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Darkest Dungeon Erotic Mods


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Posted

The Eternal.zip

 

"Pathetic mortal peasant! Yes, i may be still a little bit sleepy - after all those hundreds of years i spent in sarcophagus, but i still a super powerfull  "Eternal" priestess of Sun ... and Scourge of Death. Now let a dommy mommy mummy to take care about you ...  and it was not even a suggestion - who cares about your oppinion any way, hmph - i just will do with you what i will want myself, pathetic mortal ... and at the moment i want to take care about you and befriending with you .... be grateful, hmph."

 

preview_icon.png.eb5c8f7ce91ae89121e96ef4524265c4.png

 

The "Eternal" is finally waking from hundreds of years rest in her sarcophagus and entering the Hamlet - will you be able to handle her dommy mommy mummy charm ... and sleepy behaviour ;)

town_event.image_bonus_eternal.png.3b1a2e379d4e6d599de476c97bcb10e2.png

 

Reskin of "Eternal" class with amazing ZIMIC skin "Scourge Plague Doctor"

 

This time 4 skin variants (to being complete final version and not return to it again for me) - 2 "shadow eyes" 2 "visible eyes", SFW and NSFW for both of them (actually original ZIMIC SFW i edited too a little - for immersive fit of NSFW nipple position, so now its actually "mild NSFW nip-slip" as well mostly ... but i guess here will be not too much complains about it, right? ;)))

 

Also edited for my own game her town event to never appear (set 9000 week for it) - if you will want it just change with any notepad that week for low number (0-20 week usually) and remove "defeat boss condition", up to you

 

Class itself by the way was heavly polished and rebalanced by our friend Xenserrah - a lot of fixes, improvments, balance edits and polishes for the class and its mechanics, really awesome work by her

I from my side edited only 1 number (increase duration of Restoration for one skill) - all other is done by her, and it is really awesome and smooth rebalance, as alwayes from her :)))

 

 

Original mods and materials i used - 

Class - "Eternal" https://steamcommunity.com/workshop/filedetails/?id=2199841880

Skin - ZIMIC "Scourge Plague Doctor" skin https://steamcommunity.com/sharedfiles/filedetails/?l=russian&id=3012711092&searchtext= https://www.patreon.com/user?u=51337317

Also as i said - huge standalone thanks for Xenserrah for that awesome polished rebalanced version she provided

 

 

Hope you will have a lot of fun with that dommy mommy mummy and will be able to befriending with that arrogant, sleepy and partly selfish 
 but same time very sexy, cute and (probably?) kind and empatic Scourge of Death girl ;)))

 

Cheers)

 

Examples of animations and sprites, as usual -

Spoiler

preview_icon.png.eb5c8f7ce91ae89121e96ef4524265c4.png

eternal_guild_header.png.5a536c030c745cb710dc1e5993f47292.png           eternal_portrait_roster.png.a9444a9407515c3f650723cf7fc05bd6.png

1.gif.941146c4c269cb0b1c21c7e8111367b3.gif2.gif.fa02c7b83abaf90abe5d8c4c51c2e6ac.gif3.gif.7ed4f87ba8357516808064818f618150.gif4.gif.a4f89be9da632edd2ca9bb616242663e.gif5.gif.003990be266996e090341270de31c603.gif6.gif.751eb5bc93b7c2d809283bbe8aa23ff3.gif

eternal.sprite.afflicted.thumb.png.86e038ef55f95006a6b145cd49cd82c7.pngeternal.sprite.afflicted(2).thumb.png.38b64a0b30cf007654ddff6f52ca522b.pngeternal.sprite.heroic.thumb.png.6589ee2a62d0134e9256851bf7fc6955.pngeternal.sprite.heroic(2).thumb.png.40118cf40b203bce69626da291019808.pngeternal.sprite_camp.png.12b19feb14089d4092ddbc636272f841.pngeternal.sprite.camp(2).png.1f39177f1aeb364a67417bef624d1a71.pngeternal.sprite.investigate.png.aa7223a21660354520fc83885908e6fa.pngeternal.sprite.investigate(2).png.529d8398f96285a39ef47150c3bc9b3d.pngeternal.sprite.defend.png.d3b0d6991b29a2172c0c7934fbefa1ad.pngeternal.sprite.defend(2).png.5670ab9f2f36777b31cddb0d4059d43c.pngplague_doctor.sprite.attack_blast.thumb.png.89cba46f29a6c8adb4e5c5f328c1725d.pngplague_doctor.sprite.attack_blast(2).thumb.png.ee8aca8b377e8cb3a3d2cdbc6e6e552f.pngplague_doctor.sprite.attack_blast1.thumb.png.7304f5c8ba8e6f8f8b3b4412ed3b9db8.pngplague_doctor.sprite.attack_blast1(2).thumb.png.f16ad326ef9bf617ded089dac2736b13.pngplague_doctor.sprite.attack_buff.thumb.png.722299e4ab98f19270fd930644454e7f.pngplague_doctor.sprite.attack_buff(2).thumb.png.57bd815f0b61c41750145f6c45aad9cc.pngplague_doctor.sprite.attack_dagger.thumb.png.ab34bb11eaa3b660bede0b1dd48e15c6.pngplague_doctor.sprite.attack_dagger(2).thumb.png.956b880e896bd77614d06a6c0b7f7824.png

 

 

The Eternal.zip

Posted
2 hours ago, Fasterflight225 said:

Sounds like an AI problem. What does your AI file look like?

