Petrine12 Posted March 16, 2022 Posted March 16, 2022 15 hours ago, XelswordArt said: I mean, if I intended for it to be smoke it wouldn't have looked the way that it does, it would have been much more clear. and as much as it is a cool concept I feel like it would be really hard to make that look good in motion. All that being said, the design is not set in stone just yet, I might experiment a bit. I have seen this sentiment around, and I have been thinking about tweaking the design a bit, primarily moving away from the asian vibe and going a bit more towards the gipsy vibe like the original. The reason I went for an asian look for her was to enhance the "nerdy" vibe she has, but perhaps that was not the right call. I don't have an opinion; I just wanted to say it's cool that you take feedback seriously.
XelswordArt Posted March 16, 2022 Posted March 16, 2022 Right, so based on feedback I have tweaked my Antiquarian design a bit. Decided to incorporate the smoke girl idea, after giving it some thought I quite like it. 15
SparklySnuggly Posted March 16, 2022 Posted March 16, 2022 (edited) 54 minutes ago, XelswordArt said: Right, so based on feedback I have tweaked my Antiquarian design a bit. Decided to incorporate the smoke girl idea, after giving it some thought I quite like it. Darn she looked much cuter before! Welp, guess that's what I get for not being extremely vocal about my wishes I guess... The smoke lady is a great touch though ❤️ Edited March 16, 2022 by SparklySnuggly 2
XelswordArt Posted March 16, 2022 Posted March 16, 2022 4 minutes ago, SparklySnuggly said: Darn she looked much cuter before! Welp, guess that's what I get for not being extremely vocal about my wishes I guess... The smoke lady is a great touch though ❤️ Out of curiosity, what was it about the previous design that you liked better?
SparklySnuggly Posted March 16, 2022 Posted March 16, 2022 (edited) 1 hour ago, XelswordArt said: Out of curiosity, what was it about the previous design that you liked better? Her cute red hair bow has balanced the red scarf very well and more of her forehead and eyebrows were visible (previous haircut had a different fringe). Also it feels like her shins were a bit longer and slimmer. I feel that the left one looks much cuter than the right one. But the smoke lady was a fantastic idea! Edited March 16, 2022 by SparklySnuggly 4
XelswordArt Posted March 16, 2022 Posted March 16, 2022 15 minutes ago, SparklySnuggly said: Her cute red hair bow has balanced the red scarf very well and more of her forehead and eyebrows were visible (previous haircut had a different fringe). Also it feels like her shins were a bit longer and slimmer. Am I wrong saying that the left one looks so much cuter? While I can appreciate the bow balancing out the colors a bit, I think it felt a bit out of place, mostly being a remnant of my previous design. I might include something like a hairband for the color. I wanted to make her hairstyle pretty messy, I think it fits the nerdy, bookworm vibe I am going for. That did result in her forehead being more covered, sure. The shins being as slim as they were didn't really fit with how big her thighs are. She is a bit more plump than most of my characters. Just wanted to explain why I made the design decisions that I did. Overall I am much happier with the new design. 7
vathris_ Posted March 16, 2022 Posted March 16, 2022 (edited) I fell like an idiot. If you didn't point out the difference between the two version i would have thought they were the same picture. I didn't even notice the smoke taking the shape of a woman. I was like "smoke lady? is that what they call the antiquarian? must be fan of invigorating vapurs skill" Edited March 16, 2022 by vathris_ 3
DarkAuron Posted March 17, 2022 Posted March 17, 2022 20 hours ago, XelswordArt said: Right, so based on feedback I have tweaked my Antiquarian design a bit. Decided to incorporate the smoke girl idea, after giving it some thought I quite like it. I immediatly thought "Yes , i like the new design better", when i saw it! The red ribbon stood out a bit too much, and i also like the messy hair more. And yes, the smoke lady is a genius idea, love her 4
ASDASDASD_Smasher Posted March 17, 2022 Posted March 17, 2022 5 hours ago, DarkAuron said: I immediatly thought "Yes , i like the new design better", when i saw it! The red ribbon stood out a bit too much, and i also like the messy hair more. And yes, the smoke lady is a genius idea, love her Just wanted to say I also like the new design better. The red ribbon gave it too much of an japanese vibe which doesnt really fit in with the other xelsword skins.
