BigBadWolf37 Posted March 14, 2018 Posted March 14, 2018 So I've heard that using Wrye Bash can help with certain mod issues and since I have 188 mods I figured it may help. The game plays great, and it's not a hardware problem, but I get the famous ctd from loading any saved game. I have tried almost every trick on the internet, besides those that have people shouting "Don't do this!!!" after them, lol. I've also cleaned using TES5Edit, so Wrye Bash is kind of a final resort to keep all mods, since I really don't want to get rid of any of them (even though on an older computer that barely ran Skyrim I reached 255 limit and it still worked all together with these mods and, of course, more. Though in my eagerness to build the upgraded PC I forgot to backup the HDD and lost everything). Anyway, enough about the background, the load order and complete mod list, is below and I'm basically asking which mods can I toss into be patched all together in the Bashed Patch since Wrye Bash is only grabbing a fraction of them. Sorry about putting the complete mod list in pictures. Also if I don't answer right away, I may be on the PS4 (I know ew console, lol.) playing with friends, or asleep, but I thank you all ahead of time for taking the time to help me. Spoiler The Load Order is: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm hdtHighHeel.esm Devious Devices - Expansion.esm ApachiiHairMales.esm BeeingFemale.esm CreatureFramework.esm ApachiiHairFemales.esm WM Flora Fixes.esp Campfire.esm devourment.esm RSkyrimChildren.esm ApachiiHair.esm ZaZAnimationPack.esm dcc-soulgem-oven-000.esm Schlongs of Skyrim - Core.esm AncientDraugr.esp Cassandra Frost Witch.esp Complete Alchemy & Cooking Overhaul.esp Skyrim Immersive Creatures.esp Shout Like a Virgin.esp xazPrisonOverhaulPatched.esp hydra_slavegirls.esp Skyrim Immersive Creatures - DLC2.esp Captured Dreams.esp SexLab-Stories.esp Better Vampire NPCs.esp sanguinesDebauchery.esp Deviously Cursed Loot.esp Celes Nightingale Armor.esp TheEyesOfBeauty.esp SMIM-Merged-All.esp SexLabWerewolves.esp RaceMenu.esp FNIS.esp zzEstrus.esp SexLab-StoriesDevious.esp RSChildren - Complete.esp MoreNastyCritters.esp FtM_3.esp Tentapalooza.esp MilkModNEW.esp MilkModNEW CF.esp EggFactory.esp SexLab-Parasites.esp DeviouslyHelpless.esp SOS - VectorPlexus Regular Addon.esp MilkModNEW HF.esp SOS_Ho.esp RaceMenuMorphsCBBE.esp Gwelda Dawnguard Armor.esp SexLabSkoomaWhore.esp RealisticWaterTwo.esp RealisticWaterTwo - Legendary.esp IcePenguinWorldMap.esp RealisticNeedsandDiseases.esp RND_Dawnguard-Patch.esp Chesko_WearableLantern.esp Hunterborn.esp Hunterborn_WearableLantern-Patch.esp Hunterborn_CACO_Patch.esp RSChildren Patch - USLEEP.esp Better Vampire Weapons.esp SexLab_Hormones.esp Apocalypse - The Spell Package.esp Emfy Cleric Robes.esp Daedric Reaper Armor.esp Merta Black Rose Armor.esp Dual Sheath Redux.esp Ordinator - Perks of Skyrim.esp ELFX - Exteriors.esp DeviousTraps.esp dD Enchanted Chests.esp The Eyes Of Beauty - Elves Edition.esp Merta Assassin Tattoos.esp SL Deadly Drain.esp Gwelda Red Riding Hood.esp Babette.esp RND_Weight.esp SOS Equipable Schlong.esp dD - Realistic Ragdoll Force - Realistic.esp NonSexLabAnimationPack.esp Alternate Start - Live Another Life.esp Deviously Cursed Loot LAL AddOn.esp ELFX - Weathers.esp Jennes.esp Bathing in Skyrim - Main.esp SoapRetex_BIS.esp SkyFalls Dragonborn Small waterfalls.esp Immersive Citizens - AI Overhaul.esp EnhancedLightsandFX.esp ELFX - Hardcore.esp Immersive Citizens - ELFXHardcore patch.esp Ursine Armor Pack.esp Predator Vision.esp SOS - Smurf Average Addon.