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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
3 hours ago, CyberQueen said:

I see now. Thank you vary much for your help.

Okay sorry to bother you again but I guess I don't get it. I'm using a trigger box to test the script with the sexlab property and my player property. I used your code for entering the trigger and it worked but I wanted it to be so that when exiting the trigger I re-equip everything and I can't get it to compile.


SexLabFramework Property SexLab auto
Actor Property PlayerRef  Auto  

Int InTrigger = 0

Event OnTriggerEnter(ObjectReference akTriggerRef)
    if (InTrigger == 0)
        if akTriggerRef == Game.GetPlayer()
            InTrigger += 1
            debug.notification("Entered Trigger")
            ;Do things
    Form[] StrippedItems = SexLab.StripActor(PlayerRef)
        endif
    endif
EndEvent

Event OnTriggerLeave(ObjectReference akTriggerRef)
    if (InTrigger > 0)
        if akTriggerRef == Game.GetPlayer()
            InTrigger -= 1
            debug.notification("Leaving Trigger")
            ;Do Things / I don't know what to put here...
        endif
    endif
EndEvent

Posted

Does anyone know why when a scene starts, my HUD still shows up? I remember Sexlab use to get rid of the HUD elements for scenes, but now when a scene starts the HUD flashes away as actors are aligning up, the pops back up when the scene starts. Not Breaking, but very annoying. I do use mods like SKYHud and TRUHud! Do these mods conflict with sexlab?

Posted
On 2/1/2026 at 2:55 PM, PippinTom said:

Is this really an appropriate place to take (really)basic programming lessons in?

So if you believe my question is "really basic" could you please help me with the answer?

Posted
On 1/30/2026 at 3:50 PM, deeyock said:

Was this ever answered? I'm not even using custom races, but every animation has the male about 10 or so adjustments too low, like 1-2 off to the right. I saw another comment about a profile JSON file, but how do I set that up?

 

Unfortunately, I would still like to know as well lol. I've been just dealing with it the tedious way.

Posted (edited)

nothing is overwriting sexlabutil and its properly installed, i have 1.5.97 installed so i use 1.63 ver of sexlab, i still don't know what the problem is. i removed all of the other sexlab mods and any other sex mods and left just sexlab and still it shows sexlab util not found. fnis isn't the problem because my character isn't a-posing because i've restarted 20 times now and i'm tired of seeing a nord man jump and run around, i would be grateful for any help. 

only thing sexlab is interacting with in MO2 was papyrus but i've tried all three and nothing changes. pls help

 

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Edited by tantalust17
missing pics
Posted
13 hours ago, tantalust17 said:

nothing is overwriting sexlabutil and its properly installed, i have 1.5.97 installed so i use 1.63 ver of sexlab, i still don't know what the problem is. i removed all of the other sexlab mods and any other sex mods and left just sexlab and still it shows sexlab util not found. fnis isn't the problem because my character isn't a-posing because i've restarted 20 times now and i'm tired of seeing a nord man jump and run around, i would be grateful for any help. 

only thing sexlab is interacting with in MO2 was papyrus but i've tried all three and nothing changes. pls help

 

image_2026-02-08_195921822.png

image_2026-02-08_200210654.png

image_2026-02-08_200230263.png

ScreenShot23.png

ScreenShot22.png

ok so, i've removed everything but the bare essentials and still it STILL POPS UP WTF

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ScreenShot25.png

Posted

Okay guys, I have a strange problem. When I launch SexLab from MCM, I only get this blank screen no matter how long I wait. I recently reinstalled SL and other mods like SLAL, ABC, Creature Framework, and SL Tools, and I reinstalled them all in the correct order, including everything required. This has been happening ever since. In other cases like SLAL or SL tools, I can access the configuration and see everything. Does anyone know what's going on and how to fix it?

ScreenShot11.png

Posted (edited)

Drem Yol Lok, Dovahkiin!

 

I have succeeded in downloading, installing, loading with FNIS, installing ingame, registering animations, and finally having a mod's animations work (Bandit Paradise) for Sexlab166b. This took about 20 hours of racking my two braincells together and groaning in front of my computer. I have achieved enlightenment and will now proceed to collapse unto mine own bed, and roll, to and fro, to Yah Viir Laas Ul..

 

 

trying to play with mods is 20% downloading, 25% game crashing, 5% non-crash broken features, 20% searching for solutions, 10% fixing things, 5% succeeding, and 5% playing the game. :D

 

I don't feel so good ;w; 

 

It feels like I just keep discovering mistakes I made and nothing ever works ;w;

 

welp at least I got the game to run... only thing still broken are the animations... 🥹

 

I'm so fucking happy rn  :blush: 

 

The first time I played around with mods was months ago. 

