cuceta Posted February 19, 2022 Share Posted February 19, 2022 On 1/28/2019 at 8:29 PM, Kargrin said: Some new things too...( longcoat update) Hide contents SkimpyArm.rar Hi again. They look so good. I was wondering if it would be too difficult to also "skimpify" the dustcoat (the grey version) ? Link to comment
Thatoneoctopus Posted February 20, 2022 Share Posted February 20, 2022 On 2/18/2022 at 7:48 PM, Kargrin said: I wonder why(the idle thing happens), I just copied the skeleton race to add her. I wish I could copy dialogue too, I had to screenshot a dialogue to use as base, looks fine, but still crashes in game. the logs mention the haydee models having vertices with more than 4 bone assignments? i'm rather new to sniffing through kenshi code and logs, so i'm really looking for anything that "might" help in understanding what's going on. it says it can affect how animations may look. Link to comment
Kargrin Posted February 20, 2022 Share Posted February 20, 2022 18 hours ago, cuceta said: Hi again. They look so good. I was wondering if it would be too difficult to also "skimpify" the dustcoat (the grey version) ? I tought I had that one covered, will check 2 hours ago, Thatoneoctopus said: the logs mention the haydee models having vertices with more than 4 bone assignments? i'm rather new to sniffing through kenshi code and logs, so i'm really looking for anything that "might" help in understanding what's going on. it says it can affect how animations may look. Will limit the bones on Blender to try, who knows Link to comment
Kargrin Posted February 20, 2022 Share Posted February 20, 2022 (edited) 20 hours ago, cuceta said: Hi again. They look so good. I was wondering if it would be too difficult to also "skimpify" the dustcoat (the grey version) ? I tought I had that one covered, will check Edit:The dustcoat is modded too, please confirm 4 hours ago, Thatoneoctopus said: the logs mention the haydee models having vertices with more than 4 bone assignments? i'm rather new to sniffing through kenshi code and logs, so i'm really looking for anything that "might" help in understanding what's going on. it says it can affect how animations may look. Will limit the bones on Blender to try, who knows Edited February 20, 2022 by Kargrin Link to comment
Lamadi Posted February 21, 2022 Share Posted February 21, 2022 (edited) I eventually managed to create the model for the Shirow-esque 'armor' I've been wanting. Though I am NOT looking forward to rigging / weight painting this thing. https://e-hentai.org/s/948c5367b6/404840-54 Edited February 21, 2022 by Lamadi Link to comment
Kargrin Posted February 21, 2022 Share Posted February 21, 2022 5 hours ago, Lamadi said: I eventually managed to create the model for the Shirow-esque 'armor' I've been wanting. Though I am NOT looking forward to rigging / weight painting this thing. 1 Link to comment
Lamadi Posted February 21, 2022 Share Posted February 21, 2022 9 minutes ago, Kargrin said: Is it really that simple? I'm guessing I'd still have to do some tweaking. There are still a couple things I'm not happy with in this design though. I'm gonna try this out once I'm ready to export. Also, the base model has the arms down, so my custom shackle model overlaps part of the belt section. Is there a way to make this in one piece, or do I have to pake the shackles as a separate piece. Link to comment
Kargrin Posted February 22, 2022 Share Posted February 22, 2022 4 hours ago, Lamadi said: Is it really that simple? I'm guessing I'd still have to do some tweaking. There are still a couple things I'm not happy with in this design though. I'm gonna try this out once I'm ready to export. Also, the base model has the arms down, so my custom shackle model overlaps part of the belt section. Is there a way to make this in one piece, or do I have to pake the shackles as a separate piece. Data transfer is not perfect, so for complex meshes you may need to fix it manually The shackles can be tied to the arms if you data transfer and armature deform Link to comment
CoomUser Posted February 22, 2022 Share Posted February 22, 2022 (edited) In terms of difficulty, how is this game moddable? I mean for mod creating of course Edited February 22, 2022 by CoomUser Link to comment
cuceta Posted February 22, 2022 Share Posted February 22, 2022 On 2/20/2022 at 1:22 PM, Kargrin said: I tought I had that one covered, will check Edit:The dustcoat is modded too, please confirm Will limit the bones on Blender to try, who knows You were right. its modded too. I had another mod which fixes clipping issues making this one not kicking in due to load order. Thanks again. Link to comment
Ears Posted February 24, 2022 Share Posted February 24, 2022 (edited) The great victory over Blender has come true! The result turned out to be at least a little similar to what I wanted to get! Slave dress mod. So far, the mod only adds one slave collar and a new start "Escapee from captivity". Required: Players Slavery https://steamcommunity.com/sharedfiles/filedetails/?id=1629774647&searchtext=Players+Slavery The collar is crafted at the shackle workbench. Not shops in stores yet. (Do not make the characters too wide neck. It's unaesthetic.) New version a006. Plus two skirts. The collar is now worn instead of boots, like shackles, because this is the only way it works as a symbol of slavery. 😀 Slave dress_v.a003.zip Slave dress_v.a006.zip Edited March 11 by Ears 4 Link to comment
