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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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1 hour ago, Š•NGIN said:

its me again.

does anyone know how to hide the menu ui?Ā 

Which plugin should i use?

3Dfix has a button for it built in.Ā 

Mouse back button: Toggle HUD visibility

Not sure what it is for those without a back button on their mouse. Try backspace.

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1 hour ago, dick kawasaki said:

I made nyotengu SSRswimsuits Dark Prison mod. (not swap)

ļ¼‘ļ¼ęœˆå·ć§å½“ćŸć£ćŸć‚“ć§ä½œć£ćŸć‚„ć¤ćŖć‚“ć§ćƒ¬ć‚¢ę°“ē€ćØ恮ē½®ćę›ćˆć§ćÆćŖ恄恧恙怂

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Ā  Reveal hidden contents

DOAX-VenusVacation_191016_183153.jpg.48336b488b252f67f072c4cfb62f8c27.jpgDOAX-VenusVacation_191016_183333.jpg.ca2dd7e2bd53d4c11c42f3daaba45ab6.jpgDOAX-VenusVacation_191016_183724.jpg.8fab66eeb6ad9b121fafb79508d886c0.jpg

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nyotengu ssr dark prison.zip 599.41 kB Ā· 37 downloads

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Enjoy!

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really good ļ¼

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@experiolaĀ Aside from doing the scaling in the first place in edit mode, you can apply the transformations you do in edit mode so they apply to the exported mesh. I thought I had this posted somewhere already but I guess not, I'll probably add it later today in the modder information post on my thread. Anyways:

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Ā If you edit the translation/scale/rotation in object mode, you will have to apply the transformations.

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image.png.af90cd8353c4d9dcda28c8a4ce9feb93.png

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Location changes:

  1. Object > Apply > Location

Rotation changes:

  1. Set XĀ RotationĀ (<current> - 90) degrees
  2. Object > Apply > Rotation
  3. Set XĀ RotationĀ 90 degrees

Scale Changes:

  1. Object > Apply > Scale

The key is that the transform properties must be the following at the time of exporting:

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image.png.9d32f3e133f315fe7c45f0ea1a706dcd.png

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Applying Object/Rotation/Scale applies those transformation and resets all the values to 0. Because Rotation X needs to be 90 degrees we offset it by -90 before zeroing so when we add back 90 degreesĀ its correct.

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