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[Outdated] LoversRapers LAST GBANG


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Hi

I have a problem with this mod. I downloaded and played it Yesterday without any problems.

But now it wont work properly. Nothing happens anymore' date=' even when outnumbered and low on health (I play a mage so the stats arent the problem)

My first thought was, since I installed the "new and improved animation project 2.4" yesterday, this could be the cause. So I reinstalled lovers and tried again but it didn´t seem to work.

Then I tried an older Save.

At first all worked as it should, but after some time the same problem occured. Does anybody know what could cause this?

I hope somebody can help me, because this is a great and enjoyable mod.

 

PS: excuse my english its not my mothertongue.[/quote']

NPCs have in the gangbang version an another one a rape cooldown, that means the can only rape you every 10 minutes if I have understood the description correctly. So, if your problem is that the same NPCs rape you once and then not anymore that's most likely the cause.

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NPCs have in the gangbang version an another one a rape cooldown' date=' that means the can only rape you every 10 minutes if I have understood the description correctly. So, if your problem is that the same NPCs rape you once and then not anymore that's most likely the cause.

[/quote']

 

Sadly this isn`t the cause. I tend to read the readme files especially if any problems occur.

So I tested it with a variety of enemies, none worked.

thank you, however

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TO DO A CLEAN SAVE: :D

just deactivate the mod, do a save, activate it again and reload, it works 100% of the time and takes a couple of minutes, I think it´s caused by the way rapes are handled, if you leave a cell when a rape is going on...

 

I´m uploading now a fixed version, in my testing no more zme xme error, and in theory shouldnt happen again...

Also added a fix for the no rapes error, I hope this keeps the mod from getting "broken" , but still a clean save is needed when the error is " on ".

 

 

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Has anyone had an issue where rape causes the aggressor to go into a sex animation with an invisible copy of themselves, while the actual raped character either is unaffected or starts masturbating? I'm pretty sure the problem is with this .esp somewhere, as I was just experimenting. The normal RaperS plugin works completely normally, the moment I rape someone using this version I get the problem.

 

Also I should note, I was using the Full Gangbang version. Of the 4 .esps in the latest release, it looks like the Cooldown Version and Full Gangbang version cause the problem.

 

Here is my current load order, just in case someone knows of a conflict of some sort.

 

 

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

HorseCombatMaster.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

BreakUndies.esm

wolfzqraceEV85.esm

wolfzqcustom85EV.esm

Colourwheels Sexy Female NPCs.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Living Economy.esp

Living Economy - Items.esp

FormID Finder4.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

OOO-No_Guild_Ownership.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Light Guts Body replacer.esp

BSK Break Undies.esp

Plate Armor Plus - Woman's Move Edition.esp

Forbidden.esp

R18PN - Eisen Platte Armor.esp

Harvest [Flora].esp

Harvest [Flora] - DLCFrostcrag.esp

zzEstrus.esp

UChainBeast.esp

Vampirism.esp

SpreadingVampirism_NoSecondaryInfection.esp

Toaster's Brutal Stealth.esp

DeadlyReflex 5 - Combat Moves.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

SD2011.esp

Better Redguard v2.esp

Alternate Start Revamped.esp

TamagoBreak.esp

TamagoNews.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

TamagoPlayerHUD.esp

LoversEncounter.esp

HiyokoGenerator.esp

HiyokoGeneratorCreature.esp

LoversRapeSlave.esp

LoversAdultPlayPlusforSSP.esp

LoversRaperS.esp

LoversVoiceSSPplus.esp

LoversJoburg.esp

LoversSlavePlay.esp

LoversPower.esp

LoversLight.esp

LoversFSE.esp

Lovers with PK.esp

LoversBitch.esp

LoversSetScale.esp

LoversSetBody.esp

LoversBackup2.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversHideMenus.esp

LoversSoundVolumeDown.esp

LoversVictims.esp

LoversSlaveTrader.esp

TamagoSetBody.esp

SetBody.esp

Bashed Patch, 0.esp

LoversCreature.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

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Uff , dont know as the mod was thought mostly for victims , if you edit the quest script the lower half is for player being a raper , maybe the problem is there ... I' ll recheck those scripts to see what is happening , previously was it fine ?

