lurkalot Posted July 1, 2017 Posted July 1, 2017 Nvidia have fixed the bug stutter with Bethesda games , It is in the latest Nvidia driver update.
foreveraloneguy Posted July 1, 2017 Posted July 1, 2017 I must be having a different issue then because I'm still seeing the same problem.
Shizof Posted July 26, 2017 Posted July 26, 2017 Nvidia have fixed the bug stutter with Bethesda games , It is in the latest Nvidia driver update. Source? Link? Which driver version? I'm on 384.94 and I still see stutter.
Joycen Posted July 26, 2017 Posted July 26, 2017 i dont think so i have a (1080Ti) still fps drops lul
tuxagent7 Posted July 26, 2017 Posted July 26, 2017 Yup stuttering too, still a update is still an update
allsunday Posted July 26, 2017 Posted July 26, 2017 Fallout 4 is definitely running smoother. Only stutter I experience are when I come up to a large settlement, there's a momentary stutter to load since my settlements are all built beyond the vanilla limit. I used to average about 40 fps in exterior cells, dropping as low as 22 fps in dense forests. No longer, it's a great 55fps avg, everything on ultra. Same might be said about Skyrim SE but who's actually playing that? For oldrim? Not at all. Same micro stutters in exterior cells no matter how I tweak and optimize the game. VRAM limit reached. I have an i7 4790k with 980 Ti's SLI, all on a Kingston SSDnow. Will go 1080 Ti SLI when Volta is released and prices take a nose dive.
Shizof Posted July 27, 2017 Posted July 27, 2017 I have a 1080Ti too. So are you saying the stutters I have been having, and unable to fix no matter what, are because of some driver issue?
27X Posted July 27, 2017 Posted July 27, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion.
Shizof Posted July 27, 2017 Posted July 27, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion. My specs are: Skyrim is installed on 1TB Nvme SSD 960 Pro, CPU: i7700k Motherboard: Asus ROG Maximus IX Formula RAM: G.Skill Trident Z 32GB(2x16GB) 3200MHz DDR4 Ram PSU: CORSAIR AX1500i 80PLUS TITANIUM 1500W GPU: MSI GAMING X Nvidia GeForce GTX 1080 Ti OS: Win 10 insider build 16232 with vram fix Do you think I have a bottleneck even in this configuration that would cause heavy stutters?
Sacremas Posted July 28, 2017 Posted July 28, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion. My specs are: Skyrim is installed on 1TB Nvme SSD 960 Pro, CPU: i7700k Motherboard: Asus ROG Maximus IX Formula RAM: G.Skill Trident Z 32GB(2x16GB) 3200MHz DDR4 Ram PSU: CORSAIR AX1500i 80PLUS TITANIUM 1500W GPU: MSI GAMING X Nvidia GeForce GTX 1080 Ti OS: Win 10 insider build 16232 with vram fix Do you think I have a bottleneck even in this configuration that would cause heavy stutters? Unfortunately the bottleneck is a programming issue, not a system issue. 95 % or so of your system is pretty much unused by even the most well-optimized modded out Skyrim or older games, if you had used Windows 7 then at least ENBoost would be able to employ more memory for graphics but in Win 10 it's limited to 4 GB Vram due to a flub by Microsoft regarding older Direct X games. Anything above that plus about 5 GB RAM (3 base for 32bit, +2 or so with ENB for reserved memory) is pretty much wasted unless you're doing something pretty intensive in the background. Processor same deal (I have the same one), Skyrim isn't able to use more than a third of your processor's power, you can force it to be multi-core but it tends to make the game less stable rather than more (YMMW, look up guides on that on STEP and experiment with your inis), though note the processor helps a lot with HDT calculations and the like, though it's the clock speed rather than the cores that do that, so if you had an overclocked i5 you woudln't see any difference there either. And if you aren't using a ENB well then your video card is pretty much useless, might as well use the inbuilt graphics of the i7. An ENB takes advantage of your card's full capacity (well nearly, it would have taken care of all of it in Special Edition or if you use WIn 7 as said), so that's then doing most of the lifting regarding heavy textures. Note that this isn't an issue any longer in Special Edition or largely Fallout 4. Well, at least not to the same amount, you are still bringing a minigun to a water pistol fight basically but at least with the x64 bit versions you can use a little bit more muscle.