...Because it looks simple to me. For example, here's what runs through the exposed brains of the Swine King.

  Reveal hidden contents


        {
            "id": "swine_prince",
            "skill_cooldowns": [],
            "skill_selection_desires": [
                {
                    "type": "effect_key_status_skill",
                    "data": {
                        "base_chance": 10.0,
                        "effect_key_status": "tagged"
                    }
                },
                {
                    "type": "specific_skill",
                    "data": {
                        "base_chance": 1.0,
                        "combat_skill_id": "obliterate_blind"
                    }
                },
                {
                    "type": "ally_dead_skill",
                    "data": {
                        "base_chance": 1000.0,
                        "combat_skill_id": "obliterate_enraged",
                        "ally_base_class_id": "swine_piglet"
                    }
                }
            ],
            "target_selection_desires": [
                {
                    "type": "random_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "marked_target",
                    "data": {
                        "base_chance": 10.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                }
            ],
            "bonus_initiative_desires": [
                {
                    "type": "ally_last_damaged",
                    "data": {
                        "is_round_start": false,
                        "is_round_in_progress": true,
                        "is_round_finish": true,
                        "is_pre_turn": false,
                        "is_post_turn": true,
                        "combat_skill_id_override": "obliterate_enraged",
                        "ally_base_class_id": "swine_piglet",
                        "ignore_if_stun": true
                    }
                }
            ]
        },

 

i've made several other monsters,none have needed AI before and work fine

 

Posted (edited)
3 hours ago, noratheexplora said:

i've made several other monsters,none have needed AI before and work fine

 

Well, these ones don't know what to do, so they're sitting in place spamming 'pass turn', so I assume they need to be told what to do.

I'm surprised you can just add monsters without giving them AI and have them... work. Then again, there is THIS lovely entry in the basegame AI file...

Spoiler


        {
            "id": "default",
            "skill_cooldowns":
            [

            ],
            "skill_selection_desires": [
                {
                    "type": "preferred_skill",
                    "data": {
                        "base_chance": 1.0
                    }
                },
                {
                    "type": "random_skill",
                    "data": {
                        "base_chance": 1.0
                    }
                },
                {
                    "type": "heal_skill",
                    "data": {
                        "base_chance": 100.0,
                        "hp_ratio_threshold": 0.5
                    }
                }
            ],
            "target_selection_desires": [
                {
                    "type": "random_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "marked_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "health_target",
                    "data": {
                        "base_chance": 100.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": false,
                        "is_friendly_target_desire": true,
                        "is_greater_comparison": false
                    }
                }
            ],
            "bonus_initiative_desires": []
        },

There's also A-C variants of this 'default' behavior... shot in the dark, where those other monsters A-C lettered, and are these ones not?

Edited by Fasterflight225
Posted
6 hours ago, Fasterflight225 said:

Well, these ones don't know what to do, so they're sitting in place spamming 'pass turn', so I assume they need to be told what to do.

I'm surprised you can just add monsters without giving them AI and have them... work. Then again, there is THIS lovely entry in the basegame AI file...

  Reveal hidden contents


        {
            "id": "default",
            "skill_cooldowns":
            [

            ],
            "skill_selection_desires": [
                {
                    "type": "preferred_skill",
                    "data": {
                        "base_chance": 1.0
                    }
                },
                {
                    "type": "random_skill",
                    "data": {
                        "base_chance": 1.0
                    }
                },
                {
                    "type": "heal_skill",
                    "data": {
                        "base_chance": 100.0,
                        "hp_ratio_threshold": 0.5
                    }
                }
            ],
            "target_selection_desires": [
                {
                    "type": "random_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "marked_target",
                    "data": {
                        "base_chance": 2.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": true,
                        "is_friendly_target_desire": false
                    }
                },
                {
                    "type": "health_target",
                    "data": {
                        "base_chance": 100.0,
                        "specific_combat_skill_id": "",
                        "is_exclusive_desire": false,
                        "is_enemy_target_desire": false,
                        "is_friendly_target_desire": true,
                        "is_greater_comparison": false
                    }
                }
            ],
            "bonus_initiative_desires": []
        },

There's also A-C variants of this 'default' behavior... shot in the dark, where those other monsters A-C lettered, and are these ones not?

its a common cove monster,so it uses A-C

 

Posted (edited)

