Deanevea Posted February 28, 2023 Posted February 28, 2023 (edited) On 4/8/2019 at 8:23 PM, poblivion said: How do you install the key with the Pack? Sorry about the double post, not sure how that happened   On 4/8/2019 at 8:23 PM, poblivion said:   Edited February 28, 2023 by Deanevea Sorry about the double post, not sure how that happened
asdfa94 Posted May 2, 2023 Posted May 2, 2023 For some reason Zaz started locking the 'player attack' in the player control menu after a scene ends. Any idea what might cause it? I don't use flying cam during scenes.
Mart0206 Posted May 20, 2023 Posted May 20, 2023 I re-installed ZaZ v8+ because of purple texture issues. After doing that FNIS doens´t recognize ZaZ anymore, at least it doesn´t show up in FNIS. I can load a save game, but there are 2 issues in game.  1. the MCM entry is gone and didn´t appear again 2. assets from in the world are gone (like gags on people or pillory objects)  If i use item menu the ESM shows up and i can pick up objects. But if i use them on my character (for example a wood choke) the item is equiped but not shown.  I am almost sure i fucked up something during installation but wouldn´t i get rather a CTD then what i described?
MikeCobalt Posted August 5, 2023 Posted August 5, 2023 Hello :), I'm working on a Mod which starts in Skyrim but moves to Another nation (World Space) and there will be a number of stages that will require NPCs to open/close *Locked doors. I've looked through the scripts listed in this addon but I haven't noticed any scripts for that. Is that included here or how is that done? Â Â
shiagwen Posted August 6, 2023 Posted August 6, 2023 Hallo Tara, ich hoffe du liest das hier.  Ich schreibe hier und nicht in 9.2, weil der mir zu gross ist mit über 7gb schon in der 7z.  zum einen bemängele ich bei deinen zaz arbeten mods mit denen man sie ins spiel bringen kann und die im spiel auch eine funktion haben. vor allem aber bemängele ich, das in den animation lists immer noch die uralten arrok animationen zu finden sind, auch jede menge SH usw. Diese animationen tauchen dann leider unverhinderlich in den devious devices auf. sehr ärgerlich und spielverderbend.  ich wünsche mir von dir für deinen zaz 8.0+ eine ( EINE) animation package list NUR mit den billy animationen drin, und zwar allen Billy DD Animationen die es gibt. behaviour file entsprechend. klar ausgedrückt ? damit wäre das DD problem zunächst gelöst. ich mache diese liste nicht selber, egal wie du das zu erklären versuchst, ich werde das nicht verstehen.  danke für die aufmerksamkeit
t.ara Posted August 8, 2023 Author Posted August 8, 2023 On 8/6/2023 at 5:18 PM, shiagwen said: Hallo Tara, ich hoffe du liest das hier.  Ich schreibe hier und nicht in 9.2, weil der mir zu gross ist mit über 7gb schon in der 7z.  zum einen bemängele ich bei deinen zaz arbeten mods mit denen man sie ins spiel bringen kann und die im spiel auch eine funktion haben. vor allem aber bemängele ich, das in den animation lists immer noch die uralten arrok animationen zu finden sind, auch jede menge SH usw. Diese animationen tauchen dann leider unverhinderlich in den devious devices auf. sehr ärgerlich und spielverderbend.  ich wünsche mir von dir für deinen zaz 8.0+ eine ( EINE) animation package list NUR mit den billy animationen drin, und zwar allen Billy DD Animationen die es gibt. behaviour file entsprechend. klar ausgedrückt ? damit wäre das DD problem zunächst gelöst. ich mache diese liste nicht selber, egal wie du das zu erklären versuchst, ich werde das nicht verstehen.  danke für die aufmerksamkeit  Naja, hallo:-) Das kann ich leider aufgrund der Originalitätsbewahrung von ZAP nicht machen. Außerdem müsste ich mit einenm vergleichbaren setup ZAP dann ebenso testen, auch die animationen DRITTER sind auf meinem SKYRIM setup NICHT zu finden. Es gibt bei mir KEINERLEI animations-replacer, weder für sexLab, noch für ZAP oder auch nicht für DD. Alle diejenigen, die Animationen erstellen können sich ebenso wie in der Vergangenheit mit einem Coder zusammentun und dann einen entsprechenden Framework neu erstellen. Für Standardfurnitures ist das eigentlich gar nicht nötig und für das bischen offset-gameplay könnte man gerade für SSE dann auch direkt neue additive offsets in den original behavior-graph einbauen. So käme man schließlich zu einem realistischen BDSM -add on, ganz im Sinne der GAME-Mechanik ohne das Spiel mit unnötigem Code zu überfrachten. Offsets brechen dann nicht entzwei und bleiben stabil-ohne code und können sogar in Abhängigkeit der bestehenden Skyrim-Furnitures aufinjiziert werden, easy going mit weniger code und weniger bildschirm-text. Das machen in Zukunft die nächsten interessierten modder, die sich dann auch mal richtig in das modden "reinhängen" können. Für mich ist das leider nicht mehr interessant genug, da SSE leider einige simple Kinderkrankheiten hat, die ein "offenens" modding für mich einfach nicht zulassen. Im Klartext: zuviel Arbeit für ein bischen Ergebnis für NULL Anerkennung. Das Input-Ouput Work-Verhältnis ist dabei einfach nicht gegeben. Deshalb bleibt SSE hier bei mir auch nur SHOWCASE und "mal kurz probieren, ob´s geht" !!!!  DD hat eigentlich mit ZAP rein gar nichts zu tun. DD braucht ZAP nicht.  