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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
On 8/6/2018 at 12:21 PM, amiga5000 said:

Hi guys, I tried to import a model from Xnlara, unfortunately it is difficult to adapt the mesh perfectly but the result is nice even if with obvious problems.

As usual I replaced a common costume, if you want to try it anyway ..

 

Marie_Asari.zip

 

Swap.jpg.fbaa72a40e48de823107b4f743f9810b.jpg

 

Original

DOAX-VenusVacation_180806_135348.thumb.jpg.5b1a487da9a3cfabf755d70f787b8422.jpg

 

Swapped

DOAX-VenusVacation_180806_135351.thumb.jpg.903fe14e1682b381883a251511cd6a2e.jpg

 

Original

DOAX-VenusVacation_180806_135513.thumb.jpg.e9029c166c5391dac6248855890c7340.jpg

 

Swapped

DOAX-VenusVacation_180806_135509.thumb.jpg.f23091537429a76f7fa8a3469d104c70.jpg

 

It's not so bad ..

 

DOAX-VenusVacation_180806_141949.thumb.jpg.96647b7943e9b5fea491cae15d59a722.jpg

DOAX-VenusVacation_180806_135155.thumb.jpg.4db174608debe03e1734f51a7ecfb613.jpg

 

DOAX-VenusVacation_180806_141632.thumb.jpg.4ad6b4280d8af860ac2da84c925b76c7.jpg

 

 

It is very interesting! And can you import the models from some other game, for example, from Tekken? It would be fun to watch any Lucky Chloe in DOAXVV! ???
Thank you for the wonderful work!
 
 
 
 
Posted

amiga5000 and other modders, you can post your mods on Mediafire, and then just give a link to them?
Then all the guests of this site would have access to them and they would not have to register to download them. The number of your fans would have grown significantly!  ?

Posted
9 hours ago, tantrave said:

Hi guys.

I want to understand about UV.
Is my understanding right? Somebody please tell me.

 

TEXCOORD.xy    - Diffuse map    - ps-t0 
TEXCOORD.zw   - Normal map   - ps-t1 
TEXCOORD1.xy  - Specular map - ps-t2 
TEXCOORD1.zw - Tan map         - ps-t3 
 

I think the first and last are true, the other two, I dont know

For normal and spec map they could use the first uv

but if it works that way its probably ok

Posted
19 hours ago, amiga5000 said:

In this case I think that who only have Marie Towel SR can use the old files, who has the SSR will use the new files.

 

If the same hash is used for the body it is normal that they conflict

 

You can have both at the same time.  While the index buffer is the same across all her towels, the vertex buffer is different.  This creates a problem when using the same swapped body using the index buffer hash, but using the vertex buffer's hash instead solves this issue.  You can find it by doing a frame analysis and checking the vb0=???????? (red) associated with the ib=???????? (blue) in the dumped files.

FrameAnalysisFolderView.jpg.2d73ba631e63e340df75aabc985da617.jpg

 

Marie Towels
    Part    IB          VB0
Pink    
    Body    885e072b    7a1abcdf
    Towel   8a5bbcb9    44062ee7

Black
    Body    885e072b    7a1abcdf
    Towel   8a5bbcb9    44062ee7

Striped
    Body    885e072b    7a1abcdf
    Towel   8a5bbcb9    44062ee7

White
    Body    885e072b    17c29d6c
    Towel   8a5bbcb9    44062ee7

Every one of them share the same IB/VB0 (and so are compatible with any common swap) except the White Towel's Body.  So, changing 885e072b => 7a1abcdf will keep the old mods from breaking her new towel.  And then using her new vb0 on the SSR (17c29d6c) instead of 885e072b will prevent the new body from interfering with the old.

Posted
On 6/25/2018 at 1:57 PM, whocares8128 said:

I though I'd share a modification to the Mermaid suit.  I know it's been made topless before, but now it features 3D nipples.

754139507_ToplessMermaidpreview.thumb.jpg.b3752ece60bdfaae43d5c95a6d3ecbd5.jpg

Note: In this screenshot, I'm also using the skirt removal, which is part of the standard Mod Pack, I believe.  The included files only remove part of the top, so you can keep the skirt, if you like.

 

Topless Mermaid v2.zip

Why does my Ayane become like this?

QQ图片20180810201640.png

QQ图片20180810202312.png

Posted
2 hours ago, amiga5000 said:

Thanks whocares8128, unfortunately not having the "normal" costume of Marie, I can not verify if it works, I still modified as you suggested.

 

If you can try it now and see if everything is ok. 