 

But it was only now that I finally went through enough instructions and fumbled around enough to successfully download and install this mod properly :bawling:

 

Well granted it only took about 10 hours total of actually fumbling around with mods and today only about 3 hours... But I finally got this thing to work!! Yipppeee!!!

 

I'm so happy rn :3

 

---

Maybe useful thoughts:

 

Btw definitely use Mod Organizer 2; it looks kind of old and wack at first but honestly it just works: https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files

 

Install crashlogger too, it's pretty useful. 

https://www.nexusmods.com/skyrimspecialedition/mods/59818

 

No you dum dum you needed much more information, hmph! Basically all I needed was in these two sections. 

(In bold and parentheses is my thoughts):

 

https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/

----

 

----- Requirements -------------------------------------------------------------

 

Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER

 

Address Library for SKSE Plugins

 

Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER

  • FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.
  • If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

(btw since I recommended MO2 here's the link for a bit of extra instructions for FNIS that's in the nexus mods desc https://stepmodifications.org/wiki/SkyrimSE:Fores_New_Idles_in_Skyrim_SE)


SkyUI SE REQUIRES VERSION 5.0 OR NEWER


An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

 

Edit: btw I'm braindead so I just found that TNG the new gentleman works better with the skeleton than SOS schlongs of skyrim... sos didn't work for me but probably only because I probably did something wrong and TNG is just newer and cleaner, so even a dumbass like me can just slap it into MO2 and have it work lol

https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=description


----- Basic Installation Procedure ------------------------------------------

 


After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.

  1. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.)
  2. Run the GenerateFNISforUsers.exe tool.  
    (If using MO2; this is in "C:\Modding\MO2\mods\FNIS Behavior SE 7_6\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe". Can also right click the FNIS main file mod from the MO2 menu and Open in Explorer. It took me a while to find this, xwx 'run tool? okay, where???' - me 1 hour ago) 

Edit: This is indeed where to find FNIS if it's installed with MO2, but I'm a dum dum and was literally accomplishing nothing every single time I've been loading FNIS so far... Anyways, if it's run using MO2, this path is sorta useful not that much. Still gotta find the .exe file for MO2 to run it.

 

 

  1. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch.
  2. Click the big button that reads "Update FNIS Behavior"
  3. You should see a line that says "Reading SexLab..." if not you've done something wrong.
    (I personally didn't see this line and was kinda worried but I loaded up the game with MO2 SKSE and in the mod config menu it was fine soo... Well maybe I'm just blind :p  ...It might not show up if it's not the first time it's run? idk.

Edit: nahh you're just stupidddd, me from, like, 20 hours ago(?) yes, if you do it properly then it'll work and show reading sexlab.. and all the other animations packs in there. Look, on MO2, there's a button looks like four puzzle pieces; one is red. it's the tools button. click it, then go to FNIS, then click on run FNIS. I dunno how it's supposed to work normally, but through MO2, it only works if it's accessed using MO2's tools button, not opening it directly in that FNIS folder. If done properly, there will indeed be Reading Sexlab... etc. for animation packs when clicking update FNIS behavior. 

 

  1. DO NOT ignore any warnings or errors you see in the FNIS window.
    (I ignored exactly 1 warning bc I knew why it was and can't fix it without money, so I loaded the game and everything worked and the sexlab Mod Configuration menu says everything's good; so it's fine probably maybe lol)

Edit: No you dummy you literally still have zero working animations ;w;

also too many animations error... hm. that's new. I suppose disabling some animation mods might change something..

ok so actually download FNIS XXL in optional files on the nexus mods page since there's a lotta animations in this load order. If the load order is very minimal I bet XXL isn't necessary, but I find myself downloading tons of crap. The FNIS XXL kinda unsettles me with rapidly appearing and disappearing transparent command consoles, but ehhh it seems to work.

 

  1. Activate the SexLab.esm file in your list of active mods.
  2. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab"
  3. Check that you meet the requirements on the left pane and then click the Install option in the top right.
    • NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue.

[*]Close all menus and stand still until the install finishes, it can take a few minutes.

(It didn't tell me to close all menus ingame for a good, like, ten minutes or something before I switched tabs and idk what happened but only then did it tell me ingame to close menus. sooo when the install button is clicked and it says 'Working', I think it's fine to close menu?)

