prideslayer Posted June 25, 2014 Author Posted June 25, 2014 With the latest version and using sexkey the first encounter goes fine, except the PC does not completely redress. On subsequent attempts nothing happens-the players just stand there. Console message on subsequent encounters says "Fuck Spell Died"Dam Pride .. that is just plain epic.. .. Both descriptive and expletive at the same time.. Unfortunately can't take credit. That error must be from sexkey. Mine are far more boring and jargon filled. SexoutNGBES (33): SES: Global hook triggered, SES moving to BES stage 0. Etc.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 I see you you added some kickass debug there.It says that problem is in ... randomizer? Sexout17.rar
RitualClarity Posted June 25, 2014 Posted June 25, 2014 That has to be from the original creator.. as I am the watcher or babysitter now. I haven't opened it up or played with the code. I will have to remember that when I see it again later and know that it might be from Sexkey. Eventually I need to open that up and at least get a good look at its structure. On an off topic I am really wanting to put in a MCM menu and a programmable key. Just need to find some nice examples that I can follow / copy. Nothing fancy. Thanks for the explanation of the FormID. So pretty much anything can be changed altered or modified so long as the formid is there. ( back end code textures, meshes whatever ) If I understand it correctly. Those "zeroed" out ones would just silently fail then and not take the entire game with it. That is the intent and actions correct.? So no mod running no matter how old will fail out the gate because of missing formid.
Thenryb Posted June 25, 2014 Posted June 25, 2014 Apologies in advance. I have looked for and found old threads regarding this issue. I have the latest version of MCM and the patch which fixes the grayed out menu. MCM opens just fine and all of the mods which use it display their respective menus properly EXCEPT Sexoutng which is blank, ie nothing happens when you click on it. I only noticed this today but it may have existed for some time.
nyaalich Posted June 25, 2014 Posted June 25, 2014 @Thenryb: It's greyed out because you shifted the order of the MCM mods. Had this happen to me recently. Someone else can give you better assistance than I can since I eventually solved it by saying "fuck it" and letting something go back to its original name. With the latest version and using sexkey the first encounter goes fine, except the PC does not completely redress. On subsequent attempts nothing happens-the players just stand there. Console message on subsequent encounters says "Fuck Spell Died"Dam Pride .. that is just plain epic.. .. Both descriptive and expletive at the same time. Unfortunately can't take credit. That error must be from sexkey. Mine are far more boring and jargon filled. Having looked at scripts and error messages, I can attest to their bland (yet informative) nature. When I read your post, ritual, my first response was "huh...must have been in Hulk mode."
Thenryb Posted June 25, 2014 Posted June 25, 2014 @Thenryb: It's greyed out because you shifted the order of the MCM mods. Had this happen to me recently. Someone else can give you better assistance than I can since I eventually solved it by saying "fuck it" and letting something go back to its original name. With the latest version and using sexkey the first encounter goes fine, except the PC does not completely redress. On subsequent attempts nothing happens-the players just stand there. Console message on subsequent encounters says "Fuck Spell Died"Dam Pride .. that is just plain epic.. .. Both descriptive and expletive at the same time. Unfortunately can't take credit. That error must be from sexkey. Mine are far more boring and jargon filled. Having looked at scripts and error messages, I can attest to their bland (yet informative) nature. When I read your post, ritual, my first response was "huh...must have been in Hulk mode." My problem is not a greyed out menu. I have a patch which fixes that. My problem is that when I open MCM and click on SexoutNG-the setting options do not appear.
nyaalich Posted June 25, 2014 Posted June 25, 2014 Ah...right. Same problem, wrong words on my part. This is probably why you don't troubleshoot (not really troubleshooting at all really...anyway) at "just woke up" o'clock.
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 I see you you added some kickass debug there.It says that problem is in ... randomizer? Well one problem. That's an NVSE error, such a pain to track down.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 Has this somethin to do with me? Listen, Sexout betas always tell me that my NVSE is beta3 but I'm 100% sure it's beta 4 because I downloaded it from NVSe site 1.5 weeks ago when I installed new fresh Vegas. Do you know something about that?
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 Sexout doesn't even check the NVSE version, just NX. Is that what you're talking about?
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 beta18 up. Just additional debugging. Tomm looks like NX vars are getting 'lost' in your log, this should help me see when/where.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 So this console spam is not from Sexout? NVSE version 4 revision 2 (beta 3) it's in the "Sexout17" log - 8th line. I'll check it now, just need to finish up something.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 Here it is. Again there were sex sounds. Sexout18.rar
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 So this console spam is not from Sexout? NVSE version 4 revision 2 (beta 3) it's in the "Sexout17" log - 8th line. I'll check it now, just need to finish up something. No, that's from NVSE itself.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 Strange.. GetNVSEBEta tells me that I have b3 as well.
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 I'll see what mine says. It's possible jaam just forgot to update the version in the source as well. Meantime, your log and the additional debugging found the problem location. Have realwork to do for a bit but I think this has narrowed it down enough to be found.
jaam Posted June 25, 2014 Posted June 25, 2014 I am afraid it was missed. Funny nobody realized it before. I moved to v4.5 since the day v4.2B4 was published.
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 No sweat, I constantly forget to update the version in sexout as well. Sucks to have it in 3 places (inside the mod, in the fnvedit header, and in the fomod installer script).
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 2.6.85b19 in OP - More debugging - Slight changes to when the NX vars are copied around and cleared Tomm & Odessa, thanks for being my guinea pigs here. This one might address the issues, but if not, I need the little bit more debugging info it provides. The finish/pause things might be working now though I didn't test yet. Once the rest of this is sorted out, fixing them will be easy.
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 Tomm & Odessa, thanks for being my guinea pigs here. This one might address the issues, but if not, I need the little bit more debugging info it provides. Keep feeding us with betas!! Oink! Stage11 sex with Sydney(First one) which always started for last betas didn't start. Sexout19.rar
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 Hah. Well I know what happened this time anyway. Bug in there, I put a comment on it and everything saying it would be.. very rare. doh! Standby.
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 2.6.85b20 in OP - nactid passing from CSE to SAN Here you go lil piggy!
Guest tomm434 Posted June 25, 2014 Posted June 25, 2014 First scene worked fine. But then it's the same as always. Oh, and sounds again. Sexout20.rar
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 No changes to your scripts so far, right? When that stage12 message in the logfile happens, the sexout actID has (apparently) reset back to 1. The ID is just a simple NX var stored on the player (always on the player, it's just a counter). Is anything odd going on with the player there? Just curious/checking while I dig through everything on my end.
prideslayer Posted June 25, 2014 Author Posted June 25, 2014 Oh shoot that was me being an idiot. derp.
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