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Zaz Animation Pack V8.0 plus


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Posted
On 2/3/2018 at 2:41 PM, t.ara said:

What is new?

What is different from ZAP8.0?

 

 

What is different or new from the V. 8.0:

 

-now with the possibility to add more animations/furnitures (plus-version)

-new tree-furnitures

-some new outdoor stuff

-SOS compatible ball-stretcher and rope (male only)

-new iron cuffs (female only)

-straight jacket (alpha) (made of existing miner´s - clothing)

-"struggling in ropes standing tied" on hay

-some new restraint-poles

-single iron handcuffs

-more colors for the fantasy-glass-coffins

-new bondage-pole poses (animations)

-new crux mini (2 different heigth-positions)

-devious sleep and a "ship-bed" and a suiting furniture with pillows for universal use

-"emma may" restraint-poles (3 different poses), suiting for ship-interieur 

-a new candle-set (17 pieces) in different colors and sizes for skyrim

-moving ceiling-chains, different sorts and sizes, one with the new single-hand-cuff

-form list for all zbf-furnitures, for all cage-doors and whipping furnitures (identical for both versions, CBBE and UUNP)

-most items are added to their suiting containers

-all animations are carefully registered within the framework 

 

 

Some new texture-folders, away from the zap-folder-structure:

 

textures\wood

textures\clutter

textures\achitecture\arena

textures\achitecture\bravil

textures\achitecture\skingrad

 

As the pro´s beyond you can see at once, the folders are ported from oblivion to their vanilla registers:

This new folders are placed originally like oblivion is using it´s vanilla textures, so every time I want to have new oblivion-parts, this folders are used. The big advantage is, that the oblivion textures are light-weighted and look pretty nice inside of skyrim. And another incredible advantage is the fact, that both folder-systems (skyrim and oblivion) do not collidate with each other. For the moment there are 4 meshes, that use this folders: "Emma-May-Restraint-poles" and the "ship-bed".

I hope that this way is welcomed as it will spend some fine new integrations for the future.

 

 

 

The new ZAP8.0 plus uses as one single mod now two different animation-folders and has it´s access on two different behavior files. This results into double-time higher animation amount with the advance, that all animations can luckily run as usually under this framework.

The new folders you can find a.) under "animations" the ZaZAnimationPack+ -folder and b.) under "character" the suiting FNIS_ZazAnimationPack+_Behavior.hkx -files.

Without this little trick, I would not have had a chance to create any more stuff for this nice pack.

 

 

 

 

 

the key is not working

 

  • 2 weeks later...
  • 1 month later...
Posted

Hi Guys

Iam new in using mods and I need help please.

Everytime I copy the key for entering the downloadfile Mega tells me that the key is wrong.  How else I can gain accsess to the downloadfile of Zaz 8+?

 

Thx for your time

Posted
23 hours ago, Chrissi_Strubbel said:

Hi Guys

Iam new in using mods and I need help please.

Everytime I copy the key for entering the downloadfile Mega tells me that the key is wrong.  How else I can gain accsess to the downloadfile of Zaz 8+?

 

Thx for your time

read post above yours

Posted

HI, I've reinstalled Zaz Animation Pack 8.0+ after a completely new build-up of my game.   However, the assets  (collars and cuffs and such) do not show up in the forge-menu as they previosly did. I've re-read the description of ZazAP and was reminded that ZazAP needs other mods to actually "do something". I'm now a bit bewildered... do I need to install also an asset library in addition to the Animation Pack in order for the items to show up again? Many thanks for a reminder.

Posted
On 5/20/2023 at 10:41 AM, Mart0206 said:

I re-installed ZaZ v8+ because of purple texture issues.

After doing that FNIS doens´t recognize ZaZ anymore, at least it doesn´t show up in FNIS.

I can load a save game, but there are 2 issues in game.

 

1. the MCM entry is gone and didn´t appear again

2. assets from in the world are gone (like gags on people or pillory objects)

 

If i use item menu the ESM shows up and i can pick up objects. But if i use them on my character (for example a wood choke) the item is equiped but not shown.

 

I am almost sure i fucked up something during installation but wouldn´t i get rather a CTD then what i described?

Hi, I have almost the same problem, after - involuntarily - moving from 1.6.640 to 1.6.1170 I completely re-built my game from ground up. Also no MCM entry and the assets are gone / cannot be forged at a blacksmiths. Did you find out a solution for your issues in the meantime?

  • 5 weeks later...
Posted
On 9/30/2024 at 9:46 PM, Guest said:

Just going to put this here if you are having trouble with the MEGA KEY it's because there is a at the start of the key just remove that and you will be alright.
 

thank`s, dude.

  • 1 month later...
Posted (edited)

hello everyone :)

is there any difference between ZAZ 8.0+ CBBE HDT 2023 (by pfiffy) and this mod ?

I'm asking because i want the latest version of ZAZ for SLSF "fame comments" and "Adventures with Balazar", so is this version compatible with everything that required a ZAZ animation pack ? 

 

also is this mod compatible with AE version of skyrim (11670) ?

 

sorry for my nooby questions and thanks in advance 🙂

Edited by calibre123
forgot to ask about AE version
Posted

With ZAZ 8.0 plus i got a bug with my character,  he have no idle animation and stuck in T Position, any can me Help ?

 

 

ZAZ 8.0 is work.

  • 4 weeks later...
Posted

Been trying to run this using MO2 and Pandora Behavior Engine + . Everyone t poses in the game whenever I install and activate. When I turn this off, no t poses. I have been extra careful to run Pandora after making these changes, but it doesn't help. Any ideas?

Posted
15 hours ago, imcandy said:

Been trying to run this using MO2 and Pandora Behavior Engine + . Everyone t poses in the game whenever I install and activate. When I turn this off, no t poses. I have been extra careful to run Pandora after making these changes, but it doesn't help. Any ideas?

dont use pandora use fnis it wont work because of way animations handled

Posted

 

1 hour ago, ianinuk said:

dont use pandora use fnis it wont work because of way animations handled

 

Thanks, will try that!

Posted

I am trying to install FNIS in MO2 but no luck yet. I installed it as a mod, along with spells and creatures, added a FNIS Output blank mod, and I can get it to run through the MO2 interface. But I don't think I have it pointed at the right folder, see below. Any ideas?

 

 

Capture.JPG.5b4d0519424482cc6f9568d118c56877.JPG

  • 2 weeks later...
Posted

hi, is "Zaz Animation Pack V8.0 plus" compatible with Skyrim SE or AE, i get an error in FNIS

------------------------------------------------------------------------

Reading ZaZAnimationPack7 V7.00 ...
>>Warning: \character\behaviors\FNIS_ZaZAnimationPack8_Behavior.hkx not Skyrim SE compatible<<

------------------------------------------------------------------------

Posted
On 2/7/2025 at 3:45 AM, imcandy said:

I am trying to install FNIS in MO2 but no luck yet. I installed it as a mod, along with spells and creatures, added a FNIS Output blank mod, and I can get it to run through the MO2 interface. But I don't think I have it pointed at the right folder, see below. Any ideas?

 

 

Capture.JPG.5b4d0519424482cc6f9568d118c56877.JPG

The "Start in" this should like to your Skyrim game folder.

Posted
On 2/15/2025 at 6:22 AM, pokerpig said:

Is this mod ONLY compatible with the Legendary (LE) version of Skyrim ? Please let me know if a SE/AE version is also available.

 

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