Someone92 Posted October 2, 2011 Posted October 2, 2011 HiI have a problem with this mod. I downloaded and played it Yesterday without any problems. But now it wont work properly. Nothing happens anymore' date=' even when outnumbered and low on health (I play a mage so the stats arent the problem) My first thought was, since I installed the "new and improved animation project 2.4" yesterday, this could be the cause. So I reinstalled lovers and tried again but it didn´t seem to work. Then I tried an older Save. At first all worked as it should, but after some time the same problem occured. Does anybody know what could cause this? I hope somebody can help me, because this is a great and enjoyable mod. PS: excuse my english its not my mothertongue.[/quote'] NPCs have in the gangbang version an another one a rape cooldown, that means the can only rape you every 10 minutes if I have understood the description correctly. So, if your problem is that the same NPCs rape you once and then not anymore that's most likely the cause.
krezztow Posted October 2, 2011 Posted October 2, 2011 NPCs have in the gangbang version an another one a rape cooldown' date=' that means the can only rape you every 10 minutes if I have understood the description correctly. So, if your problem is that the same NPCs rape you once and then not anymore that's most likely the cause. [/quote'] Sadly this isn`t the cause. I tend to read the readme files especially if any problems occur. So I tested it with a variety of enemies, none worked. thank you, however
c_harlock Posted October 2, 2011 Author Posted October 2, 2011 TO DO A CLEAN SAVE: just deactivate the mod, do a save, activate it again and reload, it works 100% of the time and takes a couple of minutes, I think it´s caused by the way rapes are handled, if you leave a cell when a rape is going on... I´m uploading now a fixed version, in my testing no more zme xme error, and in theory shouldnt happen again... Also added a fix for the no rapes error, I hope this keeps the mod from getting "broken" , but still a clean save is needed when the error is " on ".
Narly_Thotep Posted October 4, 2011 Posted October 4, 2011 Has anyone had an issue where rape causes the aggressor to go into a sex animation with an invisible copy of themselves, while the actual raped character either is unaffected or starts masturbating? I'm pretty sure the problem is with this .esp somewhere, as I was just experimenting. The normal RaperS plugin works completely normally, the moment I rape someone using this version I get the problem. Also I should note, I was using the Full Gangbang version. Of the 4 .esps in the latest release, it looks like the Cooldown Version and Full Gangbang version cause the problem. Here is my current load order, just in case someone knows of a conflict of some sort. Oblivion.esm Oscuro's_Oblivion_Overhaul.esm HorseCombatMaster.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm BreakUndies.esm wolfzqraceEV85.esm wolfzqcustom85EV.esm Colourwheels Sexy Female NPCs.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Living Economy.esp Living Economy - Items.esp FormID Finder4.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Oscuro's_Oblivion_Overhaul.esp OOO-Map_Markers_Stock.esp OOO-No_Guild_Ownership.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Light Guts Body replacer.esp BSK Break Undies.esp Plate Armor Plus - Woman's Move Edition.esp Forbidden.esp R18PN - Eisen Platte Armor.esp Harvest [Flora].esp Harvest [Flora] - DLCFrostcrag.esp zzEstrus.esp UChainBeast.esp Vampirism.esp SpreadingVampirism_NoSecondaryInfection.esp Toaster's Brutal Stealth.esp DeadlyReflex 5 - Combat Moves.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp SD2011.esp Better Redguard v2.esp Alternate Start Revamped.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp TamagoPlayerHUD.esp LoversEncounter.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp LoversRapeSlave.esp LoversAdultPlayPlusforSSP.esp LoversRaperS.esp LoversVoiceSSPplus.esp LoversJoburg.esp LoversSlavePlay.esp LoversPower.esp LoversLight.esp LoversFSE.esp Lovers with PK.esp LoversBitch.esp LoversSetScale.esp LoversSetBody.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversHideMenus.esp LoversSoundVolumeDown.esp LoversVictims.esp LoversSlaveTrader.esp TamagoSetBody.esp SetBody.esp Bashed Patch, 0.esp LoversCreature.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp
c_harlock Posted October 4, 2011 Author Posted October 4, 2011 Uff , dont know as the mod was thought mostly for victims , if you edit the quest script the lower half is for player being a raper , maybe the problem is there ... I' ll recheck those scripts to see what is happening , previously was it fine ?
c_harlock Posted October 4, 2011 Author Posted October 4, 2011 Rereading the question im pretty sure that the script that codes the animation has the victim name duplicated , and the player stays out , ill. Try to fix that
Narly_Thotep Posted October 4, 2011 Posted October 4, 2011 Cool. I really want to be able to use this, if there's anything else I can provide info-wise to help you figure it out I'll do what I can.
