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Improved Male Rig with Penis Bones (Updated 17/11/2017)


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Posted

You no longer need to download this rig seperately. It is included in WW. And far as adding more bones to it, unfortunately you can't. The game has a limit of 180 bones for the human rig and this one has 180 allready.

 

  • 4 months later...
  • 3 months later...
Posted (edited)
On 9/27/2021 at 7:30 AM, azmodan22 said:

You no longer need to download this rig seperately. It is included in WW. And far as adding more bones to it, unfortunately you can't. The game has a limit of 180 bones for the human rig and this one has 180 allready.

 

So if it is indeed included, then how do I still get the hard penis to work in the game with WW? Because I tried using your rig and feel as if WW is conflicting with that rig somehow, acting as if some vertex group names or bones don't exist. I also ask because I don't even know if the rig is even the right one anymore to the newer versions of WW, I need to know which rig is the right one so I can be positive in my work and any errors that come up will not be a guessing game of if it's actually the rig causing the problem or not. And the thing is I had your rig under the S4S mods folder so idk. Any help with this would be nice, I have a great model ready to be used but just stuck on the rig part. Soft penis doesn't matter to me as I already have that down.

 

Edited by poly180
Posted

If you don't have a hard penis in game, the problem is not with this mod, but with setting up your sims using WW.

First, as Azmodan said, there is no longer any need to download the rig for a very long time. It is included as standard in the WW files.

So any presence of this mod in your files must be deleted.

Then you have to download both versions of your penis: soft and hard.

You select a sim then in the customization options, you choose to customize the body. Inside, you will find soft penis and hard penis.

The soft penis for when the sim is at rest, and the hard penis for... you see the picture?

Finally, you have to understand one thing.

All the animations that you will find on the internet do not necessarily use the rig. It is the creators of the animations who add the rig to their animation.

For example, with some you will have animations.package and animations(AP).package.

The (AP) indicates that the animations use the rig, while the other does not.

What makes that in the first case, the penis is not animated.

Whereas in the second case, the penis is animated.

So if, despite everything, you don't see the hard penis in motion, it's either that you have configured the wrong settings, or you haven't erased the old rig in your files, or the animation hasn't been developed with the rig.

Posted (edited)
6 hours ago, Akkin said:

If you don't have a hard penis in game, the problem is not with this mod, but with setting up your sims using WW.

First, as Azmodan said, there is no longer any need to download the rig for a very long time. It is included as standard in the WW files.

So any presence of this mod in your files must be deleted.

Then you have to download both versions of your penis: soft and hard.

You select a sim then in the customization options, you choose to customize the body. Inside, you will find soft penis and hard penis.

The soft penis for when the sim is at rest, and the hard penis for... you see the picture?

Finally, you have to understand one thing.

All the animations that you will find on the internet do not necessarily use the rig. It is the creators of the animations who add the rig to their animation.

For example, with some you will have animations.package and animations(AP).package.

The (AP) indicates that the animations use the rig, while the other does not.

What makes that in the first case, the penis is not animated.

Whereas in the second case, the penis is animated.

So if, despite everything, you don't see the hard penis in motion, it's either that you have configured the wrong settings, or you haven't erased the old rig in your files, or the animation hasn't been developed with the rig.

Ah, alright. So now if the rig is okay as stated, then I need help figuring out something else. First, I'm in blender and I weight paint everything correctly like the basic weight paint tutorial says in this file, even though I'm not new to 3d modeling and animation, I am new to making mods and packs for the sims 4 so I followed the exact instructions on here. Everything looks good in my blender file, then I save, and then I import to S4S with the penis rig included. To test it, I export it back into Blender and I realized all my weight painting got messed up. So that makes problem number one. Second, when I preview my work in CAS and use it in the WW parts selector, anything that is weight painted to any sort of penis bone stretches to infinity like it's gone gone. However other than that, the other parts of the body seem to still work with the penis rig included, just not the penis itself.

