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Passion [Requires patch level 1.63+]


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I'm having a few minor issues

 

Everything seems to work fine (so far as I can tell) except for the "ejaculate on" option. My shemale sim keeps complaining that she "doesn't have a dick" even though I manually turned on the flag. I also tried resetting her and turning it on again, and restarting the game after the flag was on.

EDIT: she also sometimes gets assigned as a female during sex

 

I'm also wondering if there's an option to turn off the "Embarrassed" reaction, it keeps triggering.

 

Also, most of the bed animations require only a flat surface. Would it be possible to make these animations accessible on floors/carpets?

 

Thanks in advance!

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3 hours ago, Hagar1987 said:

I'm having a few minor issues

 

Everything seems to work fine (so far as I can tell) except for the "ejaculate on" option. My shemale sim keeps complaining that she "doesn't have a dick" even though I manually turned on the flag. I also tried resetting her and turning it on again, and restarting the game after the flag was on.

EDIT: she also sometimes gets assigned as a female during sex

 

I'm also wondering if there's an option to turn off the "Embarrassed" reaction, it keeps triggering.

 

Also, most of the bed animations require only a flat surface. Would it be possible to make these animations accessible on floors/carpets?

 

Thanks in advance!

There are 3 flavors of female penis. An accessory one, a permanent replacement and lower body outfit that you can see in naked outfits when you edit a sim.

Passion use  lower body outfit and when it finds it on a sim, it raise the she-male flag itself.

The other 2 types are ignored.

 

The "Embarrassed" reaction has to do with sim traits.

Sim traits Proper and Shy trigger this reaction.

 

The animation object is a choice of the animation creator and not passion. 

You can test though, by edit the XML of an animation with S3PE and type Floor,Rug next to Bed and see how it looks in game.

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14 minutes ago, Shiori栞 said:

Shows Maryjane anims linked on the OP. Does that mean you can rape sims like how KW did?

No you can't rape sims with Passion and rape will never be part of the mod. But Passion will play those animations since they are originally meant to be S&M animations.

 

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1 minute ago, namaradus said:

No you can't rape sims with Passion and rape will never be part of the mod. But Passion will play those animations since they are originally meant to be S&M animations.

 

K. Wasn't sure if it was limited to KW or not.

 

I was pissed when sims endlessly rejected Kinky so I would use that "feature" as a "workaround", then I'd just talk my way back into their forgiveness. ?

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14 minutes ago, Shiori栞 said:

K. Wasn't sure if it was limited to KW or not.

 

I was pissed when sims endlessly rejected Kinky so I would use that "feature" as a "workaround", then I'd just talk my way back into their forgiveness. ?

I would mix a few alcoholic drinks with the Viagra (I think that's what it called) and give them a couple and wait a little bit works like a charm most of the time there are few sims that still refuse but not many just get them drunker.

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21 minutes ago, Shiori栞 said:

K. Wasn't sure if it was limited to KW or not.

 

I was pissed when sims endlessly rejected Kinky so I would use that "feature" as a "workaround", then I'd just talk my way back into their forgiveness. ?

 

6 minutes ago, namaradus said:

I would mix a few alcoholic drinks with the Viagra (I think that's what it called) and give them a couple and wait a little bit works like a charm most of the time there are few sims that still refuse but not many just get them drunker.

are yall okay 

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10 minutes ago, omghoos said:

 

are yall okay 

giphy.gif

 

Depends I had to deal with crooked contractors trying to rip me off when I was getting estimates on fixing the roof of my towns school.

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12 hours ago, Hagar1987 said:

My shemale sim keeps complaining that she "doesn't have a dick" even though I manually turned on the flag. I also tried resetting her and turning it on again, and restarting the game after the flag was on.

