Princess Cake Posted August 3, 2017 Posted August 3, 2017 Unfortunately because my video card is a glorified poptart I have to run the game on medium graphics because High gives me a framerate in the teens. However when I run at Medium textures I have a framerate usually hovering nearing 60fps in cities. So I was wondering if I had some wiggle room here?Basically my question is- is there a way to keep everything at Medium Texture but bump up Clothing/Armor/Actors to High? I'm using ModOrganizer if that helps, I wasn't 100% what the overwrite folder in that does.
27X Posted August 3, 2017 Posted August 3, 2017 A you didn't say what card you have B You didn't say what your resolution is In lieu of that, grandiose general theorizing to commence: It depends. It depends in fact entirely on what you have installed exactly how much "wiggle" you actually have. The overwrite is entirely unnecessary as to "prioritizing" the textures in question, you CAN use it for that but the entire point of the folder is to either hyper prioritize a specific script or function, or to generate permanent run time scripts from apps or mods generally external to MO so that MO can run them correctly. "High" is also vague as fuck since nowadays "high" means anything from 2 to sixteenK textures. (8K monitors are coming sooner than you think) Basically if you're running at 1920x1080 anything over 2Kx2 is virtually pointless. To get any use out of 4 or 8K textures you need a 4K monitor. That said, if your card has 1gig of VRam running anything at 2K is asking for bullshit. Maybe for YOUR character and your favorite follower (if they and you are custom races, even vanilla custom races) If you card has 2gigs, you have a little room for 2K for everybody, again depending on whether you have npc mods or not. DL afterburner or precision and run it, go to whiterun or solitude in the middle of the day and check what your VRAM is.
Princess Cake Posted August 3, 2017 Author Posted August 3, 2017 I'm talking about vanilla textures here. Remember how Skyrim has a launcher with general settings such as Shadow detail, Radial blur, Decal quantity, and TEXTURE QUALITY?Setting it to high will obviously set everything to the best possible quality texture wise, but that alone kills my framerate. Setting it to medium pretty much brings me up to a constant 60fps... my question was that I wanted to know if I could keep the "Texture Quality: High" versions of clothing/armor/actors. I think it would keep the game at a playable speed but not turn all the characters into a blurry mess.
yatol Posted August 3, 2017 Posted August 3, 2017 "High" is also vague as fuck since nowadays "high" means anything from 2 to sixteenK textures. (8K monitors are coming sooner than you think) Basically if you're running at 1920x1080 anything over 2Kx2 is virtually pointless. To get any use out of 4 or 8K textures you need a 4K monitor. That said, if your card has 1gig of VRam running anything at 2K is asking for bullshit. Maybe for YOUR character and your favorite follower (if they and you are custom races, even vanilla custom races) If you card has 2gigs, you have a little room for 2K for everybody, again depending on whether you have npc mods or not. bullshit you are near a mountain that use a 4k texture, game load the 4k texture in the ram you get far from that mountain, game replace the 4k by 2k, then 1k, then 512 that setting in the skyrim launcher that's the mipmaps if you can't see a 4k texture look better than a 2k at 1920*1080... go buy some eyes when they talk about bigger monitor, that's to play at highter resolution, nothing to do with textures if you pick 1920*1080 over 360*180, that's because it look better for the same reason they tried to pick highter than 1920*1080 when it became possible
Princess Cake Posted August 3, 2017 Author Posted August 3, 2017 Thanks for all the assistance (seriously, top notch thanks for arguing about 4k when I had a simple question) apparently Skyrim Ordenador is the only way to keep certain textures at High while others are set to Medium >.>
27X Posted August 3, 2017 Posted August 3, 2017 "High" is also vague as fuck since nowadays "high" means anything from 2 to sixteenK textures. (8K monitors are coming sooner than you think) Basically if you're running at 1920x1080 anything over 2Kx2 is virtually pointless. To get any use out of 4 or 8K textures you need a 4K monitor. That said, if your card has 1gig of VRam running anything at 2K is asking for bullshit. Maybe for YOUR character and your favorite follower (if they and you are custom races, even vanilla custom races) If you card has 2gigs, you have a little room for 2K for everybody, again depending on whether you have npc mods or not. bullshit you are near a mountain that use a 4k texture, game load the 4k texture in the ram you get far from that mountain, game replace the 4k by 2k, then 1k, then 512 that setting in the skyrim launcher that's the mipmaps if you can't see a 4k texture look better than a 2k at 1920*1080... go buy some eyes when they talk about bigger monitor, that's to play at highter resolution, nothing to do with textures if you pick 1920*1080 over 360*180, that's because it look better for the same reason they tried to pick highter than 1920*1080 when it became possible Wrong as usual, and I'm not talking about mip maps at all. TGAs used in Gamebryo don't even use mip maps, and work just fine provided you have the ram overhead and don't mind the shimmer when your monitor can't display the actual pixel count. Secondly, you're completely full of ass on this one and have been arguing for about three years that your 2K Daz textures look better than any 4K made for Skyrim so you don't even have the prerequisite stance to argue on.
yatol Posted August 4, 2017 Posted August 4, 2017 Wrong as usual, and I'm not talking about mip maps at all. TGAs used in Gamebryo don't even use mip maps, and work just fine provided you have the ram overhead and don't mind the shimmer when your monitor can't display the actual pixel count. Secondly, you're completely full of ass on this one and have been arguing for about three years that your 2K Daz textures look better than any 4K made for Skyrim so you don't even have the prerequisite stance to argue on. what does tga have to do with picking low, medium or high quality textures? 2k daz texture? the blabla about body textures was about uncompressed a8nsomething vs compressed dxt5... it was textures pack i compared when some that know so much better were saying bigger texture mean it's better... unzip femalebody from skyrim bsa, resize to 16k, that won't make it better than mature or fair skin that are nothing special compared to the original i know, it's not what they pick (why would i look for it?)
