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More Nasty Critters Special/Anniversary Edition


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Posted
47 minutes ago, Elenano27 said:

I loaded all the pluggins an now are 4F so im realy lost now jaja

if esm/esp ignore the first 2 digits, 99000800 = 0x000800 (or just 0x800 since in this example the first digits after 99 are 0's)

if esl ignore the first 5 digits, FE999001 = 0x001 (or just 0x1)

 

and re check the file names in your json, make sure it's not looking for modname.esl when it should be modname.esp

Posted
4 hours ago, MadMansGun said:

if esm/esp ignore the first 2 digits, 99000800 = 0x000800 (or just 0x800 since in this example the first digits after 99 are 0's)

if esl ignore the first 5 digits, FE999001 = 0x001 (or just 0x1)

 

and re check the file names in your json, make sure it's not looking for modname.esl when it should be modname.esp

Not only i rapaired the mnc json with this, solved the cbpc and ppa compatibility, thanks bro 🖤❤️🖤 

Posted

Is there a way to get this to work with Sexlab P+?  I don't see any explanation as to why the author doesn't like it, because so far, I've had no issues with it until attempting to install this mod, which results in an immediate CTD upon launching the game.

Posted

For the love of god how do I change the main menu background lmao. I'm JUST about done overhauling the entirety of the game from the ground up with a personal, and complete overhaul, and I just gotta change the main menu. It's driving me crazy. 

Posted
3 hours ago, LillyxFox said:

For the love of god how do I change the main menu background lmao. I'm JUST about done overhauling the entirety of the game from the ground up with a personal, and complete overhaul, and I just gotta change the main menu. It's driving me crazy. 

 

Relax! 😅

In the mod files, navigate to Data\meshes\interface\logo

Delete logo.nif and logo01ae.nif

Posted

 

9 hours ago, CryptHammer said:

I don't see any explanation as to why the author doesn't like it,

9 hours ago, CryptHammer said:

which results in an immediate CTD upon launching the game.

you answered your own question, that mod fucks with the inner functions of sexlab, making it incompatible with any mods that called on those functions. and who the hell knows what else it may be screwing up in the background, the fact that slal packs need to be "ported" to work with it is a red flag on its own.

Posted
2 hours ago, MadMansGun said:

 

you answered your own question, that mod fucks with the inner functions of sexlab, making it incompatible with any mods that called on those functions. and who the hell knows what else it may be screwing up in the background, the fact that slal packs need to be "ported" to work with it is a red flag on its own.

MNC happened to be the first mod that I experienced any incompatibility with, so I assumed it was just a product of personal disagreement somewhere and was why I initially asked, but after experiencing incompatibility with a couple of other mods, I finally reverted back.  Sorry for doubting you lol.  It's too bad because some of the features I do like, but it seems finicky right now.

Posted
19 hours ago, Kronixen said:

 

Relax! 😅

In the mod files, navigate to Data\meshes\interface\logo

Delete logo.nif and logo01ae.nif

lol thanks. I was going crazy looking for a "wallpaper" "background" or "main menu" file 

Posted

In case anyone want to try out Untaimed 2, unless you have a deploy order for it earlier then MNC, it will fuck things up.

That problem ruined two days for me, trying to figure out what the problem was, since I had them working together before (and just by sheer luck had them in the right order). 🙄

Posted (edited)
2 hours ago, xtro334 said:

In case anyone want to try out Untaimed 2, unless you have a deploy order for it earlier then MNC, it will fuck things up.

That problem ruined two days for me, trying to figure out what the problem was, since I had them working together before (and just by sheer luck had them in the right order). 🙄

 

Untamed 2 includes skeletons with horsespine\SaddleBone nodes that allow mounting it featured creatures like horses. There's code in the scripts looking for the nodes before allowing the mount. 

Spoiler

Dogs, wolfs, Bears, and Sabercats has the modification, but lacks other features found in MNC skeletons and the schlongs nodes have different names (ABC).  MNC skeletons file size are generally bigger, meaning it has more nodes that generally mean more features.  Allowing those minimalist skeletons will surely break ABC animations and likely MNC\Creature Framework erected meshes because of different node names and lack of others. (not 100% sure).  Obviously it needs to be overwritten by MNC and its add-ons.  The plugins only conflict with Skyrim horse mount condition and the tweak adds overrides for resting idle and maybe howling. 

