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SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


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Posted
43 minutes ago, redhound99 said:

so i am having a problem with SL by the looks of it. iv installed it from fresh and try to install with MCM it will say installed and ready but when i go back into MCM it says i need to install it again. i am also getting an error regarding sexlabutil.dll being missing or out dated. I reinstalled SSE and still get the same problem any help would be good. Please

 

Are you sure you've installed the version linked from the 1st page of this forum topic?  1.63b8?  Jump to page 1 and make sure you're installing all the correct components.

Posted

@DrakeenTheir are 2 spells with sexlab debug self, debug target. That will start a animation but only used to test and debug your settings. I suggest you grab sexlab aroused the higher your aroused the more chance a sexlab scene will start automatically without those spells being cast. Their are other mods that help trigger a sexlab scene too. search bar is your best friend  just a reminder this is a base framework that the other mods need to work

Posted
12 hours ago, Drakeen said:

How do we actually start sex with this?

Install Oldrim Matchmaker, it works fine in SSE with no conversion required. Do not use the SexLab Debug spells- use the Matchmaker spells instead. Cast "Irresistibly Attractive" on yourself and "Irresistibly Attractive- Target" on your chosen sex partner within 5 seconds or so- otherwise you will masturbate.

 

Alternatively, cast "Irresistibly Attractive- Target" on two NPCs within 5 seconds or so (otherwise the one you cast it on will masturbate) to start sex between the NPCs.

 

And finally, although you have to be quick in order to pull it off, you can cast "Irresistibly Attractive- Target" on 3 NPCs to start a threesome, or cast "Irresistibly Attractive- Target" on 2 NPCs and cast "Irresistibly Attractive" on yourself to start a threesome involving you and the two NPCs.

 

Personally, I wish the Matchmaker spells timer was a bit longer- it's almost impossible to cast on yourself and 2 NPCs before the timer runs out.

Posted
1 hour ago, Vyxenne said:

Personally, I wish the Matchmaker spells timer was a bit longer- it's almost impossible to cast on yourself and 2 NPCs before the timer runs out.

 

Yeah, that is a bit annoying, isn't it?

 

 

Posted
3 hours ago, ChekhovSlacks said:

Did I screw up my install or is it normal behavior for characters to enter jumping/falling poses after animations?

 

You might try enabling "Ragdoll Ending" in the Sexlab MCM under Sexlab Animations to see if that gets rid of the issue.  If that doesn't work, you can try to "Clean System" under "Rebuild & Clean" section. 

 

If you perform the Clean, do so in a small room/location with few or no other NPC's.  If you're using Estrus Chaurus+, you'll need to reregister it's animations again from it's MCM menu after performing this step.
 

Posted
2 hours ago, 4nk8r said:

 

You might try enabling "Ragdoll Ending" in the Sexlab MCM under Sexlab Animations to see if that gets rid of the issue.  If that doesn't work, you can try to "Clean System" under "Rebuild & Clean" section. 

 

If you perform the Clean, do so in a small room/location with few or no other NPC's.  If you're using Estrus Chaurus+, you'll need to reregister it's animations again from it's MCM menu after performing this step.
 

 

Thanks. Turns out Unofficial character behaviors enhanced was causing it, https://www.nexusmods.com/skyrimspecialedition/mods/40417?tab=description

Posted

How do you install this? I thought I did it correctly, following a guide from another website, but it's not working for me. Unless I'm missing something, it doesn't look like there's a way to have sex with anyone.

Posted
59 minutes ago, punkuke said:

How do you install this? I thought I did it correctly, following a guide from another website, but it's not working for me. Unless I'm missing something, it doesn't look like there's a way to have sex with anyone.

This Mod Is Just A Framework It Does Nothing On It's Own, You'll Need To Install Another Mod To Actually Trigger Sex, Just Search The Sexlab Category Here https://www.loverslab.com/files/category/228-sexlab-framework-se/ & Pick Which Ever Mods Peak Your Interest.

Posted

Hello.

 

I have a question. I guess someone already answered it somewere but, I can't find it.

