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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
3 hours ago, Avariel347 said:

Yes Nemesis. The skeleton lists it as a necessity. But when you look at the mod itself it professes incompatibility with FNIS, but I didn't know if it was game breaking or not. I'll try it without and see.

Skeleton mods are just nif files with additional nodes. XPMSSE might say it requires Nemesis because there are custom animations in the full version to manage the new weapon sheathing placement. It used to work with FNIS just fine, it likely lists Nemesis because it was the newer thing at the time. You also don't even need the full version of XMPSSE to get the skeleton files which is what other mods really need. And you can use Nemesis just fine for SL, except if you want creature animations in which case you need to run FNIS, FNIS and Nemesis in a weird order, or try the even newer alternative: Pandora.

Posted

I've got a character who loudly moans whenever she jumps. lol

kinda funny, but it's gotten annoying. I've isolated it to this mod, but I can't find any way to fix it (other than totally muting her in-game, which I don't really want to do).

 

I've seen a couple other forum posts about this issue, but nobody seems to have any solutions other than muting.

 

Anybody else experienced this?

Posted
On 6/4/2020 at 1:59 PM, namelesshf said:

I am having issue with animation limit.

 

I used SLAL and registered animations and reset sexlab animation registry again.  Total registerd animation limit was under 750 each(human 427/creature 584) 

 

But whenever I registered new animation, always some animations are missing from sexlab animation list in Sexlab MCM. I can't play that animation but it's still properly registered through FNIS and SLAL. 

Did you ever find a fix?  I'm also noting that when I register my anims in SLAL, it says "skipping" for a lot of anims that I've checked off to register and then they never make it into sexlab

Posted

I am experiencing random crashes with SLAB during scenes. It happens only with creatures though. Werewolves and Trolls seem particularly vulnerable. Freshly installed game with nothing but Texture mods and Armors. I do have ABC and MNC. It all works fine, it just crashes randomly during scenes. Don't know what the cause of it is, putting it here hoping someone can help me.

Posted

Hey, i was trying to find out what current version of Skyrim i have got. It apparently says 1.9.32.0 - it's the Skyrim Special Edition. Which Zip File should i go for then, when installing SexLab?

Posted
1 hour ago, vxx0n said:

Hey, i was trying to find out what current version of Skyrim i have got. It apparently says 1.9.32.0

 

If that's what you've got then keep trying, because latest SSE version is 1.6.1170.0 (at least on Steam)

 

Posted
5 hours ago, vxx0n said:

It apparently says 1.9.32.0

That's Skyrim from 2011 in 32bit engine. Separate games on Steam, forum section, nexusmods sites, etc. If you're getting this from an error message while trying to get mods to work it's very likely you're in the opposite situation (SE game with some 2011 mods). Double check your executable really has that version (also just open Steam and check how it's listed on your Steam account) and stick to mods for your version of the game.

Posted

While packing all (literally all) my mods (just to see how faster game will start, and because modding is more fun than actually playing) I've stumbled (so far) just on one that does not cope, and after examination of scripts it seems like they fail because they rely on PapyrusUtil function(s) to fill array of textures in bulk: to be exact on MiscUtil.FilesInFolder.

 

What brings two questions - is PU:MiscUtil incompatible with BSAs? (what assuming dll involvement would make sense, kind of).

if so, is there any simple alternative in another, similar package, that could work as simple search-and-replace solution (which I didn't found so far), or instead do I have to rewrite those parts of scripts to be more lore friendly, and uglier at the same time (replace one-liner with something longer), and slower, what does not bother me actually in this particular case.

Posted

How do i stop the auto-cam to force me off freecam when a scene ends? like it forces me out at the last stage of a scene..which makes me miss the end... ?

Posted

About 2 months ago I played Skyrim 1.5.97 with Anub + Billy + baka animations but i used pandora engine which worked without an issue . Then i moved  to 1170 and  i did install those same animations but only pc moves , npc idle /stand up . Tried rebuilding animation registry , rerunning pandora multiple times but didnt work . I dont want a fix but can anyone guess why this happened?  i'll move to 1.5,97 later if needed :) .Thank you 
( i did saw some "string " errors related to those animations on pandora engine.txt file )

Posted
On 5/11/2025 at 8:31 AM, Zag_Deez said:

About 2 months ago I played Skyrim 1.5.97 with Anub + Billy + baka animations but i used pandora engine which worked without an issue . Then i moved  to 1170 and  i did install those same animations but only pc moves , npc idle /stand up . Tried rebuilding animation registry , rerunning pandora multiple times but didnt work . I dont want a fix but can anyone guess why this happened?  i'll move to 1.5,97 later if needed :) .Thank you 
( i did saw some "string " errors related to those animations on pandora engine.txt file )

those animation warning on FNIS does that, i uninstalled those amination then everything works fine

Posted
On 5/11/2025 at 12:29 AM, Molllsh said:

How do you follow instructions with Pandoras instead of FNIS? Can FNIS creature pack be used with Pandoras and skip FNIS mod?

Isn't that one of the reasons to use Pandora rather than Nemesis, as a replacement for FNIS? Pandora supports creature animations and Nemesis does not? I use Nemesis, so I don't know what Pandora does and does not do.

Posted
23 hours ago, Bartzx said:

those animation warning on FNIS does that, i uninstalled those amination then everything works fine

I deleted my whole modlist and redo again . now they work .mhmmmm i just wasted 3 weeks of progress with just 20 seconds hahaahahahahahahahahahah

Posted

 

Ragdoll Ending is not working

 

After the animation, the character does not fall down but returns to the idle animation as is. Other settings were working without issues. Is there any way to fix this? I only have the minimum required mods installed to run SL

 

Skyrim SE 1.5.97

Posted
17 hours ago, Zag_Deez said:

I deleted my whole modlist and redo again . now they work .mhmmmm i just wasted 3 weeks of progress with just 20 seconds hahaahahahahahahahahahah

same bro i also learned this crap after i deleted the whole modlist! hahahhaha

Posted

I think i am going insane with this, I've done exactly as the instructions yet end up with it just not working and getting the same repeating error. I'm using vortex if that could help lead to a solution.

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Posted
3 hours ago, nodisplay1123 said:

I think i am going insane with this, I've done exactly as the instructions yet end up with it just not working and getting the same repeating error. I'm using vortex if that could help lead to a solution.

20250514231655_1.jpg

20250514231721_1.jpg

Make sure you’ve installed all of the requirements as they should all show OK on the Prerequisite check in first screenshot.

You need to install all of those first. Make sure you’re using the correct version of mods for your game version. I use Vortex as well so, in my experience, that’s not the issue. 

Posted
20 hours ago, UsernameTaken666 said:

Make sure you’ve installed all of the requirements as they should all show OK on the Prerequisite check in first screenshot.

You need to install all of those first. Make sure you’re using the correct version of mods for your game version. I use Vortex as well so, in my experience, that’s not the issue. 

ended up getting it to (kinda) work

 

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