 

I also added the modified skirt for testing, just like always:

 

towel_ Marie_Luna_Skirt
DISABLED towel_ Marie_Short

 

The texture of the skirt is in png, so it will be easier to edit

 

DOAX-VenusVacation_180811_105459.thumb.jpg.ac9802a0f86bca5e62aaf1ee83fb28bc.jpg

 

Thanks so much

 

Towel_Nude_Update.zip

 

https://mega.nz/#!HVcDEKIJ!1zWw1jAacMUAiTTIymqASvnRJzBdH5CzMXw-I5Zikxk

 

 

This works, both costumes are fine now. Thank you!

Posted
On 8/10/2018 at 8:25 AM, altria277 said:

Why does my Ayane become like this?

QQ图片20180810201640.png

You'll need some extra configuration to make sure the index buffer is using the swapped model when performing the alpha test.  There are many possible ways to do this.

 

Ultimately, you'll need a line saying:

checktextureoverride = ib

for hash = 5c8cb360ba8afa6d (PixelShader) or b085f1d15d8e8418 (VertexShader).

 

The more mods you have installed, the more likely you'll come across something already doing this.  For me, the SR Innocence swap from the Fallen Pack was already doing this with this block of its configuration:

[ShaderOverrideイノセンス・ノート+パッションTop4_PS]
Hash = 5c8cb360ba8afa6d
allow_duplicate_hash = overrule
checktextureoverride = ib
checktextureoverride = vb0

At the same time, I also had something similar in my own edited configuration for Nyotengu's Leaf Bikini swap from a costume pack to get around the same kind of transparency issue there.  I suppose another possible fix is to skip the shader entirely, as explained in this post.

 

Anyway, I hope that gives you a solution.  Thanks for the feedback.  I'll have to be sure to test my mods on their own to ensure this doesn't happen again.  I'll probably update the mod at some point, but as you can see there are many possible solutions, and I need to think about it a bit to determine the best way forward.  I'm guessing the pixel shader would be the better hash to use, as there tend to be many more of them, so the likelihood of having a conflict would theoretically be less.  I also wonder if it would be better to use the predefined command lists from d3dx.ini (e.g. CommandListShadowMap or CommandListSkin).  CommandListSkin, for example, has the added benefit of ensuring that any textures or meshes used with the shader are dumped during frame analysis.

Posted
1 hour ago, whocares8128 said:

You'll need some extra configuration to make sure the index buffer is using the swapped model when performing the alpha test.  There are many possible ways to do this.

 

Ultimately, you'll need a line saying:


checktextureoverride = ib

 for hash = 5c8cb360ba8afa6d (PixelShader) or b085f1d15d8e8418 (VertexShader).

 

The more mods you have installed, the more likely you'll come across something already doing this.  For me, the SR Innocence swap from the Fallen Pack was already doing this with this block of its configuration:


[ShaderOverrideイノセンス・ノート+パッションTop4_PS]
Hash = 5c8cb360ba8afa6d
allow_duplicate_hash = overrule
checktextureoverride = ib
checktextureoverride = vb0

At the same time, I also had something similar in my own edited configuration for Nyotengu's Leaf Bikini swap from a costume pack to get around the same kind of transparency issue there.  I suppose another possible fix is to skip the shader entirely, as explained in this post.

 

Anyway, I hope that gives you a solution.  Thanks for the feedback.  I'll have to be sure to test my mods on their own to ensure this doesn't happen again.  I'll probably update the mod at some point, but as you can see there are many possible solutions, and I need to think about it a bit to determine the best way forward.  I'm guessing the pixel shader would be the better hash to use, as there tend to be many more of them, so the likelihood of having a conflict would theoretically be less.  I also wonder if it would be better to use the predefined command lists from d3dx.ini (e.g. CommandListShadowMap or CommandListSkin).  CommandListSkin, for example, has the added benefit of ensuring that any textures or meshes used with the shader are dumped during frame analysis.

sorry.

I cant understand your advice.(because i'm japanese and noob)

Which file should be rewritten? It will be helpful if you tell me.

 

I'm sorry if it was weird English.

Posted

Is there a way to combine the colored thin bush with the bigger nipples in the skins folder for each character?  There is a "character pubic" folder which I like with the thin patch of colored pubic hair and the normal "character" folder which has closed and open nipple and pubic options.  However, the "character" folder only allows a combination with the colored full bush with the bigger nipples without an option for a thin bush colored or non-colored.  I've tried every combination of disabling files but the "character" folder setup always seems to override the "character pubic" folder.  I think it can only select one of the two folders because it can only apply one of the .ini files since the override name is the same in each file.  Any help is appreciated.

Posted
On 7/16/2018 at 9:01 PM, mono1214 said:


It updated on 2018/07/17.

If you edit this model, please set the active UV Map to 'TEXCOORD.zw' when exporting.
'TEXCODORD1.xy' looks good in a Honoka case.