Andy14 Posted August 4, 2017 Posted August 4, 2017 I'm talking about vanilla textures here. Remember how Skyrim has a launcher with general settings such as Shadow detail, Radial blur, Decal quantity, and TEXTURE QUALITY? Setting it to high will obviously set everything to the best possible quality texture wise, but that alone kills my framerate. Setting it to medium pretty much brings me up to a constant 60fps... my question was that I wanted to know if I could keep the "Texture Quality: High" versions of clothing/armor/actors. I think it would keep the game at a playable speed but not turn all the characters into a blurry mess. The graphics settings do not change the textures. View distance, shadow quality, etc. are changed. So from what distance Lod is used or the mipmap(s), instead of the actual textures. This is a general setting and can not be changed for individual categories (body, armor, etc.). Depending on your personal taste (and graphics card), it may be an advantage to disable the official Highres updates from Bethesda and still have a good graphics with ENB. Note: If you are using ENB, then disable Antialiasing in Launcher.
Princess Cake Posted August 5, 2017 Author Posted August 5, 2017 Hmmm, I guess the best way to solve this would just be to download HD texture packs for clothing and armor then?Say I download a 2048x2048 texture replacement for the Barmaid outfit, would the game use it or would it use one the 1024x1024 Mipmap contained inside it?
Andy14 Posted August 5, 2017 Posted August 5, 2017 Hmmm, I guess the best way to solve this would just be to download HD texture packs for clothing and armor then? Say I download a 2048x2048 texture replacement for the Barmaid outfit, would the game use it or would it use one the 1024x1024 Mipmap contained inside it? It always uses the texture (the first layer in the dds). When the mipmaps (16 mipmaps in total) are used, depends on the view-distance setting. The best settings for it you have to test yourself. As an example Barmaid with texture 2048. - up to 50 meters first layer in the dds (normal texture) = 2048 - 50 to 100 meters second layer in the dds (mipmap) = 1024 - 100 to 150 third layers in the dds (mipmap) = 512 The meters are just one example. Because in cities many NPC's are in short range and a lot of script runs, the FPS can sink in cities. My game runs constantly at 60 FPS (is limited to 60 FPS in ENB). Nevertheless, there are some places in cities, where it falls short of 46 FPS. If you only want to use some textures from the HD texture pack - so not all: You must unpack the BSA and manually install the necessary textures in the correct folder as loose files - overwriting if necessary. The ESP (or it was esm?) from the HD texture pack not activate.
Princess Cake Posted August 5, 2017 Author Posted August 5, 2017 Yeah but see, this is what I don't understand.I set the Texture quality to Medium which makes all the in-game clothing look ass. My original idea was to go into the textures.bsa and extract the said textures and place them manually in the textures/clothing directories to see if they'd overwrite it and cause the game to load them at full quality (which didn't work)But you're saying if I use a custom texture with large dimensions the game would use the largest mipmap... why isn't this the case then when I extract the vanilla textures? >.>
Andy14 Posted August 5, 2017 Posted August 5, 2017 The textures.bsa is vanilla. I have the correct name of the hd texture not in memory. The bsa of the hd texture has the same name as esp / esm from the hd texture pack. THESE bsa you have to use. By the way - the hd textures are not much better than vanilla.
yatol Posted August 7, 2017 Posted August 7, 2017 Yeah but see, this is what I don't understand. I set the Texture quality to Medium which makes all the in-game clothing look ass. My original idea was to go into the textures.bsa and extract the said textures and place them manually in the textures/clothing directories to see if they'd overwrite it and cause the game to load them at full quality (which didn't work) But you're saying if I use a custom texture with large dimensions the game would use the largest mipmap... why isn't this the case then when I extract the vanilla textures? >.> how about reading what those settings are doing before messing with them? http://wiki.step-project.com/Guide:Skyrim_Configuration_Settings from high to low forget vanilla crap and download textures packs if you want the game to look better the problem is picking the good ones
Pauduan Posted August 7, 2017 Posted August 7, 2017 Yeah but see, this is what I don't understand. I set the Texture quality to Medium which makes all the in-game clothing look ass. You're doing it wrong, then. Set texture quality to high, then use lower res textures for the inconsequential bits. I don't know what resolution and video card/CPU you're running, but I have a relative potato and I run at 2560x1600 with the Lite version of Skyrim HD2K and a custom install of SMIM, the FPS is 35-50 with a light ENB (only shadow and SSS, my personal settings). This is a RX460 4GB and a i3-3220. No difference in FPS with 8 to 16GB RAM, tried both. I do get dips into the low 20s in heavily wooded areas though - but it's still good enough for gameplay. At this resolution almost all textures look terrible if they aren't at least 4k. But you do need a lot of horsepower. This is with textures set to high, optimised with Ordenador, and the mods I mentioned.
Headerman Posted September 3, 2017 Posted September 3, 2017 I followed the STEP install guide but installed some 4k textures here and there instead of the recommended 1k or 2k textures. Even with my new Ryzen 1800x and 1080 ti set up its very stuttered and jerky as, so im about to attempt to remove the 4k textures and replace them with 2k or lower just to see if that helps. If not, then i will have to reload the game completely.
RUD3DUD3 Posted September 3, 2017 Posted September 3, 2017 people tend to forget that even if they have mighty super alien setup Skyrim is still a weak game built upon an ancient engine which Bethesda should have scrapped with Fallout 3 and by putting 4k and Ultra this and ultra that you are only gonna suffocate the game. your system might be mighty skyrim is not.
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