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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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Posted
5 hours ago, tyaonyann said:

Change "hunting = 0" to "hunting = 2" and save "d3dx.ini".

Hunting mode will be activated, but the extraction function will not be reflected until the game is restarted.

An error message will indicate this.

When extracting, press F2 to disable the MOD.

When hunting mode is activated, you will see a screen like this.

5.jpg.5f1075187794faf693fffc6493925b68.jpg

 

it works, thank you!! another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon?

Posted
10 hours ago, traviolo said:

another question: i don't see the hair mesh in blender, ( the girl is bald) it is possible to import them also with 3dmigoto adon

When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis.

These messages will appear in the lower left as you cycle through the options.
1) "Frame Analysis Profile: Skin & Clothes"
2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails"
3) "Frame Analysis Profile: UI"
4) "Frame Analysis Profile: Log file only"

 

Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space.

Posted
19 hours ago, minazuki said:

SSRイベントシークレットクラス(共通)の更新

V1.4
ゲーム更新後のmodを修正

 

ダウンロード

 

KTはシャツを以前よりも大きくしました(胸と腕)。古いサイズのままにしておきます。

Can anyone adapt the secret class to Nagisa?

Posted
4 hours ago, krunkDunk said:

When you are about to do a frame analysis, you can press "Ctrl+F8" to change the types of elements that are dumped, then press F8 as usual to start analysis.

These messages will appear in the lower left as you cycle through the options.
1) "Frame Analysis Profile: Skin & Clothes"
2) "Frame Analysis Profile: Skin, Clothes, Hair & Fingernails"
3) "Frame Analysis Profile: UI"
4) "Frame Analysis Profile: Log file only"

 

Including the Hair & Fingernails makes more files obviously, which is why there is a skin and clothes option - to save time and space.

excellent, thanks for your help, another question: i wonder if its possible to extract the mesh of a mod, by exemple a cloth created by a modder with this method?

Posted
On 9/5/2020 at 9:55 AM, michaeldebaur said:

does anyone know of a mod for this that removes the foam at least around the belly button? or where its just the white bikini underneath

image.png.9c49e1ad51f07c143a5b524a1380733f.png

If you change something on your LO you need to run FNIS every time. T-Pose is a result of messed up animations or you didn't run FNIS.

Posted
5 hours ago, traviolo said:

another question: i wonder if its possible to extract the mesh of a mod, by exemple a cloth created by a modder with this method?

If you have the mod you can import the .vb + .ib files in blender.

If the mod didn't include the .fmt file you will be prompted to select a suitable fmt file.

You can do a frame analysis and dump the game's original mesh (vb.txt + ib.txt) of what was modded.

Import the .txt mesh from the dump then, export it to .vb format and use the newly created .fmt for when you import the modded mesh (.vb + .ib)

For body meshes, usually any fmt file for a body will work as long as it's the same body type. Common, Honoka, Marie types.

338013925_Screenshot2020-09-15143711.jpg.dfb3c83fd184cbd990a5d6ce5921b4dd.jpg

 

Alternatively, in the d3dx.ini there is a condition in shader override sections that disable those overrides (modded meshes) during a frame analysis... It may be possible to remove those conditions and the modded meshes may be dumped - but I haven't tested it. But there are a lot of those override sections so I think it's easier to import the 3DMigoto vb + ib files.

 

Posted
On 8/25/2020 at 9:31 AM, YameteItaii said:

Anyone know how to fix this ? This's Micro bikini mod, I can't delete her pant. Thanks :3

Untitled.png

Don't do that. If you use MO, don't try to get anything running outside of it. It might not be impossible, but it's definitly not worth to bother with the trouble it causes. 

Posted

128GB PCIe NVMe M.2 Internal Solid State Dive (TOROSUS) 2200MBps Read/Write speeds

With (EZDIY-FAB) NVME PCIe adapter 

vs

1TB HDD averaging 64MBps 

 

Should compensate for any c.p.u processes using shared virtual ram.. maybe

Spoiler

obviously involves Motoko kusanagi and bandwidth allocation

 

or.. a normal 6000% speed boost

Spoiler

Corsair Gen 3 (3480MB/s)...      Gen 4 (4950MB/s)    

 

Posted

Hmmm, not exactly a direct modding question but may be connected to modding:

For a few weeks now my PC DOAXVV-Launcher takes at least 3-4 minutes to load !! Was quicker before that.

Meaning it shows a grey background for a long time until it finally shows the menu with start icon.

Starting the game itself goes normally.

I have the game installed on my MS Surface Tablet too where it starts all normal with same amount of mods, actually copied 1:1 from PC. Very strange.

