Fnakasjg Posted April 3, 2024 Posted April 3, 2024 45 minutes ago, Jaimito1996 said: Someone can help me pleas ? Probably we can help, if you at least will provide more information, not just "a random screen with no target information" )) Which mod causing that, what your whole modlist and etc "helpfull information") May be me myself will not help with that, but giving all that information for sure will help those who will decide to try help you)
randrz Posted April 3, 2024 Posted April 3, 2024 Heads up, new free Zimik mod on steam for shieldbreaker. Would love if he made NSFW. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3209739352&searchtext= Side note: any ideas on what mod the second character from the left belongs to?
Imphy24 Posted April 3, 2024 Posted April 3, 2024 1 hour ago, randrz said: Side note: any ideas on what mod the second character from the left belongs to? His Antiquarian skin https://afdian.net/album/ac03c3b0e1d211ee8ebc52540025c377
Imphy24 Posted April 3, 2024 Posted April 3, 2024 1 hour ago, randrz said: Would love if he made NSFW. His skins are always quite nsfw-friendly, but he never does art with nudity at all. Check this thread because @Fnakasjg has done very good topless edits of some of his skins. Also, for the case of his shieldbreaker I would keep an eye on this thread because I'm pretty sure someone will edit it soonish xd
Fnakasjg Posted April 3, 2024 Posted April 3, 2024 (edited) 36 minutes ago, Imphy24 said: His skins are always quite nsfw-friendly, but he never does art with nudity at all. Check this thread because @Fnakasjg has done very good topless edits of some of his skins. Also, for the case of his shieldbreaker I would keep an eye on this thread because I'm pretty sure someone will edit it soonish xd Am i wrong or another dude already did NSFW for Shieldbreaker? If i remember you mentioned that, may be i mistacking Or is it just that dude dont want to share his NSFW into LL public? I probably will use or his NSFW, or just do my own version of NSFW (may be take his and polish, as option too) when will meet her in proper playthrough as my last time pattern to decide "which one i will work with next" For now i already composed few months ago decided class (took "Sisters" for that skin) with that skin, but only with SFW variant, need to do same composing for NSFW as well "when will be time for it" - or with ready skin, or with made by myself (which is will be longer obviously than using ready one)) Edited April 3, 2024 by Fnakasjg
Justonehere1 Posted April 3, 2024 Posted April 3, 2024 Hey guys, does anyone know how to edit the texts in the localization of Lustiest Lair? I have changed a few names of the attacks of the gargoyle from the Priestess (in the right field after DATA) but the changes do not appear in game. I also edited the Project.xml to have the full path to Lustiest Lair, cuz I read someone way back saying that should be the right way. Can anyone help me?
Imphy24 Posted April 3, 2024 Posted April 3, 2024 23 minutes ago, Justonehere1 said: Hey guys, does anyone know how to edit the texts in the localization of Lustiest Lair? I have changed a few names of the attacks of the gargoyle from the Priestess (in the right field after DATA) but the changes do not appear in game. I also edited the Project.xml to have the full path to Lustiest Lair, cuz I read someone way back saying that should be the right way. Can anyone help me? For any Localization change, you need to grab the string_table file that you have supposedly edited and put it into the localization.exe file (wich is contained in the _windows folder). You will know it works because new localization files will appear. Then you need to update the mod with said locs. Grab project.xml file and put it into steam_workshop_upload file (wich can also be found in the _windows folder). Et voilá, if you did everything correct a cmd window will appear and it will no contain no errors. Also duplicated loc files will dissappear. Now your mod will be updated with your edits. This is basically the final step that has to be done when you do a mod from zero, so basically if you want to edit loc files it is just a matter of updating the final step If this doesn't work because LL brings a whole bunch of changes, just create a new mod by copy pasting the thing that you want to edit and edit the new mod as I said before. Put it then above LL mod Hope this helps 1
NaPTuNe Posted April 3, 2024 Posted April 3, 2024 45 minutes ago, Justonehere1 said: Hey guys, does anyone know how to edit the texts in the localization of Lustiest Lair? I have changed a few names of the attacks of the gargoyle from the Priestess (in the right field after DATA) but the changes do not appear in game. I also edited the Project.xml to have the full path to Lustiest Lair, cuz I read someone way back saying that should be the right way. Can anyone help me? The game does not take text from the .xml file directly, instead those xml files are used to create the .loc2 files which are the ones the game uses. As for how to create those files i dont know, you cna look in the seam modding guide to help you.