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp BeeingFemaleBasicAddOn.esp RSChildren.esp Trapped in Rubber.esp Faction Crossbows.esp Spriggan Armor 2.esp Bathing in Skyrim - Hunterborn.esp Devious Devices - BRRF.esp DD - BRRF_Patch - Cursed Loot.esp ImmerSlave-DeviceCut.esp BeeingFemale_RS_Patch.esp dc-untamed-000.esp EstrusChaurus.esp MilkMod_MilkPumpsFancy.esp WildHuntress.esp IndividualizedShoutCooldowns.esp UnifiedDevourmentPatch.esp DevourmentFootsteps.esp ZaFromTheDeepsV2.esp Alternate Start - Live A Deviant Life.esp WerewolfMastery.esp dc-untamed-100-stfu-wolf.esp Bandit_Honeypot.esp GenderSpecificSounds.esp Schlongs of Skyrim.esp SOS - Shop.esp FNISspells.esp Zipsuit.esp dc-untamed-100-stfu-spriggan.esp RND_HearthFires-Patch.esp BeastessLair.esp Sacrificial Spriggan.esp ApachiiHelmetWigs.esp Merta Assassin Armor.esp ccas_starts.esp iNeed.esp Real Feeding V3.esp WetandCold.esp SexLabDefeat.esp mslDeviousCaptures.esp SlaveTats.esp SexLab_Dialogues.esp Hunterborn_Campfire_Patch.esp Thief skills rebalance for Ordinator.esp SD Addons.esp SOS Schlong Controller.esp Brevi_MoonlightTales.esp HornyDragons.esp Kongpow 0.65c RND patch 28072015.esp XPMSE.esp UIExtensions.esp Tentapalooza Bathing in Skyrim Patch.esp HornyDragonesses.esp Sotteta Necromancer Outfit.esp SLALAnimObj.esp SkyUI.esp RND_Dragonborn-Patch.esp SOS - Hormones UNP Addon.esp Gwelda Armor Pack.esp Run For Your Lives.esp SkyFalls + SkyMills + DG + DB.esp EstrusSpider.esp Apocalypse - Ordinator Compatibility Patch.esp CoB Adiposian Armor Deathshell Any Race.esp SexLabNudeCreaturesDB.esp RaceMenuPlugin.esp WeightMorphs.esp Devious Devices - Equip.esp Perk Points at Skill Levels 50-75-100.esp dD - Enhanced Blood Main.esp FlowerGirls.esp dD-Dragonborn-Dawnguard-EBT Patch.esp WetandCold - Ashes.esp SimpleSlavery.esp SOSRaceMenu.esp MilkModNEW ZaZ.esp RND_AnimalLoot.esp Dual Sheath Redux Patch.esp SexLabMatchMaker.esp PuppetMaster.esp Tembtra Thief Armor.esp Sotteta Huntress Armor.esp Hunterborn_RND-Patch.esp (Again, sorry if I took up too much space.) Spoiler The complete mod list:
Newbie2015 Posted March 14, 2018 Posted March 14, 2018 Hi. Usually to fix loading problem people use https://www.nexusmods.com/skyrim/mods/85443/? and consider switching to mod organizer. About bashed patch i personally use it for mods to merge leveled lists so they work together correctly, dunno if it help to fix loading CTD's.
BigBadWolf37 Posted March 14, 2018 Author Posted March 14, 2018 I have tried the Load Game CTD fix, but it still crashed. I figured using the Bashed Patch may reduce the load when starting loading into the world. I don't know which mods can all be put together, since I don't really ever use Wrye Bash. I know I've heard MO is somewhat better, but I really don't want to have to switch if I can just get it work through NMM. If nothing else works, then I'll try MO.
