AllureLove Posted February 1, 2018 Share Posted February 1, 2018 just like this.Thank you all. Link to comment
Akzyra Posted February 1, 2018 Share Posted February 1, 2018 You can set jump height and run speed with the console: The values I have here are the defaults. Speed is in percentage, 50 would be half. player.setav speedmult 100 player.setgs fjumpheightmin 76 Link to comment
myuhinny Posted February 1, 2018 Share Posted February 1, 2018 There use to be a fairy mod called tinkerbell a pixie fairy follower on the nexus but it looks like it's gone now. But that mod added a pair of deadric boots called the deadric boots of computer crashing speed. These boots could literally get you from one side of the map to the other in a few minutes but you had to use TGM to keep little bumps in the ground from killing you because of the speed. Link to comment
Darkpig Posted February 2, 2018 Share Posted February 2, 2018 The Grey Cowl of Nocturnal mod has oh wait! Spoilers Spoiler These go fast boots called the Boots of Springheel Jack. I know there are quite a few mods that increase speed. There are plenty of enchantment mods such as Summermyst and I think Wintermyst also but not sure. Ordinator has perks to make you go supahfast! Disparity also improves speed. Or you can use console. Be careful not to go too fast as speed kills. Link to comment
kambingsalto Posted February 2, 2018 Share Posted February 2, 2018 How to find fall rolling animation like that? Link to comment
Azazellz Posted February 2, 2018 Share Posted February 2, 2018 3 hours ago, kambingsalto said: How to find fall rolling animation like that? I'm pretty sure it's just a forward roll from TKDodge. Link to comment
kambingsalto Posted February 2, 2018 Share Posted February 2, 2018 5 hours ago, Azazellz said: I'm pretty sure it's just a forward roll from TKDodge. I think it's different It's clearly fall rolling animation, like this onehttps://www.nexusmods.com/skyrim/mods/86170? but in the gif use different animation Link to comment
Azazellz Posted February 2, 2018 Share Posted February 2, 2018 1 hour ago, kambingsalto said: I think it's different As I can remember, in terms of game logic, Skyrim don't have different AnimEvents for landing after fall from high or low heights. So I'm pretty sure it's a manually used forward roll from TKDodge. Because if not - then character should use same "landing roll" animation for landing after every jump. Link to comment
Corsayr Posted February 3, 2018 Share Posted February 3, 2018 8 hours ago, Azazellz said: As I can remember, in terms of game logic, Skyrim don't have different AnimEvents for landing after fall from high or low heights. So I'm pretty sure it's a manually used forward roll from TKDodge. Because if not - then character should use same "landing roll" animation for landing after every jump. TK dodge you have to be in combat mode to actually dodge and in the vid they do not appear to be in combat mode. could have nicked the animation though Link to comment
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