Jump to content

Recommended Posts

Posted

i found a DDL that does work for SOS,  just add like anyother mod, afaik.  

need Full SOS then this one to convert it to AE,  good till they fix the official one.

hope this helps others. 

 

Posted

If the DLLs don't work, that sucks... I don't have SAE to debug it, and don't have SSE either on my computer. I hoped that just recompiling the DLLs would be enough but no such luck it seems.

Maybe I should remove the links so people don't get false hopes. Btw, is it only the SAE DLL that doesn't work, or the SSE version as well? I see the SAE DLL has been downloaded a few hundred times, has anyone got it to work?

Posted (edited)
3 hours ago, galgaroth said:

If the DLLs don't work, that sucks... I don't have SAE to debug it, and don't have SSE either on my computer. I hoped that just recompiling the DLLs would be enough but no such luck it seems.

Maybe I should remove the links so people don't get false hopes. Btw, is it only the SAE DLL that doesn't work, or the SSE version as well? I see the SAE DLL has been downloaded a few hundred times, has anyone got it to work?

I'm on the latest AE build. I'm trying it just now on a fresh profile in MO2.. it still says that the SchlongsOfSkyrim.dll wasn't found. I already replaced the old dll in SOS with the new dll. And I already have the requirements at the top of this page. 

ScreenShot2.png

Edited by Qyburn
Posted (edited)
5 hours ago, klord said:

i found a DDL that does work for SOS,  just add like anyother mod, afaik.  

need Full SOS then this one to convert it to AE,  good till they fix the official one.

hope this helps others. 

 

Ok I tried THIS ONE and it actually works. Confirmed working on the latest AE build, which right now is 1.6.353.0. No more warning pop up and the schlong is actually there now.

Edited by Qyburn
clarification
Posted

I used the papyrus method and removed the .dll as told but i still get the error message but it still works.

 

Can someone confirm if i deleted the right one.

I deleted the one in Schlongs of Skyrim SE\SKSE\Plugins

Posted
4 hours ago, galgaroth said:

If the DLLs don't work, that sucks... I don't have SAE to debug it, and don't have SSE either on my computer. I hoped that just recompiling the DLLs would be enough but no such luck it seems.

Maybe I should remove the links so people don't get false hopes. Btw, is it only the SAE DLL that doesn't work, or the SSE version as well? I see the SAE DLL has been downloaded a few hundred times, has anyone got it to work?

Feel free to add my AE dll to this page if you want. Doesn't matter to me but might make it easier for users.

 

Are you actually back from your disappearance for long? Lol

Posted
3 hours ago, chuckseven1 said:

Are you actually back from your disappearance for long? Lol

 

Nope. I recently saw a video on youtube titled "What's new in Skyrim Anniversary Edition" or something like that and thought "I bet some people will be missing their schlongs lol". So I recompiled the DLL in hopes that it will be enough.

I don't have the time and resources to continue development on this mod, so I posted the DLL source code on the mod download page. Anyone who wishes is free to modify and improve as they see fit. No one is allowed to sell it, though (just to be clear).

I'll check back once or twice in case there are questions about the code.

Posted
Just now, galgaroth said:

 

Nope. I recently saw a video on youtube titled "What's new in Skyrim Anniversary Edition" or something like that and thought "I bet some people will be missing their schlongs lol". So I recompiled the DLL in hopes that it will be enough.

I don't have the time and resources to continue development on this mod, so I posted the DLL source code on the mod download page. Anyone who wishes is free to modify and improve as they see fit. No one is allowed to sell it, though (just to be clear).

I'll check back once or twice in case there are questions about the code.

OK I just wondered. I'm working on a mod that is basically a sequel to SOS which is why I have a DLL but it works with the original SOS too. It is based off of some code I found in the SOS SE support thread.

Posted (edited)

The file page says updated recently, but the downloads are still the '18/'19 ones.  Or is the change elsewhere? 

 

Edit: went back to the front page and re-read.  I must have glossed too quickly.  Nm.

Edited by ShinsFortress
Posted
2 hours ago, LewdZenn said:

Is SoS full open permissions(outside of selling ofc) with today's update?

Seeing as the original SOS is required to stay on LL, I'm pretty sure SOS SE permissions are the same as ever, just now the DLL code is available.

Posted
5 hours ago, LewdZenn said:

Is SoS full open permissions(outside of selling ofc) with today's update?

