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Posted

When i try to rebuild patch in wyre bash i get an error, wyre bash unchecks some of the mods since they are the ones that are mergable, then it complains about missing masters so i have to recheck everything..

My mods:

 

skyrim

update

dawnguard

hearthfire

dragonborn

 

SOS

skytest

sexlab framework

zazanimations

unofficial skyrim LE

creature framework

sexlab aroused

wm flora fixes

Fnis creature------dont really need this cause of creature framework

fnis

werewolf beast run

xp32 skeleton

beeing female

book covers lost library

book covers legendary

weapons and armor fixes

immersive armors

killer keos skimpy armors

skyrim hd

helgen reborn-----i liked it

bandolier

clothing and clutter fix

immersive jewelry

konahrik accoutrements

deadly mutilation----which is better, this or violens?

violens ------i use them both because i think they can work together

wildcat

inigo ----follower i like

mrissi-----follower i like

my home is your home 2

sofia---follower i like

arissa----follower i like

vilja of skyrim--- havent seen yet

creature framework

83 willows101 bugs

animallica

chaos dragons

tame the beasts of skyrim 2

vivid weather

dark brotherhood reborn

fuz ro doh

achieve that

andromeda

bloody cannibalism------I know this has a script that plays so it probably can cause a crash but i like it as its immersive during werewolf play

Brg the gourmet

cloaks of skyrim

complete crafting overhaul

realistic ragdoll and force

skyrim community uncapper

trade and barter

trade routes

the eyes of beauty

hentai creature

berts hearthfire  

hunterborn

realistic needs and diseases

realistic nights

black horse courier reborn

skyrim enhanced camera

skyrim coin replacer redux

the people of skyrim

imperious

exchange currency

wearable lanterns

apocalypse

apocolypse and ordinator patch

ordinator

complete alchemy and and cooking

radiant and unique potions and poisons

milk mod economy

missives

jcontainers

calientes beautiful bodies

covereyes

coverkhajiits

feminine argonian/khajiit textures

gemling queen jewelry

kj tattoos

leanwolfs better shaped weapons

masculine argonian/khajiit textures

WICO

women of skyrim 

morenastycritters

AFT

ASIS

HDT physics

moonlight tales

more perk points

piercings for cbbe

pirates of skyrim---------couldnt decide which house mod is the best

fyr manor------another house mod

predator vision

project AHO

ride sharing

sexlab werewolf

signs of skyrim

skyrim immersive creatures

skyrim unique treasure

skysightskins male texture

sex lab defeat---------should i use this or are there better options?

smithing perks overhaul

fantasy soundtrack------im not sure if compatible with sounds of skyrim

sounds of skyrim------ above notes

thunderchild

atlas map markers

display enemy level

floating damage

unique flowers and plants

jaxonz positioner

heavy armory

immersive weapons

zims immersive artefacts------do i need?

 

These are my activated mods which probably are script heavy, it crashes when i try to go to the shop to get the golden claw mission and try to activate the vendor.

Is there any bad mods or is there a mod that isnt needed because another mod does the same and more?

Posted

Some comments on your notes on the list (and - congrats - it is well done)

 

FNIS creature --> Use it only if you need custom animations for creatures. But be aware Werevolves ARE creatures.

Sex Lab Defeat has alternatives. But it mostly depends on how much you like the mod. And Defeat is a good mod.

Fantasy soundtrack and Sounds of Skyrim will replace the same vanilla files. So, together, are useless. (Sounds of Skyrim has a file more than the other)

 

Posted

I have used both fantasy soundtrack and sounds of Skyrim together and never had any problems. One replaces the music and the other replaces ambient sounds. Try re-sorting your load order with Loot- it doesn't look right for some reason. Test on a new game.:classic_smile:

Posted

make sure your  bash patch is not checked when rebuilding it. As for a missing master, you should be able to see what master or masters are missing, just don't uncheck those. Sometimes Wryebash will uncheck a mod listed as mergable, BUT if another mod has that mod listed as a Master, you will get the missing master error, just don't bash the mod that the other mod needs as a master. This sometimes happens when you have a particular mod that Wryebash says is mergable, BUT you have a patch for that mod so it works with another mod, when Wryebash unchecks the mod to merge it, the patch is now missing its master. If that happens, just put the check back into the mod and create the patch. Just because Wryebash says its mergable, doesn't mean you should.