Karen1965 Posted March 14, 2018 Posted March 14, 2018 Alternate start should be right at the bottom of you load order , If you do a bash patch that goes below alternate start . Looks like you are missing xpmse that goes directly above alternate start .Look for clean saves on Nexus may help to start clean game . Giving the amount of mods you really should bash patch . Open the file at the bottom don't put it in data . This is an emb dill without using an EMB . Will help with memory as you may be running at to 2g, this will give you 4g . bInvalidateOlderFiles=1 sResourceDataDirsFinal= ( Copy and paste into your Ini files to run Mods ) . Have you installed the latest Version of SKSE . http://skse.silverlock.org/ . My Ini settings . Spoiler [General] sLanguage=ENGLISH sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=36 [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= sResourceIndexFileList= sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures0.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 sResourceDataDirsFinal=1 bInvalidateOlderFiles=1 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Actor] bUseNavMeshForMovement=0 [Audio] bEnableAudio=1 fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Controls] bMouseAcceleration=0 fMouseHeadingXScale=0.0210 fMouseHeadingYScale=0.0210 fMouseHeadingSensitivityMax=0.0800 [Display] iPresentInterval=0 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunShadowUpdateTime=0.9 iLocation X=0 iLocation Y=0 fSunUpdateThreshold=0.01 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Decals] uMaxSkinDecalPerActor=60 [LightingShader] fDecalLODFadeStart=0.45 fDecalLODFadeEnd=0.5 [Imagespace] iRadialBlurLevel=2 [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=36 bDisableAllGore=0 sIntroSequence= bPlayMainMenuMusic=0 fChancesToPlayAlternateIntro=0 uMainMenuDelayBeforeAllowSkip=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iNumHWThreads=8 iPreloadSizeLimit=262144000 [HAVOK] iNumThreads=1 [BackgroundLoad] bUseBackgroundFileLoader=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=1 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 fGrassFadeRange=5700 iMaxGrassTypesPerTexure=2 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [ImageSpace] bDoRadialBlur=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Interface] fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0 iHUDColorB:Interface=7 iHUDColorG:Interface=193 iHUDColorR:Interface=2552 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 fDistanceMultiplier=1.00 [Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [ScreenSplatter] bBloodSplatterEnabled=1 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0 [Weather] bPrecipitation=1 [Camera] fMouseWheelZoomSpeed=3.00 [SaveGame] iAutoSaveCount=3 iSaveGameBackupCount=1 . My prefs . [General] fBrightLightColorB=1.0000 fBrightLightColorG=1.0000 fBrightLightColorR=1.0000 iStoryManagerLoggingEvent=-1 bEnableStoryManagerLogging=0 [Imagespace] bDoDepthOfField=1 iRadialBlurLevel=0 [Display] iBlurDeferredShadowMask=1 fInteriorShadowDistance=3000.0000 fShadowDistance=2500.0000 iShadowMapResolutionSecondary=1024 iShadowMapResolutionPrimary=2048 iShadowSplitCount=2 iMaxAnisotropy=1 fLeafAnimDampenDistEnd=4600.0000 fLeafAnimDampenDistStart=3600.0000 fTreesMidLODSwitchDist=3600.0000 fGamma=1.0000 fDecalLOD2=1500.0000 fDecalLOD1=1000.0000 fSpecularLODStartFade=500.0000 fShadowLODStartFade=200.0000 fLightLODStartFade=1000.0000 iTexMipMapMinimum=0 iTexMipMapSkip=0 iWaterMultiSamples=0 iMultiSample=4 iShadowMode=3 bTreesReceiveShadows=0 bDrawLandShadows=0 bFull Screen=1 iSize H=768 iSize W=1360 fMeshLODFadePercentDefault=1.2000 fMeshLODFadeBoundDefault=256.0000 fMeshLODLevel2FadeTreeDistance=2048.0000 fMeshLODLevel1FadeTreeDistance=2844.0000 