muhavaux33 Posted July 27, 2024 Posted July 27, 2024 Anyone has a good modpack to go with Zaz animation pack? Preferably mods that dont use the devious framework.
SilentOption Posted July 30, 2024 Posted July 30, 2024 On 2/3/2018 at 2:41 PM, t.ara said: What is new? What is different from ZAP8.0? What is different or new from the V. 8.0: -now with the possibility to add more animations/furnitures (plus-version) -new tree-furnitures -some new outdoor stuff -SOS compatible ball-stretcher and rope (male only) -new iron cuffs (female only) -straight jacket (alpha) (made of existing miner´s - clothing) -"struggling in ropes standing tied" on hay -some new restraint-poles -single iron handcuffs -more colors for the fantasy-glass-coffins -new bondage-pole poses (animations) -new crux mini (2 different heigth-positions) -devious sleep and a "ship-bed" and a suiting furniture with pillows for universal use -"emma may" restraint-poles (3 different poses), suiting for ship-interieur -a new candle-set (17 pieces) in different colors and sizes for skyrim -moving ceiling-chains, different sorts and sizes, one with the new single-hand-cuff -form list for all zbf-furnitures, for all cage-doors and whipping furnitures (identical for both versions, CBBE and UUNP) -most items are added to their suiting containers -all animations are carefully registered within the framework Some new texture-folders, away from the zap-folder-structure: textures\wood textures\clutter textures\achitecture\arena textures\achitecture\bravil textures\achitecture\skingrad As the pro´s beyond you can see at once, the folders are ported from oblivion to their vanilla registers: This new folders are placed originally like oblivion is using it´s vanilla textures, so every time I want to have new oblivion-parts, this folders are used. The big advantage is, that the oblivion textures are light-weighted and look pretty nice inside of skyrim. And another incredible advantage is the fact, that both folder-systems (skyrim and oblivion) do not collidate with each other. For the moment there are 4 meshes, that use this folders: "Emma-May-Restraint-poles" and the "ship-bed". I hope that this way is welcomed as it will spend some fine new integrations for the future. The new ZAP8.0 plus uses as one single mod now two different animation-folders and has it´s access on two different behavior files. This results into double-time higher animation amount with the advance, that all animations can luckily run as usually under this framework. The new folders you can find a.) under "animations" the ZaZAnimationPack+ -folder and b.) under "character" the suiting FNIS_ZazAnimationPack+_Behavior.hkx -files. Without this little trick, I would not have had a chance to create any more stuff for this nice pack. the key is not working
Falcore85 Posted August 9, 2024 Posted August 9, 2024 On 7/30/2024 at 12:46 PM, SilentOption said: the key is not working combine the link and the key and use that as the link. 1
Itski Posted August 19, 2024 Posted August 19, 2024 On 8/11/2024 at 7:11 PM, kalo2 said: mega key is not working for some reason remove the ! from the start of the key 2
Chrissi_Strubbel Posted September 28, 2024 Posted September 28, 2024 Hi Guys Iam new in using mods and I need help please. Everytime I copy the key for entering the downloadfile Mega tells me that the key is wrong. How else I can gain accsess to the downloadfile of Zaz 8+? Thx for your time
ianinuk Posted September 29, 2024 Posted September 29, 2024 23 hours ago, Chrissi_Strubbel said: Hi Guys Iam new in using mods and I need help please. Everytime I copy the key for entering the downloadfile Mega tells me that the key is wrong. How else I can gain accsess to the downloadfile of Zaz 8+? Thx for your time read post above yours
Featured Comment Guest Posted September 30, 2024 Featured Comment Posted September 30, 2024 Just going to put this here if you are having trouble with the MEGA KEY it's because there is a ! at the start of the key just remove that and you will be alright.
Wulfen1723 Posted October 3, 2024 Posted October 3, 2024 HI, I've reinstalled Zaz Animation Pack 8.0+ after a completely new build-up of my game. However, the assets (collars and cuffs and such) do not show up in the forge-menu as they previosly did. I've re-read the description of ZazAP and was reminded that ZazAP needs other mods to actually "do something". I'm now a bit bewildered... do I need to install also an asset library in addition to the Animation Pack in order for the items to show up again? Many thanks for a reminder.