ZAP 9 und 10 sind so groß, weil ich in Zukunft NUR nocht aus diesem POOL die Recourcen für schöne, neue Mods nutzen werde. Da muss keiner so mitgehen. Es gibt die Möglichkeit bei allen anderen Versionen zu bleiben. Das ist total OKAY so.  Ich traue auch aus technischer Hinsicht nur meinen eigenen Animationen und den alten einfachen Animationen, die so einfach ideal zusammenpassen. GErade bei Animationen MIT assets kann es zu sehr unschönen Verdrehungen bei den Gelenken kommen, die sowohl Kleidung als auch Fesseln total verschandeln. Dual oder mehrfach animationen sind bis auf den Pillory ja gar nicht im ZAP realisiert worden, allein das Ding war schwierig genug zu entwickeln (den aufwendigen Hintergrund dazu können die meisten auch nicht erfassen) und findet seine Verwendung NUR in einigen WENIGEN alten Mods. Dafür entwickle ich kein Replacement-tut mir leid. Andere Animationen mögen hier und da passen, ein Replace kommt für mich aber offiziel nicht in Frage. Ich werde nicht die originalen Animationen gegen andere austauschen. Wie gesagt müssen diese Animatoren dann auch lernen, ihren Kontent ordentlich ins Spiel einzupflegen und nicht ständig "replacement-packs" anbieten. Das unterstütze ich so nicht. Â
t.ara Posted August 8, 2023 Author Posted August 8, 2023 (edited) On 2/8/2023 at 11:15 PM, no_way said: Anyone using Precision? Its awesome but it adds impact/recoil to blows which has the unfortunate side effect of knocking people out of bondage furniture when getting whipped. Anyone able to patch this?  This is under FNIS an never ending story. This is not patchable-code or framework-problem: this is a standard FNIS-problem. This is a theme to become discussed YEARS ago inside of a FNIS thread-not here. In between I can tell that this can only become solved by fixing FNIS. But this could be done only by asking FORE-I could lead him to make this work fine-but FORE is not active anymore. And FNIS is now a BLACKBOX-mod without further access for third party creators. So: ZAP is staying game-conform with it´s furniture-creations and offsets-this can instead be solved by using a different technique for pseudo-furniture-creations with a single animation-idle under FNIS in a working way-but not as a serious FNIS- furniture! Summed up, THIS is PITY but not too much a problem. Edited August 8, 2023 by t.ara
Aerynwolf Posted September 3, 2023 Posted September 3, 2023 Is this the mod that adds the punching animations? Everything except them seem to work. Can't figure it out. It's the last thing I'm trying to get resolved. Troubles of Heroine has scenes that use the punching but can't get them to trigger here, but others like the furniture and armbinder animations work.
Psalam Posted September 3, 2023 Posted September 3, 2023 57 minutes ago, stillindie said: Is this the mod that adds the punching animations? Everything except them seem to work. Can't figure it out. It's the last thing I'm trying to get resolved. Troubles of Heroine has scenes that use the punching but can't get them to trigger here, but others like the furniture and armbinder animations work. I'm not familiar with ToH. However, I've used ZAP for years. I'm pretty sure there are no punching animations. Â Are you sure you need a punching animation? Punching (as in brawls) is a fundamental part of the Skyrim game.
Quoozey Posted September 10, 2023 Posted September 10, 2023 Spoiler [09/10/2023 - 12:44:05PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:05PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:11PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:11PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:17PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:17PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:23PM] error: Unbound native function "LoadConfig" called [09/10/2023 - 12:44:27PM] VM is freezing... [09/10/2023 - 12:44:27PM] VM is frozen [09/10/2023 - 12:44:27PM] Saving game... [09/10/2023 - 12:44:28PM] VM is thawing... [09/10/2023 - 12:44:28PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:28PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:34PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:34PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:40PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:40PM] [Zad]: RebuildSlotmask() [09/10/2023 - 12:44:45PM] Error: Cannot call IsHeavyArmor() on a None object, aborting function call stack:    [Active effect 6 on (00053AE5)].aaaUCEnemyScript.GetClass() - "aaaUCEnemyScript.psc" Line 134    [Active effect 6 on (00053AE5)].aaaUCEnemyScript.OnEffectStart() - "aaaUCEnemyScript.psc" Line 53 [09/10/2023 - 12:44:45PM] Warning: Assigning None to a non-object variable named "::temp18" stack:    [Active effect 6 on (00053AE5)].aaaUCEnemyScript.GetClass() - "aaaUCEnemyScript.psc" Line 134    [Active effect 6 on (00053AE5)].aaaUCEnemyScript.OnEffectStart() - "aaaUCEnemyScript.psc" Line 53 [09/10/2023 - 12:44:47PM] [Zad]: Set Device Hider slot to 29. [09/10/2023 - 12:44:47PM] [Zad]: RebuildSlotmask() I'm getting a lot of errors with Zad lately and I don't know where to look for mod conflicts or any settings that might help. What do you recommend?