27X Posted July 28, 2017 Posted July 28, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion. My specs are: Skyrim is installed on 1TB Nvme SSD 960 Pro, CPU: i7700k Motherboard: Asus ROG Maximus IX Formula RAM: G.Skill Trident Z 32GB(2x16GB) 3200MHz DDR4 Ram PSU: CORSAIR AX1500i 80PLUS TITANIUM 1500W GPU: MSI GAMING X Nvidia GeForce GTX 1080 Ti OS: Win 10 insider build 16232 with vram fix Do you think I have a bottleneck even in this configuration that would cause heavy stutters? Unfortunately the bottleneck is a programming issue, not a system issue. 95 % or so of your system is pretty much unused by even the most well-optimized modded out Skyrim or older games, if you had used Windows 7 then at least ENBoost would be able to employ more memory for graphics but in Win 10 it's limited to 4 GB Vram due to a flub by Microsoft regarding older Direct X games. Anything above that plus about 5 GB RAM (3 base for 32bit, +2 or so with ENB for reserved memory) is pretty much wasted unless you're doing something pretty intensive in the background. Processor same deal (I have the same one), Skyrim isn't able to use more than a third of your processor's power, you can force it to be multi-core but it tends to make the game less stable rather than more (YMMW, look up guides on that on STEP and experiment with your inis), though note the processor helps a lot with HDT calculations and the like, though it's the clock speed rather than the cores that do that, so if you had an overclocked i5 you woudln't see any difference there either. And if you aren't using a ENB well then your video card is pretty much useless, might as well use the inbuilt graphics of the i7. An ENB takes advantage of your card's full capacity (well nearly, it would have taken care of all of it in Special Edition or if you use WIn 7 as said), so that's then doing most of the lifting regarding heavy textures. Note that this isn't an issue any longer in Special Edition or largely Fallout 4. Well, at least not to the same amount, you are still bringing a minigun to a water pistol fight basically but at least with the x64 bit versions you can use a little bit more muscle. Multicore works just fine and doesn't make the game more or less stable aside from the race bug which has a throttling fix here: http://www.nexusmods.com/skyrim/mods/85443/? Even with the increased ram speed, going over the GPU's vram limit in ENB will cause a huge hit in speed, 10240/512 or 1024 with crashfix's allocation enabled is the optimal setting regardless because of the Ti's absurdly overclocked memory, unless he wants to use the ram-disk capability his motherboard has, and that assumes there are no issues with his RAM. Note that this isn't an issue any longer in Special Edition or largely Fallout 4. Actually it's more of an issue with the new fork because of absurdly excessive draw calls (diamond city is a perfect example), it's just ameliorated by papyrus being far more stable because of DX11's far faster and more consistent frametime which means hitches in execution and timeouts are virtually unnoticed compared to DX9. (They are still occurring at the same frequency and rate, it just matters far, far less when memory spanning is no longer constrained during initial load and papyrus scripts executing about 60% faster per operation on the average; the real stress test won't even be known until such time as SKSE64 is a thing)
Nepro Posted July 28, 2017 Posted July 28, 2017 What I found out about stutter causes from my experience: Oldrim: -ENBoost enabled DataSyncMod and/or PriorityMode-Higher than 60Hz monitor refresh rate-anything that messes up with vsync-disable vsync in Nvida control panel for Skyrim (for global settings leave it at use 3D application settings) Let BethINI turn on vsync. If it won't work then set EnableVSync=true in enblocla.ini
loopie Posted July 28, 2017 Posted July 28, 2017 What I found out about stutter causes from my experience: Oldrim: -ENBoost enabled DataSyncMod and/or PriorityMode -Higher than 60Hz monitor refresh rate -anything that messes up with vsync -disable vsync in Nvida control panel for Skyrim (for global settings leave it at use 3D application settings) Let BethINI turn on vsync. If it won't work then set EnableVSync=true in enblocla.ini I don't have an Nvidia card, I'm on RX 480 with 8 gigs of VRAM, but I had an exact same experience as that. In fact, I had a whole bunch of issues with Vsync disabled. Everyone and every source I looked at said to disable it for better performance, stability etc. etc., while in my case it turned out exact opposite. I had the swimming on land and water everywhere bug, stretchy textures, bunch of other issues and instabilities, enabled GPU FPS limit to 60 and enabled Vsync in game and it took care of all that.