 

I updated the download page. Basically:

  • Any  and all derivatives of this mod/code should be kept in Lover's Lab only
  • VectorPlexus and Smurf should always be credited for their original work
  • Mods based on this code cannot be sold under any circumstance
Posted (edited)

Hi, I'm not sure whether this helps. I'm still using build 2.0.20 (game version 1.5.97) and the updated dll works fine. However, I did note that the original dll from SOS 1.1.4 was not being updated in the SKSE folder. The update was being placed in the DATA folder. So I repacked the SOS 1.1.4 package and changed the location of the dll. I haven't had any issues in game, or any messages popup. Hope this helps

 

 

Papyrus.0.log

Edited by satanfist
Posted
5 hours ago, satanfist said:

Hi, I'm not sure whether this helps. I'm still using build 2.0.20 (game version 1.5.97) and the updated dll works fine. However, I did note that the original dll from SOS 1.1.4 was not being updated in the SKSE folder. The update was being placed in the DATA folder. So I repacked the SOS 1.1.4 package and changed the location of the dll. I haven't had any issues in game, or any messages popup. Hope this helps

 

 

Papyrus.0.log 25.72 kB · 3 downloads

The correct file path for SKSE plugins is  \SteamLibrary\steamapps\common\Skyrim Special Edition\Data\skse\plugins

Posted

How HDT-SMP conversion works for you guys?My curent SOS is somehow working now and i dont want to mess things up..My gess its safe to try then undo later?Tnx!

Posted
15 hours ago, scipher99 said:

The correct file path for SKSE plugins is  \SteamLibrary\steamapps\common\Skyrim Special Edition\Data\skse\plugins

Hi, Yes thanks, I was aware of this. When I mentioned the SKSE folder, it was a generalization. Most plugin files and folders are contained in the path as you state.

Posted

So I tried the AE patch dll fix, and the error disappeared, however everyone still has the speedo thing, and there's not other options for different schlongs. The only option when I go to change it in the MCM is just "No schlong" despite me having checked one when installing sos, is there something I'm missing?

Posted (edited)
On 2/21/2022 at 9:22 AM, mmods12 said:

So I tried the AE patch dll fix, and the error disappeared, however everyone still has the speedo thing, and there's not other options for different schlongs. The only option when I go to change it in the MCM is just "No schlong" despite me having checked one when installing sos, is there something I'm missing?

 Just in case you first have to install this : Click the arrow pointing up.

 

 

 

And than this  :

 

 

 

The first is changed scripts to Fit new AE version and the second dll options  for you to select one will not work without the other !

 

Edited by Bullfye
Posted

First, let me thank Grey Cloud https://www.loverslab.com/profile/1130761-grey-cloud/  for directing me to this amazing site.  Bless you!

 

To my issue:  I have played through SKSE multiple times, through all three DLC's as well as Bruma and The Forgotten City, all non-adult content and took a break.  I am back now, ready and eager to take off the training wheels and venture into the adult world of Skyrim SE.  I am female and starving for romance, adventure, and adult situations/content with a lot of sexy male characters, and I can't get the foundation pieces to work.  I've tried everything I could find and I'm sitting here in tears. :'(  Can anyone help me figure out what I'm doing wrong?  PLEASE!

 

My understand is that the first step in my new adventure is to get SOS to work as a lot of the mods I want to explore require it, and the AE dll update will not work on an existing save, so...  Steps I have taken:

Step 1: Uninstalled all mods from previous SKSE saves.

Uninstalled Skyrim SE from Steam

Searched local files:  Removed all files in my local gaming drive /SteamLibrary/.../SkyrimSpecialEdition folder

Reinstalled Skyrim SE From Steam to my local gaming drive//SteamLibrary/.../SkyrimSpecialEdition folder

Installed SKSEAE 2.1.5 from Skyrim Script Extender (SKSE) (silverlock.org), via Vortex* following silverlock instructions

Installed Unofficial Skyrim Special Edition Patch v 4.2.6 from Nexus

Installed FNIS Behavior SE 7_6

Installed FNIS Creature Pack SE 7.6 and FNIS Spells SE 7.0

Installed the Address Library for SKSE Plugins-All in-one (Anniversary Edition) from Nexus

Installed CBBE v1.6.2 from Nexus

Installed BodySlide and Outfit Studio v 5.5.2 from Nexus

Installed RaceMenu Anniversary Edition v0-4-19-9 from Nexus

Installed the following presets for CBBE: CBBE Presets Compendium - All-In-One v2.2 from Nexus

Installed R246 RaceMenu Presets

Installed KS Hairdos SSE from Nexus

Installed NudeMales_v0.4 from Download - Nude Males - Mods - The Elder Scrolls V: Skyrim - CurseForge

Installed SOS SE v1.1.4  from LL

Installed SOS AE updated DLL from LL

Installed XPMSSE v4.8 from Nexus

Installed XPMSSE Fixed Scripts v1.0 from Nexus

 

Ran my FNIS, and launched my game.  CTD shortly after the opening cinematic starts.  Returned to step one above, reinstalled all mods again, this time making sure NO MODS overwrite XPMSSE.  This time it didn't CTD until my character got off the cart, just before character creation.  Soo...back to the drawing board and step one.  This time I did NOT install the NudeMales mod.  I am able to launch my game, and play fine, however, all my male characters seem to be erect, all of the time.   Any thoughts or suggestions on what I might have missed, or where my load order might be misaligned?  

 

I thank you, in advance, for your time, your talents, and your patience with a novice.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...