SparklySnuggly Posted March 17, 2022 Posted March 17, 2022 (edited) Xelsword's Antiquarian progress #2: Notice how lively those smoke lady's poses look~ ❤️ Edited March 17, 2022 by SparklySnuggly 5
skyporn1234 Posted March 17, 2022 Posted March 17, 2022 Is anybody a patron for KotBasil, Halftilt, or Hestrir? I don't need their content from here but I have read their patreons and it seems they're all being affected by the ongoing Ukraine-Russia war. Their posts talking about what's going on are blocked by the pay wall and I just want to see if they're doing okay. I don't know if they're in Russia, in Ukraine, or just really affected by things, and obviously world politics are a bigger than sexier indie games, but I can only read the first paragraph of any of their update posts.
AGenerikUsername Posted March 17, 2022 Posted March 17, 2022 (edited) 5 hours ago, skyporn1234 said: Is anybody a patron for KotBasil, Halftilt, or Hestrir? I don't need their content from here but I have read their patreons and it seems they're all being affected by the ongoing Ukraine-Russia war. Their posts talking about what's going on are blocked by the pay wall and I just want to see if they're doing okay. I don't know if they're in Russia, in Ukraine, or just really affected by things, and obviously world politics are a bigger than sexier indie games, but I can only read the first paragraph of any of their update posts. Bad news. Just in several days, the chance of scary shit happening has grown into a certainty. Currently, some of my family members are in danger, so I’m putting everything on hold to be ready to help them. This means that March will be a free month. “Free” not as "free stuff", but as “I have no idea what kind of content I will be able to release, if any, so I shouldn’t take your money”. I have no idea how long this hiatus will last, but I would like it to be as short as possible. Not because of the money (though every bit helps), but because drawing silly kinky stuff is one of the things that keep my spirits up these days. Thank you for taking interest in my stuff, and supporting me. Hopefully, I’ll be back soon. That's Kot Basil's post from about 2 weeks ago. Edited March 17, 2022 by AGenerikUsername 7
TheComedian. Posted March 18, 2022 Posted March 18, 2022 On 3/16/2022 at 3:59 AM, weizul said: anybody have the gura skin? I'm trying to raise awareness of the importance of Niur skins, you are not alone.
dixshi Posted March 18, 2022 Posted March 18, 2022 7 hours ago, webchef said: I'm trying to raise awareness of the importance of Niur skins, you are not alone. I honestly stopped caring about them because 2 or 3 I tried to use had these white lines all over them, I don't know if he fixed them or not afterwards. Some other users had the same problems so it was on Niur's side. Image of the problem: https://imgur.com/a/GUK1MUU 1
Petrine12 Posted March 19, 2022 Posted March 19, 2022 I've never had that line problem. I like Niur skins, but I really wish there were NSFW variants that didn't have glue all over them.
Fasterflight225 Posted March 19, 2022 Posted March 19, 2022 8 minutes ago, neon123456 said: anyone has shiled breaker's back up files? Of course. shieldbreaker.rar 2
Nefermandias Posted March 19, 2022 Posted March 19, 2022 10 hours ago, Petrine12 said: I've never had that line problem. I like Niur skins, but I really wish there were NSFW variants that didn't have glue all over them. How come you "never had" the line problem? It's not kind of glitch, it's just the way Niur painted over the original class skeletons. You are either not paying too much attention or your display must be really small to not notice those.