fMeshLODLevel2FadeDist=3072.0000 fMeshLODLevel1FadeDist=4096.0000 iScreenShotIndex=2 bShadowMaskZPrepass=0 bMainZPrepass=0 iMaxSkinDecalsPerFrame=250 iMaxDecalsPerFrame=800 bFloatPointRenderTarget=0 sD3DDevice="NVIDIA GeForce GTX 1050 Ti" bFXAAEnabled=1 iShadowMapResolution=1024 fShadowBiasScale=0.3000 iShadowMaskQuarter=4 iAdapter=0 iPresentInterval=1 iShadowFilter=3 bShadowsOnGrass=1 bTransparencyMultisampling=0 bDeferredShadows=1 bDrawShadows=1 [Grass] b30GrassVS=1 fGrassStartFadeDistance=3500.0000 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [MAIN] bGamepadEnable=1 bCrosshairEnabled=1 fHUDOpacity=1.0000 bSaveOnPause=0 bSaveOnTravel=0 bSaveOnWait=0 bSaveOnRest=0 fSkyCellRefFadeDistance=150000.0000 [GamePlay] bShowFloatingQuestMarkers=1 bShowQuestMarkers=1 iDifficulty=2 [Interface] bDialogueSubtitles=1 bGeneralSubtitles=1 fMouseCursorSpeed=1.0000 bShowCompass=1 [Controls] fGamepadHeadingSensitivity=1.0000 fMouseHeadingSensitivity=0.0125 bAlwaysRunByDefault=1 bInvertYValues=0 bGamePadRumble=1 bMouseAcceleration=1 bUseKinect=0 [Particles] iMaxDesired=750 [SaveGame] fAutosaveEveryXMins=60.0000 [AudioMenu] fAudioMasterVolume=1.0000 fVal7=1.0000 uID7=0 fVal6=1.0000 uID6=0 fVal5=1.0000 uID5=1828753110 fVal4=1.0000 uID4=134357370 fVal3=1.0000 uID3=94881 fVal2=0.0000 uID2=466532 fVal1=1.0000 uID1=554685 fVal0=0.8000 uID0=1007612 [Clouds] fCloudLevel2Distance=262144.0000 fCloudLevel1Distance=32768.0000 fCloudLevel0Distance=16384.0000 fCloudNearFadeDistance=9000.0000 [TerrainManager] fTreeLoadDistance=25000.0000 fBlockMaximumDistance=100000.0000 fBlockLevel1Distance=32768.0000 fBlockLevel0Distance=20480.0000 fSplitDistanceMult=0.7500 bShowLODInEditor=0 [NavMesh] fObstacleAlpha=0.5000 fCoverSideHighAlpha=0.8000 fCoverSideLowAlpha=0.6500 fEdgeFullAlpha=1.0000 fEdgeHighAlpha=0.7500 fEdgeLowAlpha=0.5000 fTriangleFullAlpha=0.7000 fTriangleHighAlpha=0.3500 fTriangleLowAlpha=0.2000 fLedgeBoxHalfHeight=25.0000 fEdgeDistFromVert=10.0000 fEdgeThickness=10.0000 fPointSize=2.5000 [Trees] bRenderSkinnedTrees=1 uiMaxSkinnedTreesToRender=20 [Decals] uMaxDecals=100 bDecals=1 bSkinnedDecals=1 uMaxSkinDecals=35 uMaxSkinDecalsPerActor=20 [LOD] fLODFadeOutMultObjects=2.5000 fLODFadeOutMultItems=3.5000 fLODFadeOutMultActors=3.0000 fLODFadeOutMultSkyCell=1.0000 [Launcher] bEnableFileSelection=1 bShowAllResolutions=1 uLastAspectRatio=3 [BlurShaderHDR] bDoHighDynamicRange=1 [BlurShader] bUseBlurShader=0 [Water] iWaterReflectHeight=512 iWaterReflectWidth=512 bUseWaterDisplacements=1 bUseWaterRefractions=1 bUseWaterReflections=1 bUseWaterDepth=1 . my custom settings . [General] sLanguage=ENGLISH sTestFile1=Dawnguard.esm sTestFile2=HearthFires.esm sTestFile3=Dragonborn.esm uExterior Cell Buffer=36 [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= sResourceIndexFileList= sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures0.bsa, Skyrim - Textures4.bsa, Skyrim - Textures5.bsa, Skyrim - Textures6.bsa, Skyrim - Textures7.bsa, Skyrim - Textures8.bsa, Skyrim - Patch.bsa bLoadArchiveInMemory=1 sArchiveToLoadInMemoryList=Skyrim - Animations.bsa [Combat] fMagnetismStrafeHeadingMult=0.0 fMagnetismLookingMult=0.0 sResourceDataDirsFinal=1 bInvalidateOlderFiles=1 sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa [Actor] bUseNavMeshForMovement=0 [Audio] bEnableAudio=1 fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Controls] bMouseAcceleration=0 fMouseHeadingXScale=0.0210 fMouseHeadingYScale=0.0210 fMouseHeadingSensitivityMax=0.0800 [Display] iPresentInterval=0 fMeshLODLevel1FadeDist=3500.0000 fMeshLODLevel2FadeDist=2000.0000 fMeshLODFadePercentDefault=1.2000 bDynamicObjectQueryManager=1 bMultiThreadedAccumulation=1 bMultiThreadedRenderingUNP=1 fSAORadius=108.2 fSAOBias=0.6 fSAOIntensity=7.1 