Darknessbeast Posted October 4, 2011 Posted October 4, 2011 After the rape, the body disappears. And after that only helps out the game. Why?
Hitman69 Posted October 4, 2011 Posted October 4, 2011 Has anyone had an issue where rape causes the aggressor to go into a sex animation with an invisible copy of themselves' date=' while the actual raped character either is unaffected or starts masturbating? I'm pretty sure the problem is with this .esp somewhere, as I was just experimenting. The normal RaperS plugin works completely normally, the moment I rape someone using this version I get the problem. Also I should note, I was using the Full Gangbang version. Of the 4 .esps in the latest release, it looks like the Cooldown Version and Full Gangbang version cause the problem. Here is my current load order, just in case someone knows of a conflict of some sort. Oblivion.esm Oscuro's_Oblivion_Overhaul.esm HorseCombatMaster.esm Beautiful People 2ch-Ed.esm x117race.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm BreakUndies.esm wolfzqraceEV85.esm wolfzqcustom85EV.esm Colourwheels Sexy Female NPCs.esp Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Living Economy.esp Living Economy - Items.esp FormID Finder4.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Oscuro's_Oblivion_Overhaul.esp OOO-Map_Markers_Stock.esp OOO-No_Guild_Ownership.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Light Guts Body replacer.esp BSK Break Undies.esp Plate Armor Plus - Woman's Move Edition.esp Forbidden.esp R18PN - Eisen Platte Armor.esp Harvest [Flora'].esp Harvest [Flora] - DLCFrostcrag.esp zzEstrus.esp UChainBeast.esp Vampirism.esp SpreadingVampirism_NoSecondaryInfection.esp Toaster's Brutal Stealth.esp DeadlyReflex 5 - Combat Moves.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp SD2011.esp Better Redguard v2.esp Alternate Start Revamped.esp TamagoBreak.esp TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp LoversTamagoClub.esp TamagoPlayerHUD.esp LoversEncounter.esp HiyokoGenerator.esp HiyokoGeneratorCreature.esp LoversRapeSlave.esp LoversAdultPlayPlusforSSP.esp LoversRaperS.esp LoversVoiceSSPplus.esp LoversJoburg.esp LoversSlavePlay.esp LoversPower.esp LoversLight.esp LoversFSE.esp Lovers with PK.esp LoversBitch.esp LoversSetScale.esp LoversSetBody.esp LoversBackup2.esp LoversStopCombatEx.esp LoversSpermSplashEx.esp LoversHideMenus.esp LoversSoundVolumeDown.esp LoversVictims.esp LoversSlaveTrader.esp TamagoSetBody.esp SetBody.esp Bashed Patch, 0.esp LoversCreature.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp First of all, please use spoiler-tags, like this: [spoiler]*loadorder*[/spoiler] Secondly, I'm glad I'm not the only one with that problem. Hope it gets fixed soon. (shouldn't be too much of a hassle, right?) Anyway, love the edits you (c_harlock) have made so far.
