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Posted

So, one of my main gripes with Skyrim is the fact that Alduin doesn't care if you spend the next ten years picking flowers and making daggers. So, what I am asking, is:

 

Anyone know of any mods that make Alduin randomly start terrorizing the world, assaulting villages or cities? If you ignore him, he should royally mess sh*t up.

Posted

The normal dragon attacks will do that, after all most npc are not essential or protected, and are well suicidal in my view, after all they will attack dragons and just about anything with their bare hands or iron daggers.  Mind you same goes for vampire attacks when you trigger them.

 

Stand and watch and most of them will die from the dragons, even shop keepers and other such npc's.

Posted

you can get run for you live and vampire attack to stop civilian npc from attack hostiles the will go to there homes if a dragon or vampire attack

Posted

skyrim is already previously EMPTY, very few houses in villages, very few NPCs and if then Alduin slaughtered all NPCs, then Skyrim is a dead, empty land.
only one exception, animals and bandits are dropping new!  :lol:  :lol:  :lol:

 

edit: Skyrim is not The Witcher with thousands of NPCs.  ;)

http://1images.cgames.de/images/gamestar/226/the-witcher-3-wild-hunt_2634876.jpg

http://2.bp.blogspot.com/-TFae0icIsiQ/VcIfX7tG-2I/AAAAAAAABYo/RRI1RSIQYOI/s1600/the_witcher_3_wild_hunt_panoramas_2.jpg

https://thetripleoption.files.wordpress.com/2015/11/the-witcher-3-novigrad.jpg

Posted

Letting dragons slaughter NPCs goes against the moral code of some of my NPCs :P

 

What I would like, with more thought behind it, is this:

A script that attaches to Alduin. When the player is acknowledged by Alduin as dovahkiin during the Kynesgrove quest, the quest starts a random timer, say 6 hours +- 120 minutes. When that timer reaches 0, Alduin spawns near the player, so long as he is outside or in a city, with at least 1 additional dragon (dependent upon level). Alduin then proceeds to attempt to destroy the Dragonborn. When Alduin reaches 25% health, he disappears, leaving his minion(s) to finish the fight, and the script resets the time until his next assault. This is what I would like, at it's simplest.

Additional fluff would be actually destroying buildings until NPCs rebuild them, maybe giving the Dragonborn quests to help rebuild faster (get lumber, etc.). Make shopkeepers and quest-givers essential, but any other NPC is fair game (after all, who DOESN'T run a few NPC mods :P). Also, the script could take over the resurrection of the dragons at the burial mounds, resurrecting them regardless of whether the PC is there or not. Then these Lieutenants ALSO receive the assault timer...

Posted

So, one of my main gripes with Skyrim is the fact that Alduin doesn't care if you spend the next ten years picking flowers and making daggers. So, what I am asking, is:

 

Anyone know of any mods that make Alduin randomly start terrorizing the world, assaulting villages or cities? If you ignore him, he should royally mess sh*t up.

 

Why would you want a mod that makes you finish the main quest at level 8.

Posted

 

So, one of my main gripes with Skyrim is the fact that Alduin doesn't care if you spend the next ten years picking flowers and making daggers. So, what I am asking, is:

 

Anyone know of any mods that make Alduin randomly start terrorizing the world, assaulting villages or cities? If you ignore him, he should royally mess sh*t up.

 

Why would you want a mod that makes you finish the main quest at level 8.

 

 

It wouldn't. It would make you CARE about the main quest, if you so chose to pursue it. You want dragons, but not Alduin trying to kill you, complete the Western Watchtower. But once Alduin KNOWS you exist, you should NOT be able to live your life picking flowers for the next 40 years without a peep from him.

 

Add-On: His lieutenants should also flee, making the named Dragons running adversaries.

 

Edit: I don't think you could finish the Main Quest in 8 levels on my modded set-up, even WITH the console, lol

Posted

One could also ask why i would want a mod (combi) that more or less prevents me from getting above lvl10 and play half the time in prison, the other half in armbinders... therefore i avoid the watchtower. ;) But i like my mods. :)

 

OP: despite going the opposite way, i can see your idea has something, i just don't think it exists. Plus messing with Alduins scripts is something many modders avoid, they are problematic enough even in vanilla^^ What i could imagine is to take your optional idea and go the other way around: once in a while you come to a city and learn that Alduin destroyed [random building], help rebuild it if you want the tavern/smithery/whatever back.

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