The Jiangshi.zip

 

A little polish-fix for one of my old edits

 

image.png.6d840baaa5c246e63609ca04a3cfecc2.png

 

(original link on old release just to not duplicate again all credits and descriptions, also since if i remember right - all is the same except that "walk" animation i remade

)

 

 

Nothing too big - just "walk" animation variant change, bcs i just was not satisfied as original one was made by author

So - here it is, just as optional, chose yourself which one walk animation you will want to use

As for me - "levitate" animation fitting nature of her class and appearence much better, and looking very sexy and cool, but ofrouce its up to you - which one animation you will want

 

Examples ("Old one (original)" first| "My edit (levitate)" second)

Spoiler

1.gif.5e0c55a831100d8b1523482f2c14de7e.gif2.gif.03497851baff2b638a1ffce537fecdc7.gif

 

Other then that "walk" edit i guess its all the same from last uploaded variant, but just in case - here is whole folder, may be i did some balance edits for her class and just forgot

 

Cheers)

 

The Jiangshi.zip

Edited by Fnakasjg
Posted
3 hours ago, Fnakasjg said:

The Jiangshi.zip 21.77 MB · 58 downloads

 

A little polish-fix for one of my old edits

 

image.png.6d840baaa5c246e63609ca04a3cfecc2.png

 

(original link on old release just to not duplicate again all credits and descriptions, also since if i remember right - all is the same except that "walk" animation i remade

)

 

 

Nothing too big - just "walk" animation variant change, bcs i just was not satisfied as original one was made by author

So - here it is, just as optional, chose yourself which one walk animation you will want to use

As for me - "levitate" animation fitting nature of her class and appearence much better, and looking very sexy and cool, but ofrouce its up to you - which one animation you will want

 

Examples ("Old one (original)" first| "My edit (levitate)" second)

  Hide contents

1.gif.5e0c55a831100d8b1523482f2c14de7e.gif2.gif.03497851baff2b638a1ffce537fecdc7.gif

 

Other then that "walk" edit i guess its all the same from last uploaded variant, but just in case - here is whole folder, may be i did some balance edits for her class and just forgot

 

Cheers)

 

The Jiangshi.zip 21.77 MB · 58 downloads

Although I don't quite agree with this view, because the real way zombies walk is by jumping, and only ghosts walk in this way.It's certainly an interesting idea, man.

 But I was wondering when I introduced her into the dragonbone, one of her feet went wrong, I don't know if this happens to you.

Posted
4 hours ago, sageone123 said:

Although I don't quite agree with this view, because the real way zombies walk is by jumping, and only ghosts walk in this way.It's certainly an interesting idea, man.

 But I was wondering when I introduced her into the dragonbone, one of her feet went wrong, I don't know if this happens to you.

Ye, its happend, i just fixed it after convertion

 

Also i counting her more like ghost, than zombie (yokai Yurei her enemy conterpart for my game - they are most ghost or banshees than zombies)

Any way - as i said its just as i was want to implement for her for myself - if someone want it as well i just shared, if not - up to you, as usual)) Doing first of all for my own taste and game, as usual)

Posted (edited)

Encountered just today in proper playthroug Bitcher Butcher - so now she is right next ongoing to take care of as she totally deserved ;)))

Planned to do other reskin, but since now she is waiting - well, its her turn now - since i will not be able to continue proper playthrough until here will be remake "proper complete final version" of her mod))

 

preview_icon.png.d72ff1e3fac3883c324f9c73da6523a3.png

 

Progress so far - converted and fixed (as usual after conversion some issues) "combat" (almost same as it was originally for Xelsword one, just little differences), made "idle" and revamped from old messy one portrait

 

Spoiler

1.gif.872f77f2da5cda7fe174af400e9cb8db.gif2.gif.219ca8b71aa1054c020e64259ce895c4.gif

5.gif.fe6c3f2250e11b0ce48783e10c8d5b68.gif

 

butcher_portrait_roster.png.536fcda796f9a4b32b2fee706758cb2b.png

 

Tomorrow will start with her "walk", also in plans to check and polish|edit|revamp her "guild header", "mod preview", "camp", "investigate", "virtue|affliction" (and probably also for some skill sprites - polish and possibly re-matching between skills and attached sprites)

Also will make as usual for all last Xelsword skin "topless" skin variant - mild between "nude" and "clothed" by mixing them

Also as i said will resore for all 3 skin variants "visible eyes" version when it will be about to release)

Edited by Fnakasjg
Posted
1 hour ago, Fnakasjg said:

Encountered just today in proper playthroug Bitcher Butcher - so now she is right next ongoing to take care of as she totally deserved ;)))

Planned to do other reskin, but since now she is waiting - well, its her turn now - since i will not be able to continue proper playthrough until here will be remake "proper complete final version" of her mod))

 

preview_icon.png.d72ff1e3fac3883c324f9c73da6523a3.png

 