Edited by poly180
Posted (edited)
7 hours ago, Akkin said:

If you don't have a hard penis in game, the problem is not with this mod, but with setting up your sims using WW.

First, as Azmodan said, there is no longer any need to download the rig for a very long time. It is included as standard in the WW files.

So any presence of this mod in your files must be deleted.

Then you have to download both versions of your penis: soft and hard.

You select a sim then in the customization options, you choose to customize the body. Inside, you will find soft penis and hard penis.

The soft penis for when the sim is at rest, and the hard penis for... you see the picture?

Finally, you have to understand one thing.

All the animations that you will find on the internet do not necessarily use the rig. It is the creators of the animations who add the rig to their animation.

For example, with some you will have animations.package and animations(AP).package.

The (AP) indicates that the animations use the rig, while the other does not.

What makes that in the first case, the penis is not animated.

Whereas in the second case, the penis is animated.

So if, despite everything, you don't see the hard penis in motion, it's either that you have configured the wrong settings, or you haven't erased the old rig in your files, or the animation hasn't been developed with the rig.

This is what I get, anything weight painted to any penis bones stretches to infinity. As you can see in this picture a line goes across the screen with no end. This is coming off the sim btw. And I do have hard penis models made by other people in game and they work with all animations, it's probably just me? idk.

Error_01.JPG

Edited by poly180
Posted (edited)

Day three, still no success so here is what I have come down to. My hard penis model is not bugging or going crazy because of a mod in my actual Sims 4 game, otherwise all the other hard penis models I've downloaded from other people on here would be bugged the same way, in which they aren't. Even the default WW penis isn't bugged. All the penis models I've download actually have never had any bugs even with the new version of wicked whims, until I try to make my own with this rig, then that's when it starts bugging. So idk if it's just me, or I put the wrong package folder under Sims 4 Studio Mods folder (I put the "Azmodan22_UpdatedRig.package" file in there btw), or is it that I used the wrong version of Blender (Sims 4 Studio seems to only work with Blender 2.70a so that's what I use), or is it that this rig doesn't support full body with a penis and only bottom. I need help ASAP, Azmodan22, if you can see this post. I have content to publish but I can't with this set back.

 

I can give you the Blender file for this to review or something but I'm still back to square 0 each time.

Edited by poly180
Posted
On 5/17/2022 at 7:01 PM, poly180 said:

Day three, still no success so here is what I have come down to. My hard penis model is not bugging or going crazy because of a mod in my actual Sims 4 game, otherwise all the other hard penis models I've downloaded from other people on here would be bugged the same way, in which they aren't. Even the default WW penis isn't bugged. All the penis models I've download actually have never had any bugs even with the new version of wicked whims, until I try to make my own with this rig, then that's when it starts bugging. So idk if it's just me, or I put the wrong package folder under Sims 4 Studio Mods folder (I put the "Azmodan22_UpdatedRig.package" file in there btw), or is it that I used the wrong version of Blender (Sims 4 Studio seems to only work with Blender 2.70a so that's what I use), or is it that this rig doesn't support full body with a penis and only bottom. I need help ASAP, Azmodan22, if you can see this post. I have content to publish but I can't with this set back.

 

I can give you the Blender file for this to review or something but I'm still back to square 0 each time.

 

Hi,

When it comes to the rig, it does not matter if you have it in your mod folder or not. Since this rig and the one included in WW are the exact same thing nothing is overlaping with anything. It is like having the same mod in 2 different folders. Only one of them will be loaded and it does not matter which one since they are identical.

 

I have seen that bug happen to clothes sometimes. Usually it is caused by bad weight in lower LODS like lod 2 or lod 3. if the line dissapears when you zoom up to your sim, then there is a problem with one of the lods. If you have trobble with the weight paint. you can copy it from another penis model that does work in game and is similar in size with your model.