 

 

 

Posted
5 hours ago, Crooltool said:

make sure your  bash patch is not checked when rebuilding it.

....Just because Wryebash says its mergable, doesn't mean you should.

I didnt even know i had the bashed patch checked--this fixed it. Thank you.

ill see what happens because when they were not checked when i first tried it, the prompt said missing masters, and if these mods need these files, i better not mess with them then.

5 hours ago, CPU said:

Some comments on your notes on the list (and - congrats - it is well done)

FNIS creature --> Use it only if you need custom animations for creatures. But be aware Werevolves ARE creatures.

Sex Lab Defeat has alternatives. But it mostly depends on how much you like the mod. And Defeat is a good mod.

I already have sexlab werewolves plus creature framework and hentai creature/sexlab framework so I probably dont need it then

ill just keep defeat, it seems the more wholesome mod.

 

5 hours ago, KoolHndLuke said:

I have used both fantasy soundtrack and sounds of Skyrim together and never had any problems. One replaces the music and the other replaces ambient sounds. Try re-sorting your load order with Loot- it doesn't look right for some reason. Test on a new game.:classic_smile:

 

5 hours ago, CPU said:

Fantasy soundtrack and Sounds of Skyrim will replace the same vanilla files. So, together, are useless. (Sounds of Skyrim has a file more than the other)

Hmm so when i last played, i had them both ( Sounds of skyrims has a plugin but not fantasy soundtracks) and i can hear the sounds of skyrim mod but it sounded like the music was turned off and i know Sounds of skyrim effects certain areas. This maybe dumb but  my hypothesis is that they possibly can work together perfectly for others but something weird happened  for us few that have problems in which they do work but may alternate use depending on what was enabled instead of playing together simultaneously. Ill try sounds first the fantasy in load order then the opposite and see what happens. Maybe fantasy is being overwritten by a mod i dont know about. If not Ill have to choose between the two.

Posted
42 minutes ago, 9tailedfox said:

I already have sexlab werewolves plus creature framework and hentai creature/sexlab framework so I probably dont need it then

ill just keep defeat, it seems the more wholesome mod.

Creature Framework and FNIS Creature Pack are not the same thing:

Creature Framework is for adding dicks onto creatures when creature based sex animations start.

FNIS Creature Pack is for adding new creature based animations into Skyrim.

 

without the FNIS Creature Pack having Creature Framework installed is completely pointless because you wont be able to use any creature animations.

 

so your messing up the creature stuff big time:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

Posted

 

57 minutes ago, MadMansGun said:

Creature Framework and FNIS Creature Pack are not the same thing:

Creature Framework is for adding dicks onto creatures when creature based sex animations start.

FNIS Creature Pack is for adding new creature based animations into Skyrim.

 

without the FNIS Creature Pack having Creature Framework installed is completely pointless because you wont be able to use any creature animations.

 

so your messing up the creature stuff big time:

https://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/

I see what you mean so ive added it even though it doesnt show up in plugins unless i did it wrong. Now i have 127 plugins active and know to see if it will work.

Posted
1 hour ago, 9tailedfox said:

 

I see what you mean so ive added it even though it doesnt show up in plugins unless i did it wrong. Now i have 127 plugins active and know to see if it will work.

it's not directly used by the game, the FNIS Creature Pack is basically just a extra set of commands for the GenerateFNISforUsers.exe to read.

https://www.youtube.com/watch?v=iukqiPz7XuU

Posted

I'll see what happens, so far it's just infinite  screens.

I do believe I'm under the plugins cap but  right now the hardest thing to get past is a ctd  upon load, possibly an infinite screen/long load times or me crashing at the trader inventories

 

 

Edit something wrong happened, the load screen had a white blade with no texture, it must be some really bad mod conflict

It let me in the game, it's laggy but I'll see what happens, I'll let everything load first before I move

I walked a little bit before it froze near the guardian stones after you leave helgen.

 

I wonder if killer keos skimpy armor should still be in my mod list, it's no longer updated so it's kinda a risky venture.

Skyui could be causing a crash because it's being a lot of mod with configuration menus?