 

Spoiler

SL Survival has an Untame like feature that uses sex to befriend creatures and make a pack of escorts.  You need to pay them in gratification and there's some leveling feature and have never used.   It does not go overboard and adds conflicting meshes or skeletons, it does try to integrate with other mods.  

 

Edited by safado
Posted
4 hours ago, safado said:

 

Untamed 2 includes skeletons with horsespine\SaddleBone nodes that allow mounting it featured creatures like horses. There's code in the scripts looking for the nodes before allowing the mount. 

  Reveal hidden contents

Dogs, wolfs, Bears, and Sabercats has the modification, but lacks other features found in MNC skeletons and the schlongs nodes have different names (ABC).  MNC skeletons file size are generally bigger, meaning it has more nodes that generally mean more features.  Allowing those minimalist skeletons will surely break ABC animations and likely MNC\Creature Framework erected meshes because of different node names and lack of others. (not 100% sure).  Obviously it needs to be overwritten by MNC and its add-ons.  The plugins only conflict with Skyrim horse mount condition and the tweak adds overrides for resting idle and maybe howling. 

 

  Reveal hidden contents

SL Survival has an Untame like feature that uses sex to befriend creatures and make a pack of escorts.  You need to pay them in gratification and there's some leveling feature and have never used.   It does not go overboard and adds conflicting meshes or skeletons, it does try to integrate with other mods.  

 

 

Yeah, I assumed that was the case when I found out which of my mods was the culprit, and read through the description again.

 

Which brings me to hoping for a patch between Untaimed 2 and MNC/ABC. 😜

Posted (edited)
17 hours ago, xtro334 said:

 

Yeah, I assumed that was the case when I found out which of my mods was the culprit, and read through the description again.

 

Which brings me to hoping for a patch between Untaimed 2 and MNC/ABC. 😜

 

Follow @MadMansGun instructions;

Spoiler

d-photo-u1?auto=format&q=60&fit=crop&fm=

 

and you get something like this:

Spoiler

 

MNC (ABC variant) skeletons for Untamed-2 mounts. (experimental, just playing with horseshit 🙈)

dse-Untamed-2-MNC-ABC-Patch1.7z

 

 

Does it work?

 

 

Edited by safado
Posted (edited)
On 7/8/2026 at 6:34 AM, CryptHammer said:

Is there a way to get this to work with Sexlab P+?  I don't see any explanation as to why the author doesn't like it, because so far, I've had no issues with it until attempting to install this mod, which results in an immediate CTD upon launching the game.


This mod and P+ are fully compatible, MadMansGun is just lying about it not working because they have a massive hate boner for P+ for some reason. P+ users have been using MNC and ABC for years now.

P+ uses a faster index method which is called SLSB, Exisiting SLAL packs just need an SLSB made and they will work. The big animators like Billy, Anub, and Baka all make SLSBs for their creature animations already, and the old niche animations SLSBs are available on the P+ discord.

Your CTD is likely caused by some other conflict, you should join the P+ discord and ask there so you can get more focused help.

Edited by Prurient Alchemist
Changed unclear grammar
Posted

Yo! Used your mod in the past but now I'm having an odd CTD on startup with it. Narrowed it down to this mod via the good ol' trial and error tactic. Went through, checked my dependencies and those are all clear and correct, the only rules it has for the load order is that it needs to load after the XP23 skeleton, and I've not a single damn clue why its not working anymore. Most recent crash log is attached if that'll help. 

crash-2026-07-17-21-46-38.log

Posted
3 hours ago, AnonyGirl said:

Yo! Used your mod in the past but now I'm having an odd CTD on startup with it. Narrowed it down to this mod via the good ol' trial and error tactic. Went through, checked my dependencies and those are all clear and correct, the only rules it has for the load order is that it needs to load after the XP23 skeleton, and I've not a single damn clue why its not working anymore. Most recent crash log is attached if that'll help. 

crash-2026-07-17-21-46-38.log 29.56 kB · 0 downloads

log tells me nothing, it holds no data on meshes being loaded or scripts being executed, just that you have a lot of skse dll mods installed.

52 minutes ago, ehdgk said:

A werewolf's penis and tongue have detached from its body—what should I do?

your werewolf skeleton is being overrided by another mod, also that is not the stock mnc werewolf so you clearly have other werewolf mods installed.

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