Jump to content

Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


Recommended Posts

Posted
54 minutes ago, Hyp573 said:

Hi, how do I unlock this "pull tool" ?

 

My game is in Japan, so I have no idea how to proceed...

 

Thanks in advance !

InkedCapture DOAXVV_LI.jpg

Only work specific swimsuits.

one of that swimsuits is luna's apron(2weeks ago), etc.

Posted

How it is possible to change colour of pubic hair? If I can't do it by myself...I would donate one of u guys who can make new colours for all the girls...i dont like green or pink or yellow pubics...and maybe some new version of pupic hair...stripe or something would be awesome....like i says...10 or 20 bucks is not a problem for such work...thank u everybody...

Posted
2 hours ago, Hyp573 said:

Hi, how do I unlock this "pull tool" ?

 

My game is in Japan, so I have no idea how to proceed...

 

Thanks in advance !

InkedCapture DOAXVV_LI.jpg

you can only use this funciton on special swimsuits like maid suit.

Posted

(Use Google Translate)

 

please tell me
I am trying to create a mod by pasting a texture at the address I want to change.
The costume I am using is "Omekashi Wanpi".

 

In this case, change the panty part.
Texture pasting is successful,
The texture drawn on the ribbon and edge is pasted, as shown in the red circle in the screenshot.

 

I want to paste another texture on this part. Is there a way to overwrite it?
(Ribbon and edge first index values are known)

 

or I want to rewrite this part,
Is there a way to know where the texture ribbon and edges are?

sc.png

Posted
8 hours ago, potatomarshall said:

How do you find this mod? I've never seen it before :0

In case you refer to my post, is not a mod. It is the SSR costume of the event this week. I only dissapear the dress in hunting mode.

Posted
1 hour ago, TSD_Triple said:

(Use Google Translate)

 

please tell me
I am trying to create a mod by pasting a texture at the address I want to change.
The costume I am using is "Omekashi Wanpi".

 

In this case, change the panty part.
Texture pasting is successful,
The texture drawn on the ribbon and edge is pasted, as shown in the red circle in the screenshot.

 

I want to paste another texture on this part. Is there a way to overwrite it?
(Ribbon and edge first index values are known)

 

or I want to rewrite this part,
Is there a way to know where the texture ribbon and edges are?

sc.png

I imported the suit to blender, then exported a UV layout of the panties... on the left is the ribbon bow, the right is the trim / edges.

This is for Marie's version, the other girls may use different textures / UV maps - I haven't checked so I don't know

omekashiWanPi.png.07b8844ff025eda5f04587944dea8b27.png

Posted
12 hours ago, funtcase said:
  Hide contents

 



bayakaro000 fresh bamboo mod for misaki will affect most if not all the towel based suits for the common body type.
confirmed working on the current kasumi SSR on steam

Thanks for the info.  It works for Kasumi (which uses Common body), but not Marie (which uses Marie body).

Posted

Looking for the below costume's 4star version for common and honoka.

If anyone able and willing to share the frame analysis or add friend in game please contact me.

 

DOAX-VenusVacation_191025_194258.jpg.285e56e8af4084b8bd4534d96cf7cac3.jpg

Posted
1 hour ago, gswg94 said:

how can i extract the texture file by 3dmigoto

in-game do a frame analysis. When the girl and or suit with texture you want is on screen go into buffer hunting mode ( default key is numpad 0 ) - then press F8

 

* If you can't go into hunting mode you have to edit the d3dx.ini; Open the file in a text editor, search "hunting =" and give it the value "2" and save - now reload the d3dx.ini by pressing F10 in-game or restarting the game.

 

After the analysis is complete, in your game directory, open the new FrameAnalysisxxxx folder then ctx-0x00... fikder. The textures are .dds files - if you know the index buffer of the texture's mesh then you can search by that string ( some files have ib=xxxxxx  in their name; the texture for that mesh usually comes before it ). Otherwise open up texture files in a program with the plugins to support dds files.

Photoshop needs 'intel texture works' plugin

paint.net needs ' dx10+ ' plugin

Gimp probably has some plugin too but I don't use gimp so you'll have to search yourself.

Posted

Excuse me.
I am working on the latest swimsuit mod, but if all objects are joined, the texture of the sandals will be displayed incorrectly:bawling:

How can I display it correctly?

 

I use google translate. I'm sorry for my clumsy English.

Joined.jpg.81320d85bdf8019d546396837db152ee.jpg

 

1107789714_SandalTextures.gif.8595d08d2fc0bb4b222d3c7371eede60.gif

 

White and blue is the correct display.

Posted

Used free honoka SSR mod.

However, it is not applied well.

What is the cause?

I use google translate. I'm sorry for my clumsy English.

コメント 2019-10-26 012914.png

Posted
1 hour ago, hitomiwaorenoyome said:

HELP ME!!!!!!!!

DOAX-VenusVacation_191026_010529.jpg

Are you running with the latest version of that mod?  There was an update to the mod to fix that problem after it got broken by a game update.

Posted

Hi!

 

By watching the tutorial Video, it became possible to change swimwear and replace naked models with blender.

 

Thank you very much!


I am challenging to make the bathing suit transparent , please tell me how to
I can not do it just by adding it to dds which created an alpha channel on ps-t0

 

Is there anything else you need to do?

 

 

Thanks!

 

 

 

 

 

Posted

 

Does anyone knows how the Appeal Points work ? Sometimes I lose a match and get more points from when I won the same match. My knowledge tells me that Trend Costumes give you a helpful boost and that (maybe,

I havent tried it yet) purple colour coded costumes increase the Appeal Points you get, but as for loosing getting you more points than winning makes no sense to me..

 

Posted
3 hours ago, knockknock3054 said:

Excuse me.
I am working on the latest swimsuit mod, but if all objects are joined, the texture of the sandals will be displayed incorrectly:bawling:

How can I display it correctly?

 

I use google translate. I'm sorry for my clumsy English.

Joined.jpg.81320d85bdf8019d546396837db152ee.jpg

 

1107789714_SandalTextures.gif.8595d08d2fc0bb4b222d3c7371eede60.gif

 

White and blue is the correct display.

Sorry I can't give you a tutorial on how to do this, but in theory you should duplicate all the original meshes before you join them. "Bake" the textures from the original meshes onto the new joined mesh. You will have to look up a tutorial or documentation on "texture baking" The joined mesh may need a new UV map unwrapped for this to work, but there are a lot of details I can't confirm.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...