Edit: at least this part works afaik

 

btw after all this if you've installed other animation packs idek the details but slal may be desired for registering custom animation packs such as billys packs.

https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/

 

----

ScreenShot0.png

Edited by bb2bb
I'm dumb ;w; (Neh Faas, Aus Ul, Aus Frul. Mey Rii Mir Ov, Aus Neh Zah. Ov, Yah Drem.)
Posted
On 2/8/2026 at 6:30 PM, tantalust17 said:

ok so, i've removed everything but the bare essentials and still it STILL POPS UP WTF

image_2026-02-09_090945018.png

ScreenShot25.png

ngl maybe it just says it's an outdated version cause it is indeed an older-than-latest version, even if it's the correct version for the skyrim version? idk

Posted

Drem Yol Lok, Dovahkiin!

 

Here's what I learned while installing sexlab; I cleaned it up a bit. In bold is my thoughts on the instructions:

 

trying to play with mods is 20% downloading, 25% game crashing, 5% non-crash broken features, 20% searching for solutions, 10% fixing things, 5% succeeding, and 5% playing the game. :D

 

---

Maybe useful thoughts:

 

Btw definitely use Mod Organizer 2; it looks kind of old and wack at first but honestly it just works: 

https://www.nexusmods.com/skyrimspecialedition/mods/6194?tab=files

 

Install crashlogger too, it's pretty useful. 

https://www.nexusmods.com/skyrimspecialedition/mods/59818

 

This is the latest version for SSE afaik at feb 2026

https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/

----

 

----- Requirements -------------------------------------------------------------

 

Skyrim Script Extender (SKSE) REQUIRES SKSE 2.2.6 OR NEWER

 

There is also a nexusmods page:  https://www.nexusmods.com/skyrimspecialedition/mods/30379

 

Address Library for SKSE Plugins

 

Fores New Idles in Skyrim SE (FNIS) REQUIRES FNIS 7.0.0 OR NEWER

  • FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required.
  • If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone.

(btw since I recommended MO2 here's the link for a bit of extra instructions for FNIS that's in the nexus mods desc for MO2; basically it says to set the data folder as directory when MO2 asks why FNIS is weird: https://stepmodifications.org/wiki/SkyrimSE:Fores_New_Idles_in_Skyrim_SE)


SkyUI SE REQUIRES VERSION 5.0 OR NEWER


An actor skeleton mod such as XP32 Maximum Skeleton Special Extended (XPMSSE)

 

I'm braindead so I just found that TNG the new gentleman works better with the skeleton than SOS schlongs of skyrim... sos didn't work for me but probably only because I probably did something wrong and TNG is just newer and cleaner, so even a dumbass like me can just slap it into MO2 and have it work lol

https://www.nexusmods.com/skyrimspecialedition/mods/104215?tab=description


----- Basic Installation Procedure ------------------------------------------

 


After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps.

  1. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.)
  2. Run the GenerateFNISforUsers.exe tool.  

If using MO2; this is in "C:\Modding\MO2\mods\FNIS Behavior SE 7_6\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe".

Can also right click the FNIS main file mod from the MO2 menu and Open in Explorer.

However, don't run it directly from the folder; it seems to not detect any other mods that way.

Instead, use the tools button in the MO2 top toolbar.

 

  1. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSSE ) make sure you check the "Skeleton arm fix" patch.
  2. Click the big button that reads "Update FNIS Behavior"
  3. You should see a line that says "Reading SexLab..." if not you've done something wrong.

Yes, if you do it properly then it'll work and show reading sexlab.. and all the other animations packs in there.

Look, on MO2, there's a button looks like four puzzle pieces; one is red. it's the tools button.

Click it, then go to FNIS, then click on run FNIS.

I dunno how it's supposed to work normally, but through MO2, it only worked if it's accessed using MO2's tools button, not opening it directly in that FNIS folder.

If done properly, there will indeed be Reading Sexlab... etc. for animation packs when clicking update FNIS behavior.

If run this way, MO2 will automatically run it, but check to see if the FNIS window asks to check a patch or warns or errors about anything.

 

  1. DO NOT ignore any warnings or errors you see in the FNIS window.

One ignorable warning:

The FNIS nexus mods pages says; if it's pirated, the FNIS run will detect it and generate a warning "not a legal (steam) directory"; this doesn't affect the function of FNIS; it just means the maker doesn't want to deal with broken pirated downloads.
 

One fixable error:
If the error says too many animations, then download FNIS XXL in optional files on the nexus mods page since there's a lotta animations in this load order. It'll take a while to run, so don't panic and just let it run. 