AceGambino Posted March 19, 2022 Posted March 19, 2022 On 3/15/2022 at 10:59 PM, weizul said: anybody have the gura skin? on this page you can download it, and other skins by the same author https://kemono.party/patreon/user/12031483/post/46032027 3
SparklySnuggly Posted March 19, 2022 Posted March 19, 2022 (edited) Xelsword Flagellant is out for the general public: https://www.nexusmods.com/darkestdungeon/mods/1382 Edited March 19, 2022 by SparklySnuggly 17
Petrine12 Posted March 19, 2022 Posted March 19, 2022 8 hours ago, Nefermandias said: How come you "never had" the line problem? It's not kind of glitch, it's just the way Niur painted over the original class skeletons. You are either not paying too much attention or your display must be really small to not notice those. Idk, maybe I'm just easy to please or don't care enough to notice. My display is def not the issue, lol. At this point I only use their hololive and various enemy skins anyway, so if the lines are for some reason not present on those then I wouldn't know.
Eplov Posted March 19, 2022 Posted March 19, 2022 Hello, all. Apologies if this is the wrong spot, I was attempting to wade through the entire thread but the process is.. daunting, at least. About to try my hand at creating a character/skin (I far prefer dd 1's style to 2), and had a handfull of questions that hopefully a kind soul can help me out with. Trying to sort out a roadmap on this. 1. Are animations regulated to a still single frame ingame regarding attack actions, or being hit? Or can they be expanded on? I see some amazing idles and walking animation from super talented folk here, so I was curious if it was limited to those movements. For example, if I wanted to apply a generous effect of gainax worthy jiggling to a move (like, pow! there's a kick, and cue the booty jiggle, however brief), or injury (character reels back, release the booba jiggle), or even victory animation, is this possible at all? Or manipulating a weapon or body mid motion so it feels less stiff. That sort of thing. 2. Battle effects and animations-- can *another* character or object get manipulated at the same time or during the same animation? For example, let's take the classic Final Fantasy 3/6 Sabin suplexing a ghost train -- visually lifting the foe up to the top of the screen, then dropping back to the ground, with the foe upside down to simulate the 'suplex', with a final screen shake. Would this be possible at all, or just asking for trouble? How creative or rigid are the programmable attack mechanics? 3. More animation/mechanic questions -- is it possible to change animations or looks as a character gets closer to being defeated? For example, shredded clothes, a full body blush, or just questionable fluids getting caked on? 4. Regarding Lustiest Lair -- are there any preferred positions or pose animations I should be aware of for it to mesh nicely with the gameplay? Or just follow the lead of whatever I like the look of? I'm sure I'll make a 'normal' character as well, but if I'm absolutely honest, LL saucyness is the target goal. 5. Also regarding Lustiest Lair, and not completely sure on doing this one, but is there a ingame 'futa' mechanic? Or would that be have to be designed from the ground up? This would probably be a, uh, sizeable factor in the overal design plan, so it's probably worth asking. I don't expect this all to go smoothly, or quickly by any means, but it's fun to challenge yourself and have goals. Thanks to one and all that bother to read this mess or lob some advice my direction, and have a great day.