 

Another issue that could cause a problem like that could be the uv_1. You can find more info about that (and how to make it) from here:

https://sims4studio.com/thread/5055/elia-quick-sims-help-tutorial

 

 

 

Posted
2 hours ago, azmodan22 said:

 

Hi,

When it comes to the rig, it does not matter if you have it in your mod folder or not. Since this rig and the one included in WW are the exact same thing nothing is overlaping with anything. It is like having the same mod in 2 different folders. Only one of them will be loaded and it does not matter which one since they are identical.

 

I have seen that bug happen to clothes sometimes. Usually it is caused by bad weight in lower LODS like lod 2 or lod 3. if the line dissapears when you zoom up to your sim, then there is a problem with one of the lods. If you have trobble with the weight paint. you can copy it from another penis model that does work in game and is similar in size with your model.

 

Another issue that could cause a problem like that could be the uv_1. You can find more info about that (and how to make it) from here:

https://sims4studio.com/thread/5055/elia-quick-sims-help-tutorial

 

 

 

Hey thanks for helping m8. :) I know you're probably pretty busy but thanks, I'll see what is in the link you sent :)

Posted (edited)
On 5/17/2022 at 6:01 PM, poly180 said:

Day three, still no success so here is what I have come down to. My hard penis model is not bugging or going crazy because of a mod in my actual Sims 4 game, otherwise all the other hard penis models I've downloaded from other people on here would be bugged the same way, in which they aren't. Even the default WW penis isn't bugged. All the penis models I've download actually have never had any bugs even with the new version of wicked whims, until I try to make my own with this rig, then that's when it starts bugging. So idk if it's just me, or I put the wrong package folder under Sims 4 Studio Mods folder (I put the "Azmodan22_UpdatedRig.package" file in there btw), or is it that I used the wrong version of Blender (Sims 4 Studio seems to only work with Blender 2.70a so that's what I use), or is it that this rig doesn't support full body with a penis and only bottom. I need help ASAP, Azmodan22, if you can see this post. I have content to publish but I can't with this set back.

 

I can give you the Blender file for this to review or something but I'm still back to square 0 each time.


looks like you have a mesh with a vertex missing.

 

send me the file I can check it and see what’s wrong. 

Edited by Khlas
Posted (edited)

Also uv1 can’t do that issue. Uv1 is related to morph. This looks like just  part of the mesh or the bone itself that don’t know where to go. Unless you literally forget to add an uv1 then you can just clone a mesh with one and transfer the rest in it. But I doubt it is or else the whole bottom would be fucked up. Here it looks like it’s just something from the penis bones. 

Edited by Khlas
Posted (edited)
3 hours ago, Khlas said:


looks like you have a mesh with a vertex missing.

 

send me the file I can check it and see what’s wrong. 

Here is the file, and yes please tell me what is possibly wrong so I can fix it for myself, now the soft penis version works, I've already tested it in Sims 4.

000_Futa_With_Penis_Hard_Final.blend

Edited by poly180
Posted (edited)
23 minutes ago, poly180 said:

Here is the file, and yes please tell me what is possibly wrong so I can fix it for myself, now the soft penis version works, I've already tested it in Sims 4.

000_Futa_With_Penis_Hard_Final.blend 1.84 MB · 0 downloads

 

You will have to redo the weight paint completely because it can't work that way. You painted it full red for each vertex, which will make animation very rigid when moving the bones themselves. Also your penis is too big, so you will need to use the tip01/tip02/tip03 vertex, but I don't recommend to use them since ww will use my custom rig and I removed them.
You also need to clean and limit total to 4 for every vertex.

Body weight painting can't work that way. You need to use blur brush and auto normalize for body part or they will not be suitable for animating at all. 

My guess is that you did weight painted using the tip01 02 and 03 bones, however the vertex aren't registered into your blend file you provided, so s4s automatically added it to the tip bone. 

On top of that, sims 4 use separate part, top/bottom/feet/head/hairstyles are all separated. You can't just create a full body and add it into the game, it doesn't work that way. you need to do a bottom only and work from there.

Edited by Khlas
Posted

@poly180oh and, the penis part doesn't have any vertex paint, which is needed to make it so it follows the morph of the body (sliders, body size). You need to paint it to the same color than the rest of the body.