Nazzzgul666 Posted July 29, 2017 Posted July 29, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion. My specs are: Skyrim is installed on 1TB Nvme SSD 960 Pro, CPU: i7700k Motherboard: Asus ROG Maximus IX Formula RAM: G.Skill Trident Z 32GB(2x16GB) 3200MHz DDR4 Ram PSU: CORSAIR AX1500i 80PLUS TITANIUM 1500W GPU: MSI GAMING X Nvidia GeForce GTX 1080 Ti OS: Win 10 insider build 16232 with vram fix Do you think I have a bottleneck even in this configuration that would cause heavy stutters? Unfortunately the bottleneck is a programming issue, not a system issue. 95 % or so of your system is pretty much unused by even the most well-optimized modded out Skyrim or older games, if you had used Windows 7 then at least ENBoost would be able to employ more memory for graphics but in Win 10 it's limited to 4 GB Vram due to a flub by Microsoft regarding older Direct X games. Anything above that plus about 5 GB RAM (3 base for 32bit, +2 or so with ENB for reserved memory) is pretty much wasted unless you're doing something pretty intensive in the background. Processor same deal (I have the same one), Skyrim isn't able to use more than a third of your processor's power, you can force it to be multi-core but it tends to make the game less stable rather than more (YMMW, look up guides on that on STEP and experiment with your inis), though note the processor helps a lot with HDT calculations and the like, though it's the clock speed rather than the cores that do that, so if you had an overclocked i5 you woudln't see any difference there either. And if you aren't using a ENB well then your video card is pretty much useless, might as well use the inbuilt graphics of the i7. An ENB takes advantage of your card's full capacity (well nearly, it would have taken care of all of it in Special Edition or if you use WIn 7 as said), so that's then doing most of the lifting regarding heavy textures. Note that this isn't an issue any longer in Special Edition or largely Fallout 4. Well, at least not to the same amount, you are still bringing a minigun to a water pistol fight basically but at least with the x64 bit versions you can use a little bit more muscle. Are you sure that not only RAM but also CPU works better for Skyrim on Win7? I trust that you know a lot more about that than me, i just thought... some while ago a developer at Microsoft started modding and promised to fix the RAM part, should already be in Q&A. It's mentioned here with links to the reddit thread where the dev posted, maybe it would help if you tell him about the CPU part?
Sacremas Posted July 31, 2017 Posted July 31, 2017 Your stutters are due to RAM speed and northbridge bandwidtrh, not Vram speed, and the only fix for cell stutter is faster memory and the only fix for load screen and cell transition stutter is an NVME slot for your hard drive. The bottleneck in Beth's fork of gamebryo has always been memory speed and latency since Oblivion. My specs are: Skyrim is installed on 1TB Nvme SSD 960 Pro, CPU: i7700k Motherboard: Asus ROG Maximus IX Formula RAM: G.Skill Trident Z 32GB(2x16GB) 3200MHz DDR4 Ram PSU: CORSAIR AX1500i 80PLUS TITANIUM 1500W GPU: MSI GAMING X Nvidia GeForce GTX 1080 Ti OS: Win 10 insider build 16232 with vram fix Do you think I have a bottleneck even in this configuration that would cause heavy stutters? Unfortunately the bottleneck is a programming issue, not a system issue. 95 % or so of your system is pretty much unused by even the most well-optimized modded out Skyrim or older games, if you had used Windows 7 then at least ENBoost would be able to employ more memory for graphics but in Win 10 it's limited to 4 GB Vram due to a flub by Microsoft regarding older Direct X games. Anything above that plus about 5 GB RAM (3 base for 32bit, +2 or so with ENB for reserved memory) is pretty much wasted unless you're doing something pretty intensive in the background. Processor same deal (I have the same one), Skyrim isn't able to use more than a third of your processor's power, you can force it to be multi-core but it tends to make the game less stable rather than more (YMMW, look up guides on that on STEP and experiment with your inis), though note the processor helps a lot with HDT calculations and the like, though it's the clock speed rather than the cores that do that, so if you had an overclocked i5 you woudln't see any difference there either. And if you aren't using a ENB well then your video card is pretty much useless, might as well use the inbuilt graphics of the i7. An ENB takes advantage of your card's full capacity (well nearly, it would have taken care of all of it in Special Edition or if you use WIn 7 as said), so that's then doing most of the lifting regarding heavy textures. Note that this isn't an issue any longer in Special Edition or largely Fallout 4. Well, at least not to the same amount, you are still bringing a minigun to a water pistol fight basically but at least with the x64 bit versions you can use a little bit more muscle. Are you sure that not only RAM but also CPU works better for Skyrim on Win7? I trust that you know a lot more about that than me, i just thought... some while ago a developer at Microsoft started modding and promised to fix the RAM part, should already be in Q&A. It's mentioned here with links to the reddit thread where the dev posted, maybe it would help if you tell him about the CPU part? Sorry I can't tell a Microsoft developer about a bug I don't know anything about. As far as I know it's RAM alone, not processor. As pointed out above multi-core processors work fine also for Skyrim once the inis are input, on Win7 or 10 (well up to 4 cores at least, don't try for higher). It's not an issue they cared about before, because other than modded out games like Skyrim with tons of texture packs it doesn't really matter, few older DX games would ever run into that issue. Even Fallout 4 very rarely actually uses more than 2 GB RAM unmodded, I think it's the end-game battle that's the only one that go significantly over. I mainly heard about the bug myself on STEP forums, then confrmed on my end via experimenting on ENBLolcal inis. The vramsizetest will tell you it's 4 GB RAM that's the limit also, while if you were using Win 7 it would be closer to RAM+VRAM-2GB or so, so if you had 8 RAM and 6 VRAM that would be an end result of about 12GB for VideoMemory potentially in Win7, where in Win 10 the maximum result will always be 4GB. Regardless thanks for the heads up that this is getting fixed, I did not know that but that's fantastic! Not going to chance the insider build yet, especially as apparently the developer hooks messes up MO, but the proper update should not be far off then.
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