EDIT: she also sometimes gets assigned as a female during sex

What TwilightStorm forgot to mention (I had same problem and he did tell me), is that setting the shemale flag manually, AND having a recognized shemale penis, causes the flag to get toggled back off. I don't know why it's this way, but only use the manual option if she doesn't end up in the right positions by default. So yes, in order to get it right, when the mod recognizes the penis you placed on her, then the shemale flag should appear to you to be off, in order for her to take the correct positions. Only use the flag option if it doesn't work.

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since I have the impression, the German translation stuck a little for passion and especially the outfit changer I never saw a German translation so far.

But there are a few words only to translate, so if somebody is interested, please have a look to the attached.

It the latest outfit_changer as of post #2088.

 

TwilightStorm please keep up your good work, it is much appreciated !

Outfit_Changer-germ.package

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I just started a brand new town with almost all of the Nraas mods installed, and with Passion 2.7.2.1. The town had no sims, so I used Nraas Story Progression with the rapid immigration option to quickly create/move in 15 families. During the initial wave of immigration, I kept getting a ton of script errors like the attached. After several times of clicking on "Reset" or "Reset All", I finally clicked on "Delete" and the pop ups stopped.

 

That was yesterday. Today, the population is more or less stable, but now I am getting the script errors again, and they keep coming, no matter what I click on (tried Reset, Reset All, and Delete). I get one every few seconds.

ScriptError_Epimetheus__02-24-2019__13-50-30__16001D8D.xml

 

Edit: When I set up my game, I copied most of my mods from another "The Sims 3" folder that I have KW in. I just realized that I had a tuning file called NRaas_ErrorTrap_Tuning_DisableDereferencing installed, so I don't know if that would impact this error or not. I have now disabled that tuning, and reload my save.

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26 minutes ago, FreakyRufus said:

I just started a brand new town with almost all of the Nraas mods installed, and with Passion 2.7.2.1. The town had no sims, so I used Nraas Story Progression with the rapid immigration option to quickly create/move in 15 families. During the initial wave of immigration, I kept getting a ton of script errors like the attached. After several times of clicking on "Reset" or "Reset All", I finally clicked on "Delete" and the pop ups stopped.

 

That was yesterday. Today, the population is more or less stable, but now I am getting the script errors again, and they keep coming, no matter what I click on (tried Reset, Reset All, and Delete). I get one every few seconds.

ScriptError_Epimetheus__02-24-2019__13-50-30__16001D8D.xml

 

Edit: When I set up my game, I copied most of my mods from another "The Sims 3" folder that I have KW in. I just realized that I had a tuning file called NRaas_ErrorTrap_Tuning_DisableDereferencing installed, so I don't know if that would impact this error or not. I have now disabled that tuning, and reload my save.

Yes I know. The outfit changer had an issue with tourists and that's what your script error says.

I fixed this and another bug in passion animation player and I upload it just now.

Rename this mod extension NRaas_ErrorTrap_Tuning_DisableDereferencing to disabled.

Oniki wanted, because it removes sims descriptions are unknown to ErrorTrap but needed to KW.

If you setup a game with outKW, you need ErrorTrap de-reference system to clean your game from sims and objects that are out of your Town world and their references still exist as trash of your saved games.   

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1 hour ago, TwilightStorm said:

If you setup a game with outKW, you need ErrorTrap de-reference system to clean your game from sims and objects that are out of your Town world and their references still exist as trash of your saved games. 

I have already disabled the de-reference tuning. Will that be enough, or should I just throw away this town and start over? That will not be too big a deal, since I've only been playing in this town since yesterday.

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21 hours ago, FreakyRufus said:

I have already disabled the de-reference tuning. Will that be enough, or should I just throw away this town and start over? That will not be too big a deal, since I've only been playing in this town since yesterday.

No, it won't be necessary since de-reference never start at once. I noticed that the delete of cache files always triggers it during play but it takes time to start that.

I don't know what sim time does that check but I noticed that it takes 1 - 1,5 of our hour to start. It gives a script error about it with no warning.

