mrmuffins Posted September 19, 2012 Posted September 19, 2012 Title says it. I'm just asking what the general consensus, if there is one, is regarding using resources from the DLCs (creatures, items, etc) in Sexout plugins. I remember that in Oblivion, Shivering Isles became an almost necessary requirement for many mods, including some Lovers mods. On the other hand I also recognize that SI is regarded as an exceptional piece of work as far as add-ons go, and the New Vegas extra content isn't quite as popular. Thought, please?
zippy57 Posted September 19, 2012 Posted September 19, 2012 I have no problem with it, but that's because I have all the DLC. I'm unsure as to what kind of mod would be made that would require a DLC but not be made specifically for that DLC. Since Shivering Isles actually replaced the Oblivion.esm it was a lot easier to "accidentally" use SI resources than it is with FNV where all the DLCs have to be intentionally loaded and referenced.
srayesmanll Posted September 19, 2012 Posted September 19, 2012 Normally I am against it specifically with newer games. I don't like the fact that a lot of mods are requiring Dawnguard. I am not a big fan of the vampires in skyrim, and didn't plan on getting it until the price dropped significantly. However, a lot of mods seem to now require it (including Mjana's Labyrinth, etc) so I had to get it even though I will probably not play through Dawnguard itself for quite a while. However, I have different stance on earlier games. FONV and FO3 DLCs are cheap enough now that even if you don't play through them all, having them because a mod requires it isn't as big a deal. I just got all of the FONV dlcs for a total of about $8 (US) through Steam about 3 weeks ago.
Guest user29 Posted September 19, 2012 Posted September 19, 2012 It should be avoided if possible. I have all the dlc but but I'm sure the majority do not.
Halstrom Posted September 19, 2012 Posted September 19, 2012 Yeah, I've got them all on special but never played them yet, I prefer to make my mods more general unless they really worked around the additional content in some way.
mrmuffins Posted September 19, 2012 Author Posted September 19, 2012 I certainly wouldn't expect everyone to have the Dawnguard DLC for Skyrim yet, especially not for twenty gawddamn dollars, and especially not given the reviews it's getting. I guess now that you mention it, most of the DLC content in FONV is VERY separate from the main game, unlike Oblivion's DLC. But say, for example, that I wanted to make a plugin (or any mod) using the Marked Men or the Tunnelers from Lonesome Road, or a plugin using the Holograms from Dead Money. Would it be possible to put those resources in the main game (i.e., a location in the Mojave Wasteland), or are they just too separated in the game files? Sorry if I'm asking really dumb questions here, I'm just now beginning to learn my way around the GECK. I should be proficient just in time for the next Fallout game to come out.
KainsChylde Posted September 19, 2012 Posted September 19, 2012 It is possible to use DLC resources in the mojave. You'd just need to make it clear in your mod description that they need the DLC for the mod to work.
Blargh! Posted September 19, 2012 Posted September 19, 2012 Well, I have to wonder why you would want to, I can't think of anything that the ones I've played (Dead Money and Lonesome Road) add to the game that's relevant to Sexout Oh, and as for PC version, I only have Dead Monies.
mrmuffins Posted September 19, 2012 Author Posted September 19, 2012 I wasn't thinking anything specific, I'm a long, long way off from actually creating a mod or plugin. I'm just thinking ahead a bit. As for what I'd ever consider fitting for a Sexout plugin? Tunnelers from Lonesome Road look cool, the Yao Guai from Honest Hearts, the Holograms from Dead Money as plot devices... lots of things buzzing around my head. Nothing anywhere near concrete anyway, and it seems that most people here wouldn't be able to use and DLC-content anyway, so I'll probably avoid making anything using those resources. Thanks for the answers, everyone!
