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Posted

Hi!


So, is there a good and easy to follow guide to get this game working ?

My attempts thus far to get this thing working haven't ended well.

 

Thanks in advance. Bye!

 

 

Posted
On 10/11/2019 at 9:11 PM, dongmanyk said:

无聊,并做了一件衣服,仍然很普通。

  Hide contents

20191011205618.jpg20191011210519.jpg

 

R-Cute.rar

The swap is nearly perfect but there is a problem I noticed. Any chances for an update fix patch? Thank you for the swap either way. 

DOAX-VenusVacation_191020_040309.jpg

Posted
1 hour ago, phaubos said:

A new version of DoaxvvPoseChange is available. Please send me a private message if you are interested.

Another competing firm? ? But what about @Nukke? Send him messages too? ?

Posted

HELLO!

Guys i'm new to this so may i ask ? 

I have the white lace but i can't use it so how to use it

Does nude mod need max setting because my laptop isn't strong enough to max setting

Thank you very much!

 

Posted
30 minutes ago, taki45 said:

HELLO!

Guys i'm new to this so may i ask ? 

I have the white lace but i can't use it so how to use it

Does nude mod need max setting because my laptop isn't strong enough to max setting

Thank you very much!

 

How do u got the White lace bikini?

Can you plz tell me?

I rly need it

Posted
37 minutes ago, minazuki said:

Gacha Demist Fix for Oct 2019

Just open "Gacha Demist\demist.ini"

and edit the second line to


unique_triggers_required = 2
  Reveal hidden contents

You will get this result:

GachaDemistFix201910-1.jpg.85d084ce04b8e40bb8fc642ecf63afde.jpg

 

If you remove the frosted glass effect, it will look like this. (Gacha Demist mod is remove the mist only)

GachaDemistFix201910-2.jpg.6875734c8144dd23cdf82ce7afe0a041.jpg

 

[PresetGacha]
unique_triggers_required = 2
run = CommandListPresetGacha
[CommandListPresetGacha]
; Switch constant buffers used by certain shaders. Alternative approach to
; editing the shaders as I want to avoid taking up any more IniParams given
; that it might lead to mod conflicts, and this keeps this mod entirely self
; contained outside of ShaderFixes so it can be dragged and dropped and won't
; conflict with anyone else's shader edits.
;
; Downside is this overrides all params in the constant buffer, so probably
; will only work for this camera angle.
pre ResourceFrostedGlassOverrideParams = ref ResourceFrostedGlassGachaParams
post ResourceFrostedGlassOverrideParams = null
pre ResourceFogOverride = ref ResourceFogGacha
post ResourceFogOverride = null
pre ResourceGlassOverride = ref ResourceGlassGacha
post ResourceGlassOverride = null
; Messes up post-Gacha scene, which is why the preset has multiple conditions
; to make sure it is only used in the pre-gacha scene:
pre ResourceDOFOverride = ref ResourceDOFGacha
post ResourceDOFOverride = null

[ResourceFrostedGlassOverrideParams]
[ResourceFrostedGlassGachaParams]
type = Buffer
format = R32G32B32A32_FLOAT
;data = 960 540 0 0 5 1.6 0.005 0
data = 960 540 0 0 2 0 0.005 0

[ResourceFogOverride]
[ResourceFogGacha]
type = Buffer
format = R32G32B32A32_FLOAT
;data = 0.649999976 0.349999994 0.340000004 1 -0.369999975 -0.169999987 -0.170000002 0 3.79999995 5.30000019 0.666666567 0.285714298 0.159999996 0.840000033 0 0 0 0 0 1 0 0 0 0 4194301 4194302 1 1 0.5 0.5 0 0 0 0 0 1 0.0691632405 -0.20441021 0.97643894 0 0 0 0 0 0 0 0 1 0 0 0 -0
data = 0.649999976 0.349999994 0.340000004 1 -0.369999975 -0.169999987 -0.170000002 0 3.79999995 5.30000019 0.666666567 0.285714298 0.1 0.1 0 0 0 0 0 1 0 0 0 0 4194301 4194302 1 1 0.5 0.5 0 0 0 0 0 1 0.0691632405 -0.20441021 0.97643894 0 0 0 0 0 0 0 0 1 0 0 0 -0