It updated on 2018/07/29.

Fixed skin weights of Honoka's nipple.

It updated on 2018/07/29.

Fixed skin weights of all body.

It updated on 2018/08/04.

Fixed skin weights of Common body.

Pregnant model added

Square Bikini Nude_20180804.zip

 

small bug

 

1916709759_DOAX_VV2018-08-1219-20-30-58.thumb.png.2a53bdc27e1eaa5e0528d02c13320611.png859845476_DOAX_VV2018-08-1219-21-26-63.thumb.png.47aaa1de384c40193907edd2feb15242.png1066912423_DOAX_VV2018-08-1219-23-30-29.thumb.png.85c104452ffe902a635cc6e3257085a1.png324775910_DOAX_VV2018-08-1219-24-06-34.thumb.png.131585d8b6e2c3dc518a431027108d01.png868407107_DOAX_VV2018-08-1219-24-20-69.thumb.png.c0f81070bb54889754c02ccc1d992d60.png1453096580_DOAX_VV2018-08-1219-25-41-34.thumb.png.336142c3231ca9bf3c803b7b9efb9a9a.png2138667774_DOAX_VV2018-08-1219-26-57-03.thumb.png.2f5d8c95fe572d1b90f10888eb9e34c6.png10235345_DOAX_VV2018-08-1219-27-43-90.thumb.png.442f55a425fdd1036d100487f8c2dd09.png1488123132_DOAX_VV2018-08-1219-27-48-42.thumb.png.1c3fdeff95b32ed4b296ac167e706d43.png539839977_DOAX_VV2018-08-1219-27-59-13.thumb.png.567a8154c4b1e81188b8aef39fe2190f.png211884062_DOAX_VV2018-08-1219-29-35-98.thumb.png.29b223e35becf0c17ecd7f27a61739e9.png1692184317_DOAX_VV2018-08-1219-31-15-26.thumb.png.ff6513c78527be02f284b4bc872ec7dc.png709971091_DOAX_VV2018-08-1219-31-55-05.thumb.png.3c3c96a0f1c275f8ae2b0f472fec6e08.png1575551968_DOAX_VV2018-08-1219-10-05-71.thumb.png.8326ca28a7d968f840048359db728369.png282395397_DOAX_VV2018-08-1219-10-11-96.thumb.png.521d45c84cb84892345226570a487e51.png384563711_DOAX_VV2018-08-1219-10-17-54.thumb.png.7855842a856f43b3e45ca00fa28adb27.png848235083_DOAX_VV2018-08-1219-10-23-52.thumb.png.7534da70bda7e6e58dfe97a63f96446e.png

 

Posted
12 hours ago, KuroKaze78 said:

Recently learned how to use lattice transforms to make porting so much easier (Prior to DOAVV, I never really did any sort of 3d modding). So, I created a port of the Wuyi mod from Skyrim by yaoshiwen. It also utilizes the body mesh from @mono1214.

 

I will probably end up updating it in a couple of days for the Marie, Honoka, and Luna.

 

Note: This replaces the Purple/White Striped Tube Bikini (Rare suit).

 

Preview and Replaced suit's icon:

Preview.thumb.png.2d7e55203cd6f1086bbba0b1b259c88d.png

 

File: ReplaceStripedTubeBikini_wWuyi.zip

 

 Did the body texture changed with some mod? Here it looks more like DOAX3 or is it just a coincidence because of a random lightning position?

Posted
1 hour ago, SealedNexus said:

 Did the body texture changed with some mod? Here it looks more like DOAX3 or is it just a coincidence because of a random lightning position?

So I'm using the "ALTERNATIVE Hitomi nipple_L pubic_L" skin for hitomi and + tan all the way up. I think also just before i took the screenshots I tested using the water spray to make sure there weren't any residuals from the original suit. The screen shot was taken on the lowest resolution since that's usually how i have it running while playing for multitasking purposes.

Posted
2 hours ago, KuroKaze78 said:

So I'm using the "ALTERNATIVE Hitomi nipple_L pubic_L" skin for hitomi and + tan all the way up. I think also just before i took the screenshots I tested using the water spray to make sure there weren't any residuals from the original suit. The screen shot was taken on the lowest resolution since that's usually how i have it running while playing for multitasking purposes.

From where is that? Sry but this threads downloads are totally messed up now...

 

I have DOAXVVDDS_HI-RES_SquareBikini_V2.7z and Square Bikini Nude_20180804, none of those have those alternative skin/mesh.

Posted
On 8/11/2018 at 11:28 PM, whocares8128 said:

You'll need some extra configuration to make sure the index buffer is using the swapped model when performing the alpha test.  There are many possible ways to do this.

