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Darkest Dungeon Erotic Mods


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Posted (edited)

does anyone have the gem hunter nsfw skin file?

It used to be on steam but i dont see it anywhere i think it got nuked when the gem hunter got its 3.0 update

here the link if you can find a way to grab it

https://steamcommunity.com/sharedfiles/filedetails/?id=2968538581

 

NM just found it under nexus version in Optional files

https://www.nexusmods.com/darkestdungeon/mods/1566?tab=files

Edited by Modhun7er
Posted

my poor imp (and other monsters) need some help,does anyone understand how monster brains function? i've made them and remade them several times and nothing ever works.

anyone able to help this poor imp.please contact me here or on discord as NoraTheExplora

image.png.34c81c9b1f82a4c90b40f988f64ca8c2.png

Posted
29 minutes ago, noratheexplora said:

my poor imp (and other monsters) need some help,does anyone understand how monster brains function? i've made them and remade them several times and nothing ever works.

anyone able to help this poor imp.please contact me here or on discord as NoraTheExplora

We just talked about this, didn't we? A couple weeks ago?

On 3/3/2024 at 6:35 PM, Fasterflight225 said:

Sounds like an AI problem. What does your AI file look like?

...Because it looks simple to me. For example, here's what runs through the exposed brains of the Swine King.

  Reveal hidden contents


        {
            "id": "swine_prince",
            "skill_cooldowns": [],
            "skill_selection_desires": [
                {
                    "type": "effect_key_status_skill",
                    "data": {
                        "base_chance": 10.0,
                        "effect_key_status": "tagged"
                    }
                },
                {
                    "type": "specific_skill",
                    "data": {
                        "base_chance": 1.0,
                        "combat_skill_id": "obliterate_blind"
                    }
                },
                {
                    "type": "ally_dead_skill",
                    "data": {
                        "base_chance": 1000.0,
                        "combat_skill_id": "obliterate_enraged",
                        "ally_base_class_id": "swine_piglet"
                    }
                }
            ],
            "target_selection_desires": [
                {
                    "type": "random_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "marked_target",
                    "data": {
                        "base_chance": 10.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                }
            ],
            "bonus_initiative_desires": [
                {
                    "type": "ally_last_damaged",
                    "data": {
                        "is_round_start": false,
                        "is_round_in_progress": true,
                        "is_round_finish": true,
                        "is_pre_turn": false,
                        "is_post_turn": true,
                        "combat_skill_id_override": "obliterate_enraged",
                        "ally_base_class_id": "swine_piglet",
                        "ignore_if_stun": true
                    }
                }
            ]
        },

 

Also, Red Hook.

Spoiler
Monster Brains (AI)
AI Reference - Skill Selection Desires
This section covers the basic skill selection desires of the enemy AI. There are more than what's listed below, but this should give you a nice jumping off point. Don't be afraid to look at a specific enemy AI if you're looking to mimic a particular effect. Below you'll find examples and descriptions!
 
Type
Description
Example
random_skill
The monster will choose a random skill to use.
3BFCB0CF9E58973EBD47F84BFA757F959544346F
specific_skill
The monster will use a specific skill.
F4F582514D3C12F49C280CD09D3B6221481C579D
heal_skill
The monster will use any skill with a heal attached to it when a valid target has less HP than the given threshold.
5488557AECA519D0A98B7A3B02308BEA34423821
effect_key_status_skill
If an attack has an effect that targets a specific status (stunned, poisoned, bleeding, etc...) this will tell the monster to choose the skill based on whether or not a hero is afflicted with the defined status.
8E6B073366EF1DD3848500E25D6FAACFB9726617
ally_alive_skill
The monster will use a skill if another monster of a specified base type is still alive.
E489276B21B3B4B9C1D4054643454992207AB86A
ally_dead_skill
The monster will use a skill if a specified monster is not alive in the current encounter.
F29D8ACCB7B730E6FA9629930246A4A2BED51941
performing_turn_skill
This skill's base chance is added to the mix on the performing initiative of the monster. To clarify, this is not the round that is being specified, but rather the performing turn of the monster. This giant in the example, if stunned in the first round before it can act first, will still have this skill selection desire during the second round.
FA0102DAC9EDB631F8B3C6F68D993DE2F4A83E5C
 
AI Reference - Target Selection Desires
This section covers the basic target selection desires of the enemy AI. As with the skill selection desires above, only the very basics are covered here, and it's recommended that you scour the file yourself to get a hang of how things work in different situations.
 