Progress so far - converted and fixed (as usual after conversion some issues) "combat" (almost same as it was originally for Xelsword one, just little differences), made "idle" and revamped from old messy one portrait

 

  Hide contents

1.gif.872f77f2da5cda7fe174af400e9cb8db.gif2.gif.219ca8b71aa1054c020e64259ce895c4.gif

5.gif.fe6c3f2250e11b0ce48783e10c8d5b68.gif

 

butcher_portrait_roster.png.536fcda796f9a4b32b2fee706758cb2b.png

 

Tomorrow will start with her "walk", also in plans to check and polish|edit|revamp her "guild header", "mod preview", "camp", "investigate", "virtue|affliction" (and probably also for some skill sprites - polish and possibly re-matching between skills and attached sprites)

Also will make as usual for all last Xelsword skin "topless" skin variant - mild between "nude" and "clothed" by mixing them

Also as i said will resore for all 3 skin variants "visible eyes" version when it will be about to release)

Heck ye! Super excited for this one. I always really liked this rendition but the idle/walk anim was a little rough around the edges.

Posted (edited)
Lustiest Lair: Expanded v1.3 is now available here and on my Patreon
The Hangman Update
[1.3]
Bugfixes:
  • Fixed missing strings when when ignoring a command with a fungal pregnancy
Changes:
  • Added new preview icon for 1.3
  • Added audio for Bandit Hangman
  • Reduced or outright eliminated PROT on Bandit Hangman at all levels of difficulty
  • Reduced max HP of Bandit Hangman while he has a heroine captured at all levels of difficulty
  • Reduced max HP of Jellyfish Grabber in apprentice difficulty quests
  • Reduced maximum damage range of Gargoyle Boss's punishment attack at all levels
  • Reduced stress damage of Priestess's Blasphemous Act attack
  • Slightly reduced stress damage dealt by Jellyfish Grabbers in apprentice difficulty quests
  • Slightly reduced stress damage dealt by Bandit Hangmen in apprentice difficulty quests
  • [LoversLab Patch only] Added new preview icon for LoversLab Patch 1.3
  • [LoversLab Patch only] Added audio for Mounting Knothound
  • [LoversLab Patch only] Significantly reduced the max HP of Mounting Knothounds in apprentice difficulty quests
  • [LoversLab Patch only] Slightly reduced the max HP of Mounting Knothounds in all other difficulties
  • [LoversLab Patch only] Slightly reduced stress damage dealt by Mounting Knothounds in apprentice difficulty quests
[1.23]
Bugfixes:
  • Fixed a few typos. I might actually be running out of bugs to fix, you guys! Isn't it wonderful?
Changes:
  • Made changes to certain heroes to compensate for the difficulty increase that comes with a bunch of new capture attacks and mechanics being added:
  • Arbalest's Battlefield Bandage skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Houndmaster's Cry Havoc skill can now be used from ranks 4, 3, and 2 (previously 4 and 3)
  • Jester's Inspiring Tune skill can now be used from ranks 4, 3, and 2 (previously 4 and 3)
  • Musketeers' Patch Up skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Plague Doctor can now move 2 spaces backwards with a move action instead of 1
  • Vestal can now move 2 spaces backwards with a move action instead of 1
  • Added new lines for when a heroine watches a Mounthound fucking their ally
  • Added new lines for when a heroine watches a Jellyfish fucking their ally
  • Added new lines for when a heroine watches a Bandit Hangman fucking their ally
  • [LoversLab Patch only] Reduced spawn chances of Mounting Knothound and Bitch Trainer in beginner-level Weald quests (They kept showing up in the introduction dungeon, which is hilarious but awful for a new player.)
[1.22]
Bugfixes:
  • Corrected incorrect enslavement text in the slaveyard for when a Seeding Slime defeats a heroine
  • Fixed missing strings for various pregnancies when your command is ignored in combat
  • Fixed a rare instance of a Groper Egg not being given a name when it is summoned mid-combat instead of spawned at the start
  • Fixed missing pregnancy transition strings for the stallion pregnancy
  • Fixed an animation ID error with the jellyfish grabber
  • [LoversLab Patch only] Fixed a game-breaking issue where two mounthounds would try to capture a heroine and release them, breaking the ranks irreparably unless the player abandons the whole quest. I am good at coding
Changes:
  • Added new enemy to all regions: Bandit Hangman! (Art provided by LYNNCORP, Animation provided by pchyao)
  • Renamed brigand cutthroat skills to be clearer
  • Reworked the spawn mash files to overwrite base game spawns. This might cause problems, so it's experimental, but if it works it gives me greater control over what the game spawns and when
  • Snail Miniboss can now only be encountered once per run
  • Reduced spawn chance of Bandit Slaver appearing when a party member has seed of the demoness
  • Gargoyle Boss can no longer be instantly killed by blight / drugged / poison after capturing a heroine
  • Lewdified a bunch of strings for things like items, quirks, traits, etc.
  • [LoversLab Patch only] Reduced the spawn odds of Mounthounds in non-weald areas (Cove, Warrens, Ruins, etc.)
[1.21]
Bugfixes:
  • Corrected the filename for the provision supplies town event so it displays the correct image
Changes:
  • Added Lustiest Lair support for the popular mod class Omen Seeker

