finished skyrim, never beat the game cause of the crashes and vanilla is just boring. Haven't finished the game since it's release. Haven't finished fallout nv cause I just recently bought it but steam shared from my friend who had it. crashed a lot of times but that game was crash happy before I put in mods. Can't play fallout 4 cause my rig black screens and is too low of a setup Can't play most assassins creed mods cause of setup to low
KoolHndLuke Posted May 5, 2018 Posted May 5, 2018 54 minutes ago, 9tailedfox said: I'll see what happens, so far it's just infinite screens. I do believe I'm under the plugins cap but right now the hardest thing to get past is a ctd upon load, possibly an infinite screen/long load times or me crashing at the trader inventories Edit something wrong happened, the load screen had a white blade with no texture, it must be some really bad mod conflict It let me in the game, it's laggy but I'll see what happens, I'll let everything load first before I move It could also be the mods use more resources than my computer can handle so it's causing the stutters and lag on the game. If that is the case then I'll make it on my list of upgrades for my computer Try Crash Fixes and make sure to read this if you activate UseOSAllocators =1, then you will probably need to activate AlignHeapAllocate=1 as well if you use Racemenu morphs for BodySlide. Also, do you use ENB and ENBoost in particular? ENBoost will help with general performance. A good program to use for seeing conflicts and maybe patching them is TESVEdit. If you can't patch something, adjusting your load order may be enough.
9tailedfox Posted May 5, 2018 Author Posted May 5, 2018 You mean this? https://www.nexusmods.com/skyrim/mods/73618/ ENBoost doesnt look like its changed much, i asumed i need to download the injector(possibly the graphics one as well?) I think i did it right but it crashes when it gets past the loading screen after leaving the main menu Am i supposed to use the numbers the STEP has? http://wiki.step-project.com/ENBoost I did the Tesedit and did apply filter and pressed okay, it took a few seconds and now a great majority of the mods are red, orange or purple
Fifoo Posted May 6, 2018 Posted May 6, 2018 15 hours ago, 9tailedfox said: You mean this? Best would be to install the latest ENB v0.319 binary for Skyrim, extract only d3d9.dll, enbhost.exe, and enblocal.ini from the wrapper version folder archive into the base Skyrim directory (where TESV.exe is located). And if you have a crash at startup install (don't copy/paste) DirectX 9.0c End-User Runtime for Win7 and older, or the specific version for Win 8/8.1/10. 15 hours ago, 9tailedfox said: Am i supposed to use the numbers the STEP has? These are recommended for a STEP mods install as a starting point. See also the Guide: ENBlocal INI, it is more complete regarding the setting usage. You can read and follow the recommendations given in the guide made by Sthaagg as they are worth it (IMHO): Stability Performance Optimization ENB Configuration - a Comprehensive Guide 15 hours ago, 9tailedfox said: I did the Tesedit and did apply filter and pressed okay, it took a few seconds and now a great majority of the mods are red, orange or purple The default color scheme used by xEdit indicate the number of times the data is modified by plugin(s):Purple - original data Green - modified any number of times with the same dataYellow - modified one time with a different dataRed - modified two times or more with a different data
9tailedfox Posted May 23, 2018 Author Posted May 23, 2018 Okay hopefully this works im back at the wyre bash bug where it deselects my mods and tells me im missing masters. Ive tried it unchecking and checking bash patch and unchecking and checking batched patch in wyre bash the game made it through the main menu screen and loaded, with alternate start so i was able to go to the race customization and then it crashed. feels like its impossible for me to play with the mods i have. Maybe the people who claim having 200 aren't using a lot of mods with scripts. Im going to go down the list and see how many mods i have that use scripts, maybe that is why my setup keeps failing Mods with scripts:
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