Type
Description
Example
random_target
The monster will choose a target at random.
451920F0AFF15C44964E4D2F0127DA47FED1B37D
marked_target
The monster will choose a marked hero.
A3A7C72D2B9D5E3AAB02BBA7051A5233894F515D
rank_target
The monster will choose a marked rank. Currently this is only used by the Prophet and Vvulf.
163F31777387828BB7A55864188EC728D9F1F4C4
ally_class_target
The monster will choose a companion to target with the specified skill.
E32C5DC35319E9312DE803C6EC97539FD0FE05D7
health_target
The monster will choose the companion with either the lowest or highest health, as determined by the data.
5646AD9AB0BD0A26801262A1745EB274BA8A124D
stress_target
The monster will choose the hero with the highest or lowest stress, as determined by the data.
B627CD2936FAE248F39389D4FC3229FC220411CE
resistance_target
The monster will choose the hero with the highest or lowest resistance to the specified effect, as determined by the data.
7D2086249721E60D6823A3FEC968C06C3458EDDE
 
  • Important Tips
    • Make note of specific flags and desires on different enemy AI to see how best to accomplish what you're intending.
    • Watch your commas; missing even one will make the entire file unreadable.

 

Posted
20 hours ago, noratheexplora said:

gets blocked,says "virus detected". sometimes the alpha exes will cause this if they're in the folder.

In fact, There are only pictures in the file

Posted
15 hours ago, Fasterflight225 said:

We just talked about this, didn't we? A couple weeks ago?

Also, Red Hook.

  Reveal hidden contents
Monster Brains (AI)
AI Reference - Skill Selection Desires
This section covers the basic skill selection desires of the enemy AI. There are more than what's listed below, but this should give you a nice jumping off point. Don't be afraid to look at a specific enemy AI if you're looking to mimic a particular effect. Below you'll find examples and descriptions!
 
Type
Description
Example
random_skill
The monster will choose a random skill to use.
3BFCB0CF9E58973EBD47F84BFA757F959544346F
specific_skill
The monster will use a specific skill.
F4F582514D3C12F49C280CD09D3B6221481C579D
heal_skill
The monster will use any skill with a heal attached to it when a valid target has less HP than the given threshold.
5488557AECA519D0A98B7A3B02308BEA34423821
effect_key_status_skill
If an attack has an effect that targets a specific status (stunned, poisoned, bleeding, etc...) this will tell the monster to choose the skill based on whether or not a hero is afflicted with the defined status.
8E6B073366EF1DD3848500E25D6FAACFB9726617
ally_alive_skill
The monster will use a skill if another monster of a specified base type is still alive.
E489276B21B3B4B9C1D4054643454992207AB86A
ally_dead_skill
The monster will use a skill if a specified monster is not alive in the current encounter.
F29D8ACCB7B730E6FA9629930246A4A2BED51941
performing_turn_skill
This skill's base chance is added to the mix on the performing initiative of the monster. To clarify, this is not the round that is being specified, but rather the performing turn of the monster. This giant in the example, if stunned in the first round before it can act first, will still have this skill selection desire during the second round.
FA0102DAC9EDB631F8B3C6F68D993DE2F4A83E5C
 
AI Reference - Target Selection Desires
This section covers the basic target selection desires of the enemy AI. As with the skill selection desires above, only the very basics are covered here, and it's recommended that you scour the file yourself to get a hang of how things work in different situations.
 
Type
Description
Example
random_target
The monster will choose a target at random.
451920F0AFF15C44964E4D2F0127DA47FED1B37D
marked_target
The monster will choose a marked hero.
A3A7C72D2B9D5E3AAB02BBA7051A5233894F515D
rank_target
The monster will choose a marked rank. Currently this is only used by the Prophet and Vvulf.
163F31777387828BB7A55864188EC728D9F1F4C4
ally_class_target
The monster will choose a companion to target with the specified skill.
E32C5DC35319E9312DE803C6EC97539FD0FE05D7
health_target
The monster will choose the companion with either the lowest or highest health, as determined by the data.
5646AD9AB0BD0A26801262A1745EB274BA8A124D
stress_target
The monster will choose the hero with the highest or lowest stress, as determined by the data.
B627CD2936FAE248F39389D4FC3229FC220411CE
resistance_target
The monster will choose the hero with the highest or lowest resistance to the specified effect, as determined by the data.
7D2086249721E60D6823A3FEC968C06C3458EDDE
 
  • Important Tips
    • Make note of specific flags and desires on different enemy AI to see how best to accomplish what you're intending.
    • Watch your commas; missing even one will make the entire file unreadable.

 

yes,should be simple,as my imp has very few skills,but still,nothing works

 

Posted (edited)
1 hour ago, sunemperor said:

Hi. Does anyone know that where can I find this skin? it looks like Man-at-arms skin!