Posted
17 minutes ago, Khlas said:

@poly180oh and, the penis part doesn't have any vertex paint, which is needed to make it so it follows the morph of the body (sliders, body size). You need to paint it to the same color than the rest of the body.

Ah alright, I can see some things I missed now. However, I have made full body models before, and like I said before even the soft penis model version that I made works, and is the same exact model I sent you just with the soft penis. In the picture shown this is the soft penis model using the WW part selector, looks good. However if one of the reasons why the hard penis isn't working because it's full body then I'll have to change it like you said.

Example_01.JPG

Posted (edited)
14 minutes ago, poly180 said:

Ah alright, I can see some things I missed now. However, I have made full body models before, and like I said before even the soft penis model version that I made works, and is the same exact model I sent you just with the soft penis. In the picture shown this is the soft penis model using the WW part selector, looks good. However if one of the reasons why the hard penis isn't working because it's full body then I'll have to change it like you said.

Example_01.JPG


its not working because I think it miss vertex paint as I said earlier. Every cas part should have vertex paint. 
 

and yes you should separate meshes or it will mess up with bones vertex in game. Tho bottom and top should be ok in general 

Edited by Khlas
Posted (edited)
1 hour ago, Khlas said:


its not working because I think it miss vertex paint as I said earlier. Every cas part should have vertex paint. 
 

and yes you should separate meshes or it will mess up with bones vertex in game. Tho bottom and top should be ok in general 

Okay great news, I did a test and created a separate package file containing the bottom part of my model, it works so far no glitching so, I'm just gonna have to do that. So now I think some vertex groups from the upper part of the body somehow interfere with the penis rig. I know it looks weird in the picture, only because this was just a test, but as you can see the hard penis model is no longer stretched or bugged at all :) thank you very much.

Example_02.JPG

Edited by poly180
Posted (edited)
6 hours ago, poly180 said:

Okay great news, I did a test and created a separate package file containing the bottom part of my model, it works so far no glitching so, I'm just gonna have to do that. So now I think some vertex groups from the upper part of the body somehow interfere with the penis rig. I know it looks weird in the picture, only because this was just a test, but as you can see the hard penis model is no longer stretched or bugged at all :) thank you very much.

Example_02.JPG


yes this is just an issue with weight and vertices between the top and bottom part. You might have to fix it by merging vertices and redo the faces so it does an evenly thing around before separating the bottom and top. As well as you will probably need to respect how top and bottom are made in the game, so it keeps the weight paint from the pelvis and lower spine, which used both part of the top and bottom in their bone vertex. 
 

both top and bottom use some similar vertex because they both need part of it to be weight painted, but it does not interfere in any way since their weight painting influence are correct and normalized.

Edited by Khlas
  • 3 weeks later...
  • 3 weeks later...
Posted

I dont have a rig file but currently the futanari penis mod v2 looks distorted. Does this rig file help with that? Or will this be fixed with WW with an upcoming update?

Posted
On 6/11/2022 at 7:20 PM, olkl1234 said:

Excuse me, will you be releasing a new rig package?

No, I will not

 

2 hours ago, Zasz said:

I dont have a rig file but currently the futanari penis mod v2 looks distorted. Does this rig file help with that? Or will this be fixed with WW with an upcoming update?

That is becausethe new WW rig has removed the penis tip 1,2 and 3 bones. The futanary penis you use will have to be updated.

  • 4 weeks later...
  • 1 month later...
  • 3 weeks later...
  • 3 months later...
Posted
On 10/29/2017 at 8:49 PM, azmodan22 said:

View File


Azmodan22 Improved Male Rig

 

with Penis Bones

 

 

 


Description
This is an imroved rig that adds 14 more bones. 7 of them are intended to be used to animate the male penis, 3 to animate the male testicles and 4 for the tongue made by autobanned. It is mostly for animators ang penis model makers as simple gamers will not see anything new in their game. But you will be required to have it to see penis animations when they are available. Included you will also find Cmar's Penis from WW edited and weight painted. Overight the file that comes with WW with this one.

