MTB Posted February 28 Author Posted February 28 4 hours ago, Toedy said: Oldrim: Been away for a while and think I updated everything correctly. However, when I get captured by a dog, I walk instead of crawl. Also with alt animation active and riding a chain mammoth, my ass is level with the base of the cage and my feet dangle. What have I done wrong/missed. And yes, I have run FNIS. Not sure whether you mean sitting. like like riding a horse, or it's like walking in place on the beast (I would expect the latter). Things you could try: - Check basics, full version and latest patch installed for LE, check FNIS output to see if SCB listed, no warnings/errors. - Test on new game; can use the `crawl test' in MCM>debug. - Check for animation mods that might be overriding the animation, like FNIS sexy move. (on SE it could also be a confusion between the OAR and non-OAR versions but that shouldn't be possible with LE...) That's all I can come up with atm.
badbat111 Posted March 1 Posted March 1 the oblivion chainbeasts had a tail that would whip the victem while traveling it would pause from time to time to whip the victem could you add that feature to the skyrim chainbeasts ?
Toedy Posted March 1 Posted March 1 On 2/28/2026 at 7:36 AM, MTB said: Not sure whether you mean sitting. like like riding a horse, or it's like walking in place on the beast (I would expect the latter). Things you could try: - Check basics, full version and latest patch installed for LE, check FNIS output to see if SCB listed, no warnings/errors. - Test on new game; can use the `crawl test' in MCM>debug. - Check for animation mods that might be overriding the animation, like FNIS sexy move. (on SE it could also be a confusion between the OAR and non-OAR versions but that shouldn't be possible with LE...) That's all I can come up with atm. It looks like a mod conflict between this and Scent of Sex. They appeared to play well together up to the low 90's but now abuse each other.
MTB Posted March 6 Author Posted March 6 On 3/1/2026 at 6:37 PM, Toedy said: It looks like a mod conflict between this and Scent of Sex. They appeared to play well together up to the low 90's but now abuse each other. > They appeared to play well together up to the low 90's ? I have no idea what you mean by that ? > but now abuse each other. each other ... so you mean Scent of Sex also breaks somehow if SCB is installed, or is it only the other way around ? > Scent of Sex Are you sure? I've not tried it and it doesn't seem to be available anymore for LE but quickly looking at it, it seems to start X scenes on certain conditions but does not add any anims or change the way of walking etc. constantly like FNIS sexy move. Seems unlikely to break SCB crawling. But maybe I'm missing a feature of that mod. If it is actually due to its rules triggering perhaps adding a condition `not in SCB_FactionTravelingToDevice' (if that is supported...) in rules could prevent them from triggering when they should not.
Toedy Posted March 8 Posted March 8 On 3/6/2026 at 7:05 AM, MTB said: > They appeared to play well together up to the low 90's ? I have no idea what you mean by that ? > but now abuse each other. each other ... so you mean Scent of Sex also breaks somehow if SCB is installed, or is it only the other way around ? > Scent of Sex Are you sure? I've not tried it and it doesn't seem to be available anymore for LE but quickly looking at it, it seems to start X scenes on certain conditions but does not add any anims or change the way of walking etc. constantly like FNIS sexy move. Seems unlikely to break SCB crawling. But maybe I'm missing a feature of that mod. If it is actually due to its rules triggering perhaps adding a condition `not in SCB_FactionTravelingToDevice' (if that is supported...) in rules could prevent them from triggering when they should not. It could just be due to severe script lag because when SCB is loaded, Scent is very erratic. As for the crawling, I think I may have had too many animations. I installed the high capacity FNIS but have not tested it yet.
xyzxyz Posted March 10 Posted March 10 Î used my follower to cast the spell to free Marry but the mother has the dialogue that happens when I myself end up in the pillory. Why?
MTB Posted March 12 Author Posted March 12 On 3/10/2026 at 2:40 PM, xyzxyz said: Isn't Faralda the only destruction master? Not sure, in vanilla maybe? But with mods who knows. (Then there is the player themselves, they could be a master and come up with spell themselves though that is handled slightly differently.) On 3/10/2026 at 10:02 PM, xyzxyz said: Î used my follower to cast the spell to free Marry but the mother has the dialogue that happens when I myself end up in the pillory. Why? Still felt appropriate (enough) so I didn't add alternate dialog for that path. Spoiler Still a `cost' even if it didn't happen to you personally, she might by confusing you with your follower, but she is definitely sure of seeing you with that `criminal scum' so in her eyes you're just as bad. (Really she's just trying to weasel out of paying for your help so will try any excuse.)
xyzxyz Posted March 12 Posted March 12 (edited) 5 hours ago, MTB said: Not sure, in vanilla maybe? But with mods who knows. (Then there is the player themselves, they could be a master and come up with spell themselves though that is handled slightly differently.) How can the player come up with it themselves? A high destruction skill is needed I bet but what else? Edited March 12 by xyzxyz
MTB Posted March 12 Author Posted March 12 1 hour ago, xyzxyz said: How can the player come up with it themselves? A high destruction skill is needed I bet but what else? Spoiler Long ago so not sure but the PC needs to be destruction master (maybe the perk?-would have to look up the exact condition I used) when reaching the relevant part of the quest, then study (pick up) a key to realize they can make a spell -> gives mine destruction spell.
badbat111 Posted April 23 Posted April 23 the bounty beast i thought of something a random mcm bounty beast spawns if it grabs the player it forces a bounty on the player and then takes the player to jail and the player is put into the jail cell with a mcm option to toggle on or off for bounty beast and slider for percent spawn chance i thought of it because for some reason my game is bodged up guards dont arrest they just go wait i know you they end the dialogue no taking to jail so stuck with perm bounty XD
xyzxyz Posted May 27 Posted May 27 can I destroy the mines in cities? Especially the silver beastmine in markarth is annoying
badbat111 Posted May 28 Posted May 28 15 hours ago, xyzxyz said: can I destroy the mines in cities? Especially the silver beastmine in markarth is annoying try typing disable in console as for citys can you add the tranced npc in citys ? maybe a option to allow annonomus so they dont run upto player but trigger the traps without alerting the player ?
badbat111 Posted Friday at 04:00 PM Posted Friday at 04:00 PM (edited) i have a suggestion for dawnstar tied to waking nightmare if you let the dark elf live when the player goes to sleep in a bed they have a chance to wake up in a nightmare dawnstar where chainbeasts are everywhere sort of like the sleep house quest you made where you have to break free but you have to find the source of the beasts in nightmare dawnstar it could be some sort of gem or something that players need to interact with it would need more chainbeasts near the item to show its rough location when player finds it interacts with it turns it off they wake up at there bed like it was a nightmare simalure to what a wedding wakes up at casket with a slider bar to set how often the nightmare dawnstar could trigger after completing for example 1% to 100% chance that sleeping would trigger it it would fit in since npcs have had bad dreams due to waking nightmare after completion only dragonborn is effected with nightmare dreams in dawnstar maybe have the nightmare tied to the inn in dawnstar rent a room go to bed boom nightmare XD Edited Friday at 05:49 PM by badbat111
badbat111 Posted Friday at 08:28 PM Posted Friday at 08:28 PM just been thinking the nightmare could be the introduction to chainbeasts it would fit in with the pop up and audio you awaken from your nightmare you quickly write down in your book it felt so real so horrible the dawnstar nightmare chainbeasts could be the starting point to the mod for if you decide to have a story driven type of events
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