Gaebrial Posted October 4, 2011 Posted October 4, 2011 Rereading the question im pretty sure that the script that codes the animation has the victim name duplicated ' date=' and the player stays out , ill. Try to fix that [/quote'] PMFJI I've had a look at the script, and it appears to me that when the player attempts to rape somebody, the variable 'victim' is set to the victim, but when the rape is started, the variable used is 'tmpr2', which doesn't appear to be set in the 'player is the rapist' bit of code. So setting tmpr2 to victim at around the same time as tmpr is set to Player (line 290 or thereabouts in xLoversRaperSQuestScript) should do the trick. Another thing I think I spotted in that script... At around line 317, there's a bit of code to set refoktimer & refokval, followed by a return. As far as I can see, this is inside an 'if' block, which means it will only be run if xLoversRaperSGetSuccess returns 5. I think it should be moved down to below the line that sets rapeready to 2 - in which case tmpr2 will need to be set to victim before the call to xloversdrop. Of course, I could be misreading the script... EDIT: So I went ahead and experimented. Changing the relevant bit of xLoversRaperSQuestScript (from line 288 or thereabouts to the 'else' at around line 330) to this: if refoktimer != 0 set refoktimer to refoktimer - GetSecondsPassed ;refokval==6‚Ìꇂ¾‚¯•ʈ— if refokval == 6 if refoktimer > 0 return ;BLOCK endif ; ;‹N‚«ã‚ª‚芮—¹‘Ò‚¿ ; if victim.AnimPathIncludes "getupface" ;‹N‚«ã‚ª‚è’† ; set refoktimer to 0.001 ;‰„’· ; return ; endif ;‹¤’ʃŒƒCƒvŠJŽnˆ— set tmpr to Player set tmpr2 to victim set rapeready to 2 Call xloversdrop tmpr victim Call xloversrapedamage tmpr victim set victim to 0 set refoktimer to 0 set refok to 0 set refokval to 0 elseif refoktimer <= 0 set refoktimer to 0 set refok to 0 set refokval to 0 endif endif if victim if rapeready != 2 ;¬Œ÷”»’è set tmpr to Player ;’¼Úˆø”‚Éo—ˆ‚È‚¢‚̂őã“ü Let ok := Call xLoversRaperSGetSuccess tmpr victim if ok == 0 ;printC "Rape Failed" Player.PlaySound3D WPNBlockHand ;SE set victim to 0 return endif ;ˆÈ‰ºA¬Œ÷‚Ìê‡ if ok == 2 Let str0 := victim.GetName + " attacked from behind!" Message $str0 sv_Destruct str0 elseif ok == 3 Let str0 := victim.GetName + " is attacked in their sleep!" MessageBox $str0 sv_Destruct str0 elseif ok == 4 Let str0 := victim.GetName + " was caught off guard!" MessageBox $str0 sv_Destruct str0 elseif ok == 5 ;20101218 Let str0 := victim.GetName + " is beaten pretty badly and now being violated!" MessageBox $str0 sv_Destruct str0 ;’ˆÓ!! ‘¦À‚ɂ͂gŠJŽn‚³‚¹‚È‚¢ endif victim.PlayGroup stagger 1 ; set tmpr2 to victim ; Call xloversdrop tmpr tmpr2 ; Call xloversrapedamage tmpr tmpr2 ; set rapeready to 2 set xLoversRaperSQuest.refoktimer to 0.5 ;‘Ò‚¿ŽžŠÔ set xLoversRaperSQuest.refokval to 6 return else ;Qž‚ÝPŒ‚”»’è(ƒ^[ƒQƒbƒgŒˆ’è) set tmpr to GetCrosshairRef if tmpr if tmpr.IsActor if tmpr.GetIsCreature==0 && tmpr.IsSummonable==0 ;Œ»óƒNƒŠ[ƒ`ƒƒ[‚ÍU‚ß‘¤ŒÀ’è‚炵‚¢‚̂ł±‚Ì”»’è‚ÍŽc‚· ;‚±‚¿‚ç‚É‹C•t‚¢‚Ä‚¢‚È‚¢‚©”»’è if tmpr.GetDetectionLevel Player == 0 ;Lost set refok to tmpr set refoktimer to 0.1 ;—LŒøŽžŠÔ set refokval to 4 ;4=‹C•t‚¢‚Ä‚¢‚È‚¢ endif ;Qž‚Ý”»’è if tmpr.GetSleeping == 3 ;‡–°’† set refok to tmpr set refoktimer to 0.1 ;—LŒøŽžŠÔ set refokval to 3 ;3=Qž‚Ý endif endif endif endif endif endif very nearly did the trick. The victim is now properly positioned when the player succeeds at raping them. However, it pops up a message box saying that neither the player nor the victim are ready - but when you close that, it does go ahead with the sex animation. EDIT2: I think I've cracked it. I've updated the code in the spoiler above, which now lists the revised code from line 259 to the bottom. The problem was that after moving the code that set refoktimer, it ended up setting rapeready to 2, and therefore overriding the refoktimer code...
abinas Posted October 5, 2011 Posted October 5, 2011 I haven't noticed any of my inventory items like potions etc. being taken, is there a way to make those items be robbed as well?
xartom Posted October 6, 2011 Posted October 6, 2011 This alongside FCOM+TIE makes the game even more challenging, and for me that's always a good thing. It also reminds me of some old mmos/moos I've played long ago where you'd lose gear on death etc. Anyway, continue on with the good work.
