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Funnybizness SLAL Packs SE


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Posted

All the animation works as they should but I have a problem with the furniture all being invisible. any idea what might cause that?

  • 3 weeks later...
Posted
On 3/26/2024 at 7:41 AM, planetkiller said:

I know this is already toooooo late. But I find the reason.

To anyone who suffering this, unzip the mod and go to FBSLALPACK v12.0SERev1\Source Files,copy those txt to MYSLALPACK v12.0\SLAnims\source in your MO mod document.

I do exactly what you told,but i still got the same problem,other animatione works fine.

only fuunybiz's animations won't play.

Posted

Hey everyone, I'm having issues where some of FunnyBiz's animations do get registered, and some don't for some reason. Anyone who had the same problem can help? I've already ran FNIS, reset the registry several times, and nothing happened.

  • 5 weeks later...
  • 2 weeks later...
Posted
On 8/21/2025 at 4:27 AM, KnottyWulf said:

Is FunnyBiz making SLALs anymore? Just checking on if this is the most up to date version for SE.


1. Thanks @Pfiffy for the work. I have been looking for a while, even with a search, this topic did not appear. It is thanks to a post on the LE version of the SLAL I foun your conversion.

2. @KnottyWulf AS i just said, i looked for hours. One can assume it is the latest. It also contains the Armbinder animations for creatures, which was the latest funnybizness ever released with a v1.8, that only seems to be a Resources file.
And according to funnybizness files history, the Resource topic for his the animations is the latest

Posted
On 9/3/2025 at 10:58 PM, Exemperortoast said:


1. Thanks @Pfiffy for the work. I have been looking for a while, even with a search, this topic did not appear. It is thanks to a post on the LE version of the SLAL I foun your conversion.

 

It was not really work... 

  • 2 months later...
  • 4 weeks later...
Posted
On 7/4/2025 at 6:11 AM, skar450 said:

All the animation works as they should but I have a problem with the furniture all being invisible. any idea what might cause that?

It is intended animation set for use with some furniture framework wherein cells object are scanned for chair, bed, leaning on wall and stuff and then further appropriate animation gets selected followed by charecters moving or teleporting to that place and object and then the animation begins. 

Recently discovered this as saw this common factor in other slal packs too.

  • 1 month later...
Posted (edited)

Okay, so everything works fine except for the Hagravens and Flame Atronachs. Hagravens won't initiate any scene (Using Creature summoner) and the Flame Atronachs do the floaty backflips as the other character fucks the air. Any fix?

Edited by MrWolfTheThurd

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