 

Moders and animators must also place the new rig in their Sims4Studio mod foler !!. Otherwise the new bones will not be recognized when you import your work.

 

Under normall circumstances most of my work (and especially such complicated one) is first puplished in my Patreon, and after a while it becomes public. However when it comes to a rig replacement that animators and other moders use, It Should be ONLY ONE. Therefore all animators and moders should be able to speak their mind, contribute to it's development and come up with ONE Rig to rule them All, to be used by all creators so in the future all our creations will not be incompatible with each other, because we made the with different Rigs.
This thread is aimed to do just that.!

 

About the Rig
The rig has 7 bones for the penis and 3 for the Testicles. Animators should use the b__Penis_Base bone to ROTATE the penis. The rest of the bones are not basicaly intended to be rotated in the animation as the erect penis usualy does not bent. But if you have a good weighted penis and a good idea, go ahead and try it.
They are mailnly there to avoid clipping. If in an animation the male penis clips out of the female (usuallu) body, you can use thes boned to bent or move the penis model to make it visually stay in the female dony.
For penis developers remember that vertices can only be bound to ONE bone at a time. What you add to each bone you must remove from every other bone thei might exist. Usually the Pelvice.
As of v2 aurobanned's bones for the tongue have been added to this rig as well so now you can use the tongue with this rig.
A Male and Female Rig are included, to help animators and developer use the new bones.

 

For this rig to work, you must delete any other rigs that you may have.

 

Weight Painting Basic Tutorial

  Reveal hidden contents


This is how you should weight paint your Penis models :

 

For the example I will be Using Cmar Penis.

 

1. First of all I assume you already have your penis imported (or exported) with the latest New rig and all the bones. We are going to be selecting a lot of vertices so you can click the botton shown in the image and "link" the selctions in the UV window with the 3d Window. Combined with box selection it can make your life easier. The selection of the vertices can only be done in edit mode.
post-96019-0-11404000-1509734259_thumb.jpg

 

2. After you have your Rig and penis ready switch your view to Left
post-96019-0-61644800-1509734322_thumb.jpg
post-96019-0-34410200-1509734369_thumb.jpg

 

3. No we are going to add weights for the first bone b__Penis_Base. We need to select everithing from the first vertical line of vertices (Seam) and AFTER the bone. First we need to find the first vertice after the bone. Why AFTER is so important? Because if you assign vertices/faces that are Before that bone, when that bone will be bent UP everything that is assigned to it and is AFTER it will go UP and everything that is assigned to it and is Before it will go....you guessed it DOWN. And that will cause the model to be deformed. Badly !
post-96019-0-20301300-1509734677_thumb.jpg

 

So in this case the final selection will look like that:
post-96019-0-64801300-1509734724_thumb.jpg

 

4.Now we need the name of that bone. To be entirely certain that you got it right select the rig and in pose mode copy the bones name.
post-96019-0-79420000-1509734832_thumb.jpg

 

5. Now select your model again and go to edit mode. in the "Vertex Groups" Window add a new group and rename it by pasting the bone's name, in this case b__Penis_Base. With the verstices you selected in 3 select the new group (b__Penis_Base) and click the button Assign. Now you have assigned those vertices to this goup. YOU MUST ALSO REMOVE THEM FROM THE PELVIS. So, with the vertices still selected, select the Pelvice grop and press "Remove".
post-96019-0-35192700-1509735175_thumb.jpg

 

6.Now lets move to the next bone wich is the b__Penis_Base01
post-96019-0-28007400-1509735243_thumb.jpg

 

7. Again we go into edit mode, find the fist vertice after or on it if there is one, and select evrything after that seam.
post-96019-0-01185000-1509735372_thumb.jpg

 