Any explanation / help ?

Thanks in advance

 

 

 

Posted


I was able to get a trendy outfit swimsuit, but even if I disable the mod, part of it looks transparent.
If you uninstall the mod DLL, it will be displayed normally.
Is there anyone else in a similar situation?

1e8beed2abfd75e1b453898ad9df0fc628e5df8a5f2bc334f223926f93416e0b.png.fc167bf89a5f8b7d67196351f17b68cb.pngSnap2415.png.8d0498e9df521a5f698062a9f1f86534.pngSnap2414.png.95509c43956a49229ab55d321a043420.png

Posted
45 minutes ago, rakka74 said:


I was able to get a trendy outfit swimsuit, but even if I disable the mod, part of it looks transparent.
If you uninstall the mod DLL, it will be displayed normally.
Is there anyone else in a similar situation?

 

My advise  is

1.DISABLED MODS 

2. Checking d3dx.ini for new commands

Because the skirt has a new shader after update 2.3

Posted
6 hours ago, Hans Jürgen said:

Hmmm, not exactly a direct modding question but may be connected to modding:

For a few weeks now my PC DOAXVV-Launcher takes at least 3-4 minutes to load !! Was quicker before that.

Meaning it shows a grey background for a long time until it finally shows the menu with start icon.

Starting the game itself goes normally.

I have the game installed on my MS Surface Tablet too where it starts all normal with same amount of mods, actually copied 1:1 from PC. Very strange.

Any explanation / help ?

Thanks in advance

 

 

 

japanese VPN 

Posted
5 hours ago, bbva said:

japanese VPN 

Thanks for answering.

Have no vpn, just normal DMM version from germany.

Since it is only the launcher I guess it has nothing to do with mods.

Well, will use these loading minutes to brew coffee ? (game isn´t as exciting anymore anyway...)

Posted
7 hours ago, rakka74 said:


I was able to get a trendy outfit swimsuit, but even if I disable the mod, part of it looks transparent.
If you uninstall the mod DLL, it will be displayed normally.
Is there anyone else in a similar situation?

 

Spoiler

Snap2415.png

 

It's from a mod by @avenger54 "Medical X (lingerie only & transparency)"; I rewrote the shader override sections so that they won't interfere anymore

Quote

[ShaderOverrideHonoka]
allow_duplicate_hash = true
hash = fe3895e1d4843f0e
if $costume_mods && (!frame_analysis || $dump_modded_meshes)
    checktextureoverride = ps-t0
    checktextureoverride = ps-t1
    checktextureoverride = ps-t2
    checktextureoverride = vb0
    checktextureoverride = ib
endif

 

before the changes the whole shader was skipped, you can inspect the original code yourself before you replace it.

I updated the ini files... it probably doesn't need to have all those checks for each type of buffer, but I don't know which buffers were being replaced in that mod. And if you make a mod remember to use that yellow code so you don't make the same mistake.

 

Unofficial update for Medical X (lingerie only & transparency)

nyotengu.ini

honoka_type.ini

 

Hopefully a trusted d3dx.ini curator sees this and can make a note to add the shader for the next update.

 

Posted
27 minutes ago, krunkDunk said:

It's from a mod by @avenger54 "Medical X (lingerie only & transparency)"; I rewrote the shader override sections so that they won't interfere anymore

I updated the ini files... it probably doesn't need to have all those checks for each type of buffer, but I don't know which buffers were being replaced in that mod. And if you make a mod remember to use that yellow code so you don't make the same mistake.

 

Unofficial update for Medical X (lingerie only & transparency)

nyotengu.ini 1.5 kB · 0 downloads

honoka_type.ini 1.5 kB · 1 download

 

Hopefully a trusted d3dx.ini curator sees this and can make a note to add the shader for the next update.

 


I tried adding the following code to d3dx.ini, but it didn't fix that part of the swimsuit was transparent.

Quote

[ShaderOverrideHonoka]
allow_duplicate_hash = true
hash = fe3895e1d4843f0e
if $costume_mods && (!frame_analysis || $dump_modded_meshes)
    checktextureoverride = ps-t0
    checktextureoverride = ps-t1
    checktextureoverride = ps-t2
    checktextureoverride = vb0
    checktextureoverride = ib
endif


d3dx.ini, dll uses the one of 3Dfix-DOAX-VenusVacation-2.3.

Posted

@rakka74

Do you have that "Medical X (lingerie only & transparency)" mod? You can Disable that mod, or replace the ini files with the ones I uploaded. Changing the d3dx.ini won't affect the code in that mod which is causing the problem.

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