1.jpg

2.jpg

Its ZIMIC Man-At-Arms reskin, released and avaliable already now in "beta version" on his Patreon https://www.patreon.com/user?u=51337317 (by the way, from expirience of his other previous skins - when those skins going into "beta" in his Patreon - he usually already will not update|edit those further too much any way, or even (very ofthen) will not edit them further at all and its can be counted as "final version" forever)

 

I also already decided|planned and "added into queue" to do reskin with that skin for one of another standalone classes to have this hottie in my game, as usual pattern for most of upcoming ZIMIC skins (with NSFW reskin variant addition|expansion too, as usual too ;)))

Also already decided|planned to do for her proper "walk" animation (original is sort of "lasy|woody" - will polish that and make proper|sexy-looking, as she is deserving, hopefully now i can do that and know how to do that) and add some "juicy proper immersive boob jiggles" as well for all 3 animations ("walk" "idle" "combat", as she is deserving as well))

It will be not right at present moment, but in not far future - info 146%) (ofcource if i will be not dead, as usual :))

 

Will not release it on LL public page "free-share" until original ZIMIC release on Steam ofcource since we conversated and agreement about that with him previously

But it will be ready and exist even before public share from my side (since i will use it myself in my own game even if will be not shared into public yet by reason above)

And also probably i will not mind to share it in private message with anyone if someone will ask directly for it "just for personal in-game usage" ... you got the idea "how to get it earlier" i guess :))

 

 

 

Edited by Fnakasjg
Posted
On 11/1/2023 at 6:44 AM, Xenserrah said:

 

Here it all is: new Lancer fixed with all the skins and lancer_B from your file (and bunch of other skins if people want them futa etc.)

The one you want is still lancer_B.

 

Lancer Fixed + Guild Header

 

image.png.432f4b35dc92eb70ea94415c2010d376.png

 

Credits:

Firest/flup72 for the Lancer class V2.0

LupeGM for the Lancer class V2.0

STMK11 for the original mod

anaertailin for the original skin

 

Delete old class, not compatible with old Lancer, standalone, you don't need anything else.

Skins with nipple piercing and futa are included too.

I didn't rebalance it, just fixed effects and attached forgotten stuff, can still have mistakes.

Let me know if something is broken

 

And for those who prefer ancient class which is glorified Shieldbreaker:

Skin only + Guild Header.

Just unpack into mod root folder.

 

Cheers ^^

300 Lancer Fixed.zip 45.17 MB · 655 downloads Old_Lancer_Skin_B_Only.zip 5.07 MB · 164 downloads

Is there an eyeless version?

Posted
1 hour ago, MM002_ said:

Is there an eyeless version?

Yes, Fnak released the first topless edit with no eyes version. If you search "spirit lancer" in this topic it shouldn't be hard to find (up right).

Posted
17 hours ago, Fnakasjg said:

Its ZIMIC Man-At-Arms reskin, released and avaliable already now in "beta version" on his Patreon https://www.patreon.com/user?u=51337317 (by the way, from expirience of his other previous skins - when those skins going into "beta" in his Patreon - he usually already will not update|edit those further too much any way, or even (very ofthen) will not edit them further at all and its can be counted as "final version" forever)

 

I also already decided|planned and "added into queue" to do reskin with that skin for one of another standalone classes to have this hottie in my game, as usual pattern for most of upcoming ZIMIC skins (with NSFW reskin variant addition|expansion too, as usual too ;)))

Also already decided|planned to do for her proper "walk" animation (original is sort of "lasy|woody" - will polish that and make proper|sexy-looking, as she is deserving, hopefully now i can do that and know how to do that) and add some "juicy proper immersive boob jiggles" as well for all 3 animations ("walk" "idle" "combat", as she is deserving as well))

It will be not right at present moment, but in not far future - info 146%) (ofcource if i will be not dead, as usual :))

 

Will not release it on LL public page "free-share" until original ZIMIC release on Steam ofcource since we conversated and agreement about that with him previously

But it will be ready and exist even before public share from my side (since i will use it myself in my own game even if will be not shared into public yet by reason above)

And also probably i will not mind to share it in private message with anyone if someone will ask directly for it "just for personal in-game usage" ... you got the idea "how to get it earlier" i guess :))

 

 

 

Thanks for sharing! Let me subscribe his paetreon :)

Posted
5 hours ago, Hentai Genia said:

Hey, it's been a while everyone! I hope you're doing well and stuff.

I'm back a bit into modding DD and I recently uploaded two mods you may like:

 

Better Lustiest Lair Trinkets

Removes all the negative effects on LLE trinkets.

https://www.nexusmods.com/darkestdungeon/mods/1754

Isn't that gonna make it difficult to get pregnancies? Since those are kinda good in some cases.