1.gif?token-time=1709769600&token-hash=a

Edited by Ancestress
Posted
14 hours ago, Ancestress said:
Lustiest Lair: Expanded v1.3 is now available here and on my Patreon
The Hangman Update
[1.3]
Bugfixes:
  • Fixed missing strings when when ignoring a command with a fungal pregnancy
Changes:
  • Added new preview icon for 1.3
  • Added audio for Bandit Hangman
  • Reduced or outright eliminated PROT on Bandit Hangman at all levels of difficulty
  • Reduced max HP of Bandit Hangman while he has a heroine captured at all levels of difficulty
  • Reduced max HP of Jellyfish Grabber in apprentice difficulty quests
  • Reduced maximum damage range of Gargoyle Boss's punishment attack at all levels
  • Reduced stress damage of Priestess's Blasphemous Act attack
  • Slightly reduced stress damage dealt by Jellyfish Grabbers in apprentice difficulty quests
  • Slightly reduced stress damage dealt by Bandit Hangmen in apprentice difficulty quests
  • [LoversLab Patch only] Added new preview icon for LoversLab Patch 1.3
  • [LoversLab Patch only] Added audio for Mounting Knothound
  • [LoversLab Patch only] Significantly reduced the max HP of Mounting Knothounds in apprentice difficulty quests
  • [LoversLab Patch only] Slightly reduced the max HP of Mounting Knothounds in all other difficulties
  • [LoversLab Patch only] Slightly reduced stress damage dealt by Mounting Knothounds in apprentice difficulty quests
[1.23]
Bugfixes:
  • Fixed a few typos. I might actually be running out of bugs to fix, you guys! Isn't it wonderful?
Changes:
  • Made changes to certain heroes to compensate for the difficulty increase that comes with a bunch of new capture attacks and mechanics being added:
  • Arbalest's Battlefield Bandage skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Houndmaster's Cry Havoc skill can now be used from ranks 4, 3, and 2 (previously 4 and 3)
  • Jester's Inspiring Tune skill can now be used from ranks 4, 3, and 2 (previously 4 and 3)
  • Musketeers' Patch Up skill can now be used from from ranks 4, 3, and 2 (previously 4 and 3)
  • Plague Doctor can now move 2 spaces backwards with a move action instead of 1
  • Vestal can now move 2 spaces backwards with a move action instead of 1
  • Added new lines for when a heroine watches a Mounthound fucking their ally
  • Added new lines for when a heroine watches a Jellyfish fucking their ally
  • Added new lines for when a heroine watches a Bandit Hangman fucking their ally
  • [LoversLab Patch only] Reduced spawn chances of Mounting Knothound and Bitch Trainer in beginner-level Weald quests (They kept showing up in the introduction dungeon, which is hilarious but awful for a new player.)
[1.22]
Bugfixes:
  • Corrected incorrect enslavement text in the slaveyard for when a Seeding Slime defeats a heroine
  • Fixed missing strings for various pregnancies when your command is ignored in combat
  • Fixed a rare instance of a Groper Egg not being given a name when it is summoned mid-combat instead of spawned at the start
  • Fixed missing pregnancy transition strings for the stallion pregnancy
  • Fixed an animation ID error with the jellyfish grabber
  • [LoversLab Patch only] Fixed a game-breaking issue where two mounthounds would try to capture a heroine and release them, breaking the ranks irreparably unless the player abandons the whole quest. I am good at coding
Changes:
  • Added new enemy to all regions: Bandit Hangman! (Art provided by LYNNCORP, Animation provided by pchyao)
  • Renamed brigand cutthroat skills to be clearer
  • Reworked the spawn mash files to overwrite base game spawns. This might cause problems, so it's experimental, but if it works it gives me greater control over what the game spawns and when
  • Snail Miniboss can now only be encountered once per run
  • Reduced spawn chance of Bandit Slaver appearing when a party member has seed of the demoness
  • Gargoyle Boss can no longer be instantly killed by blight / drugged / poison after capturing a heroine
  • Lewdified a bunch of strings for things like items, quirks, traits, etc.
  • [LoversLab Patch only] Reduced the spawn odds of Mounthounds in non-weald areas (Cove, Warrens, Ruins, etc.)
[1.21]
Bugfixes:
  • Corrected the filename for the provision supplies town event so it displays the correct image
Changes:
  • Added Lustiest Lair support for the popular mod class Omen Seeker

1.gif?token-time=1709769600&token-hash=a

Appreciate your work, man, but it has one more patch than nex. What does this patch do? 

