tantrave Posted September 13, 2020 Share Posted September 13, 2020 @wookhiemanjoe Fixed not to display unnecessary messages. please download Clam v1.4. If it still does not improve, please execute the "update.bat" in CostumeCustomizer folder. 3 Link to comment
YameteItaii Posted September 13, 2020 Share Posted September 13, 2020 On 1/24/2020 at 9:36 AM, minazuki said: snip I can't turn the variation on, any help ❤️ 1 Link to comment
heshiko51 Posted September 13, 2020 Share Posted September 13, 2020 On 9/9/2020 at 12:56 PM, cyiacty5 said: 治りました!ありがとうございます!助かりました おお よかったです^^b Link to comment
Yorom Posted September 13, 2020 Share Posted September 13, 2020 6 hours ago, rooochan said: I would like to create a mod, but is there a site that shows how to create a mod using blender? A tutorial on how to mod: https://www.youtube.com/watch?v=zWE0xP4MgR8 Link to comment
heshiko51 Posted September 13, 2020 Share Posted September 13, 2020 This is a rudimentary question, but how can I turn off the DISP display when shooting? Link to comment
SpeaksToSelf Posted September 13, 2020 Share Posted September 13, 2020 1 hour ago, heshiko51 said: This is a rudimentary question, but how can I turn off the DISP display when shooting? By default it is the BACK button on the mouse. See also the notes for editing the shortcut in d3dx.ini : On 4/3/2018 at 12:17 PM, ausgeek said: The mouse back button is assigned to hide the user interface if that's what you mean? If you want to change which button is used for that, just edit this section: [KeyToggleHUD] Key = XBUTTON1 y = 0 type = toggle For A-Z and 0-9 on the number row, just use "key=z" or whatever. For every other keyboard & mouse button, use the virtual key name from here: http://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx You can also bind them to buttons on an xbox controller - it's all documented inside the d3dx.ini Link to comment
heshiko51 Posted September 13, 2020 Share Posted September 13, 2020 57 minutes ago, SpeaksToSelf said: By default it is the BACK button on the mouse. See also the notes for editing the shortcut in d3dx.ini : Thank you very much!! Link to comment
chalombobo Posted September 13, 2020 Share Posted September 13, 2020 21 hours ago, ryuken3 said: Do you have the left one? left you can get it in patreon savagemoon boy Link to comment
sakuravs Posted September 13, 2020 Share Posted September 13, 2020 On 9/11/2020 at 8:40 PM, tyaonyann said: snip Hi, can you also include the ib vb files of normal nipple from Hi-Metal skins (besides the puffy version) when you press C + 6? Thanks so much for you awesome mod! 7 Link to comment
chalombobo Posted September 14, 2020 Share Posted September 14, 2020 On 9/12/2020 at 11:09 PM, tyaonyann said: It is C + 6. This time,I only changed the dress. A variant of "Body" will be implemented in a future update. thx you very much Link to comment
traviolo Posted September 14, 2020 Share Posted September 14, 2020 hi guys, i'm comming here to wonder your help, i want to make mod for this game, and extract model from the game, i see there is a method using "frame analysis" and import model in blender with 3dmigoto adon, but i don't understand how to use "frame analysis", this is a programme or something else? where i can download and installing? if someone can explain please..... thank you ( and sorry for my bad english) Link to comment
traviolo Posted September 14, 2020 Share Posted September 14, 2020 1 hour ago, tyaonyann said: First, edit "d3dx.ini" in the "DOAX-Venus Vacation" folder. Open "d3dx.ini" with Notepad etc. In the string under "Shader hunting options." [Hunting] 0: Release mode is with shader hunting disabled, optimized for speed. 1: Hunting mode enabled 2: Hunting mode "soft disabled" --can be turned on via the toggle_hunting key hunting = 0 Initially it is 0, so set it to 2. Next, put on the costume you want to extract data from and proceed to shooting mode. Items other than characters and costumes are also subject to hunting, so studios with a small number of items are ideal. Please also remove the accessories. Press the 0 button on the numeric keypad to activate hunting mode. Once you restart the game, hunting mode will be enabled. You can extract data in hunting mode by pressing the F8 key. The extracted data is automatically created in the "DOAX-Venus Vacation" folder. A dated folder starting with "Frame Analysis"This is the extracted data. thanks for your help, but when i press 0 there is nothing happen.... there is something on the screen when hunting mod is activate? i have this in my d3dx.ini, it is ok? Link to comment