Justonehere1 Posted April 3, 2024 Posted April 3, 2024 16 minutes ago, Imphy24 said: For any Localization change, you need to grab the string_table file that you have supposedly edited and put it into the localization.exe file (wich is contained in the _windows folder). You will know it works because new localization files will appear. Then you need to update the mod with said locs. Grab project.xml file and put it into steam_workshop_upload file (wich can also be found in the _windows folder). Et voilá, if you did everything correct a cmd window will appear and it will no contain no errors. Also duplicated loc files will dissappear. Now your mod will be updated with your edits. This is basically the final step that has to be done when you do a mod from zero, so basically if you want to edit loc files it is just a matter of updating the final step If this doesn't work because LL brings a whole bunch of changes, just create a new mod by copy pasting the thing that you want to edit and edit the new mod as I said before. Put it then above LL mod Hope this helps Thanks you so much man, been bashing my Head against the Wall for hours now.
NorthCellKiller Posted April 3, 2024 Posted April 3, 2024 Hey @Fnakasjg, love your work taking existing class mods and pairing them with different skins. I've never done any real modding creation, but when looking at say the base Eternal Mod and then your update, it seems like really the only changes were those directly to the skins, so essentially the "Heroes" folder and then maybe some changes to the "town event" images under "Campaign". In theory it seems like if I were to basically replace the hero folder with an existing other skin (and then change the names to match the mod) it should work? Am I overly simplifying this or is that basically it? I'm asking because I want to change the Black Cat class to fit in with all the other mods I use for LL. I suppose I could ask others to do it for me, but I was curious to see if I could do it myself (not necessarily reanimating characters, but instead repurposing those similarly to what you did with the Eternal Mod and the Plague Skin) Any help would be greatly appreciated!
Fnakasjg Posted April 4, 2024 Posted April 4, 2024 (edited) 8 hours ago, NorthCellKiller said: Hey @Fnakasjg, love your work taking existing class mods and pairing them with different skins. I've never done any real modding creation, but when looking at say the base Eternal Mod and then your update, it seems like really the only changes were those directly to the skins, so essentially the "Heroes" folder and then maybe some changes to the "town event" images under "Campaign". In theory it seems like if I were to basically replace the hero folder with an existing other skin (and then change the names to match the mod) it should work? Am I overly simplifying this or is that basically it? I'm asking because I want to change the Black Cat class to fit in with all the other mods I use for LL. I suppose I could ask others to do it for me, but I was curious to see if I could do it myself (not necessarily reanimating characters, but instead repurposing those similarly to what you did with the Eternal Mod and the Plague Skin) Any help would be greatly appreciated! Dont get it exactly what you meaning, but if you just curious about "how i do process of "attaching skins into classes" " - i usually dont edit classes themself (only matching skin sprites and "atlas"|"skel" files into class, editing numbers and effects in "effect" and "info" and matching in "art" (sometimes also polishing "localisation") just to fit new nature|appearence of skin in term of lore and immersion) But core of class mod i leaving mostly intact, so probably i will not be able to help you about "digging deep inside it" If you talking about "just attach different random skin into random class and thats all" - you just need to match "atlas|skel" files in "anim" folder (with titles of class), then match all sprites in skin variant folder with it ("A" "B" etc folders) and then match all in "art" file That it if you just want to "reskin" class I guess you can get it just on example of any of my edits - here pretty obvious to figure out in matching of "how it was" and "how it become" old and new variants Best way to figure out by the way is "experementing on your own - trying, mistacking and trying again" - that how i figured out most of tricks myself when just started Edited April 4, 2024 by Fnakasjg
Jikko Kyubu Posted April 4, 2024 Posted April 4, 2024 15 hours ago, Imphy24 said: His Antiquarian skin https://afdian.net/album/ac03c3b0e1d211ee8ebc52540025c377 could you drop the download link for it? i can't get it through the cite
