Papadrino Posted April 22, 2019 Posted April 22, 2019 Just now, t.ara said: Anyway has the new swing found some interested users. Some are closing the eyes while swinging, others let them open. Sir, thank you for putting a big smile on my face. The most fun part is that I can hear the "weeeeeeeee" while the great warrior is swinging.
t.ara Posted April 22, 2019 Author Posted April 22, 2019 31 minutes ago, Papadrino said: Sir, thank you for putting a big smile on my face. The most fun part is that I can hear the "weeeeeeeee" while the great warrior is swinging. ...lol-the "weee" of the rope and then the showdown-sound: "crrrraaaassshhhh"....ggg 1
t.ara Posted April 23, 2019 Author Posted April 23, 2019 ....ups- i forgot to show this both furniture-markers...suiting to mostly every places... 8
heliphas Posted April 25, 2019 Posted April 25, 2019 Hi, I have a problem, Zaz do not appear in MCM. If I creat a new game, it's ok, ZaZ appear, but in my main game not. I dll a patch (found But not work. Do you have a solution ? Thank. Edit : I use the last version Zaz 8 Sorry for my English, I'm not a native
t.ara Posted April 25, 2019 Author Posted April 25, 2019 46 minutes ago, heliphas said: Hi, I have a problem, Zaz do not appear in MCM. If I creat a new game, it's ok, ZaZ appear, but in my main game not. I dll a patch (found But not work. Do you have a solution ? Thank. Edit : I use the last version Zaz 8 Sorry for my English, I'm not a native hi, I guess you have an other mod quitting the MCM. If you have a NORMAL installation, ZAP is always showing the MCM with ease. The MCM is showing up caused by a script (config). You maybe can look if the scripts are complete. I would try switching other stuff off and get more close to the problem. NORMALLY is ZAP not sensitive and should work well.
t.ara Posted April 26, 2019 Author Posted April 26, 2019 Ready: zazLegBinder (this item can ONLY be used together with suiting animations !!!) pics made under same ENB/same settings-anyway on a different time of day and with different weather 5
heliphas Posted April 26, 2019 Posted April 26, 2019 16 hours ago, t.ara said: hi, I guess you have an other mod quitting the MCM. If you have a NORMAL installation, ZAP is always showing the MCM with ease. The MCM is showing up caused by a script (config). You maybe can look if the scripts are complete. I would try switching other stuff off and get more close to the problem. NORMALLY is ZAP not sensitive and should work well. Hi, thank for the answer. I have a normally installation, and Zap do no works in my Main game, but if I creat a new game Zap is totaly fonctionnal and is in MCM. I don't understand why in my main game, he is not in MCM and no works.
t.ara Posted April 26, 2019 Author Posted April 26, 2019 7 hours ago, heliphas said: Hi, thank for the answer. I have a normally installation, and Zap do no works in my Main game, but if I creat a new game Zap is totaly fonctionnal and is in MCM. I don't understand why in my main game, he is not in MCM and no works. Hello, and sadly with this info I can not give you a suiting solution-I´m really sorry. You only can switch off part for part the other mods and look if ZAP´s MCM is finally apearing again-maybe you can start a new game-is it appearing in that case?... I see two options: a) a dirty installation of ZAP (some missing files) or, b) another mod, which is massively interfering with ZAP... c) look what is different between the old installation and the new one?....maybe you can reinstall ZAP again.... And as usually a tip aside: maybe you want to learn to work with WYRE BASH... perfect handling of bigger mods without NIGHTMARE feeling.
t.ara Posted April 26, 2019 Author Posted April 26, 2019 That LEG BINDER: I WANT to change it´s design a little:-) (the both belts in front should maybe target into the navel ring instead running around the hips-I have to check that) 1
heliphas Posted April 27, 2019 Posted April 27, 2019 14 hours ago, t.ara said: Hello, and sadly with this info I can not give you a suiting solution-I´m really sorry. You only can switch off part for part the other mods and look if ZAP´s MCM is finally apearing again-maybe you can start a new game-is it appearing in that case?... I see two options: a) a dirty installation of ZAP (some missing files) or, b) another mod, which is massively interfering with ZAP... c) look what is different between the old installation and the new one?....maybe you can reinstall ZAP again.... And as usually a tip aside: maybe you want to learn to work with WYRE BASH... perfect handling of bigger mods without NIGHTMARE feeling. Ok thank you. Do you have the ZAP V7 ?
t.ara Posted April 27, 2019 Author Posted April 27, 2019 On 27. April 2019 at 11:55 AM, heliphas said: Ok thank you. Do you have the ZAP V7 ? You could download it from zazChris´s ZAP 7 thread. I do not use that version any longer. ...i´m still busy on some new items, HDT chains and HDT breast chain..that will take a little while....
vdino012 Posted April 30, 2019 Posted April 30, 2019 Is there a way to play animations from other mods through sexlab? Or does zaz fully overwrite other human animations and only allow mods registered with it?