 

I also see unhandled references about passion and glory hole.

This very old object that comes from kickers AW and it's still in passion from Alfiechan and has 2 scripts.

One for the "bitch" that gets payed using it and one for the customer as interactions.

 

Even if you never ever installed it any where you might see it as an unhandled reference with no reason at all.

I've checked those interactions many times and they are correct as C# code.

 

I believe that they just apply to any sim in town but when the sim leaves town, it stays as interaction and becomes unhandled.

I suspect this fucking tourist household again for that.

I have my eyes on it.  

   

-Edit-

I guess I found what triggers it.

It's when Overwatch sends sims out of town.

It took 2 hours in this sample.

The objects in green letters are active sims that reseted with MC. 

Master controller clones the sim and deletes the original in reset.

They still have passion references.

 

 

 


Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.SnackJuice
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.Glass
Out of World Object Found 2: Sims3.Gameplay.Objects.Decorations.Mimics.MirrorWallContemporary
SimDescription Removed: Rowley Latonia
SimDescription Removed: Barker Uriah
SimDescription Removed: Richey Glen
SimDescription Removed: Roe Jesse
SimDescription Removed: Gold Kermit
SimDescription Removed: Wilkerson Bronson
SimDescription Removed: Wolford Donta
SimDescription Removed: Άλογο Brownie
SimDescription Removed: Γάτα Dexter
SimDescription Removed: Γάτα Mojo
SimDescription Removed: Σκύλος Taylor
SimDescription Removed: Άλογο Indigo
SimDescription Removed: Άλογο Cobalt
SimDescription Removed: Άλογο Pepper
SimDescription Removed: Άλογο Myra
SimDescription Removed: Σκύλος Chico
SimDescription Removed: Άλογο Τυχερός
SimDescription Removed: Γάτα Fred
SimDescription Removed: Γάτα Sassie
SimDescription Removed: Γάτα Elwood
SimDescription Removed: Ledford Brett
SimDescription Removed: Wolford Lillian
SimDescription Removed: Edwards Efren
SimDescription Removed: Monroe Jody
SimDescription Removed: Beach Larry
SimDescription Removed: Hale Traci
SimDescription Removed: Juarez Harrison
SimDescription Removed: Isaac Rolando
SimDescription Removed: Overstreet Meghann
SimDescription Removed: Bullock Coby
SimDescription Removed: McNeal Salina
SimDescription Removed: Cuellar Deanne
Destroyed: Sims3.Gameplay.Objects.Decorations.Mimics.MirrorWallContemporary (ID=0xc582009a94dc2640)


-- Dereferencing --

Potential Object Found: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.GloryHole+ActiveGloryHole Sims3.Gameplay.Objects.Door.FenceRedwood_Gate GloryHole
  RETAINED C
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.GloryHole+ActiveGloryHole]
  Reference Ignore: Sims3.Gameplay.ItemTestFunction  (Using DerefItemTestFunction)
   Recursion Reference: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False) Sims3.Gameplay.ItemTestFunction TypeCompareDelegate
Potential Object Found: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.GloryHole+ActiveGloryHole Sims3.Gameplay.Objects.Door.FenceRedwood_Gate GloryHole
  RETAINED C
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.GloryHole+ActiveGloryHole]
  Reference Ignore: Sims3.Gameplay.ItemTestFunction  (Using DerefItemTestFunction)
   Recursion Reference: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False) Sims3.Gameplay.ItemTestFunction TypeCompareDelegate
Potential Object Found: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.GloryHole+ActiveGloryHole Sims3.Gameplay.Objects.Door.FenceRedwood_Gate GloryHole
  RETAINED C
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.GloryHole+ActiveGloryHole]
  Reference Ignore: Sims3.Gameplay.ItemTestFunction  (Using DerefItemTestFunction)
   Recursion Reference: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False) Sims3.Gameplay.ItemTestFunction TypeCompareDelegate
Potential Object Found: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.GloryHole+ActiveGloryHole Sims3.Gameplay.Objects.Door.FenceRedwood_Gate GloryHole
  RETAINED C
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.GloryHole+ActiveGloryHole]
  Reference Ignore: Sims3.Gameplay.ItemTestFunction  (Using DerefItemTestFunction)
   Recursion Reference: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False) Sims3.Gameplay.ItemTestFunction TypeCompareDelegate
Potential Object Found: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.GloryHole+ActiveGloryHole Sims3.Gameplay.Objects.Door.FenceRedwood_Gate GloryHole
  RETAINED C
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.GloryHole+ActiveGloryHole]
  Reference Ignore: Sims3.Gameplay.ItemTestFunction  (Using DerefItemTestFunction)
   Recursion Reference: Sims3.Gameplay.Objects.Door.FenceRedwood_Gate (ID=0x0000000000000000, W=True, I=False) Sims3.Gameplay.ItemTestFunction TypeCompareDelegate
Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Menard Katherine, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Kuykendall Kathleen, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Balthazar Sebastian, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Cooper Alice, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]

Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Cottrell Rebecca, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
 

 

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On 2/23/2019 at 1:24 AM, Shiori栞 said:

Yep. I am good, ty for asking. ;)  Except that one time I tried it publicly. That's when I saw like 5 sims call cops at the same time. Sooo that is how I learned about that little addon.

Pro tip: level up in the athletic skill and martial arts, then rape the cop.

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7 hours ago, TwilightStorm said:

I believe that they just apply to any sim in town but when the sim leaves town, it stays as interaction and becomes unhandled.

I suspect this fucking tourist household again for that.

It might also happen when the game forces any resident to emigrate out of town.

 

And got a question on the Motives Changer is that usable as a stand alone mod. My nieces and nephews also play the game they might like it as alternative to using the Static Motives of Nraas SP as that mod is to overwhelming for them and they don't like the TCE Static Motives as it interferes with active sims that are in some careers.

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4 hours ago, namaradus said:

It might also happen when the game forces any resident to emigrate out of town.

 

And got a question on the Motives Changer is that usable as a stand alone mod. My nieces and nephews also play the game they might like it as alternative to using the Static Motives of Nraas SP as that mod is to overwhelming for them and they don't like the TCE Static Motives as it interferes with active sims that are in some careers.

Yeah bro, Motives Changer is a stand alone mod and I made it because I have a vampire that always gets thirsty and makes me angry with that.

Now the motives of this one are frozen, only on this one and this will stop if I reset that sim or reset the town.

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7 hours ago, TwilightStorm said:

Yeah bro, Motives Changer is a stand alone mod

Ah good they started using it and love it.

Not sure if you've been over there lately but I noticed in your Outfit Changer thread at MTS a couple of people left translations for the mod there.

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Hi  TwilightStorm Im here again, I was looking the script errors that errortrap generates and noticed that allways have this error.
I was using Nraas StoryProgression but I had to unistall it because it was eating my proccesor cycles like crazy, you see SP generated nearly 150 sims in my world plus pregnancies from passion, thats to much to simulate in game, my frame rate dropped to 30-40 fps instead of 60 and seriusly it was more of a mess instead of the supposed of a story progresion. Anyway, after removing SP I still have this error so its not linked to it, I have not aparent problems, no warnings in game at all and cincerily I dont have a clue wath it means and why it happens but maybe you can find the monsters lurking in there and that way improve passion further.

Good luck and exelent work.

ScriptError_Miguel__02-25-2019__01-43-48__D8636020.xml

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33 minutes ago, namaradus said:

Ah good they started using it and love it.

Not sure if you've been over there lately but I noticed in your Outfit Changer thread at MTS a couple of people left translations for the mod there.

Since none report any issue about Sims 3 Error system blue screens there, the issue with the Tourists in this version has to do with pubic hair and not any outfits.