Jay1646 Posted October 6, 2011 Posted October 6, 2011 Rereading the question im pretty sure that the script that codes the animation has the victim name duplicated ' date=' and the player stays out , ill. Try to fix that [/quote'] PMFJI I've had a look at the script, and it appears to me that when the player attempts to rape somebody, the variable 'victim' is set to the victim, but when the rape is started, the variable used is 'tmpr2', which doesn't appear to be set in the 'player is the rapist' bit of code. So setting tmpr2 to victim at around the same time as tmpr is set to Player (line 290 or thereabouts in xLoversRaperSQuestScript) should do the trick. Another thing I think I spotted in that script... At around line 317, there's a bit of code to set refoktimer & refokval, followed by a return. As far as I can see, this is inside an 'if' block, which means it will only be run if xLoversRaperSGetSuccess returns 5. I think it should be moved down to below the line that sets rapeready to 2 - in which case tmpr2 will need to be set to victim before the call to xloversdrop. Of course, I could be misreading the script... EDIT: So I went ahead and experimented. Changing the relevant bit of xLoversRaperSQuestScript (from line 288 or thereabouts to the 'else' at around line 330) to this: if refoktimer != 0 set refoktimer to refoktimer - GetSecondsPassed ;refokval==6‚Ìꇂ¾‚¯•ʈ— if refokval == 6 if refoktimer > 0 return ;BLOCK endif ; ;‹N‚«ã‚ª‚芮—¹‘Ò‚¿ ; if victim.AnimPathIncludes "getupface" ;‹N‚«ã‚ª‚è’† ; set refoktimer to 0.001 ;‰„’· ; return ; endif ;‹¤’ʃŒƒCƒvŠJŽnˆ— set tmpr to Player set tmpr2 to victim set rapeready to 2 Call xloversdrop tmpr victim Call xloversrapedamage tmpr victim set victim to 0 set refoktimer to 0 set refok to 0 set refokval to 0 elseif refoktimer <= 0 set refoktimer to 0 set refok to 0 set refokval to 0 endif endif if victim if rapeready != 2 ;¬Œ÷”»’è set tmpr to Player ;’¼Úˆø”‚Éo—ˆ‚È‚¢‚̂őã“ü Let ok := Call xLoversRaperSGetSuccess tmpr victim if ok == 0 ;printC "Rape Failed" Player.PlaySound3D WPNBlockHand ;SE set victim to 0 return endif ;ˆÈ‰ºA¬Œ÷‚Ìê‡ if ok == 2 Let str0 := victim.GetName + " attacked from behind!" Message $str0 sv_Destruct str0 elseif ok == 3 Let str0 := victim.GetName + " is attacked in their sleep!" MessageBox $str0 sv_Destruct str0 elseif ok == 4 Let str0 := victim.GetName + " was caught off guard!" MessageBox $str0 sv_Destruct str0 elseif ok == 5 ;20101218 Let str0 := victim.GetName + " is beaten pretty badly and now being violated!" MessageBox $str0 sv_Destruct str0 ;’ˆÓ!! ‘¦À‚ɂ͂gŠJŽn‚³‚¹‚È‚¢ endif victim.PlayGroup stagger 1 ; set tmpr2 to victim ; Call xloversdrop tmpr tmpr2 ; Call xloversrapedamage tmpr tmpr2 ; set rapeready to 2 set xLoversRaperSQuest.refoktimer to 0.5 ;‘Ò‚¿ŽžŠÔ set xLoversRaperSQuest.refokval to 6 return else ;Qž‚ÝPŒ‚”»’è(ƒ^[ƒQƒbƒgŒˆ’è) set tmpr to GetCrosshairRef if tmpr if tmpr.IsActor if tmpr.GetIsCreature==0 && tmpr.IsSummonable==0 ;Œ»óƒNƒŠ[ƒ`ƒƒ[‚ÍU‚ß‘¤ŒÀ’è‚炵‚¢‚̂ł±‚Ì”»’è‚ÍŽc‚· ;‚±‚¿‚ç‚É‹C•t‚¢‚Ä‚¢‚È‚¢‚©”»’è if tmpr.GetDetectionLevel Player == 0 ;Lost set refok to tmpr set refoktimer to 0.1 ;—LŒøŽžŠÔ set refokval to 4 ;4=‹C•t‚¢‚Ä‚¢‚È‚¢ endif ;Qž‚Ý”»’è if tmpr.GetSleeping == 3 ;‡–°’† set refok to tmpr set refoktimer to 0.1 ;—LŒøŽžŠÔ set refokval to 3 ;3=Qž‚Ý endif endif endif endif endif endif very nearly did the trick. The victim is now properly positioned when the player succeeds at raping them. However, it pops up a message box saying that neither the player nor the victim are ready - but when you close that, it does go ahead with the sex animation. EDIT2: I think I've cracked it. I've updated the code in the spoiler above, which now lists the revised code from line 259 to the bottom. The problem was that after moving the code that set refoktimer, it ended up setting rapeready to 2, and therefore overriding the refoktimer code... sounds great! i don't know a thing about scripts so is there any way you can upload your version of it?