 

PapyrusUtil  has been updated a year ago and is more recent than SexLab Framework. Which one should overwrite the other ?

 

Thank you

Posted
18 minutes ago, Asuryan33 said:

Hello.

 

I have a question. I guess someone already answered it somewere but, I can't find it.

 

PapyrusUtil  has been updated a year ago and is more recent than SexLab Framework. Which one should overwrite the other ?

 

Thank you

Always try the most recent

Posted

Question: I've been searching the forum for a few hours and figured I'd just ask to see if anyone knew here. It's been a while since I played Skyrim SE and Im using a custom race with custom body textures. Issue is when I start to have sex with an NPC, the body on my character (Male) changes to uses the vanilla male textures. How do I point sexlab to use the male meshes and textures for the custom race?

 

tl;dr

How do I point sexlab to use the male meshes and textures for the custom race on my character?

Posted
1 hour ago, punkuke said:

Sexlab isn't showing up in the MCM menu.

Is SkyUI working? Do you have other mods in the MCM?

 

It frequently takes "a while" for new mods to appear in the MCM. Playing the game with frequent cell changes helps. If you play for 15 minutes or so and it's still not there, enter the following console command to repopulate ALL mods on your MCM:

setstage ski_configmanagerinstance 1

Then watch the upper-left corner of your screen for a notice that nn new mods have populated your MCM.

Posted
2 hours ago, Heartbreaker714 said:

Question: I've been searching the forum for a few hours and figured I'd just ask to see if anyone knew here. It's been a while since I played Skyrim SE and Im using a custom race with custom body textures. Issue is when I start to have sex with an NPC, the body on my character (Male) changes to uses the vanilla male textures. How do I point sexlab to use the male meshes and textures for the custom race?

 

tl;dr

How do I point sexlab to use the male meshes and textures for the custom race on my character?

 

Make sure SexLab isn't using a nude suit. Beyond that, SexLab only removes equipped items - it's the same as if you unequipped what you're wearing manually.

If the tattoos are items then you need to go into SL's strip item editor and tell it not to unequip those.

Posted
1 hour ago, tasairis said:

 

Make sure SexLab isn't using a nude suit. Beyond that, SexLab only removes equipped items - it's the same as if you unequipped what you're wearing manually.

If the tattoos are items then you need to go into SL's strip item editor and tell it not to unequip those.

 

Thanks for the reply. I dont believe it's using a nude suit because it's using the default naked body. However, to be sure, I'm looking around and can't find anything pointing to it. Where would I verify that at in the sexlab mcm? 

Posted
4 hours ago, Heartbreaker714 said:

 

Thanks for the reply. I dont believe it's using a nude suit because it's using the default naked body. However, to be sure, I'm looking around and can't find anything pointing to it. Where would I verify that at in the sexlab mcm? 

 

It's somewhere in there. The main settings page, probably. It says "nude suit" so it'll be hard to miss.

 

But it's not going to be that. Check the strip editor to see if your tattoos are items it's unequipping.

Posted
9 hours ago, Vyxenne said:

Is SkyUI working? Do you have other mods in the MCM?

 

It frequently takes "a while" for new mods to appear in the MCM. Playing the game with frequent cell changes helps. If you play for 15 minutes or so and it's still not there, enter the following console command to repopulate ALL mods on your MCM:


setstage ski_configmanagerinstance 1

Then watch the upper-left corner of your screen for a notice that nn new mods have populated your MCM.

It is working now, thanks! 

Posted
On 1/12/2018 at 9:23 PM, Ashal said:

Beta build is for Skyrim Special Edition only

 


 

More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is.

 

Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta.


 

Requirements: 

Changes since 1.62:

  • Added a caching system to animation searches
  • Increased animation slots to 750, decreased voice/expression slots to 375.
  • A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default)
  • (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks.
  • Some other stuff I'm surely forgetting because it's been a long time.