Resources could also be a problem if the mods use up a lot since these are big mods.

Some sort of error in load order?

 

It could also be the mods use more resources than my computer can handle so it's causing the stutters and lag on the game. If that is the case then I'll make it on my list of upgrades for my computer.

 

I think my computer has a limit but I don't know what it is, I do know having this many won't be playable  which sucks. I wouldn't know what mods to get rid of, I like them all and all of them fill something that I want in my play through.

 

I've never really finished skyrim, never beat the game cause of the crashes and vanilla is just boring.

Haven't finished the game since it's release.

Haven't finished fallout nv cause I just recently bought it but steam shared from my friend who had it.

 crashed  a lot of times  but that game was crash happy before I put in mods.

Can't play fallout 4 cause my rig black screens and is too low of a setup

Can't play most assassins creed mods cause of setup to low

Posted
54 minutes ago, 9tailedfox said:

I'll see what happens, so far it's just infinite  screens.

I do believe I'm under the plugins cap but  right now the hardest thing to get past is a ctd  upon load, possibly an infinite screen/long load times or me crashing at the trader inventories

 

 

Edit something wrong happened, the load screen had a white blade with no texture, it must be some really bad mod conflict

It let me in the game, it's laggy but I'll see what happens, I'll let everything load first before I move

 

It could also be the mods use more resources than my computer can handle so it's causing the stutters and lag on the game. If that is the case then I'll make it on my list of upgrades for my computer

Try Crash Fixes and make sure to read this if you activate UseOSAllocators =1, then you will probably need to activate AlignHeapAllocate=1 as well if you use Racemenu morphs for BodySlide. Also, do you use ENB and ENBoost in particular? ENBoost will help with general performance. A good program to use for seeing conflicts and maybe patching them is TESVEdit. If you can't patch something, adjusting your load order may be enough.

 

Screenshot (102).png

Screenshot (104).png

Posted

You mean this?

https://www.nexusmods.com/skyrim/mods/73618/

 

ENBoost doesnt look like its changed much, i asumed i need to download the injector(possibly the graphics one as well?)

I think i did it right but it crashes when it gets past the loading screen after leaving the main menu

 

 

Am i supposed to use the numbers the STEP has?

http://wiki.step-project.com/ENBoost

 

 

I did the Tesedit and did apply filter and pressed okay, it took a few seconds and now a great majority of the mods are red, orange or purple

 

 

view .png

Posted
15 hours ago, 9tailedfox said:

You mean this?

Best would be to install the latest ENB v0.319 binary for Skyrim, extract only d3d9.dll, enbhost.exe, and enblocal.ini from the wrapper version folder archive into the base Skyrim directory (where TESV.exe is located). And if you have a crash at startup install (don't copy/paste) DirectX 9.0c End-User Runtime for Win7 and older, or the specific version for Win 8/8.1/10.

 

15 hours ago, 9tailedfox said:

Am i supposed to use the numbers the STEP has?

These are recommended for a STEP mods install as a starting point. See also the Guide: ENBlocal INI, it is more complete regarding the setting usage. You can read and follow the recommendations given in the guide made by Sthaagg as they are worth it (IMHO): Stability Performance Optimization ENB Configuration - a Comprehensive Guide

 

15 hours ago, 9tailedfox said:

I did the Tesedit and did apply filter and pressed okay, it took a few seconds and now a great majority of the mods are red, orange or purple

The default color scheme used by xEdit indicate the number of times the data is modified by plugin(s):
Purple - original data

Green - modified any number of times with the same data
Yellow - modified one time with a different data
Red - modified two times or more with a different data

  • 3 weeks later...
Posted

Okay hopefully this works

 im back at the wyre bash bug where it deselects my mods and tells me im missing masters.

 

Ive tried it unchecking and checking bash patch and unchecking and checking batched patch in wyre bash

the game made it through the main menu screen and loaded, with alternate start so i was able to go to the race customization and then it crashed.

 

feels like its impossible for me to play with the mods i have. Maybe the people who claim having 200 aren't using a lot of mods with scripts.

Im going to go down the list and see how many mods i have that use scripts, maybe that is why my setup keeps failing

 

Mods with scripts:

mods with scripts.png

mods with scripyts 2.png

mods with scripts3.png

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