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Has anyone had an issue where rape causes the aggressor to go into a sex animation with an invisible copy of themselves' date=' while the actual raped character either is unaffected or starts masturbating? I'm pretty sure the problem is with this .esp somewhere, as I was just experimenting. The normal RaperS plugin works completely normally, the moment I rape someone using this version I get the problem.

 

Also I should note, I was using the Full Gangbang version. Of the 4 .esps in the latest release, it looks like the Cooldown Version and Full Gangbang version cause the problem.

 

Here is my current load order, just in case someone knows of a conflict of some sort.

 

 

 

 

Oblivion.esm

Oscuro's_Oblivion_Overhaul.esm

HorseCombatMaster.esm

Beautiful People 2ch-Ed.esm

x117race.esm

Lovers with PK.esm

TamagoClub.esm

HiyokoClub.esm

LoversCreature.esm

BreakUndies.esm

wolfzqraceEV85.esm

wolfzqcustom85EV.esm

Colourwheels Sexy Female NPCs.esp

Unofficial Oblivion Patch.esp

Oblivion Citadel Door Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Living Economy.esp

Living Economy - Items.esp

FormID Finder4.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Map_Markers_Stock.esp

OOO-No_Guild_Ownership.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

Light Guts Body replacer.esp

BSK Break Undies.esp

Plate Armor Plus - Woman's Move Edition.esp

Forbidden.esp

R18PN - Eisen Platte Armor.esp

Harvest [Flora'].esp

Harvest [Flora] - DLCFrostcrag.esp

zzEstrus.esp

UChainBeast.esp

Vampirism.esp

SpreadingVampirism_NoSecondaryInfection.esp

Toaster's Brutal Stealth.esp

DeadlyReflex 5 - Combat Moves.esp

Beautiful People 2ch-Ed MS Elves - NoSc.esp

SD2011.esp

Better Redguard v2.esp

Alternate Start Revamped.esp

TamagoBreak.esp

TamagoNews.esp

TamagoShop.esp

TamagoTopic.esp

TamagoConfide.esp

LoversTamagoClub.esp

TamagoPlayerHUD.esp

LoversEncounter.esp

HiyokoGenerator.esp

HiyokoGeneratorCreature.esp

LoversRapeSlave.esp

LoversAdultPlayPlusforSSP.esp

LoversRaperS.esp

LoversVoiceSSPplus.esp

LoversJoburg.esp

LoversSlavePlay.esp

LoversPower.esp

LoversLight.esp

LoversFSE.esp

Lovers with PK.esp

LoversBitch.esp

LoversSetScale.esp

LoversSetBody.esp

LoversBackup2.esp

LoversStopCombatEx.esp

LoversSpermSplashEx.esp

LoversHideMenus.esp

LoversSoundVolumeDown.esp

LoversVictims.esp

LoversSlaveTrader.esp

TamagoSetBody.esp

SetBody.esp

Bashed Patch, 0.esp

LoversCreature.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

 

 

 

First of all, please use spoiler-tags, like this:

[spoiler]*loadorder*[/spoiler]

Secondly, I'm glad I'm not the only one with that problem. Hope it gets fixed soon. (shouldn't be too much of a hassle, right?)

Anyway, love the edits you (c_harlock) have made so far.

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Rereading the question im pretty sure that the script that codes the animation has the victim name duplicated ' date=' and the player stays out , ill. Try to fix that

[/quote']

PMFJI :)

I've had a look at the script, and it appears to me that when the player attempts to rape somebody, the variable 'victim' is set to the victim, but when the rape is started, the variable used is 'tmpr2', which doesn't appear to be set in the 'player is the rapist' bit of code. So setting tmpr2 to victim at around the same time as tmpr is set to Player (line 290 or thereabouts in xLoversRaperSQuestScript) should do the trick.

