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Jens85_WickedJobs


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Posted

TMMM1003 use MC Command Center mod. To use it, just click on the sim you want to advance in their career in live mode. There should be a box that says MC COMMAND CENTER Open it.  Once its open, click on the box that says MC CHEATS. Open that, then click on the box that says CAREER CHEATS, then you can give the selected sim a promotion or demotion. And you're done! Also fun fact: You can also use the cheat on children and teens to improve or lower their grades in school too!  Anyway, what I wanted to know is does this mod need an update, or is it still compatible with the latest patch?

Posted
On 8/7/2018 at 9:36 PM, TMM1003 said:

are there cheats for job progression?

 

Assuming you're using the working version, just enable cheats and then type "careers.promote Wicked"

Posted

I found this mod fun but since updates I keep getting Last exception errors and once this file is out the errors stop. I seen on most mods here as long as they are updated past 8/3/2018 they seem to work. I am hoping this issue can be resovled as I really enjoyed this.

lastException.txt

Posted

I keep trying to send my sim to work, but a notification pops up about a broken file, or my game will crash i tried uninstalling and reinstalling but it didnt work

Posted

When I try to make my sim go to work as a newbie camgirl/camboy, I get the following last exception:

 

<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>ffc9b315406be5455b79b231</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-19 14:14:54</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>super_interaction.py:4891</categoryid><desyncid>ffc9b315406be5455b79b231</desyncid><systemconfig/><screenshot/><desyncdata>Exception during SI.cancel  running sim-stand:3190 on None  (guaranteed), cancel_reason_msg is Transition Sequence Failed. Cancel all running transition interactions.: (AttributeError: 'str' object has no attribute 'get_on_entry_outfit')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\events\core_tick.py", line 102, in _turbolib_zone_game_update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduler.py", line 299, in _alarm_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 1851, in _start_work_callback&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2243, in push_go_to_work_affordance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3467, in push_super_affordance&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1300, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1338, in _on_user_driven_action&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4453, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4222, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4306, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4464, in _interrupt_active_work&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 869, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 900, in cancel_sequence&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4453, in cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4222, in _cancel_eventually&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4374, in _cancel&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log&#13;&#10;  File ".\mc_utils.py", line 119, in _wrapper_function&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4332, in _cancel&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1455, in on_interaction_canceled&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2393, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2357, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3348, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3139, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3201, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2679, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2830, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4519, in get_segmented_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4903, in get_tuned_outfit_changes&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4891, in get_on_route_outfit&#13;&#10;AttributeError: 'str' object has no attribute 'get_on_entry_outfit'&#13;&#10;</desyncdata></report>
<report><version>2</version><sessionid>ffc9b315406be5455b79b231</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-19 14:15:17</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>super_interaction.py:4891</categoryid><desyncid>ffc9b315406be5455b79b231</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (AttributeError: 'str' object has no attribute 'get_on_entry_outfit')&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\server\client.py", line 257, in select_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\choices.py", line 258, in select&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\injector_util.py", line 15, in _wrapped_function&#13;&#10;  File ".\WickedWhims 3.3.4.129h\turbolib\events\interactions.py", line 127, in _turbolib_interaction_queue&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1313, in append&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2393, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2357, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3348, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3139, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3201, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2679, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2830, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4519, in get_segmented_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4903, in get_tuned_outfit_changes&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4891, in get_on_route_outfit&#13;&#10;AttributeError: 'str' object has no attribute 'get_on_entry_outfit'&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 684, in process_one_interaction_gen&#13;&#10;GeneratorExit&#13;&#10;&#13;&#10;During handling of the above exception, another exception occurred:&#13;&#10;&#13;&#10;Traceback (most recent call last):&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 403, in _hard_stop&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3444, in _process_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 686, in process_one_interaction_gen&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 872, in remove_for_perform&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 55, in __exit__&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 860, in _head_change_watcher&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 944, in _get_head&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 339, in get_next_unblocked_interaction&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2393, in get_sims_with_invalid_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2357, in _generate_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3348, in _build_transitions&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3139, in _build_and_log_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3201, in _build_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2679, in get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2830, in _get_transitions_for_sim&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 4519, in get_segmented_paths&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4903, in get_tuned_outfit_changes&#13;&#10;  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4891, in get_on_route_outfit&#13;&#10;AttributeError: 'str' object has no attribute 'get_on_entry_outfit'&#13;&#10;</desyncdata></report>
</root>

  • 2 weeks later...
  • 2 weeks later...
Posted

I've downloaded this. It works to apply the job to sims but when they go to work and come back home it still says they're at works. I never get money or reach a higher rank since it won't recognize that my sims have worked. ?

Posted
44 minutes ago, yourdad69 said:

I've downloaded this. It works to apply the job to sims but when they go to work and come back home it still says they're at works. I never get money or reach a higher rank since it won't recognize that my sims have worked. ?

 

This mod is long outdated,

Many features are now not working correctly.

Posted
1 hour ago, yourdad69 said:

I've downloaded this. It works to apply the job to sims but when they go to work and come back home it still says they're at works. I never get money or reach a higher rank since it won't recognize that my sims have worked. ?

 

Posted
On 7/30/2018 at 2:25 PM, Vengeance_11 said:

 

 

It didn't work. I mean I got my money and stuff from the first day, so I got hopeful. But now my sim can't actually go to work...

Posted
11 minutes ago, yourdad69 said:

It didn't work. I mean I got my money and stuff from the first day, so I got hopeful. But now my sim can't actually go to work...

Have you got any LastExceptions I could use?

  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...
Posted
On 10/23/2017 at 1:32 PM, Jens85 said:

 

 

Requirements

  • The Sims 4 v.1.25 (WickedJobs 0.1b)
  • The Sims 4 v.1.31 or above (WickedJobs 0.131b)
  • WickedWhims.

i HAVE 1.46, WILL THIS WORK? I KEEP GETTING A CORRUPTED NOTIF.

 

 

 

Posted

Because of the latest update, unless someone is working on updating this Mod, it looks as if this may be the end of it. Personally I Hope not...  But  this time it's not a Minor update... so keeping finger's crossed.

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