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Darkest Dungeon Erotic Mods


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Posted
15 hours ago, SparklySnuggly said:

Which nude Antiquarian design do you prefer?
 

unknown.png

Gotta go with second one.  Dunno why, I just like the look of gals who let the goods out and accessorize.  Bells and whistles presentation mentality.

Posted
16 minutes ago, Nefermandias said:

Yes, please! I believe that would look great on Shieldbreaker too.

You might appreciate my lazily updated post.

Posted
On 4/6/2022 at 3:43 PM, SparklySnuggly said:

Which nude Antiquarian design do you prefer?
 

unknown.png

i would go with mouth it is more about facial expression even if it is not much

 

Posted
On 4/6/2022 at 11:43 AM, SparklySnuggly said:

Which nude Antiquarian design do you prefer?
 

unknown.png

Personally I'm very happy with the right one, since the scarf is her defining feature, and she has to have a backpack, how else is she gonna increase gold stacks from 1750 to 2500?
The most important part for me in the nude belly (navel area in general), so I'm actually against all belts/chains/garterbelts and other stuff that visually "cuts" the model in half.

Posted
On 4/6/2022 at 5:43 AM, SparklySnuggly said:

Which nude Antiquarian design do you prefer?
 

unknown.png

If shes completely nude I dont think the scarf makes much sense; perhaps for the non nude version the scarf would be alright but for the completely nude one I personally find it stange.

Posted

i can easily copy/paste the scarf onto the nude version for you nitpickers,lol.

but,that mods not even near done yet,so add me on discord in the meantime.

my tag is NoraTheExplora#5877

keep supporting xelsword so you can nitpick his stuff forever.

 

Posted
5 hours ago, noratheexplora said:

i can easily copy/paste the scarf onto the nude version for you nitpickers,lol.

but,that mods not even near done yet,so add me on discord in the meantime.

my tag is NoraTheExplora#5877

keep supporting xelsword so you can nitpick his stuff forever.

 

It's precisely because Xelsword is so good that people gets nitpick his work.

Posted
11 hours ago, noratheexplora said:

i can easily copy/paste the scarf onto the nude version for you nitpickers,lol.

but,that mods not even near done yet,so add me on discord in the meantime.

my tag is NoraTheExplora#5877

keep supporting xelsword so you can nitpick his stuff forever.

 

Well, it seems like Xel already began working on the scarfed naked Antiquarian, which is okay and he's free to approach his own work however he wants. If anything, I am glad that he's so close to finishing all classes, it's quite the journey seeing how he makes them.

Posted

Is there someone here well-versed in .bank editing? I'm trying to replace some fx's for this custom class (The rescuer), but after doing that the game get stuck at loading whenever I activate said mod. I admit I got no clue about it so here's what I did:

 

1 - Got Fmod Bank Tools and unpacked the original .bank

2 - Replaced the old .wav files with new ones while keeping the original guid names (i.e "Name {ID ref}" to "Name {ID ref}").

3 - Then repacked.

 

The process was that simple and according fmbt's readme but it seems it's not that simple after all. Any idea what's the right procedure?
 

 

Posted
54 minutes ago, Uno said:

Is there someone here well-versed in .bank editing? I'm trying to replace some fx's for this custom class (The rescuer), but after doing that the game get stuck at loading whenever I activate said mod. I admit I got no clue about it so here's what I did:

 

1 - Got Fmod Bank Tools and unpacked the original .bank

2 - Replaced the old .wav files with new ones while keeping the original guid names (i.e "Name {ID ref}" to "Name {ID ref}").

3 - Then repacked.

 

The process was that simple and according fmbt's readme but it seems it's not that simple after all. Any idea what's the right procedure?
 

 

I think you should create a new .bank file with new GUIDs, load that as well, and override the clips instead of modifying the class'es original files.

...I dunno, you've outstripped my experience by a lot. Dan_ has successfully made audio mods in the past, asking them is probably a good idea.

Posted
On 4/7/2022 at 5:27 AM, SparklySnuggly said:

Personally I'm very happy with the right one, since the scarf is her defining feature, and she has to have a backpack, how else is she gonna increase gold stacks from 1750 to 2500?
The most important part for me in the nude belly (navel area in general), so I'm actually against all belts/chains/garterbelts and other stuff that visually "cuts" the model in half.

>how else is she gonna increase gold stacks from 1750 to 2500?

Three words: Internal. Loot. Pouches.

Posted
10 hours ago, Fasterflight225 said:

...You mean these?

torch.png.2f888b565c13b2b6ee1afde2e4bf6f88.png

torchbase.png.218945ef1f9f051402c7b7ae5834aa6b.png

ooo never seen those, where would you put those? First one I figured out but not the other.

Posted
4 hours ago, fubalnut said:

ooo never seen those, where would you put those? First one I figured out but not the other.

You add it to the torch_load and/or torch_flame sprites in the main /fx folder with .gimp or something else that can handle transperancy to change the loading screen torch.

You layer and then erase it from torch.png to add the arms for a little extra detail.

I'd share my own examples, but I'm a sucker for lactation effects, and added those too, so I will want to be asked before remaking them without.

Posted
1 hour ago, Fasterflight225 said:

You add it to the torch_load and/or torch_flame sprites in the main /fx folder with .gimp or something else that can handle transperancy to change the loading screen torch.

You layer and then erase it from torch.png to add the arms for a little extra detail.

I'd share my own examples, but I'm a sucker for lactation effects, and added those too, so I will want to be asked before remaking them without.

I'd love to see what you have for the torch effects.  It's awesome to see what other people have created.

Posted
14 minutes ago, transmuter said:

I'd love to see what you have for the torch effects.  It's awesome to see what other people have created.

'Created' is a strong term. I'll go with 'Remixed.'

Anyway, that's close enough to a request.

torch.png.3c06a3b44987edda2219c0742f1de1bd.png

torch_flame.sprite.png.e9e7dbc4d65a9bf6a20863182902d2ec.png

torch_load.sprite.png.ae6503dba1a766c8370d3c349ce99311.png

 

Posted
On 4/9/2022 at 9:06 PM, Fasterflight225 said:

'Created' is a strong term. I'll go with 'Remixed.'

Anyway, that's close enough to a request.

torch.png.3c06a3b44987edda2219c0742f1de1bd.png

torch_flame.sprite.png.e9e7dbc4d65a9bf6a20863182902d2ec.png

torch_load.sprite.png.ae6503dba1a766c8370d3c349ce99311.png

 

Could we see the milky version too?

Posted (edited)
5 hours ago, fubalnut said:

Slightly weird place to ask but why does modfiles.txt cause issues and are there ever any circumstances you shouldn't delete it?

The game will only load the files listed in modfiles.txt and check the length of these files (the number behind their path). That means if you add a different skin into your mod character but forget to delete modfiles.txt then the game won't load that new skin and cause your character to bug out. The same thing happens when you change a trinket's stat or something because that also changes file length.

 

It's a piece of garbage anyway so you are free to delete it. 

Edited by troycatter

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