[ResourceDOFOverride]
[ResourceDOFGacha]
type = Buffer
format = R32G32B32A32_FLOAT
;data = -7.32475528e-05 0.300021976 0.227738589 0.128102958 2 -2 -1 1.5 2.25580406 0.285714298 -0.285714298 2
data = -7.32475528e-05 0.300021976 0.227738589 0.128102958 2 -2 -1 1.5 2.25580406 0.175 -0.285714298 2

[ResourceGlassOverride]
[ResourceGlassGacha]
filename = glass.png

[ShaderOverrideFrostedGlassDistort]
; Bytecode hash: 5305f759
hash = b5df69331d7ac559
preset = Gacha
ps-cb0 = ResourceFrostedGlassOverrideParams unless_null

[ShaderRegexLightingCSGacha]
shader_model = cs_5_0
;dump = deferred_ctx_accurate cs-cb1
cs-cb1 = ResourceFogOverride unless_null
[ShaderRegexLightingCSGacha.Pattern]
(?x)
^ \/\/ \s+ gSceneFogParam \s+ cbuffer \s+ NA \s+ NA \s+
(CB)? (?# d3dcompiler_47 compatibility)
1 \s+ 1 $

[ShaderRegexPSFog]
shader_model = ps_5_0
ps-cb4 = ResourceFogOverride unless_null
[ShaderRegexPSFog.Pattern]
(?x)
(?P<before>
  ^ \/\/ \s+ ps_scene_fog_cb \s+ cbuffer \s+ NA \s+ NA \s+
  (CB)? (?# d3dcompiler_47 compatibility)
  (?P<cb>4) \s+ 1 $
  (.|\n)*
)
cb(?P=cb)\[3\]\.[xyzw]{4}
;[ShaderRegexPSFog.Pattern.Replace]
;${before}l(0.1,0.1,0.1,0.1)

[ShaderOverrideDOF]
; Bytecode hash: 6b4d3ab8
hash = 0d12591e764f8e92
;dump = deferred_ctx_accurate ps-cb0
ps-cb0 = ResourceDOFOverride unless_null

[ShaderOverrideFrostedGlassFog]
; Bytecode hash: fbcb9e96 - not found in 2018-12-06 update
; Bytecode hash: 3da2a1ac - 2018-12-06 added gMaterialParam2 check
hash = 1e372bfddbafcfc9
checktextureoverride = ps-t0
[TextureOverrideGachaGlassTX]
hash = c2b7db06
this = ResourceGlassOverride unless_null
preset = Gacha

[ShaderOverrideShowerWater]
; Bytecode hash: 9fc47c30
hash = 939a1a797dcaa3ec
checktextureoverride = ps-t0
;dump = ps-t0
[TextureOverrideWaterDropsLarge]
hash = a5e65945
preset = Gacha

Posted
On 10/19/2019 at 2:19 AM, Donline- said:

(Kasumi Version)..

cba.png.8cee07976f3ad1be73daddb5ccfc41fe.png

Abdominal Crunch Comparison)

This looks good!
Is it an avalaible mod? I'm pretty interested in it :D

Posted
19 hours ago, Molotov122 said:

How do you enlarge breasts? I think i read somewhere that you need cheatengine? how do u do it manually

Use script :

________________________________________________________________________________________________

Spoiler

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="27">
  <CheatEntries>
    <CheatEntry>
      <ID>295</ID>
      <Description>"OPPAI SLIDER"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(boobies1,DOAX_VV.exe,0F 28 43 40 66 0F 7F 45 D0) // should be unique
alloc(newmem,$1000,boobies1)
alloc(boobvalues,16)
label(code)
label(return)
registersymbol(boobvalues)
boobvalues:
dd 3f800000
boobvalues+4:
dd 3f800000
boobvalues+8:
dd 3f800000
newmem:

code:
//  movaps xmm0,[rbx+40]
  movaps xmm0,[boobvalues]
// PRIOR
//  movdqa [rbp-40],xmm0
  movdqa [rbp-30],xmm0
  jmp return

boobies1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(boobies1)
[DISABLE]
boobies1:
  db 0F 28 43 40 66 0F 7F 45 D0
unregistersymbol(boobies1)
dealloc(newmem)
dealloc(boobvalues)
unregistersymbol(boobvalues)

