Veladarius Posted November 2, 2017 Posted November 2, 2017 All hints from Veladarius are correct. But what does it have to do with the original problem? I mean - there are many clues here that are really moronic. Too many animations, XPMSE etc. Realy ??? Have you considered observing my advice regarding your mods? Of course not - I suppose. Otherwise you would not write this nonsense. "I never knew I had Realistic Water wrongly installed". I only give hints, nothing more - you have to think yourself. Try to solve your problem with the hints available, because you have not done anything yet - right. And is not a problem of FNIS, XPMSE or other shit If someone is having issues just pointing out 'hints' to someone who does not know exactly what the issue is is not helpful. If you want to help offer clear and concise advice instead of 'hints'. I didn't give hints, I pointed out specific issues with specific mods that I myself have had issues with and what I did to fix them. I appreciate the support but being aggressive doesn't solve anything. I conveyed the impression of aggressiveness? In relation to your person - I do not think so. I have highlighted the ridiculousness of some answers: I think animations, I heard the XPMSE - etc. In view of the error description - you realize a sense - I do not. You have described a problem, relatively clear. And I answered relatively clearly. In view of the information available, which are quite few. I am also sorry, no I did not say, read description of Mod. What do you expect? Your suggestion that mods that change the world space are to blame is rather ridiculous considering the issue he has (I did not read it initially but was looking over the mods for ones that cause problems) especially regarding leveled lists as all they will do is overwrite each other unless a bashed patch is used to combine them. He pointed out that it worked fine without the enb but crashed with it on. That says the enb is a good place to start by either disabling features or replacing it entirely with a less intensive enb. I use a number of mods that change the world space including weather and other things with no problems except with ones that have scripting issues (easily found via the log so they can be removed).
Guest Posted November 3, 2017 Posted November 3, 2017 All hints from Veladarius are correct. But what does it have to do with the original problem? I mean - there are many clues here that are really moronic. Too many animations, XPMSE etc. Realy ??? Have you considered observing my advice regarding your mods? Of course not - I suppose. Otherwise you would not write this nonsense. "I never knew I had Realistic Water wrongly installed". I only give hints, nothing more - you have to think yourself. Try to solve your problem with the hints available, because you have not done anything yet - right. And is not a problem of FNIS, XPMSE or other shit We are trying to help here by adding some suggestions as to what it might be. I don't know everything, and I didn't ask for anything. Then you come around and rudely state that it's moronic? Try to respect other people while here, because this community is meant to be friendly. You could try to point out why it's wrong instead of being condescending, because your comment isn't helping at all. I will let this one go because I can see you're just an immature teenager(or act like one) who doesn't know better, but next time I will let the moderators take care of it. Few things I see: 1- Creature Framework - if you have this at the default settings it will scan every actor within a 2 cell radius every 5 seconds. I found this caused instability and random crashes for me, setting the interval to 20-30 seconds and dropping the distance to 1 cell stopped the instability. This is good stuff. For some reason I trusted that advanced modders would give their mods stable/sensible settings by default. Apparently that's not always the case.
Guest Posted November 3, 2017 Posted November 3, 2017 I don't get why so many people's first response to problems if they can't figure out something is to reinstall everything. Learn to read the papyrus log and make use of the various tools out there (Skyrim Performance monitor is a good one) and figure out what is wrong. The last time I reinstalled Skyrim was over 3 years ago and that was only because of a drive failure. I run a heavily modified game (almost max on esp/esm's and I have merged a number of mods) but I spent time learning to troubleshoot my game and can run now for hours without a crash (is usually sexlab related, too many people having sex constantly can do that). Next time I have a CTD, I'll let you read my papyrus log of 1000 lines and see if you can find anything useful. Some people have so many script mods(myself included) that the log is just a big mess.
yatol Posted November 3, 2017 Posted November 3, 2017 We are trying to help here by adding some suggestions as to what it might be. searching what? So I have this problem on skyrim where I crash whenever I try to load an exterior cell. Judging by the fact that if I remove my slightly-heavy ENB preset (Tetrachromatic ENB), everything loads just fine or if I manage to get into an exterior cell (by starting a new game for example) my game will be stable and I'll be able to play for hours and hours without any issues, I've concluded that my game is just a bit too heavily-modded. you crash loading exterior cell with enb you don't crash loading exterior cell without enb problem is your enb no idea what they search in your load order, maybe they like to look at load orders
Nazzzgul666 Posted November 3, 2017 Posted November 3, 2017 I don't get why so many people's first response to problems if they can't figure out something is to reinstall everything. Learn to read the papyrus log and make use of the various tools out there (Skyrim Performance monitor is a good one) and figure out what is wrong. The last time I reinstalled Skyrim was over 3 years ago and that was only because of a drive failure. I run a heavily modified game (almost max on esp/esm's and I have merged a number of mods) but I spent time learning to troubleshoot my game and can run now for hours without a crash (is usually sexlab related, too many people having sex constantly can do that). Next time I have a CTD, I'll let you read my papyrus log of 1000 lines and see if you can find anything useful. Some people have so many script mods(myself included) that the log is just a big mess. That's not a question of the number of mods, not even script mods. You can have a lot of script mods and a totally fine log. If it's messy, it's either bad scripts or bad installs.