Posted

Hey guys, how yall doing?
can someone help me decypher what mods are causing my game to crash?
decided to install a bunch of mods recently and they started to conflict with each other :(
i'm new to the game (two days only), if someone could help me i would be 100% grateful ^^ 

image.png

image.png

image.png

Posted

@woterwoterwoterson

 

Try deactivate both Lustiest Lair and start new game. See if the game crash without it. 


If it still does, try deactivate mods one by one (if possible but you can do three by three for sanity sake). 

Also, in main menu, arrangement matter. Highest mods will have highest priority. 
I think that mods that should have highest priority are: Lustiest Lair and Expanded Better Trinkets above it, Journal Compatibility. 

 

I recommend to add mod one by one. Tedious, it is - but it can clarify which mods is usable/compatible. 

Posted
1 hour ago, woterwoterwoterson said:

Hey guys, how yall doing?
can someone help me decypher what mods are causing my game to crash?
decided to install a bunch of mods recently and they started to conflict with each other :(
i'm new to the game (two days only), if someone could help me i would be 100% grateful ^^ 

image.png

image.png

image.png

It's hard to tell. Does a black screen with some info appears when your game crash? An option I can think about is that Lustier Lair might be incompatible with some others mods on the list, since LL itself brings a whole bunch of modifications. I doubt skins are the problem.

From now on you should try the mods one by one, it is the safest way to figure out problems and that everything works as it should

 

Posted
5 hours ago, woterwoterwoterson said:

Hey guys, how yall doing?
can someone help me decypher what mods are causing my game to crash?
decided to install a bunch of mods recently and they started to conflict with each other :(
i'm new to the game (two days only), if someone could help me i would be 100% grateful ^^ 

image.png

image.png

image.png

Might not help but do you have ghastriv's modified exe?

Posted
6 hours ago, Imphy24 said:

It's hard to tell. Does a black screen with some info appears when your game crash? An option I can think about is that Lustier Lair might be incompatible with some others mods on the list, since LL itself brings a whole bunch of modifications. I doubt skins are the problem.

From now on you should try the mods one by one, it is the safest way to figure out problems and that everything works as it should

 

I'll try that 😮
hope it works

Posted
7 hours ago, niknerozz said:

@woterwoterwoterson

 

Try deactivate both Lustiest Lair and start new game. See if the game crash without it. 


If it still does, try deactivate mods one by one (if possible but you can do three by three for sanity sake). 

Also, in main menu, arrangement matter. Highest mods will have highest priority. 
I think that mods that should have highest priority are: Lustiest Lair and Expanded Better Trinkets above it, Journal Compatibility. 

 

I recommend to add mod one by one. Tedious, it is - but it can clarify which mods is usable/compatible. 

thx, i'll try that

Posted
49 minutes ago, woterwoterwoterson said:

OK i tried it and now it works!
but the problem is now that i cant click in the supplies because they don't have any picture to click, how can i fix this?

This one im not so sure. 
Either Lustiest Lair (this is a major mods - it's common to be incompatible) or  the way you install NSFW supplies - everything (this mods don't have project.xml). I never use other installer to install mods. 

NSFW supplies - everything instruction said you need to replace the original files.
If you don't want to replace original folder, put the panels folder inside the Alcore's supplies into mods that has project.xml AND NO modsfile.txt. 

 

Posted
1 hour ago, niknerozz said:

This one im not so sure. 
Either Lustiest Lair (this is a major mods - it's common to be incompatible) or  the way you install NSFW supplies - everything (this mods don't have project.xml). I never use other installer to install mods. 

NSFW supplies - everything instruction said you need to replace the original files.
If you don't want to replace original folder, put the panels folder inside the Alcore's supplies into mods that has project.xml AND NO modsfile.txt. 

 

 

Ok, i got some help from a few friends online but now i have another problem
now the LLE works and everything is fine
but the game still crashes when i open the store for some reason
idk how i made the LLE mod work but the game not, but i'm doing progress i guess XD

This is my current playset 


image.png.439340bfa8b5f6120e759e5e34488c44.pngimage.png.6fd56d0397798a3defa56c849ea4ed69.pngimage.png.0b738b464206c1a5b796a3fb97683d5a.png

One step backwards for one step forward :(

Posted
14 hours ago, woterwoterwoterson said:

Hey guys, how yall doing?
can someone help me decypher what mods are causing my game to crash?
decided to install a bunch of mods recently and they started to conflict with each other :(
i'm new to the game (two days only), if someone could help me i would be 100% grateful ^^

Turn them off one at a time until it stops crashing.

Do it in groups to narrow it down so it doesn't take as long.

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