PippinTom Posted July 5, 2025 Posted July 5, 2025 2 hours ago, Notyourfren said: any collection that utilize SL ? at this point - millions of unique ones.
Notyourfren Posted July 6, 2025 Posted July 6, 2025 16 hours ago, PippinTom said: at this point - millions of unique ones. can you name some that still get updated? i have few names but it's not using any SL
DCupcake Posted July 10, 2025 Posted July 10, 2025 (edited) I'm having issues with SL 166b not appearing in MCM, no matter if i load a character or create a new one. All prerequisites should be up to date, I am on 1170 AE. I used Pandora to generate the animations without issue. There was a minor conflict with Papyrus in Vortex but I could see the esm high in the list. I tried downgrading SL to 166 but I got a popup saying it was too risky to continue? Like a pre CTD? Has anyone encountered something similar? I don't get any popup saying it is installing either EDIT: I uninstalled and deleted my zip file of sexlab, redownloaded the same file and got it working after another plugin load order sort. How odd. Edited July 11, 2025 by DCupcake
N.Gamma Posted July 11, 2025 Posted July 11, 2025 I have a question for clarification. If I have Skyrim AE installed, but have downgraded the game to Skyrim SE 1.5.97 and installed Backported Extended ESL Support, can I use SexLab SE v1.66b and will it work? Or do I have to install SexLab SE v1.63?
Just Don't Posted July 12, 2025 Posted July 12, 2025 19 hours ago, N.Gamma said: I have a question for clarification. If I have Skyrim AE installed, but have downgraded the game to Skyrim SE 1.5.97 and installed Backported Extended ESL Support, can I use SexLab SE v1.66b and will it work? Or do I have to install SexLab SE v1.63? Use SL 1.63. If you downgraded to 1.5.97, that's your version of the game. You must use versions compatible with 1.5.97 for any mods with DLL specifically made for 1.5/1.6+ versions, you must install Address Library for 1.5, and so on. BEES is not going to change the way DLL compatibility works, it only handles the new ESL functionality in older versions.
AzureFlare Posted July 14, 2025 Posted July 14, 2025 (edited) I have a question . Previously when I change animation in scence, there will be a list of animtion to select after I hit the hot key 0 . But now when I hit the hot key , the animation just changed without showing the animation list. Which is the correct function ? _____________ I figure out now . The menu of animation selection is provied by Defeat (i use Baka version), not SexLab origin fuction. Edited July 18, 2025 by AzureFlare
femmaxxx Posted July 24, 2025 Posted July 24, 2025 Great mod! In SkyrimVR, can I somehow get into 1st person view or free camera/reset the height? I am using PS2VR PCVR.
DARK3OUTLAW Posted July 26, 2025 Posted July 26, 2025 Soooo, where are the creature animations for M x Creature. Like Male x Hagraven, or Male x Spriggan, does any know?
Bot222 Posted July 26, 2025 Posted July 26, 2025 ok idk what i did wrong but the npc x npc or npc x creature animations dont play, the npc just walks into the other npc, get undressed and then the animations dont play and the scene ends, this doesnt happen with pc x npc or pc x creature, its only happening on npcs
HellBringer9369 Posted July 27, 2025 Posted July 27, 2025 After installing this to my files then using MO2 With pandora behavior engine and loot all together. I'm still having issues nothing happens I have other mods to have the animations for this, and I couldn't figure out why nothing happens. I'm using the latest version of SLFW I have CF and MNC. an many more. So, I saved the game, and I got a pop up after loading back in that said Outdated or missing "SexLabUtil" SKSE plugin Detected. this should never happen unless you have improperly updated Sexlab to the current version, or you have some other mod that is overwriting the proper up to date version of the SexLabUtil used by this version of SexLab. Reinstall your sexlab using the latest files and ensure the SexLabUtil.dll files is properly located in your /skyrim/data/skse/plugins /older. That being said the only thing overwritting SexLabFrameWork is "PapyrusUtil SE-Modders Scripting Utility Functions" The location of the SexLabUtil.dll was in my skse pluggins folder right next to Papyrus. So what's going on what am I doing wrong?
Foxwlf Posted July 31, 2025 Posted July 31, 2025 I just switch to Pandora Behaviour Engine+ from FNIS, tested on an old save and Sexlab works fine. Then I used the same MO profile to start a new game, the animations just do not play. Where should I start troubleshooting? I use SLEN to test it by the way.
BigOnes69 Posted August 1, 2025 Posted August 1, 2025 21 hours ago, Foxwlf said: I just switch to Pandora Behaviour Engine+ from FNIS, tested on an old save and Sexlab works fine. Then I used the same MO profile to start a new game, the animations just do not play. Where should I start troubleshooting? I use SLEN to test it by the way. Did you run Pandora after installing the new profile? Check your output from Pandora in the new profile is it going to the correct folder?