KainsChylde Posted September 19, 2012 Posted September 19, 2012 Someone has already made some OWB content. Nessa made less-fugly Lobotomites for molesting and I don't remember who made the SexOut Certified extension for the RobCo Certified mod, which is dependent on OWB for some of the robots you can make.
srayesmanll Posted September 20, 2012 Posted September 20, 2012 mrmuffins: here's the bottom line. Create what YOU want to create. If YOUR vision of YOUR mod requires bits and pieces from DLCs, then so be it. Avoid using stuff if you can, but don't do that just because someone here/Nexus/anywhere doesn't like it. The mod is yours, craft it how you wish with whatever DLC pieces you want/need.
GECK.O Posted September 21, 2012 Posted September 21, 2012 I have all the DLCs came with the Ultimate Edition, but I haven't play it yet. So I haven't experienced it, but know a little bit from some articles I read about DLC. I read about DLC companions and a mod to make that DLC companions to be playable in the main Fallout NV. Reunited And It Feels So Good http://newvegas.nexusmods.com/mods/42087 What kind of title is that! If people don't read the description or being recommended by other people, no one will ever find out. But lucky, I found it, although I haven't test it. Ulysses look very awesome, I hope people starting to add support of him in their mods, like Willow.
zippy57 Posted September 23, 2012 Posted September 23, 2012 I would like to request you remove the link to the illegal download. If people want to pirate content they can find it themselves.
MistahIncognito Posted September 23, 2012 Posted September 23, 2012 To the OP: I only bought the original new vegas addition on steam' date=' and then found a torrent to [Link Censored'] and I now have them all installed. They were all obviously just ESMs just like any other mod. You should be able to just make a brand new esp/esm without the need for the DLCs and just add whatever mesh/animation from the DLCs without even using them, so it is more hard work but...cmon there is a torrent that you can let people know about... Really? In what way do you think it's acceptable to openly facilitate pirating content in this manner? I'm pretty sure we're all old enough to use Google for whatever we desire. OP doesn't need any help in that. Now that the chastising is out of the way, if OP wanted to share modded content anywhere other than these forums then they will likely find themselves facing various rules and restrictions for just that. It's typically faux pas to add content without the original designer/developer's consent. If you notice many of the mods here link to the original item's creator because they don't have permission to reuse. And I'm fairly certain you're not going to get permission to recreate premium content from Bethesda.
mrmuffins Posted September 23, 2012 Author Posted September 23, 2012 Erm, what? How did we get to piracy here? When I said "content using the dlc," what I meant was, making my OWN mods that used DLC resources, not pirating the DLC or suggesting that others do so! The reason I asked what the community what they thought about that is because if I used DLC resources, anyone who wanted to play that mod would also need to purchase the DLC I used to make the mod. For example, someone already mentioned the mods Robco Certified. That mod uses content resources from OWB - mainly, the lobotomites and the creation process. As a result, if a person wants to use that mod, they HAVE to have purchased OWB, otherwise the resources to run the mod won't exist in their game and they'll get a bunch of missing textures or a CTD. I think there's been a bit of a misunderstanding here - using DLC content to make mods is the same as using base game content to make mods. Bethesda has already given us permission to use their content to make mods, it's the purpose of the GECK release. The DLCs are also workable in the GECK, once you purchase them, just like Shivering Isles was usable in the TESCK for Oblivion. It seems the post with the link has been deleted or something, I don't see it here anymore. That's good. And there's really no excuse for torrenting the New Vegas DLC anyway. It's dirt cheap, it's worth it, and if you're too young to have a credit card or something like that you REALLY shouldn't be on this site. You'll get corrupted
iron_jack Posted September 23, 2012 Posted September 23, 2012 As someone else said, make the mod that YOU want to make. That's the most important thing - otherwise you'll get burned out very quickly. That said, I will never use a mod that requires DLC content as I do not own and will not buy any of the DLC for FONV. I don't really like the game at all, aside from Sexout, and I certainly won't spend any more money on it.
astymma Posted September 23, 2012 Posted September 23, 2012 Reunited And It Feels So Good What kind of title is that! *puts on cheesy Ron Jeremy moustache and a suede jacket with fringe* It's a Peaches and Herb ...
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