 

Another thing I think I spotted in that script... At around line 317, there's a bit of code to set refoktimer & refokval, followed by a return. As far as I can see, this is inside an 'if' block, which means it will only be run if xLoversRaperSGetSuccess returns 5. I think it should be moved down to below the line that sets rapeready to 2 - in which case tmpr2 will need to be set to victim before the call to xloversdrop.

 

Of course, I could be misreading the script... :P

 

EDIT: So I went ahead and experimented. Changing the relevant bit of xLoversRaperSQuestScript (from line 288 or thereabouts to the 'else' at around line 330) to this:

 

 

if refoktimer != 0

set refoktimer to refoktimer - GetSecondsPassed

;refokval==6‚Ìꇂ¾‚¯•Êˆ—

if refokval == 6

if refoktimer > 0

return ;BLOCK

endif

; ;‹N‚«ã‚ª‚芮—¹‘Ò‚¿

; if victim.AnimPathIncludes "getupface" ;‹N‚«ã‚ª‚è’†

; set refoktimer to 0.001 ;‰„’·

; return

; endif

;‹¤’ʃŒƒCƒvŠJŽnˆ—

set tmpr to Player

set tmpr2 to victim

set rapeready to 2

Call xloversdrop tmpr victim

Call xloversrapedamage tmpr victim

set victim to 0

set refoktimer to 0

set refok to 0

set refokval to 0

elseif refoktimer <= 0

set refoktimer to 0

set refok to 0

set refokval to 0

endif

endif

 

 

if victim

if rapeready != 2

;¬Œ÷”»’è

set tmpr to Player ;’¼Úˆø”‚Éo—ˆ‚È‚¢‚Ì‚Å‘ã“ü

Let ok := Call xLoversRaperSGetSuccess tmpr victim

if ok == 0

;printC "Rape Failed"

Player.PlaySound3D WPNBlockHand ;SE

set victim to 0

return

endif

 

;ˆÈ‰ºA¬Œ÷‚Ìê‡

if ok == 2

Let str0 := victim.GetName + " attacked from behind!"

Message $str0

sv_Destruct str0

elseif ok == 3

Let str0 := victim.GetName + " is attacked in their sleep!"

MessageBox $str0

sv_Destruct str0

elseif ok == 4

Let str0 := victim.GetName + " was caught off guard!"

MessageBox $str0

sv_Destruct str0

elseif ok == 5 ;20101218

Let str0 := victim.GetName + " is beaten pretty badly and now being violated!"

MessageBox $str0

sv_Destruct str0

;’ˆÓ!! ‘¦À‚É‚Í‚gŠJŽn‚³‚¹‚È‚¢

endif

 

victim.PlayGroup stagger 1

; set tmpr2 to victim

; Call xloversdrop tmpr tmpr2

; Call xloversrapedamage tmpr tmpr2

; set rapeready to 2

set xLoversRaperSQuest.refoktimer to 0.5 ;‘Ò‚¿ŽžŠÔ

set xLoversRaperSQuest.refokval to 6

return

 

else

 

;Qž‚ÝPŒ‚”»’è(ƒ^[ƒQƒbƒgŒˆ’è)

set tmpr to GetCrosshairRef

if tmpr

if tmpr.IsActor

if tmpr.GetIsCreature==0 && tmpr.IsSummonable==0 ;Œ»óƒNƒŠ[ƒ`ƒƒ[‚ÍU‚ß‘¤ŒÀ’è‚炵‚¢‚Ì‚Å‚±‚Ì”»’è‚ÍŽc‚·

;‚±‚¿‚ç‚É‹C•t‚¢‚Ä‚¢‚È‚¢‚©”»’è

if tmpr.GetDetectionLevel Player == 0 ;Lost

set refok to tmpr

set refoktimer to 0.1 ;—LŒøŽžŠÔ

set refokval to 4 ;4=‹C•t‚¢‚Ä‚¢‚È‚¢

endif

;Qž‚Ý”»’è

if tmpr.GetSleeping == 3 ;‡–°’†

set refok to tmpr

set refoktimer to 0.1 ;—LŒøŽžŠÔ

set refokval to 3 ;3=Qž‚Ý

endif

endif

endif

endif

endif

endif

 

 

very nearly did the trick. The victim is now properly positioned when the player succeeds at raping them. However, it pops up a message box saying that neither the player nor the victim are ready - but when you close that, it does go ahead with the sex animation.