 

Beta 2 Hotfix:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.7)
  • Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues
  • Some minor tweaks here and there

 

Beta 3:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.8)
  • Fixed most of the slowdown at animation startup
  • Fixed disabled animations still getting used for awhile afterward
  • Some minor tweaks here and there

 

Beta 4:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10

 

Beta 5:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.11 or 2.0.12)
    • Skyrim SE, version 1.5.62 only
  • Re-added all high heel options in the MCM.

 

Beta 6:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.15)
    • Skyrim SE, version 1.5.73 only

Beta 7:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.16)
    • Skyrim SE, version 1.5.80 only
  • Re-enabled HDT Heels detection
  • A few minor bug fixes

 

 

Beta 8:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.17)
    • Skyrim SE, version 1.5.97 only

 

Known Issues:

  • Animations take longer to start than normal right now.

 

Other Notes:

  • Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers.
  • All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated.
  • I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here.

 

Download:


FULL Beta 8 Archive:


UPDATE for beta 7 to beta 8:

 

 

 

 

 

Old version:

 

 

 

On 1/12/2018 at 9:23 PM, Ashal said:

Beta build is for Skyrim Special Edition only

 


 

More details on the version/beta coming later when I have more time. For now, I just want to get the beta out there for testing. So here it is.

 

Non-SE users will likely have to wait until release for 1.63. I have no plans right now to release a non-SE version of the beta.


 

Requirements: 

Changes since 1.62:

  • Added a caching system to animation searches
  • Increased animation slots to 750, decreased voice/expression slots to 375.
  • A new scaling fix that finally solves the issue with some actors/creatures randomly changing sizes when animating (enabled by default)
  • (partially implemented) a new hook system for developers that don't work on events, allowing them to fully complete their hook function before the thread continues. Solves some sync issues with more complicated or timing sensitive hooks.
  • Some other stuff I'm surely forgetting because it's been a long time.

 

Beta 2 Hotfix:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.7)
  • Removed references to Oldrim scripts (NiOverride and MfgConsoleFunc) to fix compile issues
  • Some minor tweaks here and there

 

Beta 3:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.8)
  • Fixed most of the slowdown at animation startup
  • Fixed disabled animations still getting used for awhile afterward
  • Some minor tweaks here and there

 

Beta 4:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the SKSE 2.0.10

 

Beta 5:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.11 or 2.0.12)
    • Skyrim SE, version 1.5.62 only
  • Re-added all high heel options in the MCM.

 

Beta 6:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.15)
    • Skyrim SE, version 1.5.73 only

Beta 7:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.16)
    • Skyrim SE, version 1.5.80 only
  • Re-enabled HDT Heels detection
  • A few minor bug fixes

 

 

Beta 8:

  • Updated SexLabUtil.dll and PapyrusUtil.dll to the new version of SKSE  (2.0.17)
    • Skyrim SE, version 1.5.97 only

 

Known Issues:

  • Animations take longer to start than normal right now.

 

Other Notes:

  • Animation packs from non-SE version have to have their animations converted to 64 bit in order to work. This can be easily automated and done quickly by the pack developers.
  • All existing basic mods should work as is as far as I know. As long as they don't require any other SKSE plugins that haven't yet been converted. This means Devious Devices and its mods won't work until DD gets its SKSE plugin updated.
  • I haven't fully tested a lot of the plugin in SE beyond making sure basic functionality works. So submitting bug reports are critical here.

 

Download:


FULL Beta 8 Archive:


UPDATE for beta 7 to beta 8:

 

 

 

 

 

Old version:

 

 

hi i have the latetest version of papyru installed i apologize in advance i am new to modding and i am quite confused can someone tell me how to resolve the conflict between the two of these mods so that they both work plz cuz i have no clue as to wat it is i am doing thx in advance.

Posted
7 minutes ago, Zeldorfin22 said:

hi i have the latetest version of papyru installed i apologize in advance i am new to modding and i am quite confused can someone tell me how to resolve the conflict between the two of these mods so that they both work plz cuz i have no clue as to wat it is i am doing thx in advance.

 

If you have the PapyrusUtil mod then it overwrites SexLab.

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