Foxwlf Posted August 1, 2025 Posted August 1, 2025 4 hours ago, BigOnes69 said: Did you run Pandora after installing the new profile? Check your output from Pandora in the new profile is it going to the correct folder? Yes, I did, multiple times. And the SL scenes run smoothly in my old saves. In new games, characters walk, run and fight normally but the SL scenes just do not start. I just found it probably caused by mod conflicts with SL Utility Plus and/or Furniture Sex Framework. Scenes can start after disabling them. But I still do not understand why animations can play in my old saves with the same MO profile but not in new started game...
BigOnes69 Posted August 1, 2025 Posted August 1, 2025 6 hours ago, Foxwlf said: Yes, I did, multiple times. And the SL scenes run smoothly in my old saves. In new games, characters walk, run and fight normally but the SL scenes just do not start. I just found it probably caused by mod conflicts with SL Utility Plus and/or Furniture Sex Framework. Scenes can start after disabling them. But I still do not understand why animations can play in my old saves with the same MO profile but not in new started game... Its not Pandora then. Try changing the load order of the 2 mods mentioned.
Mikochi35p Posted August 6, 2025 Posted August 6, 2025 I just came back on modding skyrim and its a mess, just wanna ask if Im still using 1.6.640. What framework version should i use? Thank you! 1
jarlifi Posted August 12, 2025 Posted August 12, 2025 hello can anyone help me set sexlab for pandora i already install all neccesary mod but json or behaviour file are'nt read by pandora even when i start pandora sexlab animation aren't showing up in terminal like in the screenshot so what is the problem?
scoul73 Posted August 14, 2025 Posted August 14, 2025 I have a technical question about how SexLab does actor stat tracking, as I teach myself to create mods. Looking at sslActorStats.psc, I see that tracking is done with StorageUtil FormLists, and actor references are added to the "SexPartners", "WasVictimOf", and "WasAggressorTo" lists. Stats are returned based on counting and order checking on those lists. I also see that the script does frequent list cleanup by removing null actor references. That makes sense so far, and I assume that actor references are nulled as they get unset (like bandits that are killed or run away from), and so those actors would be cleaned out of the list over time. I think I am missing something though. I did a test where I took a new character, let them be victim to a wolf (via Defeat), killed the wolf, used the console "coc" command to move myself to another worldspace, waited 30+ days (to be totally sure the cell would reset), saved the game, quit the game, and reloaded the save. The Sex Diary still listed "Wolf" as the Last Aggressor, which it had to generate by using ActorRef.GetLeveledActorBase().GetName(), from the ActorRef that was stored in a StorageUtil FormList. How was the ActorRef still valid for a dead non-unique actor in a non-loaded cell 30+ game days after I had been there? But my original question was about unique actors that were non-persistent and might be unloaded, but later be restored with the same FormID. If that happens, some unique actors would constantly have their stats reset by my reading of the code. I tried the wolf test to verify that actor references left the list, but the failure of that test leaves me more confused. Under what circumstances is an actor cleared from the stat tracking lists, given that a dead leveled wolf in an old cell was not removed? Maybe I don't fully understand actor references yet.
yemungus Posted August 15, 2025 Posted August 15, 2025 Question, is there a way to give / add the humanoid (Player character type) nimations to the vampire lords? Basically I'm using the humanoid vampire lord mod and wanted to expand the amount of animations since there's like 8 at most.
BlueCoral Posted August 15, 2025 Posted August 15, 2025 (edited) I'm having a weird issue where some partners during sex animations just vanish. You can hear them, but they're just not there. Edited August 15, 2025 by BlueCoral
Seeker999 Posted August 15, 2025 Posted August 15, 2025 2 hours ago, BlueCoral said: I'm having a weird issue where some partners during sex animations just vanish. You can hear them, but they're just not there. That happens to me sometimes. Try zooming out, especially if you're near a wall or something. Distance and a slightly different perspective can help. You can also try changing your location via the hotkey. Since it's not a constant issue for me, I don't worry about it much. I don't know why it happens, though. If it's person X and every animation with that person, then that's different from my experience.
jovar36650 Posted August 15, 2025 Posted August 15, 2025 Hey everyone, does anyone get this (taken from SexLabUtil.log)?: "failed to create thread instance: No primary scenes found for thread."
BlueCoral Posted August 16, 2025 Posted August 16, 2025 23 hours ago, Seeker999 said: That happens to me sometimes. Try zooming out, especially if you're near a wall or something. Distance and a slightly different perspective can help. You can also try changing your location via the hotkey. Since it's not a constant issue for me, I don't worry about it much. I don't know why it happens, though. If it's person X and every animation with that person, then that's different from my experience. Never mind it turns out it was being caused by SMP-NPC crash fix.dll. I removed the hdt smp plugin but completely forgot the other plugin existed. 1
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