 

Ultimately, you'll need a line saying:


checktextureoverride = ib

for hash = 5c8cb360ba8afa6d (PixelShader) or b085f1d15d8e8418 (VertexShader).

 

The more mods you have installed, the more likely you'll come across something already doing this.  For me, the SR Innocence swap from the Fallen Pack was already doing this with this block of its configuration:


[ShaderOverrideイノセンス・ノート+パッションTop4_PS]
Hash = 5c8cb360ba8afa6d
allow_duplicate_hash = overrule
checktextureoverride = ib
checktextureoverride = vb0

At the same time, I also had something similar in my own edited configuration for Nyotengu's Leaf Bikini swap from a costume pack to get around the same kind of transparency issue there.  I suppose another possible fix is to skip the shader entirely, as explained in this post.

 

Anyway, I hope that gives you a solution.  Thanks for the feedback.  I'll have to be sure to test my mods on their own to ensure this doesn't happen again.  I'll probably update the mod at some point, but as you can see there are many possible solutions, and I need to think about it a bit to determine the best way forward.  I'm guessing the pixel shader would be the better hash to use, as there tend to be many more of them, so the likelihood of having a conflict would theoretically be less.  I also wonder if it would be better to use the predefined command lists from d3dx.ini (e.g. CommandListShadowMap or CommandListSkin).  CommandListSkin, for example, has the added benefit of ensuring that any textures or meshes used with the shader are dumped during frame analysis.

The problem has been solved!Thank you so much!

Posted
8 minutes ago, tak-nan said:

good evening everyone. I think the size of this breast race and nipple is ideal for large breasts like women in this picture. Also, I think that the color of the nipple is closer to the color of the lip of the no makeup is realistic.
However, since I do not have a model handling technology, I can not produce my favorite models ,,,
Sorry for not writing the game image, just writing with hope.

 

皆さんこんばんは。私は、この写真の女性のような大きい乳房に対しても、この乳輪と乳首の大きさが、理想的だと思います。また、乳首の色は、ノーメイクの唇の色に近い方が現実的だと思います。
しかし、私はモデルを扱う技術を持っていないので、自分好みのモデルの製作はできないので、、、
ゲーム画像を貼らず、希望だけの書き込みですみません。

kawai_asuna_7033-008.jpg

kawai_asuna_7033-007.jpg

YES, I agree!!

Posted
2 hours ago, SealedNexus said:

From where is that? Sry but this threads downloads are totally messed up now...

 

I have DOAXVVDDS_HI-RES_SquareBikini_V2.7z and Square Bikini Nude_20180804, none of those have those alternative skin/mesh.

Didn't realize you were trying to reproduce it. So, I was a bit out of date I suppose, and the skin I was using was from @HI-METAL's "DOAXVV_DDS_V2.7z" (here) which had more options but before it went HI-RES. Also, note that those didn't include updated UV for the latest nude mesh by @mono1214. The body mesh used in my mod is prior to the updated UV because i'm not sure everyone is using compatible skin textures.

 

 

Posted
1 hour ago, tak-nan said:

good evening everyone. I think that it is ideal for small breast rings and nipples even in large breasts like women in this picture. It is also realistic that the color of the nipple is closer to the lips of no makeup.
However, since I do not have a model handling technology, I can not produce my favorite model.
I am sorry for writing only the desired without attaching the game image.

 

皆さんこんばんは。私はこの写真の女性のように大きな乳房でも、この程度の乳輪と乳首が理想的だと思います。また、乳首の色はノーメイクの唇の色に近い方現実はだとか思います。
私はモデルを処理する技術を持っていないので、自分好みのモデルの製作はできません

ゲーム画像も貼らず希望だけ書いてほんとすみません。

kawai_asuna_7033-008.jpg

kawai_asuna_7033-007.jpg

Who is it?

 

これは誰ですか?

 

 

Posted
39 minutes ago, pekuchen said:

Can you delete images not related to DOAXVV?

good. I also do not like her very much.   She is too thick for a real model. She should eat less.

 

I can post other models, much better.


while there are no new mods, we can discuss good models.

 

doax is a japanese game, so we can discuss Japanese models. it would be interest for all.

 

 

 

Posted

just please keep actual girls size.

 

dont turn DOAXVV into another DOA5 HD mod with ugly breast and stuff.

 

girls are like they are, no need to change them. even if its possible, just let them like this and enjoy. if you not like, then send mail to the game devs and ask them to add a new girl with whatever size you want.

 

i dont want to see another good DOA game dying because of some peoples taste. like marie rose with boobs or nyotengu with breast smaller than leifang, thats make no sens at all.

 

 

mod is good like it is, change nothing :)

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