Veladarius Posted November 3, 2017 Posted November 3, 2017 I don't get why so many people's first response to problems if they can't figure out something is to reinstall everything. Learn to read the papyrus log and make use of the various tools out there (Skyrim Performance monitor is a good one) and figure out what is wrong. The last time I reinstalled Skyrim was over 3 years ago and that was only because of a drive failure. I run a heavily modified game (almost max on esp/esm's and I have merged a number of mods) but I spent time learning to troubleshoot my game and can run now for hours without a crash (is usually sexlab related, too many people having sex constantly can do that). Next time I have a CTD, I'll let you read my papyrus log of 1000 lines and see if you can find anything useful. Some people have so many script mods(myself included) that the log is just a big mess. Send it to me via PM, just make sure to send the file and not post it as text as I am more than willing to look at it (I have done it for other people). Just make sure it has at least 10 minutes of play on it as I have had people send me logs from just starting the game and they are not much help. There are several things I look for on logs: 1- Lots of missing property errors at the start of a log. Sometimes these are from mods looking for other mods that it is able to use parts, sometimes it is due to mods that have been removed (save cleaner can usually fix these) and sometimes it is just that the mod maker removed properties from scripts when updating it. I had this issue while working on Captured Dreams but something somewhere was looking for the property but didn't reference what so I added a dummy property back in and the errors went away. 2- Mods that constantly run checks or scans in the background. Creature Framework was just one example of a number of mods that do this, luckily Creature Framework lets you change the interval between scans where other mods don't. 3- Errors that constantly repeat during game play. The can be caused by a number of things and when combined with several mods from #2 can cause dump stack errors that can cause issues for other mods by dumping any functions in the current to do stack as it just throws everything out. Another recommendation I make to those that run a script heavy game is to increase the papyrus budget in the ini file. This is the settings I use: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 Some people say don't touch the ini files, mine are full of additional commands and such.
Guest Posted November 3, 2017 Posted November 3, 2017 I don't get why so many people's first response to problems if they can't figure out something is to reinstall everything. Learn to read the papyrus log and make use of the various tools out there (Skyrim Performance monitor is a good one) and figure out what is wrong. The last time I reinstalled Skyrim was over 3 years ago and that was only because of a drive failure. I run a heavily modified game (almost max on esp/esm's and I have merged a number of mods) but I spent time learning to troubleshoot my game and can run now for hours without a crash (is usually sexlab related, too many people having sex constantly can do that). Next time I have a CTD, I'll let you read my papyrus log of 1000 lines and see if you can find anything useful. Some people have so many script mods(myself included) that the log is just a big mess. Send it to me via PM, just make sure to send the file and not post it as text as I am more than willing to look at it (I have done it for other people). Just make sure it has at least 10 minutes of play on it as I have had people send me logs from just starting the game and they are not much help. There are several things I look for on logs: 1- Lots of missing property errors at the start of a log. Sometimes these are from mods looking for other mods that it is able to use parts, sometimes it is due to mods that have been removed (save cleaner can usually fix these) and sometimes it is just that the mod maker removed properties from scripts when updating it. I had this issue while working on Captured Dreams but something somewhere was looking for the property but didn't reference what so I added a dummy property back in and the errors went away. 2- Mods that constantly run checks or scans in the background. Creature Framework was just one example of a number of mods that do this, luckily Creature Framework lets you change the interval between scans where other mods don't. 3- Errors that constantly repeat during game play. The can be caused by a number of things and when combined with several mods from #2 can cause dump stack errors that can cause issues for other mods by dumping any functions in the current to do stack as it just throws everything out. Another recommendation I make to those that run a script heavy game is to increase the papyrus budget in the ini file. This is the settings I use: [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=2.0 fPostLoadUpdateTimeMS=1000.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=76800 Some people say don't touch the ini files, mine are full of additional commands and such. Oh, it's alright at the moment. My game is quite stable so I haven't looked at it. It was the last game I played where it was messy and that was before I learned the impact of removing script mods in the middle of a playthrough. Thanks for the offer though. I'll remember it if I start to have issues in my game.
Redswift Posted November 3, 2017 Author Posted November 3, 2017 Oh boy it works! I can finally go out into exteriors and load saves made outside as well! I've changed my load order so much though, I'm not even gonna attempt going back to an old save. New and hopefully stable playthrough, here I come. Thanks to everyone for their assistance! <3 Interesting thread, there are a lot of things I didn't know I had to tweak.About Realistic Water & Legendary, aren't the two esps required since Legendary needs Realistic Water as a master ?Also, I understand that disabling xpmse.esp will remove its MCM and the ability to have frostfall quivers for example, right ? Actually, yes, you're correct. You need both Realistic Water and Legendary. What was wrong in my load order is that I had Legendary AND Realistic Water Waves - Dawnguard and Realistic Water Waves - Dragonborn. It didn't mess with anything but it was just two unnecessary esps.
hexenhaus Posted November 21, 2018 Posted November 21, 2018 On 11/3/2017 at 12:45 PM, Redswift said: Oh boy it works! I can finally go out into exteriors and load saves made outside as well! I've changed my load order so much though, I'm not even gonna attempt going back to an old save. New and hopefully stable playthrough, here I come. Thanks to everyone for their assistance! ❤️ Actually, yes, you're correct. You need both Realistic Water and Legendary. What was wrong in my load order is that I had Legendary AND Realistic Water Waves - Dawnguard and Realistic Water Waves - Dragonborn. It didn't mess with anything but it was just two unnecessary esps. If anyone reads this thread again: Things like unnecessary *.esps or unclean mods are easily spotted by letting LOOT run externally instead of in MO directly. It will tell you which are unnecesary and/or conflicting - ofcourse only for the mods it knows, but that should be all but the SL mods.
Ezarr Posted November 21, 2018 Posted November 21, 2018 This may sound really stupid, but have you tried restarting your computer? I know I know, but sometimes that does miracles.
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