fSunShadowUpdateTime=0.9 iLocation X=0 iLocation Y=0 fSunUpdateThreshold=0.01 [Audio] fMusicDuckingSeconds=6.0 fMusicUnDuckingSeconds=8.0 fMenuModeFadeOutTime=3.0 fMenuModeFadeInTime=1.0 [Decals] uMaxSkinDecalPerActor=60 [LightingShader] fDecalLODFadeStart=0.45 fDecalLODFadeEnd=0.5 [Imagespace] iRadialBlurLevel=2 [General] sLanguage=en uGridsToLoad=5 uExterior Cell Buffer=36 bDisableAllGore=0 sIntroSequence= bPlayMainMenuMusic=0 fChancesToPlayAlternateIntro=0 uMainMenuDelayBeforeAllowSkip=0 bUseThreadedBlood=1 bUseThreadedMorpher=1 bUseThreadedTempEffects=1 bUseThreadedParticleSystem=1 bUseMultiThreadedFaceGen=1 bUseMultiThreadedTrees=1 iNumHWThreads=8 iPreloadSizeLimit=262144000 [HAVOK] iNumThreads=1 [BackgroundLoad] bUseBackgroundFileLoader=1 bUseMultiThreadedFaceGen=1 bBackgroundCellLoads=1 bUseMultiThreadedTrees=1 bUseBackgroundFileLoader=1 bBackgroundLoadLipFiles=1 [Grass] iMinGrassSize=20 bAllowCreateGrass=1 fGrassFadeRange=5700 iMaxGrassTypesPerTexure=2 fGrassMaxStartFadeDistance=7000.0000 fGrassMinStartFadeDistance=0.0000 [HairLighting] fHairPrimSpecScale=0.02 fHairPrimSpecPow=125.0 fHairPrimSpecShift=0.36 fHairSecSpecScale=1.2 fHairSecSpecPow=160.0 fHairSecSpecShift=-0.40 [ImageSpace] bDoRadialBlur=1 [GeneralWarnings] SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. [Interface] fSafeZoneX=15.0 fSafeZoneY=15.0 fSafeZoneXWide=64.0 fSafeZoneXWide16x10=64.0 fSafeZoneYWide16x10=36.0 bShowTutorials=0 iHUDColorB:Interface=7 iHUDColorG:Interface=193 iHUDColorR:Interface=2552 [LOD] fLODFadeOutMultObjects=4.5000 fLODFadeOutMultItems=2.5000 fDistanceMultiplier=1.00 [Menu] iConsoleSizeScreenPercent=65 iConsoleTextSize=16 rConsoleHistoryTextColor=153,160,153 rConsoleTextColor=255,255,255 rDebugTextColor=255,235,222 [MapMenu] uLockedObjectMapLOD=16 uLockedTerrainLOD=32 [Papyrus] fPostLoadUpdateTimeMS=500.0 bEnableLogging=0 bEnableTrace=0 bLoadDebugInformation=0 [Water] bReflectLODObjects=0 bReflectLODLand=1 bReflectSky=0 bReflectLODTrees=0 [Pathfinding] fWarpMaxTime=4 iWarpMaxPathFailureCount=3 [ScreenSplatter] bBloodSplatterEnabled=1 [Water] bReflectLODObjects=0 bReflectLODLand=0 bReflectSky=0 bReflectLODTrees=0 [Weather] bPrecipitation=1 [Camera] fMouseWheelZoomSpeed=3.00 [SaveGame] iAutoSaveCount=3 iSaveGameBackupCount=1 Copy and paste the lot of just parts . D3DX9_42 - Wrapper v3-75795-3.zip
BigBadWolf37 Posted March 14, 2018 Author Posted March 14, 2018 So some of the mods I seem to have to turn on manually while in Skyrim, like Hunterborn. I decided to start a new character and just let the auto starting mods finish their setups before saving and loading that save. The game loaded just fine without any changes, except for me accidentally running loot not thinking about it. So it just seems like Bashed patch would really help, I just need help figuring out all mods that should be included in the patch since Wrye Bash doesn’t grab that many.
bicobus Posted March 14, 2018 Posted March 14, 2018 CTD on loading a savegame is a animation issue, it is exacerbated if you have a ton of animations through FNIS. A work around for that specific issue is to teleport to QASmoke right from the starting menu in order to properly load the animations. Here is how you do it: After the game started and you are on the main menu, activate the console and type coc QASmoke in it. A load screen with occurs, then you'll find yourself in the test cell of skyrim with the default NPC. Wait for a bit, so the script load unwind. Hit escape, then load your proper savegame. Wrye Bash's patch main use is to merge leveled lists. You may want to create a Merged Patch prior to the Bashed patch, here is how you do it. You may want to resolve any conflict still existing in that merged patch. I'll leave that to your appreciation.
