Dr Pepper, PhD Posted July 14, 2017 Posted July 14, 2017 Why are so many of the animations not aligned properly?
Bazinga Posted July 14, 2017 Posted July 14, 2017 Good question. Probably because properly aligning them takes a lot of time. Everything else are just excuses because if it really wasn't possible to do it better than most animators then I wonder why SirNibbles' animations are always perfectly aligned out of the box (using the Sexlab "even actor height" setting of course).
AnubiSs2167 Posted July 14, 2017 Posted July 14, 2017 There is a question of bodytype used, also weight problem. For example i wanted to make animation involved female hugging male back. Turns out it only worked for male weight 100. Anything less and female hands were hovering over the male looking wierd. I have very varied mix of bodytypes for my characters, some with huge asses that make male hands clip, some normal that work better. You cant please everyone sadly. Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim.
Bazinga Posted July 14, 2017 Posted July 14, 2017 Sure, weight and body shape plays into it. Doesn't explain why not even penis to pussy is aligned properly in many many cases since those don't change positions with weight and body type. I fully accept that there are limits to what animators can take into account when it comes to breast sizes etc of course, I mean that's pretty obvious. I'm also pretty sure that the OP meant the glaring lack of penis to pussy or penis to mouth alignment in some of the big animation packs (FunnyBizness SLAL pack is a nightmare when it comes to this, as great as many of the animations are - have fun aligning these 3-way animations so she actually sucks that dick instead of rubbing it at her chin, and then go on and edit the json file because the mouth isn't even open ) and not obvious body shape limitations. Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim. Sure, but animations from all involved actors should resync at the start of the next stage.
zax Posted July 14, 2017 Posted July 14, 2017 Because they can't be aligned. Whole system would have to be changed to paired anims, what is not going to happen.
Bazinga Posted July 14, 2017 Posted July 14, 2017 Because they can't be aligned. Whole system would have to be changed to paired anims, what is not going to happen. Maybe you might want to contact SirNibbles and ask him how he managed to do the impossible then.
27X Posted July 14, 2017 Posted July 14, 2017 1. they cannot be "procedurally aligned" under the current system without a controlling system, and no one wants to write one because papyrus is shit for things like that and an injected swf system has its own issues, as we can see from OS. 2. Animators have their pet rigs and pet bodies, and many anims are aligned to those rigs and skeletons, which the next animator won't have 3. Animators are lazy lazy creatures that require large amounts of sleep and copious amounts of drugs, so unless you're willing to adopt one and feed it, good luck encouraging them to do "perfection" unless they have proclivity for that methodology to begin with, and if that is the case, you're going to be waiting a while for decent stuff, because folks like Nibbles are the exception, not the rule. Furthermore not many people are going to highlight "cannibal three way spit roast snuff fuck" on their resume, at least not the one whomever actually expect to get an actual AAA job, so polishing isn't necessarily something you're going to see.
Dr Pepper, PhD Posted July 14, 2017 Author Posted July 14, 2017 The oral animations are the most misaligned in my experience Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim. Yeah, my setup is kind of heavy
27X Posted July 14, 2017 Posted July 14, 2017 Because they can't be aligned. Whole system would have to be changed to paired anims, what is not going to happen. Maybe you might want to contact SirNibbles and ask him how he managed to do the impossible then. His bodies line up for you because A he does the smart thing and aligns them by genitals, which is a rule; always align at the interaction point and B your body is a copied derivative of StevieRage's body, and your SOS setup is close to vanilla; if it was a different body, it wouldn't be lining up so well.
AnubiSs2167 Posted July 14, 2017 Posted July 14, 2017 Sure, weight and body shape plays into it. Doesn't explain why not even penis to pussy is aligned properly in many many cases since those don't change positions with weight and body type. I fully accept that there are limits to what animators can take into account when it comes to breast sizes etc of course, I mean that's pretty obvious. I'm also pretty sure that the OP meant the glaring lack of penis to pussy or penis to mouth alignment in some of the big animation packs (FunnyBizness SLAL pack is a nightmare when it comes to this, as great as many of the animations are - have fun aligning these 3-way animations so she actually sucks that dick instead of rubbing it at her chin, and then go on and edit the json file because the mouth isn't even open ) and not obvious body shape limitations. Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim. Sure, but animations from all involved actors should resync at the start of the next stage. Well yes, i found FB animations unusable at their current state. Its almost as he likes them misalign About the resyncing -no, atlest not in my game. There is always this fraction of the second delay for me. Drives me crazy as my gif previews are perfect and then in game its always out of sync. The oral animations are the most misaligned in my experience Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim. Yeah, my setup is kind of heavy Oral animations are especially bad cuz of mouth placment can be modified by race menu. I often use "face hight" slider to move the whole face up, thats why all my animations with oral are aimed at the nose of the female and not mouth
Guest Posted July 14, 2017 Posted July 14, 2017 Another problems is sexlab lag, a delay between character movements that gets longer the heavier setup you run on your skyrim. This is not an inherent problem on a proper computer. My GPU is the bottleneck in my computer, with my CPU still hanging at 35%-40% even while the GPU is at full load (GTX 1050Ti CE) However, having such an insanely powerful CPU (Intel Xeon E3 1240) comes with benefits. One of them is extra power for script execution. I remember on a Dell laptop with a good CPU and bad GPU (Intel i7 3612QM + Intel HD 4000), script execution was flawless and there was no lag in scripted events. The only lag was my framerate. However, that got stolen and I got a different laptop. It had a dual core i3 equivalent but it had a decent graphics setup (AMD R7 Mobile). Scripted events were very choppy or sometimes did't occur until waiting an hour. Framerate was boss though. SexLab lag is not a problem for anyone with a good CPU.
Nazzzgul666 Posted July 14, 2017 Posted July 14, 2017 Sure, but animations from all involved actors should resync at the start of the next stage. Well yes, i found FB animations unusable at their current state. Its almost as he likes them misalign About the resyncing -no, atlest not in my game. There is always this fraction of the second delay for me. Drives me crazy as my gif previews are perfect and then in game its always out of sync. I think both is true. I've had it that it gets perfectly synced after stage switch (and sexlab says it does in console), but sometimes that fails terrible, partly it becomes even worse with stage switch. So, all the syncing doesn't work very well if sexlab as a whole lags i guess.
Dr Pepper, PhD Posted July 15, 2017 Author Posted July 15, 2017 SexLab lag is not a problem for anyone with a good CPU. what would you define as a good CPU? I have a Pentium G3220.
Guest Posted July 16, 2017 Posted July 16, 2017 SexLab lag is not a problem for anyone with a good CPU. what would you define as a good CPU? I have a Pentium G3220. Heck a Q9400 from like 10 years ago is better. Get a halfway decent quad core off Amazon or eBay. Skyrim's requirements are quad core or better. Like I said, I had a dual core laptop that sucked at scripted events because it only had 2 cores. Hyperthreading didn't help.
pyroboy150 Posted January 19, 2021 Posted January 19, 2021 I had this idea. This is for modders; I'm not a modder... I may get the terminology wrong but hear me out... What If the puzzle pieces, the alignment, what have you, was based on matching one or two places on each character's skeleton? Like, the collision boxes are where they are by default and the animation Must start with the penile collision box in the vaginal collision box. or what have you haha
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