{
// ORIGINAL CODE - INJECTION POINT: "DOAX_VV.exe"+13E51A

"DOAX_VV.exe"+13E4EB: 48 8B C8                    -  mov rcx,rax
"DOAX_VV.exe"+13E4EE: 41 FF 90 D8 00 00 00        -  call qword ptr [r8+000000D8]
"DOAX_VV.exe"+13E4F5: 48 C7 45 08 0F 00 00 00     -  mov [rbp+08],0000000F
"DOAX_VV.exe"+13E4FD: 48 89 75 00                 -  mov [rbp+00],rsi
"DOAX_VV.exe"+13E501: C6 45 F0 00                 -  mov byte ptr [rbp-10],00
"DOAX_VV.exe"+13E505: 0F 28 05 F4 EB B0 00        -  movaps xmm0,[DOAX_VV.exe+C4D100]
"DOAX_VV.exe"+13E50C: 0F 29 45 C0                 -  movaps [rbp-40],xmm0
"DOAX_VV.exe"+13E510: 48 8B 4C 24 48              -  mov rcx,[rsp+48]
"DOAX_VV.exe"+13E515: 48 3B 19                    -  cmp rbx,[rcx]
"DOAX_VV.exe"+13E518: 74 09                       -  je DOAX_VV.exe+13E523
// ---------- INJECTING HERE ----------
"DOAX_VV.exe"+13E51A: 0F 28 43 40                 -  movaps xmm0,[rbx+40]
"DOAX_VV.exe"+13E51E: 66 0F 7F 45 C0              -  movdqa [rbp-40],xmm0
// ---------- DONE INJECTING  ----------
"DOAX_VV.exe"+13E523: F3 0F 10 05 99 19 B1 00     -  movss xmm0,[DOAX_VV.exe+C4FEC4]
"DOAX_VV.exe"+13E52B: F3 0F 11 45 AC              -  movss [rbp-54],xmm0
"DOAX_VV.exe"+13E530: 48 C7 45 9C 00 00 00 00     -  mov [rbp-64],00000000
"DOAX_VV.exe"+13E538: 48 C7 45 88 00 00 00 00     -  mov [rbp-78],00000000
"DOAX_VV.exe"+13E540: 48 C7 44 24 78 00 00 00 00  -  mov [rsp+78],00000000
"DOAX_VV.exe"+13E549: 48 C7 45 A4 00 00 00 00     -  mov [rbp-5C],00000000
"DOAX_VV.exe"+13E551: 48 C7 45 90 00 00 00 00     -  mov [rbp-70],00000000
"DOAX_VV.exe"+13E559: C7 44 24 74 00 00 00 00     -  mov [rsp+74],00000000
"DOAX_VV.exe"+13E561: C7 45 80 00 00 00 00        -  mov [rbp-80],00000000
"DOAX_VV.exe"+13E568: F3 0F 10 45 C0              -  movss xmm0,[rbp-40]
}