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 (edited) 8 hours ago, Fnakasjg said: Dont get it exactly what you meaning, but if you just curious about "how i do process of "attaching skins into classes" " - i usually dont edit classes themself (only matching skin sprites and "atlas"|"skel" files into class, editing numbers and effects in "effect" and "info" and matching in "art" (sometimes also polishing "localisation") just to fit new nature|appearence of skin in term of lore and immersion) But core of class mod i leaving mostly intact, so probably i will not be able to help you about "digging deep inside it" If you talking about "just attach different random skin into random class and thats all" - you just need to match "atlas|skel" files in "anim" folder (with titles of class), then match all sprites in skin variant folder with it ("A" "B" etc folders) and then match all in "art" file That it if you just want to "reskin" class I guess you can get it just on example of any of my edits - here pretty obvious to figure out in matching of "how it was" and "how it become" old and new variants Best way to figure out by the way is "experementing on your own - trying, mistacking and trying again" - that how i figured out most of tricks myself when just started I appreciate the info. I tried playing around with it and used the new shieldbreaker skin that ZIMIK just put out to test if it could work. I was able to get things up and running but the actual art for the character was just a white shaped box but the shape was essentially the shieldbreaker so I must have messed something up there. I can also imagine it has to do with black cat having more actions than the shieldbreaker so as I tried to fill in the gap with repeat actions I may have messed something up. Maybe Ill give it another try at some other point but for now ill leave it alone. Heres my files if anyone cares to look at it or wants to mess around with the files. NCK Edit Attempt.7z Edited April 4, 2024 by NorthCellKiller 1
Imphy24 Posted April 4, 2024 Posted April 4, 2024 26 minutes ago, NorthCellKiller said: I appreciate the info. I tried playing around with it and used the new shieldbreaker skin that ZIMIK just put out to test if it could work. I was able to get things up and running but the actual art for the character was just a white shaped box but the shape was essentially the shieldbreaker so I must have messed something up there. I can also imagine it has to do with black cat having more actions than the shieldbreaker so as I tried to fill in the gap with repeat actions I may have messed something up. Maybe Ill give it another try at some other point but for now ill leave it alone This link might be helpful. I post it from time to time since it is way better than trying to explain how to do ports (from what I have undertood, that is what you're trying to do) https://steamcommunity.com/sharedfiles/filedetails/?id=2583339977 2 hours ago, Jikko Kyubu said: could you drop the download link for it? i can't get it through the cite There is no download link (the link I posted is an album), neither on his patreon nor afdian. If you want it so bad pm me
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 2 hours ago, Imphy24 said: This link might be helpful. I post it from time to time since it is way better than trying to explain how to do ports (from what I have undertood, that is what you're trying to do) https://steamcommunity.com/sharedfiles/filedetails/?id=2583339977 There is no download link (the link I posted is an album), neither on his patreon nor afdian. If you want it so bad pm me This should help a ton, thanks alot!
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 So I read through the guide and I thought I followed everything as required. For some reason it still isnt displaying the skin properly. I can see the silhouette from I imagine the atlas and skel files but the skin itself isnt showing up. Would anyone mind looking at the file and seeing if they can identify what happened? I added the original base class *the black cat*. Then the skin I want to port is the offering using the Himiko Toga skin (it looked like the Himiko Toga skin needed some files to work so thats why I grabbed the offering class to make sure everything was captured). All of this is then reflected in the folder The Black Cat edit and for the life of me I cant figure out why it isnt working. Any help would be greatly appreciated. NCK Edit Work.7z 1
niknerozz Posted April 4, 2024 Posted April 4, 2024 20 minutes ago, NorthCellKiller said: So I read through the guide and I thought I followed everything as required. For some reason it still isnt displaying the skin properly. I can see the silhouette from I imagine the atlas and skel files but the skin itself isnt showing up. Would anyone mind looking at the file and seeing if they can identify what happened? I added the original base class *the black cat*. Then the skin I want to port is the offering using the Himiko Toga skin (it looked like the Himiko Toga skin needed some files to work so thats why I grabbed the offering class to make sure everything was captured). All of this is then reflected in the folder The Black Cat edit and for the life of me I cant figure out why it isnt working. in anim folder, edit atlas file using notepad or notepad++. Change the name on 2nd line. Do not change other thing. The atlas and skel is refering to "offering" png. Alternative: in black_cat_A folders, change all black_cat into offering. This is because the Atlas is refering to "offering" sprite.
