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Requesting Animators for New Alternative Framework


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Posted
11 minutes ago, Flashy (JoeR) said:

Quest Main = Game.GetFormFromFile(0x00002679, "four_play.esp") as quest

 

I'm thinking that this may be the issue. The proxy has the Main script at a different FormID location than "2679" since the esp doesn't contain anything else that would have pushed the ID up.

 

Any ideas on how to manipulate the formID? Can that be changed directly somehow?

Posted
6 minutes ago, dagobaking said:

Aha! That is the issue then.

 

I looked at the 4P download page to gather info for what API methods are needed. But, I didn't see this function mentioned. Is there another guide somewhere that everyone is getting that from? (Want to make sure there aren't other support functions like this that I missed.)

There was a tutorial that Vinfamy posted a long time ago that had this in it and we kind of all use his mod's source code as a research point, so this method has kind of seeped into everyone's methodology.

 

From my understanding and memory, there should be no other API related issues as this is the only function we all ever use with four play.

Posted
Just now, dagobaking said:

 

I'm thinking that this may be the issue. The proxy has the Main script at a different FormID location than "2679" since the esp doesn't contain anything else that would have pushed the ID up.

 

Any ideas on how to manipulate the formID? Can that be changed directly somehow?

As far as I am aware, you cannot change the formid dynamically in scripting...

Posted
Just now, Flashy (JoeR) said:

From my understanding and memory, there should be no other API related issues as this is the only function we all ever use with four play.

A good thing. The API is small.

 

I'm pretty sure now that I just need to fix the formID.

Posted
5 minutes ago, Flashy (JoeR) said:

As far as I am aware, you cannot change the formid dynamically in scripting...

It doesn't need to be changed via scripting. Just hardcoded to be the same as where 4P put that script.

 

In a worse case scenario I can build an esp with a bunch of dummy scripts/content to push that address up and then add the script. But, I'm hoping for something more elegant. Looking at FO4Edit options...

Posted
33 minutes ago, dagobaking said:

It doesn't need to be changed via scripting. Just hardcoded to be the same as where 4P put that script.

 

In a worse case scenario I can build an esp with a bunch of dummy scripts/content to push that address up and then add the script. But, I'm hoping for something more elegant. Looking at FO4Edit options...

You can manually change the formid via Fo4Edit, easily. Highlight the form, right click and select change formid. :smile:

Posted
1 hour ago, Flashy (JoeR) said:

You can manually change the formid via Fo4Edit, easily. Highlight the form, right click and select change formid. :smile:

Thank you. That sorted it out.

 

On to testing it more.

  • 2 weeks later...
Posted

FP is so outdated even with commnunity patch, trash interface, so many broken script functions,  no where near the level of Skyrim's SexLab.

 

I do wish we are going to have some actual clean coded framework which utilizes MCM menu and provide user actual working functionalities, the possibility is endless.

 

Keep up good work!

Posted
Just now, Stiffon said:

Remember Skyrim didn't get there overnight!

I just found out that Ashal is going to shift his attention 100% to make a new framework for Fallout 4 after he completes the new version of SexLab for Skyrim.

 

Cheers!

Posted
4 minutes ago, NoJoker said:

I just found out that Ashal is going to shift his attention 100% to make a new framework for Fallout 4 after he completes the new version of SexLab for Skyrim.

 

Cheers!

Now THAT would be awesome!

Posted
1 minute ago, dagobaking said:

Put a ton of time into this last week. I'm pushing to release an alpha build within the next few days.

Cool.  Will look forward to it!

Posted
12 hours ago, dagobaking said:

Put a ton of time into this last week. I'm pushing to release an alpha build within the next few days.

You're doing God's work.

Posted
14 hours ago, NoJoker said:

I just found out that Ashal is going to shift his attention 100% to make a new framework for Fallout 4 after he completes the new version of SexLab for Skyrim.

 

Cheers!

Source of this? Link? Reference?

Posted
2 minutes ago, NoJoker said:

 

Capture.JPG

Thanks! :smile: Just wanted to be sure it wasnt a delayed April Fools! :smiley:

Posted
1 hour ago, mariolonos said:

WOW! How soon can we expect a release along with working animations? I was JUST about to install 4play for a new playthrough. Should I wait?

 

I will be posting the alpha tonight or tomorrow. It works with the human Leito animations used for 4P currently. Working on putting together another pack from SavageCabbage.

 

Keep in mind that it will be an alpha build. There is a lot in the engine that is groundwork for new features to be added in the future. But, at this stage, it also has a lot of rough edges and doesn't yet have some features that 4P does.

Posted

Well. I've run into an unexpected hitch.

 

I had commands worked out that would allow either NPC Actors or the Player to snap into location and switch to FlyCam mode. After the recent Fallout update, something changed that is causing the controls to freeze when the Player is involved, using the same commands that used to work.

 

So, I'm having to test and try to work out an alternative set of locking commands for the Player. Not the most enjoyable thing since I've already spent a ton of time on this issue and had it working before...

Posted

Try talking to jaam? He's been consistently releasing updates to FP whenever the game is updated, and one of the more common complaints seems to be that the free cam is broken before he drops a FP fix.

 

I've not played all that much FO4 because I found the game oddly un-engaging. It's probably down to the oddly specific story forced upon the player in an open world setting where you can do anything, and RSE and other mods have done much to relieve that, but getting a solid animation framework with a proper animation loader would go a long way toward making the game immersive in a way it just isn't vanilla.

 

Regardless of whatever wall sits in between jaam and vinfamy and the completion of FP, if you pull this off, you'll likely singlehandedly put the boost juice into FO4 adult modding. And FO4 needs it, because far more than the ES games, the FO world is very adult themed. It's a long-winded way of saying you have a lot of silent support behind you.

Posted
2 hours ago, SkyAddiction said:

Try talking to jaam? He's been consistently releasing updates to FP whenever the game is updated, and one of the more common complaints seems to be that the free cam is broken before he drops a FP fix.

 

I've not played all that much FO4 because I found the game oddly un-engaging. It's probably down to the oddly specific story forced upon the player in an open world setting where you can do anything, and RSE and other mods have done much to relieve that, but getting a solid animation framework with a proper animation loader would go a long way toward making the game immersive in a way it just isn't vanilla.

 

Regardless of whatever wall sits in between jaam and vinfamy and the completion of FP, if you pull this off, you'll likely singlehandedly put the boost juice into FO4 adult modding. And FO4 needs it, because far more than the ES games, the FO world is very adult themed. It's a long-winded way of saying you have a lot of silent support behind you.

 

I have sent a note out to jaam. What you describe sounds like what happens when a new build is needed to match the latest F4SE build. It was after I installed the updated F4SE and LLFP (from jaam) that things stopped working. I'm crossing my fingers that there is some little adjustment that can be done to make it work like the last version.

 

If that can't be fixed, the system would still work for all non-furniture animations and furniture animations that don't involve the player. But, still, losing player-involved furniture animations would be a big setback for me considering how much I've built around that working.

 

Thank you for the encouragement! Hope to take next steps soon.

Posted
13 hours ago, dagobaking said:

Well. I've run into an unexpected hitch.

 

I had commands worked out that would allow either NPC Actors or the Player to snap into location and switch to FlyCam mode. After the recent Fallout update, something changed that is causing the controls to freeze when the Player is involved, using the same commands that used to work.

 

So, I'm having to test and try to work out an alternative set of locking commands for the Player. Not the most enjoyable thing since I've already spent a ton of time on this issue and had it working before...

It's best to switch steam update's off or you just be spending  most of your time trying to fix new bug's. You only really need to up date FSE if a mod need's it. :smile:

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