Gaebrial Posted October 6, 2011 Posted October 6, 2011 Sure. I've also fixed the message at the end of the rape, so it correctly names the offender, rather than the victim (I think ). This is the full version, BTW.
grumbler Posted October 6, 2011 Posted October 6, 2011 Gaebrial, do you see any reason why I could not merge Galgat's conversation additions into your version of this mod?
Someone92 Posted October 6, 2011 Posted October 6, 2011 Does this change anything if the PC is the rapist (stat damage, clothes removed, etc.) compared to the original LoversRapers?
Jay1646 Posted October 7, 2011 Posted October 7, 2011 Sure. I've also fixed the message at the end of the rape' date=' so it correctly names the offender, rather than the victim (I think ). This is the full version, BTW. [/quote'] wow thanks I'll test this now! edit - okay i tested it works like a charm, but when u say "full version" i'm guessing that it doesn't mean the GBang version O well thanks! I really love this mod but i hate the new feature where the player can get killed while being knocked down It destroys the whole point of the mod imo
Narly_Thotep Posted October 7, 2011 Posted October 7, 2011 Sure. I've also fixed the message at the end of the rape' date=' so it correctly names the offender, rather than the victim (I think ). This is the full version, BTW. [/quote'] This is working like a charm from what I can tell. Danke and good work!
Gaebrial Posted October 7, 2011 Posted October 7, 2011 wow thanks I'll test this now! edit - okay i tested it works like a charm' date=' but when u say "full version" i'm guessing that it doesn't mean the GBang version [/quote'] Yes it does, it's the version in the 'LAST VERSION full gbang' folder in the archive. I really love this mod but i hate the new feature where the player can get killed while being knocked down It destroys the whole point of the mod imo That's not something I've done is it? I hope not - I didn't change that much.
Someone92 Posted October 7, 2011 Posted October 7, 2011 That's not something I've done is it? I hope not - I didn't change that much. Nope, that feature was already implemented in one of the first, if not already in the very first, version of c_harlock modifications.
Jay1646 Posted October 8, 2011 Posted October 8, 2011 That's not something I've done is it? I hope not - I didn't change that much. Nah nothing you did
beck11 Posted October 8, 2011 Posted October 8, 2011 I think a version for realistic and gangbang edition with all negative effects removed would be nice. Keep stat loss temporary maybe, like a humiliation effect for the PC getting raped(or maybe it already is temporary). And keep the gold theft but the equipment robbing thing is tedious and the outright killing of the player stuff defeats the purpose of using lovers Rapers. I WANT to get my player raped, not avoid it because it could cause my death. But the idea of keeping rapes down by using a stat checking system is ace, very much needed cause too much rappage also becomes boring. Now regular filthy unwashed runts wont get to my PC's cooch.
Guest Jezzy Posted October 8, 2011 Posted October 8, 2011 Quick question, am I supposed to see a group animation or its 1 npc at the time?
annika Posted October 9, 2011 Posted October 9, 2011 Still dreaming of the configurable version, so people could choose what parts they want to include in their daily rape. It would also remove the need to keep gazillion different versions up to date.
Gaebrial Posted October 9, 2011 Posted October 9, 2011 Gaebrial' date=' do you see any reason why I could not merge Galgat's conversation additions into your version of this mod? [/quote'] Sorry, I missed this earlier. If all you're talking about is dalogue, then I don't see why not. I haven't delved too deeply into the mod, but I've only changed a couple of scripts from c_harlock's original. Let us know how you get on. Still dreaming of the configurable version' date=' so people could choose what parts they want to include in their daily rape. It would also remove the need to keep gazillion different versions up to date. [/quote'] Well, I don't want to launch a hostile takeover of c_harlock's mod and thread, but I was thinking the same thing...
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