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Darkest Dungeon Erotic Mods


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Posted
5 hours ago, SparklySnuggly said:

Xelsword is working on the Formless Flash boss concept at the moment.
His first design of the Heart part:
heart.png.4d0945a2dfdab002c80ae46a5e9247df.png
This man is so very talented, I've expected only the best, yet he was able to surpass my wildest expectations~ ❤️ 

Ah, mm, yes, I see.  Heart-shaped asses, clever.

Posted
13 hours ago, SparklySnuggly said:

Xelsword is working on the Formless Flash boss concept at the moment.
His first design of the Heart part:
heart.png.4d0945a2dfdab002c80ae46a5e9247df.png
This man is so very talented, I've expected only the best, yet he was able to surpass my wildest expectations~ ❤️ 

I see a lot of form in that flesh if you catch my drift...

Jokes aside, the warrens enemies are my favorite thus far.

Posted
On 7/10/2022 at 8:30 PM, Hewts said:

Is there no XelSwordArt release for the Arbalest? Or have I missed it somewhere? He did a post a few months ago on patreon saying he'll be coming back to the musketeer at a later date, but he didn't mention the arbalest at all.

 

In lieu of a skin from him, what are some recommendations for a lewd arbalest from other modders?

First of all, this character depicted is 18+. (The toplessness is a private edit I did on my own) 
Contains normal dress, topless, and see-thru version with no panties.
 

Second, the combat anim is overlapping in some way so the chest is partly blacked-out (over the left breast). I don't have Dragonbones to figure out the coordinates. , but I'd love help in troubleshooting this.
I did a color-test, and no parts of her arms are overlapping to form this void on the chest, so I've ruled out any coordinate-bleeding like that.
 

Third, she uses custom anims that are not compatible with other Arbalest skins. So, just remember to backup your original and then make this animation its own thing.

I'm only sharing this on the condition that G41 is recognized as my raifu.
 

arbalest.sprite.camp.png

arbalest.sprite.camp.png

arbalest_g41_LukeDeVari.zip

Posted

I hate to ask such a simple question, but I haven't been able to find the answer.

What is the proper process to take a monster skin and apply it to another one? The Combat and Defend animations are working okay, but none of the other attack animations are triggering correctly.
I'm modifying the Atlas to point to the right PNG, which i don't rename... but the animations don't recognize the images in game...
Can anyone explain what I'm missing here?

Posted
On 7/11/2022 at 12:06 AM, puddles said:

Well, it's never going to be perfect, but I think it's less blatantly clashing with the standard artstyle... Wish I could figure out how to lower the head a bit, though. Kind of creepy to have such a looong neck, even if she's not supposed to be human.

 

image.png

Where I can find her mod?

Posted
1 hour ago, LukeDeVari said:

I hate to ask such a simple question, but I haven't been able to find the answer.

What is the proper process to take a monster skin and apply it to another one? The Combat and Defend animations are working okay, but none of the other attack animations are triggering correctly.
I'm modifying the Atlas to point to the right PNG, which i don't rename... but the animations don't recognize the images in game...
Can anyone explain what I'm missing here?

Do not modify the internals of the .Atlas. Only rename it.

Modify the .Art file to point at the correct targets.

I made a steam guide for this.

https://steamcommunity.com/sharedfiles/filedetails/?id=2583339977

Ask if you have more questions.

Posted (edited)
5 hours ago, Fasterflight225 said:

Do not modify the internals of the .Atlas. Only rename it.

Modify the .Art file to point at the correct targets.

I made a steam guide for this.

https://steamcommunity.com/sharedfiles/filedetails/?id=2583339977

Ask if you have more questions.

I'm confused, as I do not have any .art files anywhere. The 3 filetypes in monsters/heroes are Atlas, SKEL, and PNG . The term ".art" does not make sense and correlates a big, bold message saying not to rename the .pngs if that's what is meant by it.