Thatoneoctopus Posted February 25, 2022 Share Posted February 25, 2022 On 2/22/2022 at 4:10 AM, CoomUser said: In terms of difficulty, how is this game moddable? I mean for mod creating of course depends what kind of mod, creaing new dialoge, new starts, new vanilla recruits and such are easily achieved with the kenshi modding tool alone. but implementing new models for weapons, characters and animals might call for the help of tools like blender. Link to comment
CoomUser Posted February 26, 2022 Share Posted February 26, 2022 20 hours ago, Thatoneoctopus said: depends what kind of mod, creaing new dialoge, new starts, new vanilla recruits and such are easily achieved with the kenshi modding tool alone. but implementing new models for weapons, characters and animals might call for the help of tools like blender. Just for clothing Link to comment
Ears Posted February 27, 2022 Share Posted February 27, 2022 Nude texture for the Kawaii Face. http://skenshi.blog.fc2.com/blog-category-7.html Put the folder in the mod folder and agree to replace the files. Used textures from mod "yet_another_kenshi_nude_mod" KawaiiFace.zip 4 Link to comment
Kargrin Posted March 4, 2022 Share Posted March 4, 2022 Kinda slow these days, but here some progress Will make a small version for interiors and a big for exteriors 1 Link to comment
Codiciaf110 Posted March 4, 2022 Share Posted March 4, 2022 (edited) 6 hours ago, Kargrin said: Kinda slow these days, but here some progress Reveal hidden contents Will make a small version for interiors and a big for exteriors I like design but I don't like texture(Can't you put hair on the statue?) Edited March 4, 2022 by Codiciaf110 Link to comment
rbalsek Posted March 5, 2022 Share Posted March 5, 2022 On 2022. 2. 27. at 오후 7시 41분, Ears said: Kawaii Face 의 누드 텍스처 . http://skenshi.blog.fc2.com/blog-category-7.html 폴더를 mod 폴더에 넣고 파일 교체에 동의합니다. "yet_another_kenshi_nude_mod" 모드에서 사용된 텍스처 KawaiiFace.zip 7.8MB · 64 다운로드 매우 감사! 정말 아름답습니다! Link to comment
minusthedrifter Posted March 7, 2022 Share Posted March 7, 2022 Been having a bit of issue with mods from here that add in animations. Most notably the "dancing" ones (like on tables and poles and such) and the cannibal spit roast as well or prisoner pole struggle (oddly impale works fine.) I assume it affects a number of other animations added from here. Rather than an animation playing the actor will simply stand straight up, arms at the side and not animate at all. Anyone have any idea what could be causing this? Link to comment
Kargrin Posted March 15, 2022 Share Posted March 15, 2022 Fast, small update: Statues More random dialogue(ty god it's not crashing) New clothes Narkotic_Dawn0.4.rar Link to comment
DavidFx Posted March 16, 2022 Share Posted March 16, 2022 I have a small FCS question for you experienced modders: Do any of you happen to know what i need to do in order to change the forced outfits the slavers put on NPC's when capturing them? I Kinda Either replace the rags with the loincloths from the "Cute stuff" mod or just have a small percentage of just leaving the npc nude with with the slave status on. Link to comment
cuceta Posted March 17, 2022 Share Posted March 17, 2022 (edited) 13 hours ago, DavidFx said: I have a small FCS question for you experienced modders: Do any of you happen to know what i need to do in order to change the forced outfits the slavers put on NPC's when capturing them? I Kinda Either replace the rags with the loincloths from the "Cute stuff" mod or just have a small percentage of just leaving the npc nude with with the slave status on. Remove or change the slave clothing entry from a faction. Each enslavable faction (United Cities, Reavers, Slave Traders, Holy Nations) should have one. Some slave NPCs already spawns with specific clothing. Probably gonna need to individually change them as well. Don't forget to make the changes on your own mod. Edited March 17, 2022 by cuceta Link to comment
DavidFx Posted March 17, 2022 Share Posted March 17, 2022 Ah, thank you for the help man, Totally appreciate it! Also again with the haydees issues, Apparently using a recruitable prisoner patch or even by rebuying them on the slaver market do still seems to make the game crash, Pherhaps it could be related to the portrait generation or as mentioned earlier, The 4 bone assigments. Link to comment
Kargrin Posted March 18, 2022 Share Posted March 18, 2022 5 hours ago, DavidFx said: Ah, thank you for the help man, Totally appreciate it! Also again with the haydees issues, Apparently using a recruitable prisoner patch or even by rebuying them on the slaver market do still seems to make the game crash, Pherhaps it could be related to the portrait generation or as mentioned earlier, The 4 bone assigments. I wish the bone thing would fix it.One of the models had the extra weighting, the other didn't. Fixed it but the crashes still happened in dialogue... Link to comment
Thatoneoctopus Posted March 21, 2022 Share Posted March 21, 2022 On 3/18/2022 at 4:01 AM, Kargrin said: I wish the bone thing would fix it.One of the models had the extra weighting, the other didn't. Fixed it but the crashes still happened in dialogue... so far i can only find the script being unable to fetch the animations and occasionally in the ui log the dialogue window failing to load. other than that i have no leads Link to comment
Kargrin Posted March 22, 2022 Share Posted March 22, 2022 17 hours ago, Thatoneoctopus said: so far i can only find the script being unable to fetch the animations and occasionally in the ui log the dialogue window failing to load. other than that i have no leads I'm probably missing some hidden detail when creating the race, as I'm using the skeleton race as base Link to comment
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