The final selection will look like this. Now copy the name of the bone from the Rig select your model again and in edit mode add a new group, rename it by pasting the bone's name (b__Penis_Base01). Select the new group press Assign, select the previous bone group (b__Penis_Base) and press Remove. This is mportant as every vertex can only be assigned at one bone for the weights to work correctly.
post-96019-0-56524400-1509735419_thumb.jpg

 

8. Now we will move to the next bone wich is the b__Penis_Mid
post-96019-0-67285400-1509735501_thumb.jpg

 

9. Again find the first seam AFTER the bone and select everything beyond that.
post-96019-0-75909300-1509735871_thumb.jpg
post-96019-0-82322000-1509735961_thumb.jpg
With your vertices stil selceted copy the name of the bone from the rig and in your model add a new group and paste the name (b__Penis_Mid). Assign the selected vertcies to the new group and remove them from the previous (b__Penis_Base01)

 

10. The next bone in line is the b__Penis_Mid01
post-96019-0-97055200-1509736136_thumb.jpg

 

11. Again find the first vertice after it or on it and select everything beyond that seam
post-96019-0-09832000-1509736246_thumb.jpg
post-96019-0-95037400-1509736258_thumb.jpg
Again create a new group with the bone's name, Assign your selection to that group and Remove it from the previous one.

 

12. The last bone that is inside the penis model is the b__Penis_Tip.
post-96019-0-62434200-1509736388_thumb.jpg

 

But If we follow the same rule the region that will get selected is too small.
post-96019-0-63207300-1509736519_thumb.jpg

 

If you assign this region to a bone, when that bone will be bent it will only cause deformation of the model.
post-96019-0-17666100-1509736663_thumb.jpg

 

You might think that it does not mater, lets just add it becase someone might be crasy enough to use it, but the correct anwser is still.. NO!.
Because although This penis model will not be using the bone, does not mean that other penis models, bigger that this one will not use it either. So if you use it, this penis will get deformed in almost Every animation if that animation is compatible with bigger peinises, and obviously, uses that bone.

 

For the testicles you follow the same Rules.

 

13. First make a group fro Both testicles. Add the testicles to that group-bone and remove them from the Pelvis group-bone
post-96019-0-24362300-1509737231_thumb.jpg

 

14. Then selecet each testicle seperately ans assign it to its own group and remove it from the Testicles group.
post-96019-0-04564900-1509737120_thumb.jpg

 

15. When you select each testicle make sure the there is at LEAST ONE vertice between the testicles that is not selected. Something like a neutral zone.
post-96019-0-00814000-1509737330_thumb.jpg

 

For the female model use the same rule. Keep in mind that the "base" of the Female model might not be at the same place of the Male equivelant. You must still use the same rule and select everything AFTER the b__Penis_Base.

 

When you make your female models you should also make the longer so that the tip of the female model will be very close (if not at the same place) with the male model. That way, your femlae model will be alligened correctly with the male animtaions.

 

Previews

  Reveal hidden contents

 

 

This is what the mod looks like in Blender
post-96019-0-27958700-1509313065_thumb.jpg

 

This is a Preview of a Test animation
animated_penis.gif

 

This is a Preview of an animation I have made using it.
Sofa-_FM_Standing_Reverse_Cowgirl_Stage_2_AP-1.gif
Sofa-_FM_Standing_Reverse_Cowgirl_Stage_2_AP-2.gif
Sofa-_FM_Standing_Reverse_Cowgirl_Stage_2_AP-3.gif

 

 

Required Mods
WickedWims - Otherwise why would you need an animated penis?

 

Rcommended Mods
Sims 4 Tongue by autobanned - (http://www.loverslab.com/topic/85318-test-sims-4-tounge/)

 

Support
If you like my work please consider supporting me on Patreon.

 

Credits

  Reveal hidden contents


Turbodriver for WickedWhims and for allowing me to use his penis packane
CmarNYC and biondosim for hard penis mesh (http://sexysims.info...ad.php?t=175352)
autobanned for the tongue bones and the tongue (http://www.loverslab.com/topic/85318-test-sims-4-tounge/)

wild_guy for the tongue's texture

 


 

 

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