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 1 hour ago, niknerozz said: in anim folder, edit atlas file using notepad or notepad++. Change the name on 2nd line. Do not change other thing. The atlas and skel is refering to "offering" png. Alternative: in black_cat_A folders, change all black_cat into offering. This is because the Atlas is refering to "offering" sprite. So this was super helpful. I started making all the changes and when I launched it, it looked like it was working. I could see the skin in town and was excited that it worked. I then realized when launching that I hadn't updated the fx folder so I went back and did that. Now all of a sudden the mod won't populate with all my others. It just doesnt appear... I have no idea what I did wrong, but I'm so close that its frustrating me. I hate to ask again since y'all have already helped a ton, but any change someone can take a look and see? The Black Cat.7z 1
niknerozz Posted April 4, 2024 Posted April 4, 2024 10 minutes ago, NorthCellKiller said: So this was super helpful. I started making all the changes and when I launched it, it looked like it was working. I could see the skin in town and was excited that it worked. I then realized when launching that I hadn't updated the fx folder so I went back and did that. Now all of a sudden the mod won't populate with all my others. It just doesnt appear... I have no idea what I did wrong, but I'm so close that its frustrating me. I hate to ask again since y'all have already helped a ton, but any change someone can take a look and see? Hero disappears in the same save file?
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 (edited) 12 minutes ago, niknerozz said: Hero disappears in the same save file? So I have an existing file I use and its never had an issue with me pulling the mods back and forth. Now all of a sudden this one just wont populate in the mod loader feed. I even tried doing a new game just to see if it would populate in the mods to enable and still nothing. All my other manually added mods show though. I was able to get it up and running again so I may have just been lost in scrolling. Its failing and saying couldn't read file fx/panic_attack_target/panic_attack_target.sprite.skel Edited April 4, 2024 by NorthCellKiller
niknerozz Posted April 4, 2024 Posted April 4, 2024 (edited) Ah i see the problem. The fx sprite is incompatible with each of its atlas and skel. For example: for cat_bite_target, you straight up copy from offering's languid (both 3 png,skel,atlas) but you use cat_bite_target png. Solution: letsay if you want to use languid animation ->, 1. copy all 3 languid, change the name from offering into black_cat , edit the name in atlas (only hero name). 2. In black_cat folder, edit black_cat.art, edit part AFTER anim or targfx from "cat_bite_target" to "languid" (DO NOT change the combat id) Be warn tho, you have to know what animation suitable for what. target usually mean the enemy being hit animation. If you want the effect to hit head, change to targheadfx. Chest: targchestfx. I don't know what image or animation are using, but do keep that in mind. Edited April 4, 2024 by niknerozz
niknerozz Posted April 4, 2024 Posted April 4, 2024 also best to refer to original Offering.art when porting from it - see what animation/position edit it have (like targchestfx instead targfx, area_pos something2).
NorthCellKiller Posted April 4, 2024 Posted April 4, 2024 1 minute ago, niknerozz said: also best to refer to original Offering.art when porting from it - see what animation/position edit it have (like targchestfx instead targfx, area_pos something2). Wow ok, so that's definitely the issue then. this is way more complicated than I expected lol. I appreciate the help as I'm understanding more what needs to happen. I'll need to spend some more time understanding how the FX interact and what is actually compatible with what. (here I am just trying to get the cat to be something else so it fits with LL and I really like the class, I may be better off just leaving it alone)
niknerozz Posted April 4, 2024 Posted April 4, 2024 3 minutes ago, NorthCellKiller said: Wow ok, so that's definitely the issue then. this is way more complicated than I expected lol. I appreciate the help as I'm understanding more what needs to happen. I'll need to spend some more time understanding how the FX interact and what is actually compatible with what. (here I am just trying to get the cat to be something else so it fits with LL and I really like the class, I may be better off just leaving it alone) It's okay to tinker. It is tricky at first but if you port many heroes, you'll get used to it (well, everything is easy when you get used to it).
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now