{
// 2nd CODE - INJECTION POINT: "DOAX_VV.exe"+141BF8

DOAX_VV.exe+141BC9 - 48 8B C8              - mov rcx,rax
DOAX_VV.exe+141BCC - 41 FF 90 D8000000     - call qword ptr [r8+000000D8]
DOAX_VV.exe+141BD3 - 48 C7 45 18 0F000000  - mov qword ptr [rbp+18],0000000F
DOAX_VV.exe+141BDB - 48 89 75 10           - mov [rbp+10],rsi
DOAX_VV.exe+141BDF - C6 45 00 00           - mov byte ptr [rbp+00],00
DOAX_VV.exe+141BE3 - 0F28 05 B630C500      - movaps xmm0,[DOAX_VV.exe+D94CA0]
DOAX_VV.exe+141BEA - 0F29 45 D0            - movaps [rbp-30],xmm0
DOAX_VV.exe+141BEE - 48 8B 4C 24 48        - mov rcx,[rsp+48]
DOAX_VV.exe+141BF3 - 48 3B 19              - cmp rbx,[rcx]
DOAX_VV.exe+141BF6 - 74 09                 - je DOAX_VV.exe+141C01
// ---------- INJECTING HERE ----------
DOAX_VV.exe+141BF8 - 0F28 43 40            - movaps xmm0,[rbx+40]
DOAX_VV.exe+141BFC - 66 0F7F 45 D0         - movdqa [rbp-30],xmm0
// ---------- DONE INJECTING  ----------
DOAX_VV.exe+141C01 - F3 0F10 05 635EC500   - movss xmm0,[DOAX_VV.exe+D97A6C]
DOAX_VV.exe+141C09 - F3 0F11 45 BC         - movss [rbp-44],xmm0
DOAX_VV.exe+141C0E - 48 C7 45 AC 00000000  - mov qword ptr [rbp-54],00000000
DOAX_VV.exe+141C16 - 48 C7 45 98 00000000  - mov qword ptr [rbp-68],00000000
DOAX_VV.exe+141C1E - 48 C7 45 88 00000000  - mov qword ptr [rbp-78],00000000
DOAX_VV.exe+141C26 - 48 C7 45 B4 00000000  - mov qword ptr [rbp-4C],00000000
DOAX_VV.exe+141C2E - 48 C7 45 A0 00000000  - mov qword ptr [rbp-60],00000000
DOAX_VV.exe+141C36 - C7 45 84 00000000     - mov [rbp-7C],00000000
DOAX_VV.exe+141C3D - C7 45 90 00000000     - mov [rbp-70],00000000
DOAX_VV.exe+141C44 - F3 0F10 45 D0         - movss xmm0,[rbp-30]

}
</AssemblerScript>
      <Hotkeys>
        <Hotkey>
          <Action>Activate</Action>
          <Keys>
            <Key>82</Key>
            <Key>219</Key>
          </Keys>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Deactivate</Action>
          <Keys>
            <Key>82</Key>
            <Key>221</Key>
          </Keys>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>296</ID>
      <Description>"X"</Description>
      <VariableType>Float</VariableType>
      <Address>boobvalues</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Decrease Value</Action>
          <Keys>
            <Key>84</Key>
            <Key>219</Key>
          </Keys>
          <Value>.01</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Increase Value</Action>
          <Keys>
            <Key>84</Key>
            <Key>221</Key>
          </Keys>
          <Value>.01</Value>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>297</ID>
      <Description>"Y"</Description>
      <VariableType>Float</VariableType>
      <Address>boobvalues+4</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Decrease Value</Action>
          <Keys>
            <Key>89</Key>
            <Key>219</Key>
          </Keys>
          <Value>.01</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Increase Value</Action>
          <Keys>
            <Key>89</Key>
            <Key>221</Key>
          </Keys>
          <Value>.01</Value>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
    <CheatEntry>
      <ID>298</ID>
      <Description>"Z"</Description>
      <VariableType>Float</VariableType>
      <Address>boobvalues+8</Address>
      <Hotkeys>
        <Hotkey>
          <Action>Decrease Value</Action>
          <Keys>
            <Key>85</Key>
            <Key>219</Key>
          </Keys>
          <Value>.01</Value>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Increase Value</Action>
          <Keys>
            <Key>85</Key>
            <Key>221</Key>
          </Keys>
          <Value>.01</Value>
          <ID>1</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

_________________________________________________________________________________________________

 

 

 

Posted
On 10/19/2019 at 2:03 PM, mm000jkl said:

Thank you, I'll add:

Common: 5ebf5088

Honoka:   729a92f8

MarieRose: 24115333

 

Thanks, this will come in handy.

