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Setting up main mods and YA [Mod Manager]


S_Apples

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Posted

Hey Im in need of some help with setting some mods up correctly for my skyrim things like FNIS, HDT, Yiffyage and so on, I tried to do it but It was a major mess so I had to nuke it and start over from scratch

Posted

First and foremost, you have to properly set up FNIS for use with MO. This video by Gopher should guide you through it.

 

You also need XPMSE. No ifs, no buts, just get that mod and ignore anything else regarding skeletons. Follow the instructions on the installer and select the fitting options and that's it. Once it's installed, place it at the bottom of the left-side panel in MO, and never move it from there. It has to always load last no matter what so its files don't get overwritten by anything else and thus you don't get skeleton bugs when another mod installs a different/older skeleton for some stupid reason. Remember, whatever that bone is or what the mod says about custom skeletons, it is included in XPMSE; and if it's not included, it's probably not worth using.

 

That's it for the most basic stuff. We would need to know what kind of mods you intend to use to give any further advice. Do you need suggestions on other "essential" mods like the Unofficial Patch or memory/bug fixes too?

Posted
1 hour ago, Blaze69 said:

First and foremost, you have to properly set up FNIS for use with MO. This video by Gopher should guide you through it.

 

You also need XPMSE. No ifs, no buts, just get that mod and ignore anything else regarding skeletons. Follow the instructions on the installer and select the fitting options and that's it. Once it's installed, place it at the bottom of the left-side panel in MO, and never move it from there. It has to always load last no matter what so its files don't get overwritten by anything else and thus you don't get skeleton bugs when another mod installs a different/older skeleton for some stupid reason. Remember, whatever that bone is or what the mod says about custom skeletons, it is included in XPMSE; and if it's not included, it's probably not worth using.

 

That's it for the most basic stuff. We would need to know what kind of mods you intend to use to give any further advice. Do you need suggestions on other "essential" mods like the Unofficial Patch or memory/bug fixes too?

Nope ive already got those prepared and the USLEEP patch always has to load in first, right?

Posted

If you are talking about USLEEP itself, it has to load right after the base game's files and before all other mods. Both in the left pane (after the three "Unmanaged: *DLC Name*" entries in the list) and in the right one (after all the vanilla and DLC .esm files)

 

If you are talking about the USLEEP patch for YA, it has to load right after the main YA plugin but before any of the other patches for YA, in both left and right panes. Also YA should be at the bottom of both lists too.

 

Do note that Pprevious statements still apply (like the XPMSE one), so it would be like this:

 

Left pane:

Spoiler
  1. All "Unmanaged: *DLC name here*" files
  2. USLEEP
  3. ...
  4. *Other mods*
  5. ...
  6. YA
  7. YA USLEEP Patch
  8. *Other YA Patches*
  9. Merged Patch/Bashed Patch/Smash Patch, if any
  10. XPMSE

    Right Pane:

    Spoiler
    1. Vanilla and DLC .esm files
    2. USLEEP
    3. ...
    4. *Other mods*
    5. ...
    6. YA
    7. YA USLEEP Patch
    8. *Other YA Patches*
    9. Merged Patch/Bashed Patch/Smash Patch, if any

      For the right pane, note that while XPMSE also has an .esp file, it doesn't conflict with anythng so you can load it wherever you want. Same goes for FNIS.esp.

      Posted

      A few other points...

       

      -HDT High Heels - While this mod may not be too bad on performance if you use it on very few characters, the way it works means the game is constantly checking for the heel effect on your character or others. May not be a huge issue, but could be the source of problems. An alternative would be NiOverride High Heels, which is the same basic effect, applied once to a relevant character when an item is equipped, and removed when the item is unequipped. If you have RaceMenu, then mods using NiOverride High Heels will work fine, as the mod they require is included  - an example I can point to is Gamefever's UUNP conversion of the Merta Assassin Armor(that mod also including conversions for two other armor mods). Yiffy Age also makes use of this effect. 

       

      -UUNP - A matter of preference, but you may consider at least using this for a Yiffy Age playthrough, since that is the UV base it's included textures supports. With MO, it can easily work to use CBBE for other profiles, and UUNP for Yiffy Age and/or the Shark Race. 

       

      -Conflicts - A somewhat small point, since it is rather easy to have conflicting files in MO. But for any mod who has a lightning bolt icon with a + or -, even both, you'll want to take a look at them. Say you install Yiffy Age and the Yiffy Age USLEEP patch? In that case, the conflict is wanted, since the idea is that, as Blaze mentions, you want things loaded as USLEEP->YiffyAge->Yiffy Age USLEEP patch. That makes sure that you have USLEEP's changes for everything but the look of characters, which is provided by YA. Another example is the Shark Race Mod - since it replaces a few vanilla NPCs, you'll want it loading after Yiffy Age, and any conflicts are intended.

       

      -NPC or Quest Mods - Either of these two might include custom NPCs, which may or may not work perfectly with Yiffy Age. Some mods using vanilla facegen(defining how an NPC looks), may work, but any custom ones may have visual problems. Some mods obviously already have patches to make them work with YA, and for others, you can ask in Yiffy Age's thread. 

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