BigBadWolf37 Posted March 14, 2018 Author Posted March 14, 2018 Well running through FNIS I do have 11,499 animations (9,544 for PC and 1955 for others) so I could see how that would be a lot of work restarting those animations on loading all at once. I know how to create the Patches, I just don't all know what of my mods should go together. Like how I have some mods that have patches for other mods for stability; would both mods, plus the patches included, all work in a patch? Plus things like DD with the different branch offs, could they be patched together? Bashed patch would literally only contain 7 or 8 mods, some small, but I know I could include more, just don't know if adding too many mods to the patch would mess the game up. If not, then I could try to add some mods, just going to have to figure out which ones, lol. Though thank you Kodama for helping me remember the test cell. I used it for SE when I was modding that game, before I figured out you could buy the original Skyrim even with Steam being sneaky in hiding it, but forgot the name. (Although I'm going to try everyone's ideas, I get the feeling I've changed too much for the old saves to be relivable, with a Bashed Patch and such, so I'll most likely be starting over... Eh, I can hack back my levels, just hate requesting. -_-)
myuhinny Posted March 14, 2018 Posted March 14, 2018 A CTD loading a save can also be caused my having too many scripts active at one time. Bring the game up and then load it the game tries to load all active scripts up at one time which many times will cause the game to crash. I have always done the start the game up when it hits the menu screen with the load/start new game I hit the ~ key and type in coc qasmoke and hit enter. This will warp you to the games testing hall from there open your load menu up and select the save that you want to load up and it should load up if not then there is something that broke the save or corrupted it. Save cleaner might work to fix it.
BigBadWolf37 Posted March 15, 2018 Author Posted March 15, 2018 Alright, so one last question that hasn't really exactly been answered, since I've gotten plenty about the ctd loading save. Do I just Bash Patch whatever it wants, or will I mess anything up by adding more mods for it to grab? Also doing the qasmoke, making sure all the mods are active through MCM, then loading the save didn't work. Though I'll probably just start over, cheating back the levels and go from there since I know how to insta-finish quests through multiple means. Though if you want to help me figure which mods can be in the Bashed Patch, or patched together in general, I'd be grateful. Otherwise the topic is generally finished and I thank you all for helping.
myuhinny Posted March 15, 2018 Posted March 15, 2018 Armors and outfits you can bash patch as there isn't anything to those types of mods not sure if you would want to bash patch stuff like sexlab stuff or followers though.
Grey Cloud Posted March 15, 2018 Posted March 15, 2018 Some crap advice given so far. Switching to MO will not help one bit if your installation is broken. MO will not fix anything - it's not its job. Bashed patches wont fix something that is broken - again, not what they are for. Some one else's ini files are no use to you - e.g. your hardware is probably different as is the software (mods). Fix what is broken first. There is no point in messing around with bashed patches until you do. First step, my default recommendation, use the S.T.E.P. guide (or similar) to get yourself a stable installation. This would include installing BethIni and ENBoost if you haven't already. Then think about adding mods. Run LOOT and FNIS every time you add or remove a mod whether they are needed or not. Get into the habit - better to run them when not needed than not to when they are. The load order posted at the top of this thread is crying out for LOOT.
BigBadWolf37 Posted March 16, 2018 Author Posted March 16, 2018 Yeah, the load order was what got me all green in Wrye Bash. I said I re-ran loot on accident, mainly because I already am in the habit of it. I've already used the ENBoost and it still didn't help the loading save ctd. Not to mention I do back up everything before even running anyone else's ideas. The hardware can't be the problem, and I've figured that since I have a massive collection of animations, scripts, and some heavy mods, the game may be crashing because it's not able to load everything from start up. I have started a new game, without any Patches, and using the coc method, allowing some of the stuff to activate, then loading helps. Though I still plan on trying to do a Bashed Patch to possibly alleviate some load pains, it's slow going having to re-look up all the mods to figure out which would work to be patched together into a Bashed Patch.
BigBadWolf37 Posted March 28, 2018 Author Posted March 28, 2018 Sorry about not closing this out earlier, I got caught up in another game... I fixed this because it wasn't any mod conflicts, but was the excessive use of strings (?) which a few little tools, which their crashes proved it, shown that it was what caused my saves to be unloadable. I have recently fixed tit, and have decided to not mess with Hunterborn, meaning I just left it turned off meaning I never activated it through MCM. I did the Bashed Patch, but just let it grab what it wanted instead of customizing it. So the topic has been resolved and I will no longer be watching this thread.
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