Posted
2 minutes ago, sageone123 said:

Appreciate your work, man, but it has one more patch than nex. What does this patch do? 

Adds Beastiality in the form of a miniboss that spawns in the Wield.

Strange thing to draw the line at, innit? All manner of monsters and tentacles, fine, but a dog is too far.

Posted

The Butcher.zip

 

Reupload of my old conversion for "Butcher" class with amazing Xelsword skin for "Brigand Cutthroat" - now its polished and fixed "final and complete version"

Since last one is outdated a lot and here a lot of changes and revamps - will not give a link on old one, just here is the new one, "final and complete"

 

"Who you called Bitcher, maggot?!! Im Butcher, and you will discover yourself very soon why im called so, if you willnt stop piss me off!"

 

butcher_guild_header.png.b3b67e633fa5e09be47d5c2f3292ab7a.png

 

Butcher, ex-member of some local Brigand band, was captured alive, and its now up to you what to do with that pretty sadistic, bloodthirsty, craven, selfish, arrogant, rude and greedy, but same time super sexy, cute and fragile girl, also able to be very responsible and worring about (probably?) her real and close friends 
 So its just up to your choice now  -  just execute her as dirty bandit wench, or try to convince her to join your party and become close friends with her

 

brigand_cutthroat.sprite_dead.png.a61030bcd781bd3965e49d725a58087b.png

 

Reskin for "Butcher" class with awesome Brigand Cutthroat skin from our one and only beloved Xelsword

 

 

Main difference is for sure brand new and smooth|sexy animations for her which she is totally deserved - now all proper, smooth and super sexy)

Spoiler

"Idle"|"Walk"|"Combat" 

1.gif.ced45c7c9f56335b512ef88624c08b8f.gif2.gif.6518cc1f845fdcec802d7766718abd34.gif3.gif.b8bed93b2782413615f2afdcb80cdb35.gif

Also edited and polished all her static sprites as well - few changes in matches between skills and sprites, also completly revamped|polished|changed for "virtue", "affliction", "camp" and "investigate" - now all super smooth, super sexy, clean and as supposed to be in "complete and very final version"

 

Also just little localisation edit (changes "he" into "she" in guild descriptions and polish a little bit "camp trainer" description over all)

 

Also changes her "armor icons" on same ones with one of Xelsword classes (Bounty Hunter to being correct) - which fitting her outfit just close enough to being immersive (and sexy, ofcource ;), as all Xelsword outfits supposed to)

Spoiler

eqp_armour_0.png.1525eb4f4d0d8f0c4f893798e52c6244.pngeqp_armour_0.png.afe19f8ac1e740d3b6b05a7d786b48c9.pngeqp_armour_2.png.ff7ded7b3482b3c285796ceb6d04a345.pngeqp_armour_3.png.1cbc21775c0be70d39cf0f1796050d52.pngeqp_armour_4.png.ec40efb2d4f6921562ec5669f013f686.png

 

Also restored to this "final version" ALL 6 possible skin variants - original "Clothed" and "Nude" from Xelsword and my "mild mix" of them into "Topless", 3 ("A", "B", "C") "shadow eyes" and 3 ("D", "E", "F") "visible eyes" variants for each

 

Also i balanced and edited her class (Butcher) quite a lot - made her same time fitting her enemy counterpart naturally|close enough in term of stat numbers|skill appearence, and being able to have different ulitilies|builds and synergies with her own skills|with her team, also made her interesting to play with in party (with her own advantages and disadvantages) - so she is not only "cute skin and pretty face" at all :)))

 

Recruit Town Event for her (if you want) you can use old one - no changes here at all from last time (since i myself removed ALL "recruit town events" from my own game and no more need them at all - this also probably means that in future for brand new conversions|edits i willnt make new "recruit town events" too)

 

 

 

Original materials and mods i used (all the same, as for old one upload) - 

Class - "Butcher" class, by GhostSeeker  https://steamcommunity.com/workshop/filedetails/?id=1100230439

Skin - amazing Xelsword work for Brigand Cutthroat enemy https://www.patreon.com/xelswordart https://www.nexusmods.com/darkestdungeon/mods/1672

 

 

So - as it is, now its her "final complete" mod version, for what i probably will not return in future and will count as "complete" and just enjoy it in my game in current view)

But If someone will want to edit|polish|change anything further on their own for their own game or just for different variant to chose from on LL page - fully fine and cool, as usual

 

 

 

Hope you will really enjoy company of that bitcher Butcher, and will become real good "close friends" with her (even if she is just a little bit arrogant, selfish, craven, rude and bloodthirsty bitcher  - she is still for sure super sexy, hot, very fragile, vurnerable and cute girl really wishing someone to hug and protect her) ... me myself certanly will do that ;)))

 

 

Cheers)

Cheers.png.9d26efd758e4b89b720676244342dabf.png

 