 

Example: Say I'm porting over a Crusader skin for Skeleton_common.
Since my crusader PNGs will all be "crusader~" the step to rename the atlas/skel files doesn't make sense, since they're already called "crusader~" from the donor files.
However, the other interpretation is that I'm bringing Crusader into Skeleton_common, and I need to rename atlas/skel of crusader to Skeleton_common, and leave the PNGs saying Crusader.

 

Clarity is requested, as I am clearly retarded and incapable of forming solutions on my own despite hours of trial and error to discover a pattern.

Edited by LukeDeVari
Posted (edited)
1 hour ago, LukeDeVari said:

I'm confused, as I do not have any .art files anywhere. The 3 filetypes in monsters/heroes are Atlas, SKEL, and PNG . The term ".art" does not make sense and correlates a big, bold message saying not to rename the .pngs if that's what is meant by it.

 

Example: Say I'm porting over a Crusader skin for Skeleton_common.
Since my crusader PNGs will all be "crusader~" the step to rename the atlas/skel files doesn't make sense, since they're already called "crusader~" from the donor files.
However, the other interpretation is that I'm bringing Crusader into Skeleton_common, and I need to rename atlas/skel of crusader to Skeleton_common, and leave the PNGs saying Crusader.

 

Clarity is requested, as I am clearly retarded and incapable of forming solutions on my own despite hours of trial and error to discover a pattern.

In the (monster)_(Letter) folders, they have .art, .info, and tint.png files.

Each folder has the same .art file, just named differently, so just retarget one and copy its contents into the other two.

Also, when renaming, you change the classname to the host's name. So, in your example, you change the Crusader's .atlas and .skel files to say 'Skeleton_Common,' then change 'attack_melee' in the .art files to 'attack_sword'.

Edited by Fasterflight225
Posted
38 minutes ago, Fasterflight225 said:

In the (monster)_(Letter) folders, they have .art, .info, and tint.png files.

Each folder has the same .art file, just named differently, so just retarget one and copy its contents into the other two.

Also, when renaming, you change the classname to the host's name. So, in your example, you change the Crusader's .atlas and .skel files to say 'Skeleton_Common,' then change 'attack_melee' in the .art files to 'attack_sword'.

thank you for clarifying this. I think I understand better now

Posted

uhmmm, hello compatriots who love lewd mods, I feel the need to leave my status as a purely observer of the forum, to consult you about a problem with the QipaoFox NSFW mod, as you can see, the problem is that the mod's own texts fail, like the classname, attacks and trinkets, I was digging in the files, and everything seems to indicate that it is due to a lack of support for the Spanish localization, because as soon as I change the language to Chinese or English, it can be read, so I ask some kind soul who can make a ".loc2" file for Spanish and any other pertinent configuration for the problem, or failing that, send me a link or tutorial to do it myself, and be able to share it with the creator or other people, I thank you in advance, bye

20220713094411_1.jpg

Qipao FOX nsfw.zip

Posted
21 hours ago, Dogaen said:

is there any spanish translation of the draconblood class mod?

lo siento bro, pero que yo sepa no han hecho una traduccion, solo se puede jugar en ingles

Posted (edited)
On 7/14/2022 at 12:30 AM, Wicked Gamer said:

uhmmm, hello compatriots who love lewd mods, I feel the need to leave my status as a purely observer of the forum, to consult you about a problem with the QipaoFox NSFW mod, as you can see, the problem is that the mod's own texts fail, like the classname, attacks and trinkets, I was digging in the files, and everything seems to indicate that it is due to a lack of support for the Spanish localization, because as soon as I change the language to Chinese or English, it can be read, so I ask some kind soul who can make a ".loc2" file for Spanish and any other pertinent configuration for the problem, or failing that, send me a link or tutorial to do it myself, and be able to share it with the creator or other people, I thank you in advance, bye

20220713094411_1.jpg

Qipao FOX nsfw.zip 14.48 MB · 18 downloads

1. copy the _windows folder in your Darkest Dungeon installation (steamapps\common\DarkestDungeon) to the mod folder you want to add localization (in this case put it in the 2413116548 folder or where the audio, campaign, colours etc folder is)