Guest Posted October 21, 2023 Posted October 21, 2023 On 8/6/2023 at 12:52 AM, MikeCobalt said: Hello :), I'm working on a Mod which starts in Skyrim but moves to Another nation (World Space) and there will be a number of stages that will require NPCs to open/close *Locked doors. I've looked through the scripts listed in this addon but I haven't noticed any scripts for that. Is that included here or how is that done? Â Â https://www.creationkit.com/index.php?title=SetOpen_-_ObjectReference https://www.creationkit.com/index.php?title=Lock_-_ObjectReference https://www.creationkit.com/index.php?title=SetLockLevel_-_ObjectReference
Nightangel32 Posted November 8, 2023 Posted November 8, 2023 I can't seem to get garrote dynamic to activate. When I click on it I stand in front of it for a couple seconds then nothing and yes I did run finis beforehand. Anyone else have this problem?
High5Ghost Posted November 9, 2023 Posted November 9, 2023 When I try to install the file from this page the installation file is only 1byte and there is no data. What am I doing wrong?
Psalam Posted November 11, 2023 Posted November 11, 2023 On 11/9/2023 at 12:34 PM, WyrmStryk said: When I try to install the file from this page the installation file is only 1byte and there is no data. What am I doing wrong? The file contains two items. First is a link to MEGA where the file is actually located. The second is the necessary password to download the file.
High5Ghost Posted November 12, 2023 Posted November 12, 2023 21 hours ago, Psalam said: The file contains two items. First is a link to MEGA where the file is actually located. The second is the necessary password to download the file. Yes, I quickly realized the mistake I was making after posting this comment. Sorry for that, haha.
HiForAll Posted November 26, 2023 Posted November 26, 2023 (edited) Hello, sorry for bothering you, but when i install ZAZ 8+ i have a bug with prisoner cart in begining problem connectet with animations but i don't understand how to fix it, because i don't good with modding please halp who have simmilar problem (or and yes i run FINS after enable ZAZ and sexlab Edited November 26, 2023 by HiForAll
Psalam Posted November 26, 2023 Posted November 26, 2023 34 minutes ago, HiForAll said: Hello, sorry for bothering you, but when i install ZAZ 8+ i have a bug with prisoner cart in beginning problem connectet with animations but i don't understand how to fix it, because i don't good with modding please help who have simmilar problem (or and yes i run FINS after enable ZAZ and sexlab This is a common problem with modded Skyrim generally. Most people solve it by getting an alternate start mod.
crococat Posted November 26, 2023 Posted November 26, 2023 Had no problem with starting cart scene with zaz8 and now have no problem with zaz9.2 But as i am starting new games offen, i created vanila save after dragon scene just after entering Helgen Keep. Then just load this save and adding mods, save and adding more, becouse some mods could not be launched in one time with all others.
HiForAll Posted November 26, 2023 Posted November 26, 2023 (edited) Thanks Psalam, with your help i understand wat causes this problem, just loverslab and ZAZ not competable with my current version (so if any newcomers like me or other people will ask about this say that for SSE v1.5.9.7 say to use ZAZ v8.0 and sexlab v163.7 Edited November 26, 2023 by HiForAll
Jaymeezy Posted November 29, 2023 Posted November 29, 2023 can someone direct me to where the shibari hanging zaz item is?
t.ara Posted December 1, 2023 Author Posted December 1, 2023 On 11/29/2023 at 3:00 AM, Jaymeezy said: can someone direct me to where the shibari hanging zaz item is? Yes, if you are on the bigger castle´s place, this asset is under a cage and under aonther wooden construction hanging, by using a ring and some rope down. It is small, indeed-but that´s quite realistic that way and can be used in a lot of places.
Jaymeezy Posted December 5, 2023 Posted December 5, 2023 do you have a screenshot of the location? this is in the zbf testzone right? Â
t.ara Posted December 8, 2023 Author Posted December 8, 2023 On 12/5/2023 at 4:11 PM, Jaymeezy said: do you have a screenshot of the location? this is in the zbf testzone right? Â With greetings from Skyrim SSE. 5
Jaymeezy Posted December 13, 2023 Posted December 13, 2023 On 12/8/2023 at 10:54 AM, t.ara said: With greetings from Skyrim SSE. Is the ZAP 8 or 9
ashlynator3537 Posted December 20, 2023 Posted December 20, 2023 So, I have an issue where for some reason the ZazAnimationPack.esm just isn't appearing no matter what I do, even going back to the 2017 version of 8.0. FNIS is running without issues or warnings if that has anything to do with it
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