 

Posted
On 10/19/2019 at 8:24 PM, ユーザー said:

 

日本語で失礼します。

巨乳たま姉が見たくて先日modを導入しました。

全裸まではできたのですが、胸のサイズ変更のやり方がよくわかりません。

教えていただけると嬉しいです

 

チートエンジンで大きくする方法しか知らないので

doa oppai slider

で検索してください

あとはわかると思います

寿命が縮まるくらい切羽詰まったらまた質問ください

Posted
On 10/19/2019 at 6:23 PM, minazuki said:

Gacha Demist Fix for Oct 2019

Just open "Gacha Demist\demist.ini"

and edit the second line to


unique_triggers_required = 2
  Reveal hidden contents

You will get this result:

GachaDemistFix201910-1.jpg.85d084ce04b8e40bb8fc642ecf63afde.jpg

 

If you remove the frosted glass effect, it will look like this. (Gacha Demist mod is remove the mist only)

GachaDemistFix201910-2.jpg.6875734c8144dd23cdf82ce7afe0a041.jpg

 

thank you sir

 

but how to remove the frosted glass effect please?

Posted

I have two doubts

 

1- Where are the Kanna files? I've searched them everywhere and I can't find them

 

image.png.f3206db7f807bebf337b40825febef68.png

 

 

2- There is no more variety of nipples for Honoka? I have that one for a long time but I hardly like it, I want one where they look more centered and round.

 

image.png.0eed8f434f95b897223a78d5169fad53.png

Posted

Hello, I really enjoy DOAXVV and this modding forum, but I'm new here.  I've been seeing a lot of messages about "etiquette" and stuff.  I don't know if this is directed at one person/group in particular but apparently just saying "thank you" is considered spamming or something?  And requesting mods found in screen shots is frowned upon?  Could you clear that up for me because those are both things I might potentially do and I'd rather stay on everyone's good side around here.

Posted
16 minutes ago, Geradness said:

Hello, I really enjoy DOAXVV and this modding forum, but I'm new here.  I've been seeing a lot of messages about "etiquette" and stuff.  I don't know if this is directed at one person/group in particular but apparently just saying "thank you" is considered spamming or something?  And requesting mods found in screen shots is frowned upon?  Could you clear that up for me because those are both things I might potentially do and I'd rather stay on everyone's good side around here.

Man, dont waste time. Make requests, while it is not yet prohibited here. :) 

 

Posted
2 hours ago, Geradness said:

Hello, I really enjoy DOAXVV and this modding forum, but I'm new here.  I've been seeing a lot of messages about "etiquette" and stuff.  I don't know if this is directed at one person/group in particular but apparently just saying "thank you" is considered spamming or something?  And requesting mods found in screen shots is frowned upon?  Could you clear that up for me because those are both things I might potentially do and I'd rather stay on everyone's good side around here.

basic ettiquette would be not to quote posts with lots of screenshots (or if you must, use the  spoiler tags), and not post thanks, there is a thumbs up button at the bottom right of every post for that purpose.

Posted
23 hours ago, bbva said:

Hello!! @tk2004 @knight77

I'm learning to make mod. Your picture is amazing.

I know that game swimsuit have no transparent layer. How to achieve transparency?

I use blender and Photoshop.DDS map has no alpha channel. If you use blender to make the material transparent, how to import it into the game?

Can you teach me?

 

bbva

 

Same as you, I'm still learning mod technique in this forum :)

( I post some screenshots in "Screenshots thread" is a result. )

 

You can search for "transparency" in this forum ( see top of the page ).
So you'll recognize that great developer ( such as @ausgeek , @KuroKaze78 ) provides many technical information.

 

Well, so far as I know, there is a few techniques for transparency ( see below ).
But... I'm not sure there are some issues.

 

 #869 (related #1: "Maybe, your choice"
 #2                         : "@Ghost-writer choice"
 #4                         : "my choice"

 

enjoy.
 

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