Fasterflight225 Posted March 20, 2022 Posted March 20, 2022 19 minutes ago, Eplov said: Hello, all. Apologies if this is the wrong spot, I was attempting to wade through the entire thread but the process is.. daunting, at least. About to try my hand at creating a character/skin (I far prefer dd 1's style to 2), and had a handfull of questions that hopefully a kind soul can help me out with. Trying to sort out a roadmap on this. I don't expect this all to go smoothly, or quickly by any means, but it's fun to challenge yourself and have goals. Thanks to one and all that bother to read this mess or lob some advice my direction, and have a great day. 1: No, attacks do not have to be static. Lucia is the most extreme example to look at, but you are allowed to use animations all you'd like, though I 'think' the game's zoom-in time might not care for longer animations. In fact, Alcor's Tech Maggots literally have exactly what you're suggesting on their defend animation, so it is just one hundred percent possible. 2:You are only allowed to set offsets for Defender animations, you are not allowed to actually move them around. LL gets around this by hiding people's heads when 'grabbed' and just relying on suspension of disbelief when it's literally the same body for everyone. Hell, the Vanilla game uses the exact same two arms sticking out of the Cauldron, and the same canvas-wrapped body tied to the Pyre, so you basically need to cheat by using a generic stand-in and making it part of the attacker's animation, while hiding the Defender somewhere else. So, you suplex a vaguely human-shaped blur and hide the impact in flying debris, or something like that. 3:Yes, actually. The game supports hardcoded transformations locked behind health gates, and these transformations can literally change the entire character. The Final Boss and the Sleeper are both great examples of such. It's not out of the question to design a character that is physically required to cast a non-turn-ending transformation action when under certain health gates to update their status. You can also apply effects under certain health gates. The Thing from the Stars, the old LL Crypts boss, and the Windego from the Mountian dungeon mod are all good examples. In theory, you could apply FX to that health-gated status to get the latter effect without needing to rebuild everyone from the ground up. 4:LL's preferred kinks are mindbreak, sexual slavery, pregnancy, and lactation. As long as you don't wander into gore territory, no-one should seriously complain. 5: Not... currently. However, the new Crypts boss has specific generic models for Male, Female, and Futa Heroes being captured. I don't think there's any code or anything yet, but there are clearly Plans in Motion for such things. 1
Eplov Posted March 20, 2022 Posted March 20, 2022 Ho, Faster, thanks for the response! 1. After messing around with your suggestions, Alcor's style was pretty much bang on the money for what I was considering. Essentially with a great attack, comes great jiggle responsibility-- I grew up on the redonulous bouncing anime as a kid, so this seems like a fun opportunity to duplicate some of the nonsense. I still need to teach myself how to work and animate the bones, but this will function as a fantastic guide/inspiration. Thanks! 2. I don't understand exactly what you mean from 'set offset', I presume I'll have to delve into learning how the classes and mechanics work to figure it out. But if I understand the gist, moving or manipulating the defender during the attack is impossible, and the only active sprites or art is on the attackers behalf during the action. Thus the stand in. ...This is well beyond my scope, or throes of basic sanity, but in theory: would it be possible to design a monster or even friendly attack such as wing wong or tentacle that could locate a character/class by ID, or a flag of some kind, and use a preset 'attack' sprite or animation to have them being sexxed up? (and if it doesn't find them, generic stand in time) ..Although even if it were possible, it would rely entirely on the attackers sprite database, and the player themselves would require having the same character spirtes/art for it to make sense. Yikes. Either way, sounds like Haggar spinning pile drivers and such are off the menu. Good to know; I'll just plan something else instead. 3. So, by this logic, I could create the effect of the outfit being shredded after a few hits, and the expression/body showing further states of arousal the more 'damaged' they become? Could this be automated so it doesn't require player input? I am also under the assumption I would have to create alternate "characters" to be inserted/swapped to and used. 4. Ah, I was mostly asking in case LL had any bold plans or required positions/poses for interaction, but from your answer to #2 it seems fairly limited for options regarding this. 5. Gotcha. So if I did anything it would either purely cosmetic, or a class based mechanic I'd have to figure out. What a sticky situation! Which brings me to new and possibly even more obnoxious questions! Huzzah! 1A. Is there a way to 'cycle' or randomize a chosen animation from a list? As a primary example, showing different animations in an idle or combat stance as they wait their turn. Or (this one is possibly easier) a random chancing of using a different attack or animation from an ability? Example: Ability is Punch. Default effect is punching with right hand. Chance of using the left. Even smaller chance for an uppercut instead. 2B. Super doubtful for this one, but would it be possible to have special input commands? To reference Sabin from FF6 again, he had ability that required a certain input after starting up a 'blitz' command, so there were things like -> <- -> Action -- this would result in a special pummel action. but you could also input other things to result in fireballs, the previously mentioned suplex, etc. 2C. Would it be possible to change the default idle if and while the player is under the effect of, say, "bleeding" or stunned? Thanks again! Time to give all of this a solid shot.
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