 

Examples as usual (used "A" ("Clothed shadow eyes"), "E" ("Topless visible eyes") and "F" ("Nude visible eyes") as examples - as you can easly understand those covering all possible variants to take a look, rest is just mix of those 3) - 

Spoiler

butcher_guild_header.png.b3b67e633fa5e09be47d5c2f3292ab7a.png  butcher_portrait_roster.png.dc22a4717a937992fd011882d7cf04d9.pngbutcher_portrait_roster(2).png.919c93c231512a7c2e73df81453e6c9a.png

1.gif.ced45c7c9f56335b512ef88624c08b8f.gif2.gif.6518cc1f845fdcec802d7766718abd34.gif3.gif.b8bed93b2782413615f2afdcb80cdb35.gif

butcher.sprite.afflicted(3).thumb.png.c960731cd8971834c88ed61399cfeecc.pngbutcher.sprite.afflicted.thumb.png.b38b42cf019b77c144ef2cff50c88f09.pngbutcher.sprite.afflicted(2).thumb.png.72dec4a5d35e859fb76326e02b3049fe.pngbutcher.sprite.heroic(3).thumb.png.4b49a64a399125e9fe8d6788aef0367b.pngbutcher.sprite.heroic.thumb.png.4ebbad0d4a54be78453777fc498f84e1.pngbutcher.sprite.heroic(2).thumb.png.9c4638ce11f1943693a97b71c884e494.pngbutcher.sprite.camp(3).png.6d471dac977a906ceaa3ef32e87b51dc.png

butcher.sprite_camp.png.8a39dc5c2413781be83aaeee6ff95399.png

butcher.sprite.camp(2).png.e0689f16520ed3e7abb4922cba0f0fda.pngbrigand_cutthroat.sprite.dead(3).png.8c313aaa95b3cd8aeaba11ad4b4646f6.pngbrigand_cutthroat.sprite_dead.png.a61030bcd781bd3965e49d725a58087b.pngbrigand_cutthroat.sprite.dead(2).png.dc8ac8c95f23265f304ed69c660c31cc.png

brigand_cutthroat.sprite.defend(3).png.31a8b22d15358a2f2370a87d2c195f5b.pngbrigand_cutthroat.sprite.defend.png.2d99398cdb3badd16c8d6cc09c42b7e7.pngbrigand_cutthroat.sprite.defend(2).png.e2f0e87608e3fae682027e64566e58fe.png

butcher.sprite.investigate(3).png.59dccd6679ba157e733f6fda67f81342.png

butcher.sprite.investigate.png.68a352db706eb818ee91a1b63bf34c1a.png

butcher.sprite.investigate(2).png.29e2e45b883c6979348fe5b0fc022254.png

brigand_cutthroat.sprite.attack_shank(3).png.da92a034e83b141a0e43b97a8055f84e.pngbrigand_cutthroat.sprite.attack_shank.png.49d098ac9e12fce6411b1c8d749051c8.pngbrigand_cutthroat.sprite.attack_shank(2).png.90101c16835866d77edec52c9a4f1f43.png

brigand_cutthroat.sprite.attack_uppercut(3).png.055324dc078532d499f2bd51bc5afbab.pngbrigand_cutthroat.sprite.attack_uppercut.png.4b8f4cf1d8c310984ba61590521af833.pngbrigand_cutthroat.sprite.attack_uppercut(2).png.58cfec8c4db95fe539cb62890c597584.png

brigand_cutthroat.sprite.attack_lunge(3).png.fc385181e1b6e1b25c0b630ccb73c79f.png

brigand_cutthroat.sprite.attack_lunge.png.401189f1a6dfab93ff7ae1c27c1f3693.png

brigand_cutthroat.sprite.attack_lunge(2).png.74562aa5656dab66d3d5df8ea4d5c898.pngbrigand_cutthroat.sprite.attack_poke(3).png.36fa58abb44e1338a7a59b9b1f437473.pngbrigand_cutthroat.sprite.attack_poke.png.5fc1ffd31840bb7c397081407450dde8.pngbrigand_cutthroat.sprite.attack_poke(2).png.9e1e311d22a728035cf4d090791315b3.png

 

The Butcher.zip

Posted (edited)
On 3/6/2024 at 11:33 AM, Fnakasjg said:

Encountered just today in proper playthroug Bitcher Butcher - so now she is right next ongoing to take care of as she totally deserved ;)))

Planned to do other reskin, but since now she is waiting - well, its her turn now - since i will not be able to continue proper playthrough until here will be remake "proper complete final version" of her mod))

 

preview_icon.png.d72ff1e3fac3883c324f9c73da6523a3.png

 

Progress so far - converted and fixed (as usual after conversion some issues) "combat" (almost same as it was originally for Xelsword one, just little differences), made "idle" and revamped from old messy one portrait

 