 

EDIT2: I think I've cracked it. I've updated the code in the spoiler above, which now lists the revised code from line 259 to the bottom. The problem was that after moving the code that set refoktimer, it ended up setting rapeready to 2, and therefore overriding the refoktimer code... :blush:

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Rereading the question im pretty sure that the script that codes the animation has the victim name duplicated ' date=' and the player stays out , ill. Try to fix that

[/quote']

PMFJI :)

I've had a look at the script, and it appears to me that when the player attempts to rape somebody, the variable 'victim' is set to the victim, but when the rape is started, the variable used is 'tmpr2', which doesn't appear to be set in the 'player is the rapist' bit of code. So setting tmpr2 to victim at around the same time as tmpr is set to Player (line 290 or thereabouts in xLoversRaperSQuestScript) should do the trick.

 

Another thing I think I spotted in that script... At around line 317, there's a bit of code to set refoktimer & refokval, followed by a return. As far as I can see, this is inside an 'if' block, which means it will only be run if xLoversRaperSGetSuccess returns 5. I think it should be moved down to below the line that sets rapeready to 2 - in which case tmpr2 will need to be set to victim before the call to xloversdrop.

 

Of course, I could be misreading the script... :P

 

EDIT: So I went ahead and experimented. Changing the relevant bit of xLoversRaperSQuestScript (from line 288 or thereabouts to the 'else' at around line 330) to this:

 

 

if refoktimer != 0

set refoktimer to refoktimer - GetSecondsPassed

;refokval==6‚Ìꇂ¾‚¯•Êˆ—

if refokval == 6

if refoktimer > 0

return ;BLOCK

endif

; ;‹N‚«ã‚ª‚芮—¹‘Ò‚¿

; if victim.AnimPathIncludes "getupface" ;‹N‚«ã‚ª‚è’†

; set refoktimer to 0.001 ;‰„’·

; return

; endif

;‹¤’ʃŒƒCƒvŠJŽnˆ—

set tmpr to Player

set tmpr2 to victim

set rapeready to 2

Call xloversdrop tmpr victim

Call xloversrapedamage tmpr victim

set victim to 0

set refoktimer to 0

set refok to 0

set refokval to 0

elseif refoktimer <= 0

set refoktimer to 0

set refok to 0

set refokval to 0

endif

endif

 

 

if victim

if rapeready != 2

;¬Œ÷”»’è

set tmpr to Player ;’¼Úˆø”‚Éo—ˆ‚È‚¢‚Ì‚Å‘ã“ü

Let ok := Call xLoversRaperSGetSuccess tmpr victim

if ok == 0

;printC "Rape Failed"

Player.PlaySound3D WPNBlockHand ;SE

set victim to 0

return

endif

 

;ˆÈ‰ºA¬Œ÷‚Ìê‡

if ok == 2

Let str0 := victim.GetName + " attacked from behind!"

Message $str0

sv_Destruct str0

elseif ok == 3

Let str0 := victim.GetName + " is attacked in their sleep!"

MessageBox $str0

sv_Destruct str0

elseif ok == 4

Let str0 := victim.GetName + " was caught off guard!"

MessageBox $str0

sv_Destruct str0

elseif ok == 5 ;20101218

Let str0 := victim.GetName + " is beaten pretty badly and now being violated!"