Wulfen1723 Posted October 3, 2024 Posted October 3, 2024 On 5/20/2023 at 10:41 AM, Mart0206 said: I re-installed ZaZ v8+ because of purple texture issues. After doing that FNIS doens´t recognize ZaZ anymore, at least it doesn´t show up in FNIS. I can load a save game, but there are 2 issues in game. 1. the MCM entry is gone and didn´t appear again 2. assets from in the world are gone (like gags on people or pillory objects) If i use item menu the ESM shows up and i can pick up objects. But if i use them on my character (for example a wood choke) the item is equiped but not shown. I am almost sure i fucked up something during installation but wouldn´t i get rather a CTD then what i described? Hi, I have almost the same problem, after - involuntarily - moving from 1.6.640 to 1.6.1170 I completely re-built my game from ground up. Also no MCM entry and the assets are gone / cannot be forged at a blacksmiths. Did you find out a solution for your issues in the meantime?
SkyrimFap228 Posted November 2, 2024 Posted November 2, 2024 On 9/30/2024 at 9:46 PM, Guest said: Just going to put this here if you are having trouble with the MEGA KEY it's because there is a ! at the start of the key just remove that and you will be alright. thank`s, dude. 1
calibre123 Posted December 26, 2024 Posted December 26, 2024 (edited) hello everyone is there any difference between ZAZ 8.0+ CBBE HDT 2023 (by pfiffy) and this mod ? I'm asking because i want the latest version of ZAZ for SLSF "fame comments" and "Adventures with Balazar", so is this version compatible with everything that required a ZAZ animation pack ? also is this mod compatible with AE version of skyrim (11670) ? sorry for my nooby questions and thanks in advance 🙂 Edited December 26, 2024 by calibre123 forgot to ask about AE version
tomee22 Posted December 29, 2024 Posted December 29, 2024 With ZAZ 8.0 plus i got a bug with my character, he have no idle animation and stuck in T Position, any can me Help ? ZAZ 8.0 is work.
Sara Blackheart42 Posted January 4, 2025 Posted January 4, 2025 HELP! I cant figure out whats wrong, i tried ZAP7, 8 and 9 but no matter what i do, my PC always a-poses
MasterGunner124 Posted January 9, 2025 Posted January 9, 2025 Is there a chance to get this Ported for OStim ??
Guest Posted February 6, 2025 Posted February 6, 2025 Been trying to run this using MO2 and Pandora Behavior Engine + . Everyone t poses in the game whenever I install and activate. When I turn this off, no t poses. I have been extra careful to run Pandora after making these changes, but it doesn't help. Any ideas?
ianinuk Posted February 6, 2025 Posted February 6, 2025 15 hours ago, imcandy said: Been trying to run this using MO2 and Pandora Behavior Engine + . Everyone t poses in the game whenever I install and activate. When I turn this off, no t poses. I have been extra careful to run Pandora after making these changes, but it doesn't help. Any ideas? dont use pandora use fnis it wont work because of way animations handled
Guest Posted February 6, 2025 Posted February 6, 2025 1 hour ago, ianinuk said: dont use pandora use fnis it wont work because of way animations handled Thanks, will try that!
Guest Posted February 6, 2025 Posted February 6, 2025 I am trying to install FNIS in MO2 but no luck yet. I installed it as a mod, along with spells and creatures, added a FNIS Output blank mod, and I can get it to run through the MO2 interface. But I don't think I have it pointed at the right folder, see below. Any ideas?
pokerpig Posted February 15, 2025 Posted February 15, 2025 hi, is "Zaz Animation Pack V8.0 plus" compatible with Skyrim SE or AE, i get an error in FNIS ------------------------------------------------------------------------ Reading ZaZAnimationPack7 V7.00 ... >>Warning: \character\behaviors\FNIS_ZaZAnimationPack8_Behavior.hkx not Skyrim SE compatible<< ------------------------------------------------------------------------
pokerpig Posted February 15, 2025 Posted February 15, 2025 On 2/7/2025 at 3:45 AM, imcandy said: I am trying to install FNIS in MO2 but no luck yet. I installed it as a mod, along with spells and creatures, added a FNIS Output blank mod, and I can get it to run through the MO2 interface. But I don't think I have it pointed at the right folder, see below. Any ideas? The "Start in" this should like to your Skyrim game folder.
pokerpig Posted February 15, 2025 Posted February 15, 2025 Is this mod ONLY compatible with the Legendary (LE) version of Skyrim ? Please let me know if a SE/AE version is also available.
ianinuk Posted February 16, 2025 Posted February 16, 2025 On 2/15/2025 at 6:22 AM, pokerpig said: Is this mod ONLY compatible with the Legendary (LE) version of Skyrim ? Please let me know if a SE/AE version is also available. 1
cf2022 Posted February 16, 2025 Posted February 16, 2025 1 hour ago, ianinuk said: If you scroll down on that main page there are links to the 8+ ones that work for SE 2
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