2. from the steamapps\common\DarkestDungeon\localization folder, copy the localization.bat to the 2413116548\localization folder (the one with .loc2)

3. edit the string_table.xml, if you want to add a language support, copy the lines between <language id="english"> until the </language> line, changing the english to spansih

4. translate the lines in <![CDATA[...]]> as you see fit (if you use notepad++, it should be the yellow parts, but only edit the one after CDATA[ and before the ]

5. after you've translated it and saved it, run the localization.bat, it should make a spanish.loc2
 

you can delete the _windows folder in the mod folder after you've done

 

 

Edited by djoko123
Posted
10 hours ago, djoko123 said:

1. copy the _windows folder in your Darkest Dungeon installation (steamapps\common\DarkestDungeon) to the mod folder you want to add localization (in this case put it in the 2413116548 folder or where the audio, campaign, colours etc folder is)

2. from the steamapps\common\DarkestDungeon\localization folder, copy the localization.bat to the 2413116548\localization folder (the one with .loc2)

3. edit the string_table.xml, if you want to add a language support, copy the lines between <language id="english"> until the </language> line, changing the english to spansih

4. translate the lines in <![CDATA[...]]> as you see fit (if you use notepad++, it should be the yellow parts, but only edit the one after CDATA[ and before the ]

5. after you've translated it and saved it, run the localization.bat, it should make a spanish.loc2
 

I'll also attach a .rar here until step 3 since i can't speak spanish, also you can delete the _windows folder in the mod folder after you've done

 

2413116548.rar 25.53 MB · 5 downloads

Thank you so much, i will try it

 

Posted (edited)

Since my "Flaming Torch" Mod screenshot disturbed people and they did not want the supply item, but the busty torch light indicator, here goes my really first mod:

 

 

 

Default, Pink and green.

 

Did not look into CC or CoM yet but, i think I can import this there as well.

 

EDIT: Excuse my mistake, the green version was not complete. I upload again, if I corrected this.

 

EDIT: Corrected and added CC and CoM indicators (though I am not quite happy with the CC one).

 

Sexy Torch Light


 

image.png

 

Sexy_Torchlight.rar

Edited by declineX
Correction and Update
Posted

Does anyone have a mode file that can replace champion skin or monster skin at once? If you change it to the original skin, the frame seems to break often. I beg you. ?

Posted
On 7/15/2022 at 2:02 AM, dubebu said:

Does anyone have a mode file that can replace champion skin or monster skin at once? If you change it to the original skin, the frame seems to break often. I beg you. ?

...What?

I assume you're asking for a Mod file... that replaces champion-specific monsters... all at the same time?

Can't, we still don't have a Squiffy Ghast skin. You also have to replace the Elite Brigands with skins made for the normal brigands, using the Blood from the pack as Vvulf.

Or use a pack from the Black Reliquary. Link on request, as I'm sure that isn't what you meant.

Posted

Hello everyone i've been modding dd for a while now for about 2 years and i have started to notice some issues if anyone would be so kind to answer a few questions that would be great!

1. Is it better to overwrite most textures in the game folder or should i rely on mod list and if so which ones should i leave as mods and which i directly put in the game folder

2. how do i update lustiest lair to the newest version without damaging my safe file

3. My game is getting abit unstable and i expirience random crashes not too often tho how do i mitigate it.

4. I lost my flagelant class and i havent seen him in 40 weeks or so , i fucked about with the file in my game folder so i think its broken(can someone post a fresh flagellant files?)

5. How do i know if a certain modded class is actually working im at week 75 and havent seen chaplain1 and fawn and some other classes

6. I have a weird error before game finishes loading regarding Banished hunter somehting about assets failed bh.bomb i can post a screenshot its not an istant crash but im afraid to run that mod.

6.And finaly i would like to add some additional content(new dungeons and enemies) which ones can be fully nsfw and stable?

And as this is my first post at LL i would like to thank you all for spicing up some games :) i've been lurking for a long time now.

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