 

  1. Activate the SexLab.esm file in your list of active mods.
  2. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab"
  3. Check that you meet the requirements on the left pane and then click the Install option in the top right.
    • NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue.

[*]Close all menus and stand still until the install finishes, it can take a few minutes.

In-game, when clicked, the button will turn grey and say "Working..." when it does this, it's fine to close out of menus and wait for it to work; see the progress top left corner.

 

If downloading custom animation packs, they may want SLAL: This is alos registered in-game like sexlab framework; go to the MCM menu and find "Enable All" and "Register Animations(?)". click both of them and they should be registered into Sexlab framework and usable after.

https://www.loverslab.com/files/file/5328-sexlab-animation-loader-sse/

 

Posted

Can somebody help me with this? Or should I go to other forum?

When the game running animation, characters didn't show the expected face expression.

I already have Expressive Facegen morphs SE, Expressive Facial Animation (for both men and women) and MFG Fix NG, but nothing works properly.

I have checked the setting of Sexlab in the MCM.

The facial expression is enabled.

Papyrus.0.log modlist.txt

Posted
19 hours ago, bb2bb said:

Here's what I learned while installing sexlab; I cleaned it up a bit. In bold is my thoughts on the instructions:

 

I think you have some good thoughts, but you're forgetting that not everybody is on game version 1.6.1170. People should download the skse and mod versions that match their game version. Otherwise they are starting off in a bad place. So many problems people have with their games are due to this sort of mismatch.

 

That's all. Can't comment on Mod Organizer because I use Vortex. I do use TNG. Even when I used SOS I used the lite version. 

19 hours ago, bb2bb said:

trying to play with mods is 20% downloading, 25% game crashing, 5% non-crash broken features, 20% searching for solutions, 10% fixing things, 5% succeeding, and 5% playing the game. :D

Dude, I hear ya! 😁

Posted

Sorry if this feels really basic and dumb ( I have a feeling it is), but I cant get Sexlab working. The mod installed fine, I have no other mods currently running other than SL and its requirements, and I get no error or warning messages. However, when I acutally hop into the game, I cant click the button to install/activate Sexlab. Its there in the mod menu, seemingly doing ok, but clicking it just does nothing at all? I even tried reinstalling Skyrim and all the mods, still the same result...

Posted

Hey, all!

Having some issues with a mod I'm developing. I'm not sure why, but I can't seem to block my new large biped race on the animation actor list or enabled actor list. It's not practical to have them included and causes major issues when animations trigger, and can't flag them as children as I want them to operate like a normal race (mortality, etc).

 

Does anyone know of any documentation that covers this? Or does anyone know how acceptable and non-acceptable actors are handled in SexLab framework?

 

 

Posted

hi to all .how make this work . have very small amount of mod . but animation dosent start. pls give some help i spend 2 days to figure what im doing wrong 

489830_2.jpg

Posted
1 hour ago, kazeha9 said:

hi to all .how make this work . have very small amount of mod . but animation dosent start. pls give some help i spend 2 days to figure what im doing wrong 

 

 

It looks like you're using sexlab p+. p+ requires SLSB.

 

Posted
6 hours ago, Sovia said:

 

It looks like you're using sexlab p+. p+ requires SLSB.

 

i reinstaled all but no work animation / if you have working instalation can you share exact move and mods(version) you instal ?

489830_3.jpg

Posted

Hi there,

Trying to do my due diligence before I start a fresh mod list. In looking at the SE compatibility thread, it lists that PapyrusUtil is a requirement for this mod. In the main post for the download, it doesn't list PapyrusUtil as a requirement. Is it still a requirement or has that requirement been removed since the compatibility thread was last updated?

Thanks!

Posted

The past 786 days I have not played Skyrim. Today, out of all days, I got the urge to play again. So I redownloaded all my Nexus mods. Took me hours. Then I go on here to download the Sexlab Framework just to find out that there's a problem with the downloads as of today and I can't download any of the Skyrim mods.

 

So now I am asking myself should I buy myself a lottery ticket or do I just start to cry?

 

Anyway, just needed to vent. 

Posted (edited)

Encountering a SEVERE problem with sexlabframework.

There is no mod supressing it... But everytime i try to enter sexlab menu, the menu is empty and i cant even install the mod at all!

Then, when i go on Commands and set "setstage SKI_ConfigManagerInstance 1"... Sexlab just disappears, as if he was never therer!!

Does anyone have a fix to that?

-----------------------------------------------

Edit: i already found a way. I manually copy sexlab files into the Data files before deploying on Vortex.

Edited by tenryuu97

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