Buckandisdead Posted April 30, 2019 Posted April 30, 2019 Hello Great animations on framework Just a little problem as my simple zbf collar is on the ground following me round when I walk and I get no zbf wrist cuffs show. Any help please thanks
Exirn Posted April 30, 2019 Posted April 30, 2019 Is there any way to get this to work with Nemesis Unlimited Behavior Engine? Been using it since I have over 20k animations but it seems that when I use furniture it locks up for a second and forces third person before doing nothing.
t.ara Posted April 30, 2019 Author Posted April 30, 2019 13 hours ago, vdino012 said: Is there a way to play animations from other mods through sexlab? Or does zaz fully overwrite other human animations and only allow mods registered with it? zap is communicating with sexlab during some use of assets, which are "allowed" during sex. IDK if sexlabs animation can be exchange and keep matching to that function.
monsta88 Posted April 30, 2019 Posted April 30, 2019 I wish more mods would use these furnitures. Also, I wish the ones using some of them would use more. The other day I wandered into the "basement" in Winterhold... man, there are so many furnitures...
t.ara Posted April 30, 2019 Author Posted April 30, 2019 9 hours ago, Exirn said: Is there any way to get this to work with Nemesis Unlimited Behavior Engine? Been using it since I have over 20k animations but it seems that when I use furniture it locks up for a second and forces third person before doing nothing. Furniture doesn´t lock up in zap for the version 8/8plus... I watched that there is nememsis, but I will not change the versions to be nememsis-compatible. Instead I´d prefer to create skyrim´s animations from scratch. If in future I have lot of time (which is surely fact), I´ll try to start to build up a fully new skyrim behavior for humanoids to get working into the skyrim´s behavior-system. In that case I can completely add existing animations again and add the wanted ones of zap also to become seriously part of the game. This is of course only one of my interesting ideas. Anyway is this at the moment fictive, because MODDING is not my whole job, it´s one of my hobbies.
t.ara Posted April 30, 2019 Author Posted April 30, 2019 1 minute ago, monsta88 said: I wish more mods would use these furnitures. Also, I wish the ones using some of them would use more. The other day I wandered into the "basement" in Winterhold... man, there are so many furnitures... You can start to learn to use Creation Kit-it´s quite not hard to learn it and you can create locations with all stuff you prefer.
t.ara Posted April 30, 2019 Author Posted April 30, 2019 NEW: zazTorturePoleWithPonyDual >two-seats-furniture with newly made HDT-Chains in each seat< 4
Buckandisdead Posted May 1, 2019 Posted May 1, 2019 13 hours ago, t.ara said: i think it´s a missmatch slot error of another mod-maybe - i will anyway look at that: works perfect-all "100" collar items are propper doing their job. Or you got another colar being installed in the folder of zap, which is not working correctly-you can try to overwrite that folders of zap and retry. If it´s on the ground following, it´s nonsence from another script mod-exactly sure about that. Thanks, T.ara Just realized that I still have a few things installed that I should not like old zaz animation packs so I will get rid and try again. Thanks for the help Buck
Ears Posted May 1, 2019 Posted May 1, 2019 I apologize for asking a question that has probably already been discussed earlier. But I still want to know. When will update be possible? A lot of interesting things were published during the year, but they are all inaccessible. How to live with this ?!!1111
t.ara Posted May 1, 2019 Author Posted May 1, 2019 2 hours ago, Ears said: I apologize for asking a question that has probably already been discussed earlier. But I still want to know. When will update be possible? A lot of interesting things were published during the year, but they are all inaccessible. How to live with this ?!!1111 Hi, this has been discussed-means I gave my info to that..this thread is mostly a "preview" for new assets or items, which I add to the version 8plus. And some new items are based on suggestions, which come by the community, as far I can handle them. If I now would release the pack, lot of things do not work, cause errors on the skeleton and many assets are not ready for male-gaming....it´s fully incomplete-and I also correct the cam-issures, part by part - which were mentioned so much time in the past. So to get a "polished" and latest version for zap, i need some time-I suggested to be waiting until summer 2019...august-september....depending on the body-version-preparation/a fomod-function for both bodies in one pack maybe, CBBE and UUNP. And then I´m done. All alone has the HDT-folder now more than 120 assets, which are used spreaded all over different furnitures and offset-poses. When I began with v. 9, I could not emagine, that such a thing would happen. Same for the furnitures (430) and the offsets (nearly 70)-it´s a very flexiable mod which is really becoming to be a gold mine addition for skyrim. How the stuff will be used in future depends on the interest of the users and is depending on the themes of the pack and of it´s flexibility. We (Musje for now) put in some new framework functions and as far I heard some weeks ago, zap may get something like more "restauration" - "inventur"- "make-up" - this would be amazing.
t.ara Posted May 1, 2019 Author Posted May 1, 2019 NEW: zazCageQuad IE (this item can be texture-changed on every detail-even the screws....the pic is showing only a default example) first animation is in colar and in wrist-cuffs (which do exactly fit locking into the lattice-rod) -a second seat will round up the scene with sitting on the cage over the face....the rest can add your fantasy. Other poses and assets for that device will follow somehow...... On the way out of the software, I suddenly miss the hinges of door and the LOCKS....wac (what a crap)-I´ll add them tomorrow:-)) 7
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