  Hide contents

1.gif.872f77f2da5cda7fe174af400e9cb8db.gif2.gif.219ca8b71aa1054c020e64259ce895c4.gif

5.gif.fe6c3f2250e11b0ce48783e10c8d5b68.gif

 

butcher_portrait_roster.png.536fcda796f9a4b32b2fee706758cb2b.png

 

Tomorrow will start with her "walk", also in plans to check and polish|edit|revamp her "guild header", "mod preview", "camp", "investigate", "virtue|affliction" (and probably also for some skill sprites - polish and possibly re-matching between skills and attached sprites)

Also will make as usual for all last Xelsword skin "topless" skin variant - mild between "nude" and "clothed" by mixing them

Also as i said will resore for all 3 skin variants "visible eyes" version when it will be about to release)

That idle animation looks great!

There's noticeable improvement here compared to your past custom animations for enemy conversions to playable characters. Nice!

Edit: I finished typing this post before I saw the recent one got posted lol

Edited by XelswordHaremSimEnjoyer
Posted (edited)
15 minutes ago, XelswordHaremSimEnjoyer said:

Edit: I finished typing this post before I saw the recent one got posted lol

Yep, you just was in super timing)

 

Enjoy that hottie company))

 

Quote

That idle animation looks great!

There's noticeable improvement here compared to your past custom animations for enemy conversions to playable characters. Nice!

Previously i did those with "placeholders" - without animation, just used GIMP and replace only meshes into already done animations from other classes

Messy, dirty, non-proper - just for "at least some animation will be here" and to being playable 

 

Now i figuring out and using proper animating in DragoneBone, as it should be

And making few animations in it giving more expirience and skill obviously - so quality for further ones will improve too

 

I even already decided to revamp Outlaw animation in future will new tricks learned to make her animation even more sexy and smooth

But it will be not soon - only after all other staff will be done, since her current animation already cool enough to play with, its just can be improved further (and as i said - i already seeing how to do that even now, may be later (after even more expirience gained) will learn even more tricks and ways to do that)

Edited by Fnakasjg
Posted
5 hours ago, Fasterflight225 said:

Adds Beastiality in the form of a miniboss that spawns in the Wield.

Strange thing to draw the line at, innit? All manner of monsters and tentacles, fine, but a dog is too far.

As well as a new Knothound enemy :)

Posted
57 minutes ago, MentinaVK said:

Hi everyone!

A simple request: unfortunately I lost my backup for the CC Fanatic. Can someone upload his vanilla folder, please?

If i remember right its vanilla and untouched in my game, but if it is not - well, someone else will give you another one vanilla, i guess)

 

fanatic.zip

Posted

The Butcher Camping.zip

 

Just a little update|variant for "Butcher" "camping" sprite - nothing too huge|critical, just more polished, smooth and cute :)))

 

Spoiler

butcher.sprite_camp.png.784356e7f7a39e3c88f2f41a555db5c7.pngbutcher.sprite.camp(2).png.5519fefa4e0ecaffcc7ba32e29c01caf.pngbutcher.sprite.camp(3).png.1b973da0bbfb77e61b5391d7bcc3e198.pngbutcher.sprite.camp(4).png.eec2e8e76a9c6272c87acf34e3415c44.pngbutcher.sprite.camp(5).png.3e6f218bd412b059d91acc033d2fc556.pngbutcher.sprite.camp(6).png.13194d3a396d646fd07ecd464eb80625.png

 

If you will want this variant - just replace files from that archive in "Butcher" mod folder, i will upload only updated "camp" files not whole mod since differences is only that "camp" and nothing other

 

The Butcher Camping.zip

Posted (edited)

Outlaw animations variant.zip

 

Update|polish|optional variant for animations for "Outlaw" - just better, more smooth and more sexy than previous one variant, also fitting her enemy counterpart much better in term of clothes and body parts (since i "restored" original "combat" after convertion (converting Xels animations usually causing some botched meshes and issues))

 

Previous one animations are fine too, those are just better and more "clean" for my opinion

 

Up to you - if you will want old one variant, or this one

 

Since here only animations difference from previous version - i uploading only animation files, all other staff in mod folder is completly the same (even sprites for animations, for all 6 variants ("Clothed" "Topless" "Nude" - "shadow eyes"|"visible eyes")

So just replace those files from archive in mod folder and enjoy her new variant of animations if you will want))

 

Examples of difference (left "old variant"|right "new variant")

 

Spoiler

1.gif.9bb79fdeb071f2950f52f58b0c264d80.gif1.gif.023bee16c068bb006a600a2d9d397f55.gif

 

2.gif.b83be94c83b13417951df7698419cd89.gif2.gif.969d1adccd62f1d7930a982a34fc8869.gif

 

3.gif.cd23004fbf2b4a8238148737ebc0b467.gif3.gif.27a8729e325584b0c44c44c203a6e74c.gif

 

 

Outlaw animations variant.zip

Edited by Fnakasjg

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