MessageBox $str0

sv_Destruct str0

;’ˆÓ!! ‘¦À‚É‚Í‚gŠJŽn‚³‚¹‚È‚¢

endif

 

victim.PlayGroup stagger 1

; set tmpr2 to victim

; Call xloversdrop tmpr tmpr2

; Call xloversrapedamage tmpr tmpr2

; set rapeready to 2

set xLoversRaperSQuest.refoktimer to 0.5 ;‘Ò‚¿ŽžŠÔ

set xLoversRaperSQuest.refokval to 6

return

 

else

 

;Qž‚ÝPŒ‚”»’è(ƒ^[ƒQƒbƒgŒˆ’è)

set tmpr to GetCrosshairRef

if tmpr

if tmpr.IsActor

if tmpr.GetIsCreature==0 && tmpr.IsSummonable==0 ;Œ»óƒNƒŠ[ƒ`ƒƒ[‚ÍU‚ß‘¤ŒÀ’è‚炵‚¢‚Ì‚Å‚±‚Ì”»’è‚ÍŽc‚·

;‚±‚¿‚ç‚É‹C•t‚¢‚Ä‚¢‚È‚¢‚©”»’è

if tmpr.GetDetectionLevel Player == 0 ;Lost

set refok to tmpr

set refoktimer to 0.1 ;—LŒøŽžŠÔ

set refokval to 4 ;4=‹C•t‚¢‚Ä‚¢‚È‚¢

endif

;Qž‚Ý”»’è

if tmpr.GetSleeping == 3 ;‡–°’†

set refok to tmpr

set refoktimer to 0.1 ;—LŒøŽžŠÔ

set refokval to 3 ;3=Qž‚Ý

endif

endif

endif

endif

endif

endif

 

 

very nearly did the trick. The victim is now properly positioned when the player succeeds at raping them. However, it pops up a message box saying that neither the player nor the victim are ready - but when you close that, it does go ahead with the sex animation.

 

EDIT2: I think I've cracked it. I've updated the code in the spoiler above, which now lists the revised code from line 259 to the bottom. The problem was that after moving the code that set refoktimer, it ended up setting rapeready to 2, and therefore overriding the refoktimer code... :blush:

 

sounds great!

 

i don't know a thing about scripts

 

so is there any way you can upload your version of it?

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Sure. I've also fixed the message at the end of the rape' date=' so it correctly names the offender, rather than the victim (I think :D ).

 

This is the full version, BTW.

 

[/quote']

 

wow thanks

 

I'll test this now!:D

 

edit - okay i tested it

 

works like a charm, but when u say "full version" i'm guessing that it doesn't mean the GBang version

 

O well thanks!

 

I really love this mod

 

but i hate the new feature where the player can get killed while being knocked down

 

It destroys the whole point of the mod imo

 

 

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wow thanks

 

I'll test this now!:D

 

edit - okay i tested it

 

works like a charm' date=' but when u say "full version" i'm guessing that it doesn't mean the GBang version

[/quote']

Yes it does, it's the version in the 'LAST VERSION full gbang' folder in the archive.

 

I really love this mod

 

but i hate the new feature where the player can get killed while being knocked down

 

It destroys the whole point of the mod imo

That's not something I've done is it? I hope not - I didn't change that much. :huh:

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I think a version for realistic and gangbang edition with all negative effects removed would be nice. Keep stat loss temporary maybe, like a humiliation effect for the PC getting raped(or maybe it already is temporary). And keep the gold theft but the equipment robbing thing is tedious and the outright killing of the player stuff defeats the purpose of using lovers Rapers. I WANT to get my player raped, not avoid it because it could cause my death.

 

But the idea of keeping rapes down by using a stat checking system is ace, very much needed cause too much rappage also becomes boring. Now regular filthy unwashed runts wont get to my PC's cooch.

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Gaebrial' date=' do you see any reason why I could not merge Galgat's conversation additions into your version of this mod?

[/quote']

Sorry, I missed this earlier. If all you're talking about is dalogue, then I don't see why not. I haven't delved too deeply into the mod, but I've only changed a couple of scripts from c_harlock's original. Let us know how you get on.

 

Still dreaming of the configurable version' date=' so people could choose what parts they want to include in their daily rape. :shy:

 

It would also remove the need to keep gazillion different versions up to date.

[/quote']

Well, I don't want to launch a hostile takeover of c_harlock's mod and thread, but I was thinking the same thing... :P

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