Popular Post minazuki Posted September 14, 2020 Popular Post Share Posted September 14, 2020 SSR Event Secret Class (Common) Update V1.4 Fixed the mod after the game update Download KT made the shirt bigger than before(breast and arms), I just keep it in the old size. 42 Link to comment
traviolo Posted September 14, 2020 Share Posted September 14, 2020 5 hours ago, tyaonyann said: Change "hunting = 0" to "hunting = 2" and save "d3dx.ini". Hunting mode will be activated, but the extraction function will not be reflected until the game is restarted. An error message will indicate this. When extracting, press F2 to disable the MOD. When hunting mode is activated, you will see a screen like this. it works, thank you!! another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon? Link to comment
krunkDunk Posted September 15, 2020 Share Posted September 15, 2020 10 hours ago, traviolo said: another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis. These messages will appear in the lower left as you cycle through the options. 1) "Frame Analysis Profile: Skin & Clothes"2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails" 3) "Frame Analysis Profile: UI" 4) "Frame Analysis Profile: Log file only" Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space. 1 Link to comment
aasauyjhgkjgh Posted September 15, 2020 Share Posted September 15, 2020 19 hours ago, minazuki said: SSRイベントシークレットクラス(共通)の更新 V1.4 ゲーム更新後のmodを修正 ダウンロード KTはシャツを以前よりも大きくしました(胸と腕)。古いサイズのままにしておきます。 Can anyone adapt the secret class to Nagisa? Link to comment
traviolo Posted September 15, 2020 Share Posted September 15, 2020 4 hours ago, krunkDunk said: When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis. These messages will appear in the lower left as you cycle through the options. 1) "Frame Analysis Profile: Skin & Clothes"2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails" 3) "Frame Analysis Profile: UI" 4) "Frame Analysis Profile: Log file only" Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space. excellent, thanks for your help, another question: i wonder if its possible to extract the mesh of a mod, by exemple a cloth created by a modder with this method? Link to comment
fgo0/N0uz Posted September 15, 2020 Share Posted September 15, 2020 On 9/5/2020 at 9:55 AM, michaeldebaur said: does anyone know of a mod for this that removes the foam at least around the belly button? or where its just the white bikini underneath If you change something on your LO you need to run FNIS every time. T-Pose is a result of messed up animations or you didn't run FNIS. Link to comment
HattoWW Posted September 15, 2020 Share Posted September 15, 2020 1 hour ago, jpo357siomu said: How the hell you can do this 2 Link to comment
ssmith Posted September 15, 2020 Share Posted September 15, 2020 1 hour ago, jpo357siomu said: But is there a program to modify the poses? 1 Link to comment
krunkDunk Posted September 15, 2020 Share Posted September 15, 2020 5 hours ago, traviolo said: another question: i wonder if its possible to extract the mesh of a mod, by exemple a cloth created by a modder with this method? If you have the mod you can import the .vb + .ib files in blender. If the mod didn't include the .fmt file you will be prompted to select a suitable fmt file. You can do a frame analysis and dump the game's original mesh (vb.txt + ib.txt) of what was modded. Import the .txt mesh from the dump then, export it to .vb format and use the newly created .fmt for when you import the modded mesh (.vb + .ib) For body meshes, usually any fmt file for a body will work as long as it's the same body type. Common, Honoka, Marie types. Alternatively, in the d3dx.ini there is a condition in shader override sections that disable those overrides (modded meshes) during a frame analysis... It may be possible to remove those conditions and the modded meshes may be dumped - but I haven't tested it. But there are a lot of those override sections so I think it's easier to import the 3DMigoto vb + ib files. Link to comment
sakuravs Posted September 15, 2020 Share Posted September 15, 2020 10 hours ago, tyaonyann said: Thanks so much for your awesome works! Link to comment
Puzzle master Posted September 15, 2020 Share Posted September 15, 2020 On 8/25/2020 at 9:31 AM, YameteItaii said: Anyone know how to fix this ? This's Micro bikini mod, I can't delete her pant. Thanks :3 Don't do that. If you use MO, don't try to get anything running outside of it. It might not be impossible, but it's definitly not worth to bother with the trouble it causes. Link to comment
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