So remove these and add the translations makes a new version.

Thanks to tell.

I'll take a look.

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9 minutes ago, mazlguy2 said:

Hi  TwilightStorm Im here again, I was looking the script errors that errortrap generates and noticed that allways have this error.
I was using Nraas StoryProgression but I had to unistall it because it was eating my proccesor cycles like crazy, you see SP generated nearly 150 sims in my world plus pregnancies from passion, thats to much to simulate in game, my frame rate dropped to 30-40 fps instead of 60 and seriusly it was more of a mess instead of the supposed of a story progresion. Anyway, after removing SP I still have this error so its not linked to it, I have not aparent problems, no warnings in game at all and cincerily I dont have a clue wath it means and why it happens but maybe you can find the monsters lurking in there and that way improve passion further.

Good luck and exelent work.

ScriptError_Miguel__02-25-2019__01-43-48__D8636020.xml

This is Nraas ErrorTrap De-Reference system that reports an info to you of what it cleaned from your game.

Let me give you some explanation of this and know that this is not an issue but a trash remove warning, from your game.

This is a game clean up, rather than an issue.

 

-- Correction Logs --

Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed2
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed2
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.FryingPan
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.Vehicles.CarUsed1
Destroyed Object Found: Sims3.Gameplay.Objects.Gardening.Weeds
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.PlateServing
Destroyed Object Found: Sims3.Gameplay.Objects.CookingObjects.Plate

 

These above are destroyed objects removed from your world. Deleted from you or from NR Overwatch.

 

-- Dereferencing --

Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Windy Bunn, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]


Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Abby Dobbs, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]


Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Rebecca Couture, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]


Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Molly French-Frio, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]
   UNHANDLED Reference: S3_Passion.Passion+Part S3_Passion.Passion+Player Initiator
    Bridge Reference: System.Collections.Generic.Dictionary`2[Sims3.Gameplay.ObjectComponents.PartArea,S3_Passion.Passion+Part]
     UNHANDLED Reference: S3_Passion.Passion+Target System.Collections.Generic.Dictionary`2[Sims3.Gameplay.ObjectComponents.PartArea,S3_Passion.Passion+Part] mParts
      Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Target]
      Recursion Reference: S3_Passion.Passion+Part S3_Passion.Passion+Target Target


Destroyed Object Found: Sims3.Gameplay.Actors.Sim (Cleveland Dodson, V=True) (ID=0x0000000000000000, W=True, I=False)
  UNHANDLED Reference: S3_Passion.Passion+Player Sims3.Gameplay.Actors.Sim mActor
   Bridge Reference: System.Collections.Generic.Dictionary`2[System.UInt64,S3_Passion.Passion+Player]

 

These above are sims that either died or forced out of your world but they had modded interactions

(maybe some service or homeless sims that were passioning when they send out of the world )

that Sims 3 Error System and ErrorTrap attached to it, do not know and find them as unhandled C# scripts.

The De-Referencing removes those scripts, that left behind when those objects destroyed.   

 

Note that anything that leaves your world lot (your town) gets destroyed and remains only a description of it, until you delete that too.

A description could be an icon on your portrait panel of a sim that is in another world.

In your world the sim does not exist and if it comes to your world, is created by this description and when it leaves, it gets destroyed.  

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32 minutes ago, TwilightStorm said:

These above are sims that either died or forced out of your world but they had modded interactions

(maybe some service or homeless sims that were passioning when they send out of the world )

that Sims 3 Error System and ErrorTrap attached to it, do not know and find them as unhandled C# scripts.

The De-Referencing removes those scripts, that left behind when those objects destroyed. 

Cool, now I undestand why sometimes the info says simA is passioning simB at Xplace then I focus there and notice that simA is indeed there but simB is in another place, the follow simA who is meeting whit simB but nothing happens, instead simB go inside his home and simA goes away. Weird ?

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